What’s good, Internet? Join Waypoint’s Austin Walker, Rob Zacny, Patrick Klepek, and Ricardo Contreras two times a week, as they break down the biggest stories in video games, talk about their favorite media, and unfairly compare everything to Dark Souls.
Here's the Latest Episode from Waypoint Radio:
Spoilers for Batman: Arkham Knight at ~36:40
Somewhere, deep in each of our hearts, there's the fundamental truth to our inner-selves that takes the shape of a Pokémon. Lucky for us, we again have easy access to an official personality test that will reveal this form to us. We plumb the depths of Rob's soul with the Pokémon Mystery Dungeon Rescue Team DX intro, and finally answer who Rob's poké-sona is. We also talk about the games we've been playing, some news stories, and how barren the beginning of 2020 feels compared to last year. Stick around after the outro for some NFL talk (R.I.P. Ravens).
Discussed: AGDQ 2:53, Pokémon Direct 8:03, Rob's true self 13:32, Unannounced Batman Game 29:37, E3 38:54, Total War: Three Kingdoms 44:38, Dropmix 52:19, Star Wars the Old Republic 1:06:58, Final Fantasy XII 1:15:26, Final Fantasy XIV 1:25:04, Q1 Release Schedule 1:36:45For information regarding your data privacy, visit acast.com/privacy
The Waypoint Radio crew spent their holidays feastin' on Star Wars content and now they can't not talk about it! First, we discuss The Rise of Skywalker, and the ups and many many downs that movie had for each of us. After the break, we talk about The Mandalorian, and why Star Wars might work best in a serialized format. Also we talk about Patrick's twitter feed for 20 minutes. Enjoy!
Discussed: The Rise of Skywalker 24:33, The Mandalorian 1:07:28For information regarding your data privacy, visit acast.com/privacy
Happy New Decade! The Waypoint Radio crew is back at it, starting this new year with a new energy, and that energy is chaos. Austin and Patrick both took their holiday break to dive into Disco Elysium, and share some of their favorite fashion tips. Cado finished Control after bouncing off of Destiny's new season, and then got back to the new season to find out, hey, it's actually good! Rob played a game from last gen, and everyone watched a bunch of tv and movies so expect a Waypoints or something soon!
Discussed: Disco Elysium 3:14, Destiny 2 29:13, Control 32:24, Batman: Arkham Asylum 42:46, Witcher 1:05:36, Super Mario Maker 2 1:08:57, Final Fantasy XIV 1:13:34, CATS 1:34:19For information regarding your data privacy, visit acast.com/privacy
Happy New Year! As 2020 gets started, we're looking back at our favorite TV, music, and movies of the last decade. Natalie Watson joins the Waypoint Radio crew and manages to will a new Kingdom Hearts III trailer into existence through sheer force of will.For information regarding your data privacy, visit acast.com/privacy
The last decade has been a wild one, so it's only fitting that we get some chaotic energy back onto the podcast to talk about it. Ex-Resident Keyblade Master Natalie Watson is back to talk about everyone's favorite games of the decade. The catch? Patrick says we're only allowed to talk for 10 minutes each! The runtime might not be 5 stars, but the takes definitely are.For information regarding your data privacy, visit acast.com/privacy
We're back on our bullshit, again! If there was one other genre (aside from Soulsbornes) that we had to talk about here at Waypoint Radio, it is of course the Immersive Sim. An we would be remiss if didn't bring back Danielle to talk about the best Immersive Sims of the last decade! Join Austin, Cado, Danielle, Patrick, and Rob as they drill down into genre definitions, defining moments, and the future of the genre.For information regarding your data privacy, visit acast.com/privacy
It wouldn't be a year that ends in r without the Waypoint Radio crew talking about the latest game by one of their favorite developers, From Soft. Just one thing, given our tendency for 5 star runtimes Patrick has imposed a rule: we only have 30 minutes to hash out which Souls like is our favorite of the decade! Join in as Austin, Patrick, Cado, and Rob discuss the highs and lows of FromSoft's games, and finally find out why Austin likes Dark Souls 2.For information regarding your data privacy, visit acast.com/privacy
FIWe're back to continue our recap of the best and worst of 2019. We recorded this episode well before any of us had even a twinkle of a list in our eyes. By this point you've probably read our personal lists, so here's a time capsule back to when we were just figuring things out. Just know that this 5 star runtime was brought to you by us being fully on our bullshit, and maybe drinking a little beer.
Discussed: Life is Strange 2 8:21, Total War: Three Kingdoms 10:14, FI 2019 29:24, Fire Emblem: Three Houses 47:39, Control 1:03:10, Daemon X Machina 1:23:22, Destiny 2: Shadowkeep 1:44:02, Ghost Recon: Breakpoint 1:47:03, Indivisible 1:52:05, The Outer Worlds1:57:37, The Outer Worlds Spoilers 1:58:45, Death Stranding 2:10:20, Pokemon Sword and Shield 2:18:50, Star Wars Jedi: Fallen Order 2:21:00, Phoenix Point 2:33:10, Mechwarrior 5 2:35:01For information regarding your data privacy, visit acast.com/privacy
2019, the year that felt as long as a decade. The Waypoint Radio crew is getting ready to drop their individual Game of the Year lists, but first, they have to remember what even came out this year. Join Austin, Cado, Patrick and Rob as they go over the years best games the most disappointing releases. We talked about games so long, we had to make it two podcasts!
Discussed: Resident Evil 2 5:06, Outer Wilds 16:47, Kingdom Hearts III 33:06, Anthem 36:58, Greedfall 45:40, The Waypoint Tech Corner 51:42, Sekirio: Shadows Die Twice 1:01:25, Metro Exodus 1:19:, Ace Combat 7 1:23:09, Apex Legends 1:24:00, Slay the Spire 1:27:47, Eliza 1:28:56, Telling Lies 1:45:29For information regarding your data privacy, visit acast.com/privacy
If Hideo Kojima needed two hours at the end of Death Stranding to explain the game through cutscenes, what chance do poor old Rob and Heather Alexandra, visiting from Kotaku, have to unpack the game's layers of strange brilliance, tacky sensibilities, and clunky self-importance? No chance at all, but that doesn't stop them from trying to work through their reactions to the game and many of the moments they were keeping under wraps to avoid spoilers. Now, in this spoiler cast, they are ready to run amok like a Beached Thing emerging from the Chiral ooze.For information regarding your data privacy, visit acast.com/privacy
We're kicking of our end of year podcasts with a new format! We asked for your questions that could be answered in 90 seconds or less, and you delivered! Listen in as Austin, Cado, Patrick, and Rob answer everything from favorite holiday drinks, to best indie game of the decade, to a lightning round mark of mastery makeup exam, all in under two minutes! Happy Holidays!For information regarding your data privacy, visit acast.com/privacy
The holiday season is fast approaching, and so today we have a grab bag of a joint Waypoint Radio/Waypoints episode! Rob starts us off with a detailed description of his delicious looking deep dish pizza, and his kinda sad looking but still delicious NYC style one. Patrick has a an addendum to our GOTY podcasts with late entry A Short Hike, a delightful game he might describe as "Animal Crossing, but you don't do anything that you would normally do in Animal Crossing." We go over the winners and announcements from The Game Awards. Austin presents us with the MMO Minute before Rob has to get something off his chest about The Mandalorian.
Discussed: A Short Hike 23:14, Devotion 46:22, The Game Awards part 1 1:04:55, The MMO Minute presented by Austin Walker 1:19:38, The Game Awards part 2 1:23:47, The Mandalorian 1:46:21, The Clone Wars 1:55:30For information regarding your data privacy, visit acast.com/privacy
It's the day before The Game Awards. Or, rather, it's the day before the game awards as I'm writing this. You're reading this the day after The Game Awards, which means this is our The Game Awards podcast with predictions and discussion that we recorded before the awards happen! Were we right about Green Day? Did our favorite games win any awards? Well only you know the answer to that. You and well, us in the future from now. Oh also Austin can finally talk about Mechwarrior 5: Mercenaries. Rob and Cado ask him about his time at the wheel of a BattleMech while Patrick takes a nap.
Discussed: Mechwarrior 5: Mercenaries 3:50, The Game Awards 1:02:10For information regarding your data privacy, visit acast.com/privacy
We're deep into GOTY season, so we've been hitting the podcast recordings hard. Listen in as we casually drop references for podcasts that won't release for another three weeks, discuss the new Master Sword item that totally changes Super Mario Maker 2, and take a quick dip in the question bucket to bathe in the glory that is Waluigi.
Discussed: Super Mario Maker 2 2:04, Life is Strange 2 29:20, Final Fantasy XIV 32:54, New Bioshock Game 43:09, Question Bucket 1:04:49For information regarding your data privacy, visit acast.com/privacy
Rob Zacny interviews Paradox Chief Business Development Officer, Shams Jorjani. He's the last of Paradox's old corporate leadership, and has seen the company through a variety of high and low moments, helping to put out fires when needed, most notably during the acquisition of White Wolf when it was under scrutiny for their mishandling of queer history in a Vampire: The Masquerade source book. They also discuss worker compensation and mobility at Paradox, the focus on long term growth over quarterly profits, and why he's stuck it out at the same place for so long.For information regarding your data privacy, visit acast.com/privacy
The Waypoint crew is (mostly) back from break, and gearing up for the end of the year. Cado "finished" Pokemon Sword, and found the campaign's focus underwhelming, even if structurally this might be the most immersive Pokemon game to date. Patrick is excited about the new Mario Maker 2 update that was suddenly announced Monday, even if he wishes Nintendo had been more forthright about their roadmap for that game. Austin has some killer Final Fantasy XIV music to shout out, and then takes the crew on a casual lap of the question bucket.
Discussed: Pokemon Sword 10:46, Super Mario Maker 2 20:44, Spelunky 2 27:02, Souls Franchise 42:01, The Outer Worlds 47:33, Star Wars Jedi: Fallen Order 1:03:10, Streaming Services that aren't Stadia 1:26:12For information regarding your data privacy, visit acast.com/privacy
We're on break but that doesn't mean the #content needs to stop! Cado is playing Pokemon Sword and questioning the sentience of Pokemon when they're in The Box (spoiler: they remember everything). Patrick finished Star Wars Jedi: Fallen Order, and the crew takes a dive into the Star Wars canon, old and new. Rob has been playing the board game Gloomhaven, or rather, a version of it with... let's call it a house rule. After the break we dive deep into the Question Bucket to talk about who keeps it real the most (Rob, probably), cooking Turkey (why bother?), and how much Austin cares about Shenmue 3.
Discussed: Pokemon Sword and Shield 4:47, Star Wars Jedi: Fallen Order 21:47, Resident Evil 2 52:38, Gloomhaven 54:16, Question Bucket part 1- 1:01:55, Half Life: Alyx 1:27:45, Question Bucket part 2- 1:42:35For information regarding your data privacy, visit acast.com/privacy
It’s Monday, and you know what that means. 'MECHS! We have a special BattleTech double episode for y’all today. First up, Rob sat down with Harebrained Scheme's Mitch Gitelman to talk about BattleTech lore and the ins and outs of trying to run an inclusive and diverse games company. After the break, Austin and Rob chat about Heavy Metal, the new BattleTech expansion that adds new 'Mech specific abilities, weapons, crew events, and more.For information regarding your data privacy, visit acast.com/privacy
It's been two years but he's finally back. Manveer Heir, who came on Waypoint Radio in 2017 to talk about his time working on Mass Effect: Andromeda, has returned to the podcast studio with Rashad Redic, an industry veteran whose worked on games such as Fallout 3 and Skyrim. Together they make up two thirds of Brass Lion, a new entertainment studio with goal to tell the stories of underrepresented and marginalized groups in their own voices, from their own perspective. Austin sat down to chat with them about their first game, Corner Wolves, their experiences in the industry, building a new startup, and the best hip-hop artists of all time.For information regarding your data privacy, visit acast.com/privacy
Spoilers for Afterparty from approximately 1:12:08 ~ 1:25:24
It's fall, time for sweaters, hot chocolate, and anime. Austin and Cado went to AnimeNYC, and they're back to report from the anime front lines. Patrick has been playing the new anime console, Google Stadia, and feels that the tech is more interesting than the experience. After the break, Rob takes us to hell in Afterparty, from the developers behind Oxenfree. Then Cado wraps back around to more anime with Pokemon Sword and Shield, when he explains what an EV is, and says the words "Egg Move." The crew takes a quick detour into a mini Waypoints episode to close it out. Stick around after the outro for Football Takes!
Discussed: My Hero One's Justice 2 6:26, One Punch Man: Hero Nobody Knows 8:02, Google Stadia 12:46, Afterparty 57:38, Spoilers for Afterparty 1:12:08, Pokemon Sword and Shield 1:25:24, Waypoints - 2:03:25For information regarding your data privacy, visit acast.com/privacy
We hear people like extra long pods for the weekend, so we’ve delivered! Austin and Patrick take us on their journey to reconnect with the Force in Star Wars Jedi: Fallen Order. Does a Lightsaber give off heat? Is this finally the game that Star Wars fans have been waiting for? After the break, Rob guides us to the front lines of Unity of Command 2, a strategy game that managed to improve on the perfection of it's prequel. Patrick can't talk Stadia yet, so he takes us through the wild Stadia AMA, where an employee actually said "I will personally deliver this to your house." We run down the announcements for XO19, including Dontnod's new game Tell Me Why, which will have a trans protagonist. And Cado talks through #gamefreaklied, and the many different reasons the outlash to Pokemon Sword and Shield have been so vitriolic.
Discussed: Star Wars Jedi: Fallen Order 6:21, Unity of Command 2 1:03:12, Guildlings 1:22:27, Takeshi and Hiroshi 1:25:45, Stadia 1:28:44, XO19 1:35:49, Pokemon Sword and Shield 2:13:14For information regarding your data privacy, visit acast.com/privacy
Spoilers for Kingdom Hearts III from approximately 1:14:22 to 1:15:10
We’re in the eye of the storm, we've had one weekend of relative quiet before another crop of new games drop. For now though, Austin is living his best deliveryman life in Death Stranding. Rob is feeling cold on Need for Speed Heat, a racing game with less than stellar racing but a plot so wild he’s gotta to see it through. Patrick is feeling the burn with Ring Fit Adventure, especially in his deltoids (those overhead presses are no joke!) Cado is catching up by playing … Nier: Automata, a game he should’ve finished two years ago, and Outer Wilds, a game he wished he’d picked up sooner, and both games that will make you feel sad.
Discussed: Ring Fit Adventure 4:48, Need for Speed Heat 17:02, Death Stranding 46:50, Nier: Automata 1:08:48, Outer Wilds 1:15:10, The Outer Worlds 1:21:40, Pokemon Sword and Shield 1:28:20, Stadia 1:34:41, Radio Commander 1:40:01For information regarding your data privacy, visit acast.com/privacy
Waypoints returns as Austin, Patrick, Rob, and Cado discuss their need for more time off in light of an interesting analysis by the People's Policy Project. Why do US workers do so much more work every year than most of their peers? Looking beyond vacation time and holidays, what emerges is a series of socio-economic problems that too few people can get help for, from retirement to sick leave to family leave. And why do companies, who are so often worried about productivity, ignore studies that show working less hours in a week leads to more productivity? After the break, the gang tries to figure out what to make of Kamala Harris' proposed 10-hour school day. Is the right solution for the wrong problem? Does this proposal lean too heavily on private funding? And might some of the solutions we spoke to in the first half of the podcast target the root of this problem, rather than the symptom?For information regarding your data privacy, visit acast.com/privacy
The fall games season is still chugging along, but this week we're caught in a zone between embargo zones. Patrick is using this time to get fit with Ring Fit Adventure, the new Pilates exercise game from Nintendo. Austin is still on that Final Fantasy XIV grind, and has an ...appetizing story about a certain three headed dog, while Cado took a small FFXIV break to catch up on Nier: Automata. After the break, the crew dives back into The Outer Worlds and the ways the TTRPG origins of the genre have evolved and changed. Austin dipped into S.T.A.L.K.E.R. Call of Pripyat, and met some guy named Tuna.
Discussed: Ring Fit Adventure 15:05, Final Fantasy XIV 33:07, Nier: Automata 52:06, The Outer Worlds 56:24, S.T.A.L.K.E.R. Call of Pripyat 1:21:01, Star Wars Jedi: Fallen Order 1:29:42, Blizzcon 1:47:45For information regarding your data privacy, visit acast.com/privacy
The Embargo Zone has been cleared (partially). We can finally talk about Death Stranding, the first game from Kojima Productions, Hideo Kojima's new studio. And to do it, we have Motherboard's own Emanuel Maiberg and Matthew Gault joining us. Austin and Cado have questions, and Rob, Patrick, Emanuel, and Matt have... some answers? There's BTs, BBs, Likes on Ladders, and a plethora of stories of Rob fucking up. We dive deep into the mechanics of the game before getting into early game spoilers at the 36 minute mark. After the break (around 1:20:05) we answer your questions on Death Stranding!For information regarding your data privacy, visit acast.com/privacy
It's finally happened. Austin Walker has finally finished Final Fantasy XIV: A Realm Reborn. Which means he's only got 100 quests to go before getting to the first expansion! Rob, Austin, and Patrick have all dove into The Outer Worlds, and they get deep into spoiler territory for the first area in the game, it's various choices, and how they play out in the long run. After the break we have on Motherboards Emanuel Maiberg to discuss the new Call of Duty: Modern Warfare, the spectacle it presents, and the forever war. Then we check in with Luigi's Mansion 3, a game about acquiring large amounts of wealth for no particular reason.
Discussed: Super Mario Maker 2 0:33, Final Fantasy XIV: A Realm Reborn 7:36, The Outer Worlds 15:44, Call of Duty: Modern Warfare 1:09:03, Luigi's Mansion 3 2:25:47For information regarding your data privacy, visit acast.com/privacy
The walls of the Embargo Zone are starting to crumble. Rob is back from Paradox Con and he's got some great stories to tell. No, not about Paradox games, but about... an anti-socialist game in a Berlin museum? Then, Austin and Rob have both been playing The Outer Wil... Worlds, the new fallout-like from Obsidian games. We then discuss the recent slew of delays, making spring 2020 suddenly an extremely crowded time. Cado and Austin drop by the MMOzone to talk about the crystals in Final Fantasy XIV, and the "shortcuts" you can take to get to the Waking Sands.
Discussed: Paradox Con 1:09, The Outer Worlds 14:53, The Last of Us 2 Delay 1:18:25, Crusader Kings III 1:30:14, MMO minute 1:41:04, Death Stranding 1:50:21, A Bewitching Revolution 1:51:22, Sea Salt 1:55:26For information regarding your data privacy, visit acast.com/privacy
Rob went to Paradox Con and was able to snag an interview with Johan Anderson, Creative Director at Paradox Development Studio. They talk about the company's IPO, failed game systems, his creative goals, and his long career making grand strategy games.For information regarding your data privacy, visit acast.com/privacy
The Embargo Zone continues, but luckily our question bucket overfloweth! First up, we touch on the letter from a handful of congress people to Blizzard, and the new kerfuffle regarding Tokyo Mirage Sessions #FE Encore in Japan. Austin and Cado take a MMOment to talk about their time in Final Fantasy XIV this past weekend, and Patrick has played more Valfaris. Then we take another dip into the question bucket, which it turns out was full of kickle juice. We take a break in the middle of all that to dunk on Michael Pachter and the ESA.
Discussed: Tokyo Mirage Sessions FE Encore 7:51, Watchmen 13:52, Final Fantasy XIV 21:29, Valfaris 43:39, Question Bucket 46:47, Michael Pachter 1:10:15, Question Bucket 2 1:18:05For information regarding your data privacy, visit acast.com/privacy
We’ve got a real bucket-full of questions from our listeners this week, but first! Austin has been playing more Card of Darkness, and is starting to see stacks everywhere he goes. Cado dipped back into Life is Strange 2, and found a surprising look at the complex backgrounds that make up Latinidad. Patrick has been running his mind through the gravity-bending Manifold Garden. Then, we answer your questions, from pizza preferences to fantasy archetypes, we'll answer 'em all!
Discussed: Card of Darkness 10:16, Life is Strange 2 16:45, Manifold Garden 26:10, Luigi's Mansion 3 36:00, Question Bucket 46:22For information regarding your data privacy, visit acast.com/privacy
You have now entered THE EMBARGO ZONE. Most of the crew is playing new things they can't talk about yet, so we spend some time talking about The Mangler, a movie about a ... laundry folding machine? That's possessed by demon energy? Luckily, Austin played a game out of embargo, Disco Elysium, a CRPG with interesting mechanics but a fuzzy point of view. Patrick has been playing more Valfaris, the Metal album art inspired Contra-like, and Cado is still playing Indivisible, where he's made a new friend with a badass pirate. Then we have our MMO Minutes as Cado and his team of community Raiders have finished the new Destiny 2 Raid, and Austin has unlocked his new job as a Bard in Final Fantasy XIV.
Discussed: Disco Elysium 28:55, Divinity Fallen Heros 1:11:58, Valfaris 1:13:51, Indivisible 1:20:48, Destiny 2 Shadowkeep 1:29:22, Final Fantasy XIV 1:30:52For information regarding your data privacy, visit acast.com/privacy
We're finally at the end of this long ass week. Rob is back from vacation to talk through his Ghost Recon: Breakpoint review, and the general reaction to that game. Austin checks back in with Final Fantasy XIV and the grind to the DLC. After the break, Cado and Austin have been checking out the tactical John Wick Hex, while Patrick has been fighting a fever in bed while playing Grindstone. Then we have a lengthy news section going over the PS5 announcement and Blizzard's response to the recent slew of Hong Kong protests from Hearthstone players.
Discussed: Ghost Recon: Breakpoint 1:22 , Final Fantasy XIV 14:31 , John Wick Hex 26:52 , Grindstone 38:47 , Warsaw 41:22 , Playstation 5 52:10 , Blizzard's reaction to the Hong Kong Protests 1:02:46For information regarding your data privacy, visit acast.com/privacy
The fall games season continues, server issues and all. Now that Austin has a bunch of free time, he's been seriously considering getting into that MMO that everyone's talking about... Final Fantasy XIV. Patrick tried out this other game you may have heard of, Destiny 2, and was immediately confused by the new player onboarding. Cado has been playing Indivisible alongside leveling for the new Destiny raid, a new "metroidvania-ish" "jrpg" with a really neat combat system and solid writing. Patrick's data-cap situation is getting out of hand, luckily the "iron maiden cover turned contra" game Valfaris wasn't too big of a download.
Discussed: Final Fantasy XIV, Destiny 2: New Light, Indivisible, Valfaris, Pilgrims, Apple Arcade Games, Data-caps, Untitled Goose GameFor information regarding your data privacy, visit acast.com/privacy
The Waypoint Radio crew is staying in the spooky spirit this week, as Cado reports back from the Moon (still haunted) in Destiny 2: Shadowkeep. Austin was going to try to join him, but he got spooked by the lack of clarity in Destiny's UI. Danielle brings us the horror of the gig economy in Neo Cab. Rob was both spooker and spookee in Ghost Recon: Breakpoint, a game with problematic story, but extremely compelling mechanics. And Patrick regales us with the horrors of ISP data caps!
At the end of the podcast, we talk about a few big changes to the Waypoint Radio crew. Danielle is bidding farewell to her time at Vice, and Austin is stepping back from his editorial role. Austin will continue to host Waypoint Radio, but Danielle will be moving on to bigger and better things. We'll miss you, Danielle!For information regarding your data privacy, visit acast.com/privacy
September is over and that means it’s time to get SPOOKY. The crew checks back in on Untitled Goose Game to ask the hard questions: does revolution ever really end?Rob’s getting into the spirit by playing Ghost Recon: Breakpoint as the Panther, which apparently is the stealth class if you weren’t aware. Austin is getting spooked by the terrors of urban planning in Mini-Motorway, and Patrick is having a surprisingly un-spooky time with the Switch Lite. Stick around after the outro for the weekly NFL check-in.
Discussed: Untitled Goose Game, Ghost Recon: Breakpoint, Apple Arcade, What The Golf, Mini Motorway, Switch Lite, Close Combat: The Bloody First, FootballFor information regarding your data privacy, visit acast.com/privacy
As the fall game’s deluge rages on, Rob Zacny’s got his sights set on the beach, and totally not at all on that one player that ruined a perfectly good race in GRID. Austin is exploring new biomes and getting loot in Cube World, a game that most people figured would never come out, but Austin always believed. Patrick’s been running out of gas in the post-apocalyptic Overland, and Cado is just waiting for Shadowkeep to finally drop.
Discussed: Cube World, GRID, Overland, The Last of Us Part 2, Destiny 2:Shadowkeep, Link's AwakeningFor information regarding your data privacy, visit acast.com/privacy
Fall is finally here. The leaves are changing. There's a chill in the air. And the games harvest is plentiful. So plentiful, that Austin went back and played ... a racing game from 1990? He's got a contract out, can you help him understand the physics in F-Zero? Cado and Patrick then comisserate over the best god damn golf game of all time, Kirby's Dreamcourse. After the break, Patrick and Austin talk about the nuanced differences between EDM and pop music. Also Sayonara Wild Hearts. Austin talks about some game that has a goose in it, and Patrick takes us through his journey with Apple Arcade.
Discussed: F-Zero, Super Mario Maker 2, Kirby's Dreamcourse, Link's Awakening, Sayonara Wild Hearts, Untitled Goose Game, Apple Arcade, Destiny 2, Google Play PassFor information regarding your data privacy, visit acast.com/privacy
Content Warning for discussion of Sexual Assault from approximately 1:52:00 - 2:07:00
On this week's Waypoints, Austin watched all of Netflix's Mindhunter while he was on vacation and couldn't wait to talk about it with the rest of the crew. It's a look at the FBI during the late 70's, before the term "serial killer" existed, and how some of that methodology was invented. Rob brings us Arrival, Denis Villeneuve's 2016 movie about aliens landing on earth and language, communication, and trauma. Danielle visited Halloween Horror Nights and brings us the scoop on the design and craft of the various haunted houses. After the break, Austin, Patrick, and Rob discuss last week's NFL news, including a segment on Antonio Brown's sexual assault allegations.For information regarding your data privacy, visit acast.com/privacy
Sometimes, despite all your best efforts, you fail. This week, Rob has the misfortune of sharing with us the sad tale of the Krummetses. A humble bread/pastry (breastry? Pastread?) born of misunderstandings and faulty equipment. Luckily, Patrick has had a little more luck with The Legend of Zelda: Link's Awakening, one of the weirder 2D Zelda games, finally dropping on Switch this week. Austin and Cado have been playing (surprise surprise) two new roguelike deckbuilders, Meteorfall: Krumit's Tale and Sign of the Sojourner, and Rob is still finding new surprises in Control. We regret to inform you: Cado will not be acquiring a destiny shirt this year.
Discussed: Link's Awakening, Control, Meteorfall: Krumit's Tale, Sign of the Sojourner, Borderlands III, Mutazione, Kind Words, Destiny 2For information regarding your data privacy, visit acast.com/privacy
It's fall, and even if the weather doesn't know it, the games industry sure does. Austin takes a quick dip out from his vacation to join us on this episode and talk about mechs, as he's spent some of his vacation playing Daemon X Machina. Rob and Patrick have also been playing Greedfall, a game about colonizing an island. Cado has been playing Monster Hunter World: Iceborne, a game about colonizing an island. Then after the break we dive into the latest Pewdiepie scandal, the new Death Stranding trailer, and that wild Nintendo Fit Ring thing. Also Control still slaps.For information regarding your data privacy, visit acast.com/privacy
Mild Kingdom Heart III spoilers from two minutes in through to 7 minutes in.
We've got some BREAKING NEWS on this pod, there's a NEW KINGDOM HEARTS III DLC TRAILER OUT! Listen in as Danielle, Patrick, and Cado react live to the new trailer while Rob pours himself some 15 year old scotch. He then regales us with tales of his new enormous speakers as he gently swirls the drink in his hand, ice lightly clinking against the cold glass. Danielle brings us tales from the woods of Blair Witch, and how great the dog is, while Cado's dealing with the cold in Monster Hunter World: Iceborne. Patrick is nearing the end of Fire Emblem: Three Houses, and realizing how cordoned off the endgame is for the different houses. Then we take a dip in the question bucket, before Rob and Patrick spend 20 minutes talking about sports.
Discussed: Kingdom Hearts III Re Mind, Blair Witch, Iceborne, Fire Emblem: Three Houses, ControlFor information regarding your data privacy, visit acast.com/privacy
So, Rob somehow got the keys to Nintendo. The Nintendo Direct this week is evidence of that, and we do a pretty extensive overview of all the wild new things this Rob Zacny led Nintendo is getting up to. Patrick and Danielle give us a history of Deadly Premonition and how good/bad it is. Motherboard's own Emanuel Maiberg joins us to give us his thoughts on the Star Wars Jedi Knight competitive scene, as well as thoughts on Gears 5. Cado spends probably too much time defending Taco Bell.
Discussed: Nintendo Direct, Deadly Premonition, Return of the Obra Dinn, Assassin's Creed, Pokemon, Doom 64, Star Wars Jedi Knight II: Jedi Outcast, Super Smash Bros. Ultimate, SNES on Nintendo Switch Online, Gears 5, Blair WitchFor information regarding your data privacy, visit acast.com/privacy
It's Madden season! Which means it's time for Patrick, Rob, and Austin to confront pro football and all its ugly contradictions and compromises. First, they're as shocked as anyone by the "in his prime" retirement of star quarterback Andrew Luck. But should they be? What does Luck's decision reveal about changing attitudes among football players toward the game they play? There's a class element to it as well, but that's even more salient with the crass partnership between Jay-Z and the NFL. The gang discuss how Jay-Z has helped the league "move on" from its embarrassing standoff with allegedly blackballed quarterback Colin Kaepernick, and why it's a move that makes all the sense in the world for billionaire like Jay-Z. Making somewhat less sense is the long fight Antonio Brown waged on behalf of a beloved helmet. It was an odd hill to die on but on the other hand, how important are helmets really to keeping players safe? Finally, Rob and Patrick spent the summer mesmerized by the Chicago Bears' unprecedented search for a new place-kicker.For information regarding your data privacy, visit acast.com/privacy
Content Warning for discussions of Sexual Harassment and Sexual Assault - segment ends 27 minutes in.
In the past week, we've seen a slew of survivors of sexual assault and harassment in the games industry take to social media to speak about their traumas. As this wave of accusations began, Motherboard's Lauren Kaori Gurley spoke with three of the survivors. She's joined by Danielle, Rob, Patrick, and Cado as they discuss sexual harassment in the workplace and the power dynamics that surround it.
After the break, Danielle brings us the aptly seasonal Knights and Bikes, with a touch of nostalgia for times past and summer's end. Rob, Patrick, and Cado are playing Control, or is the game playing them? Then Patrick and Cado talk about the Pinball Roguelike Creature in the Well, and just how imprecise the Switch's analog sticks feel all of a sudden. Then we take a quick dip in the question bucket, and pour one out for all our lost save files.For information regarding your data privacy, visit acast.com/privacy
Three major embargoes dropped today, so we're gonna dive straight in! Rob brings us his thoughts on Control, and how it's wild lore is integrated in a satisfying way, much more satisfying than Destiny, a game he hasn't played since 2017, that has totally stayed the same since then and not at all delivered on any of it's lore. [/s] Then Austin talks about the parts ofAstral Chainthat he can talk about, which apparently don't include some of his favorite missions because embargoes can be weird! Patrick checks back in with Ancestors: The Humankind Odyssey. Cado played some Destiny, but you probably already knew that.For information regarding your data privacy, visit acast.com/privacy
Content warning for discussion of assisted suicide from approximately 1:20:00 - 1:24:00
The fall is almost upon us, and you know what that means! That's right, it's American Football season, and that means we're gonna try and guess the names of the recently revealed XFL teams based only on their team logos! Then we check in on Patrick as he tries to unravel the mysteries of evolution in Ancestors: The Humankind Odyssey. What is the difference between a branch and a stick? Patrick doesn't know, and neither do we. After the break, Austin checks back in with the surprising world of Remnant: From the Ashes, which has some well written narrative moments that he wasn't expecting. Then Cado tells us about the intriguing but frustrating Oninaki, which has an intense narrative setup, but doesn't ever feel good to actually play. Then we get lost in the woods with Danielle as she explores the new Blair Witch game. There is a dog, and you can pet it!
Discussed: XFL, Ancestors: The Humankind Odyssey, Remenant: From the Ashes, Astral Chain, Oninaki, Blair WitchFor information regarding your data privacy, visit acast.com/privacy
We have a special bonus episode of Waypoint Radio, Austin and Patrick are joined by award winning composer Austin Wintory to talk about his next project, the FMV game Erica. They also discuss horror movie music tropes, the difference between scoring movies and scoring games, and some of Austin Wintory's favorite brands.For information regarding your data privacy, visit acast.com/privacy
There's a well known joke where you describe something in reference to Dark Souls. Hell, we've done plenty of that on this very podcast. But rarely are those games actually Souls-likes, and even rarer are the ones we enjoy. So imagine our surprise when the "Dark Souls but with Guns" game Remnant: From the Ashes landed with both Austin and Cado, so much so that our descriptions of the game basically sold Patrick on playing it! The Waypoint Radio crew discusses Remnant, Fire Emblem (is it hard enough?), Age of Wonders: Planetfall, and more on this episode of Waypoint Radio!
Discussed: Fire Emblem: Three Houses, Astral Chain, Vanquish, Age of Wonders: Planetfall, Remnant: From the Ashes, Nintendo Indie World stream, Session, Stadia, Idris ElbaFor information regarding your data privacy, visit acast.com/privacy
Summer is ending. The days are getting shorter, the weather is getting cooler, and the games, oh boy, the games are coming. August isn't even over and we're already seeing the waves of fall releases starting to crop up, so we've got an episode jam packed with new games. From positive notes on Zachtronics' Eliza tomixed feelings on the Sega Genesis Mini, the deluge has begun!For information regarding your data privacy, visit acast.com/privacy
There are many components to a perfect tea time. The choice of tea itself is of upmost importance, of course, but its presentation and preparation is just as critical. Then, there is the discussion. What's a perfect tea time if not a lively conversation over a shared refreshment? The Waypoint Radio crew share their favorite discussion topics this episode, the way to get those support ranks up. So how about giant robots? What does it mean to live well? What is a sauce? What's good with game design? Yes, we've basically all been playing too much Fire Emblem. We talk about a few other games too though, don't worry, we won't tank this tea time!
Discussed: Rebel Galaxy Outlaw, Anodyne 2, Fire Emblem: Three Houses, System Shock 2, Oxygen Not Included, Griftlands, EVO 2019For information regarding your data privacy, visit acast.com/privacy
With Cado out on vacation and Austin back from one, it's only right for Waypoint Radio to spend this week traveling to new worlds. Danielle takes us to the world of Anodyne 2, the follow up to one of her favorite games of all time. Austin launches to space in Rebel Galaxy Outlaw, the Privateer-esque follow up to the 2015 space sim. And Rob and Patrick have moved permanently into the dorms at Garreg Mach Monastery in the world of Fire Emblem: Three Houses. Plus, the crew weighs in on the recent games journalist doxxing and what this might mean for the future of the ESA.
Discussed: The ESA, E3, Anondyne 2, Rebel Galaxy Outlaw, Star Wars: Outer Rim, Die Hard: The Board Game, Fire Emblem: Three HousesFor information regarding your data privacy, visit acast.com/privacy
ty Given the length of most games, it can sometimes be hard to parse their politics or meaning even from a few hours of play. Endgame twists can paint the entire narrative of a game in a different light, strengthening core themes at best, and undermining them at worst. So it's natural to wonder where a narrative might go even if it's opening hours seem to hammer home a specific point of view. We discuss how this feels in The Outer Worlds, making new friends in Fire Emblem: Three Houses, and just what is up with the Clancyverse on this episode of Waypoint Radio.For information regarding your data privacy, visit acast.com/privacy
Content Warning: Suicide, Suicidal Ideation, Sexual Violence, Descriptions of Gore, all applied towards minors.
We've finally done it. The Waypoint Radio crew has watched all of Neon Genesis Evangelion's original run and the End of Evangelion Movie. Through its highs and lows, from contemplative pacing to stylish action, from it's interesting lore to its mishandling of its themes, we've seen it all. It's a long one folks, so strap in, and best of luck.For information regarding your data privacy, visit acast.com/privacy
This week on Waypoint Radio we're getting political. Patrick, Cado, and Austin are all playing Fire Emblem: Three Houses, and we get into who picked the right house. Who's to say whether a monarchy or a ruling class is better? Rob's got some ideas that seem to be backed by historical knowledge, but Cado thinks it's Sophie's choice, honestly. We also discuss the messy tutorialization: why does it explain a combat mechanic during downtime? What's with all of these unexplained mechanics? Why do they turn off the enemy's attack range after the first mission? Then Austin and Cado talk about the games and panels they saw as last weekend's Game Devs of Color Expo. Come for the surreal RPGs, stay for the rubber fish controler. Rob's computer then breaks so the rest of the crew discuss the wild story of how Fire Emblem: Thracia 776 was translated by fans over the span of 20 years.For information regarding your data privacy, visit acast.com/privacy
It's anime day here at Waypoint Radio, as Austin is here to lead Patrick and Cado through his time with Fire Emblem: Three Houses. We then dive into the Joy Con Drift situation and Switch Model Number discourse. Patrick is playing super quick Mario Maker levels and checking out (the totally anime) Wolfenstein Youngblood, and we try our best to find Evangelion Mac n Cheese. Does it exist? (if it does please send to @a_cado_appears on twitter!)
Discussed: Fire Emblem: Three Houses, Joy Con drift, Super Mario Maker 2, Nowhere Prophet, Griftlands, Wolfenstein Youngblood,For information regarding your data privacy, visit acast.com/privacy
Content Warning for this episode: discussion of suicide throughout.
Evangelion is a messy series. For all the craft and care put into the characters and arcs in the first half of the show, which was uneven in it's treatment of women even then, the back end has higher peaks and even lower valleys. And while lore dumps and twists are being deployed it's Evangelion's female characters that end up with the brunt of the low points. For as shocking as the reveal is that Rei was a series of clones all along, tied to it is the unfortunate flattening of Ritsuko's character, to a woman motivated solely by her relationship to a man. We see this same story played out with her mother, and this repeated cycle implies some greater hidden truth to the actions these characters have taken. Instead of allowing these characters to have a sense of agency they're locked into repeating the same mistakes, because "that's just how women are." We discuss this uneven treatment, the overly dramatic lore dumps, and that shower scene in this episode of Waypoints.For information regarding your data privacy, visit acast.com/privacy
It's a hot one as Rob, Danielle, and Cado are doing their best to cope. Rob's apartment is starting to ferment, Danielle's breaking legs, and Cado has been hiding at the movies but they've also made time for games. Danielle and Rob have both spent more time with Night Call and how you build a good mystery, while Cado is increasingly frustrated by the worldbuilding of Nowhere Prophet. Rob, meanwhile, tried to learn Coimbra, a complicated Euro-style boardgame, while slowly overheating.
Discussed: Night Call, Nowhere Prophet, Fireball Island, CoimbraFor information regarding your data privacy, visit acast.com/privacy
With Austin still away on vacation, Patrick, Rob, and Cado decided to dive in to the question bucket and fish out the weirdest questions we've been sent. Little did we know that we'd be faced with questions that shake the very foundations of our beliefs. We question the nature of order and chaos, the ethics of jumping off of a Yoshi to save yourself, and wonder out loud what ever happened to Need for Speed? And finally, we enter into that eternal debate, one that's been asked and answered for as long as podcasts existed: Knife or Bat?For information regarding your data privacy, visit acast.com/privacy
Content Warning: Discussion of suicide from around 1:48:00 through 1:52:00 and 1:59:00 through 2:04:00
Neon Genesis Evangelion is often touted as a "thinking person's anime." Despite it's unevenness, it does tend to stay away from a monster of the week narrative and will often devote entire episodes to the mental states of it's main characters. What sometimes gets conflated with this fact is that all of this deep introspection lands or has narrative weight every single time it happens. At its best the show weaves plot and themes effortlessly, but sometimes just asking existential questions isn't enough to hand wave the ways characters have acted or been treated throughout the show. Can an existential line of questioning feel earned even if it ignores previous character growth? Does it cheapen earlier plot points when thematic elements begin overpower literal narrative? We tackle these questions and more as we discuss Episodes 20-21 on this week's Waypoints.For information regarding your data privacy, visit acast.com/privacy
There's a certain feeling that seems specific to modern Fire Emblem games, a sense of pride when you go into battle with your carefully leveled squad. You've come to know these characters intimately, watched their relationships with each other mature, and come to think of them as family. However, amongst the expansive cast of characters in Fire Emblem: Awakening, one particular character sticks out for having a great arc, and that's Donnel.
A farm boy wearing a pot on his head, he starts out so weak most people might ditch him for some of the game's heartier characters. The people that stick with him though get to watch their good good farm boy grow up to be an absolute killing machine. His arc becomes the best example of the way you come to feel pride for these characters, and Fire Emblem: Three Houses, is doubling down on this feeling with its totally new structure. We discuss the new Fire Emblem game, the noir narrative game Night Call, and new deckbuilding roguelike Nowhere Prophet on this episode of Waypoint Radio.
Discussed: Fire Emblem: Three Houses, Night Call, Steamworld Quest, Super Mario Maker 2, Nowhere ProphetFor information regarding your data privacy, visit acast.com/privacy
Do you remember when we said “wouldn’t it be cool if game franchises got traded every year?” Well, two community members (@RevRyeBread and @regresssion) decided to write a short fantasy draft game that we’re gonna play! Tune in as Austin, Patrick, Rob, and Cado choose their platforms and vie to fill out their rosters with the best gaming franchises. There’s drama, tension, and lots of dubious math! Stick around after the game as Austin and Cado do a nearly frame by frame breakdown of the new Gundam Battle: GUNPLA WARFARE trailer.
Played: bit.ly/videogamedraftFor information regarding your data privacy, visit acast.com/privacy
We've returned this week revitalized by a new batch of episodes that, it turns out, we actually liked! The Waypoint Radio crew discusses the existential and physical horror of episodes 14-19 and ask, what is an Eva? Is it just a big Human? Is Gendo the original Wife guy? Why does their teacher just keep talking about the Second Impact? What are the Dead Sea Scrolls, and who is the Human Instrumentality Council? We discuss all this and more on this episode of Waypoints!For information regarding your data privacy, visit acast.com/privacy
It was a long weekend and that means we were all staring at our phones: Which is alright, because it turns out those have games on them now. Cado briefs us on the Capcom card game Teppen, the, uh, DOTA Autochess DOTA Underlords, and Austin is terrified of what an upcoming Gundam-builidng gacha game will do to his credit score. Back on consoles and PC, Patrick is disappointed by Sea of Solitude, while Rob offers high praise for F1 2019 and dire warning about Total War: Three Kingdoms: Do not pursue Lu Bu.
Discussed: Teppen, DOTA Underlords, Sea of Solitude, F1 2019, Total War: Three Kingdoms, Pokemon Sword and Shield, Lucah: Born of a DreamFor information regarding your data privacy, visit acast.com/privacy
Content Warning: discussion of the sexualization of children, sexual violence, and child pornography.
There is a long running trope of fan service in anime, where by characters (almost always women) are sexualized by the "camera" for the enjoyment of the (largely male) audience. Often it's deployed in irrespective of whatever plot point is happening at that moment, purely to titillate. Evangelion is no exception, however, it complicates it's own usage by attempting to explore the burgeoning sexuality of it's teenaged characters. But there's a notable difference between sexualizing characters for the viewer and characters having sexual thoughts. We discuss the messy way that episodes 8-13 deal with these issues and more on this week's Waypoints.For information regarding your data privacy, visit acast.com/privacy
The crew is at the top of their game in this episode about, um, NBA free agency, James Dolan's band, how FFXIV broke Austin, and the latest season of Riverdale. But also there are video games! We talk about them too! We talk about Mario Maker 2, and have some question about that boot that Mario uses (but Patrick doesn't). Rob talks about F1 2019 and its interesting but too-sparse narrative, before getting sidetracked by describing the plot of Draft Day. Cado's great too. Anyway, that's life under capitalism!
Discussed: FFXIV: A Realm Reborn, Super Mario Maker 2, F1 2019, Hardcore MechaFor information regarding your data privacy, visit acast.com/privacy
We've got a long one today (partially to make up for Monday's short episode? Who could say!?) Danielle starts us off with her impressions of The Sinking City, Frogwares' new detective game set in a Lovecraftian flooded town. She and Austin discuss the game's racial politics and how they shift the lens through which Lovecraft wrote his original works, while Rob draws a through line from this game to the works of Dashiell Hammet. Then Patrick stares at a wall and groans about the existence of Mario Maker 2, a game he claims is canceled because "Dan Ryckert still exists." He then goes on to admit that he's become that which he hates and has actually made a level in the new game, and he liked it. We check back in on Rob's campaign in Steel Division 2 before Cado whisks us to the magical world of Wizards Unite, which turns out to look a lot like the world of Pokemon Go, which looks a lot like Brooklyn. Stick around to the end to hear us live react to what has to be one of the wildest commercials any of us have ever seen.
Discussed: The Sinking City, Mario Maker 2, Steel Division 2, Wizards Unite, Hardcore MechaFor information regarding your data privacy, visit acast.com/privacy
Neon Genesis Evangelion is finally streaming, and with it comes our long promised rewatch of the series. On this episode we discuss the first seven episodes, from the different translations, to it's cinematic story-telling, from it's use of sexist anime tropes, to the deep exploration of its character's psyches. Danielle, Rob, and Patrick give their first time impressions while Cado and Austin shoot knowing glances back and forth. It's a long one, so strap in!
Episodes Discussed: 1: Angel Attack, 2: Unfamiliar Ceiling, 3: The Silent Phone, 4: Rain, After Running Away, 5: Rei, Beyond the Heart, 6: Showdown in Tokyo-3, 7: The Works Of ManFor information regarding your data privacy, visit acast.com/privacy
Ah summer. A time for beaches, BBQs, and new game announcements... but not a whole ton of new games. Austin spent a weekend deep in TTRPG land, so it's up to Rob and Cado to talk about the games that have come out this week. We're fully into the summer lull, but Cado decided to take a vacation to the frigid new region in Monster Hunter World: Iceborne's beta. Rob's back from vacation, and he brought a few billion friends with him as he dives into the new single player campaign for They Are Billions. They also takes us through the early hours of Bloodstained: Ritual of the Night, which may lean too heavily on it's roots, and the campaign of Steel Division 2, which feels different enough from the first game that Rob is questioning whether it's interesting or exasperating.
Discussed: Monster Hunter World: Iceborne, They Are Billions, Bloodstained: Ritual of the Night, Steel Division 2.For information regarding your data privacy, visit acast.com/privacy
We had so many E3 questions we decided to split our recording on Tuesday into two podcasts so we could do a real deep dive into what you wanted to know about this year's show. We dig into how inspiration can take many forms in game development, games that have purposefully tackled political issues in the past, our personal histories with E3, and what the future of the expo might hold. Patrick checks back in with more info on Monster Hunter World: Iceborne, and shares a few anecdotes from his interview with the developers. Austin googles what Fall Guys is, and digs into the political readings of being able to recruit literally anyone in Watch Dogs: Legion.
Discussed: The Legend of Zelda: Breath of the Wild, Monster Hunter World: Iceborne, Mafia III, Watch Dogs 2, Spec Ops: The Line, Fall Guys, Watch Dogs: Legion, Blair WitchFor information regarding your data privacy, visit acast.com/privacy
With the Netflix release of Neon Genesis Evangelion around the corner, we're rereleasing our conversation on the landmark series' first two episodes from Waypoints 10. The team examines the first two episodes, with Rob, Patrick, and Danielle giving their first ever impressions of the series, struck by it's narrative structure and striking visuals. Then Austin leads them through a discussion of the show's predecessors, it's troubled production, and complicated readings. We will be back next week with a new episode of Waypoints discussing more episodes!For information regarding your data privacy, visit acast.com/privacy
With E3 2019 behind us, the crew at Waypoint Radio turn their attention to what really matters: The games we played going to and coming from E3 2019. We dig into Cadence of Hyrule: Crypt of the NecroDancer Ft. The Legend of Zelda, SteamWorld Quest, Slay the Spire, BattleTech: Urban Warfare and more! Plus, we begin to answer your questions about E3... but you'll have to tune in later in the week for the REAL deep dive into ol' Question Bucket.
Games Discussed: PiXXL Cube, Dicey Dungeons, Slay the Spire, SteamWorld Quest, Cadence of Hyrule, Breath of the Wild, BattleTech: Urban Warfare, Atral Chain, Fire Emblem: Three Houses, Daemon X MachinaFor information regarding your data privacy, visit acast.com/privacy
Twas the night after E3
And all through the house
Not a producer was stirring
No clicks of a mouse.
The mics had been packed
In the pelican with care,
But podding must happen
Even if Cado's not there
Rob saw some Vampires
That filled him with dread
While Natalie had images
Of Gooigi in her head
Austin saw Link
in his little green cap
And Patrick was a Shark
that mostly attacked
And now E3 is over
It’s been quite a sight!
Merry Gamer Christmas to all,
And to all a good night.
Discussed: Vampire the Masquerade: Bloodlines, Luigi’s Mansion 3, The Legend of Zelda: Link’s Awakening, Pokemon Sword and Shield, Marvels Ultimate Alliance 3, Maneater, E3, Control, Hollow Knight: Silksong, Cyberpunk 2077, Blair Witch, Monster Hunter: World IceborneFor information regarding your data privacy, visit acast.com/privacy
We're nearly at the finish line. Day two of E3 2019 is in the books, and so is our podcast. Join Austin, Patrick, Cado, and Rob as they discuss how Star Wars Jedi: Fallen Order (aka Star Souls??) is actually rad, why we still don't know what to make of Marvel's Avengers even after watching someone play it, and more! Those more things include hands-on with Final Fantasy 7 Remake, and impressions of Dying Light 2, Age of Empires II, Outer Worlds, and Psychonauts 2.For information regarding your data privacy, visit acast.com/privacy
We have finally left the negative zone—E3 has officially started. Join Patrick, Cado, Austin, Rob, and The Joyous Gamer herself, Natalie, for a VERY LONG discussion about our first stay at the show. We start with Nintendo’s E3 announcements, including the surprise reveal of a sequel to Breath of the Wild, and what it means for Zelda’s role in the series. From there, a bunch of heavy hitters: Cyberpunk 2077, DOOM Eternal, Empire of Sin, Vampire Bloodlines 2, Wolfenstein: Youngblood, Ghost Recon: Breakpoint, Borderlands 3, and so much more.For information regarding your data privacy, visit acast.com/privacy
With just about all of the major conferences behind us, E3 2019 is now in full swing. Join the Waypoint Radio crew as they describe their hands on experiences with Ubisofts' Watch Dogs Legion and Roller Champions, plus their thoughts on Final Fantasy 7 Remake, Marvel's Avengers, and everything else from the Square-Enix's big event. What else was there at Square Enix's big event? Who could say. I'm writing this description at 2:14 AM, and you'll have to join us on this audio journey to find out.For information regarding your data privacy, visit acast.com/privacy
Microsoft and Bethesda brought a ton to show during their press conferences last night. But no story felt more important (in the broad view) than Microsoft's continued support of Xbox Game Pass, the company's subscription based service. With the announcement of the company's new service featuring a catalog of games especially curated for the PC, Game Pass has become a hard-to-deny value. In our second E3 2019 episode of Waypoint Radio, we dig deep into the service, plus chat about Cyberpunk 2077, Outer Worlds, Doom: Eternal, Keanu Reeves, and so much more.For information regarding your data privacy, visit acast.com/privacy
It's Gamer Christmas Eve as Austin, Patrick, Cado, and Rob talk about the big E3 news that's already broken before E3 has even begun. The gang discuss the Google Stadia announcement and how it could transform game development and economics. They also dig into Destiny 2's upcoming expansion, Shadowkeep, and whether this is the kind of story and atmosphere that Destiny is capable of evoking. Other big changes are coming to Destiny as well, so the crew discusses the game's upcoming transition to free-to-play and what that could mean for the game's direction. Finally, there's leaks! Or are they spoilers? Can you spoil a game announcement, and should anyone care? Maybe not, and yet undeniably, at least a couple of us do.For information regarding your data privacy, visit acast.com/privacy
Rob may be back from vacation but he's definitely not all there on this loopy Waypoints. Patrick has gone back to Gareth Edwards' 2014 Godzilla and found an underappreciated gem whose perceived flaws may have resulted in an inferior sequel. Danielle can buy the giant monsters, but not the depiction of affordable family housing in San Francisco. Rob has the giggles, but maybe that's just because Bon Appetit's Youtube series are so funny.For information regarding your data privacy, visit acast.com/privacy
Dread it, run from it, E3 still arrives. Despite quickly deleting any email referencing the “electronic entertainment expo” in our inboxes, apparently that won’t stop gaming’s biggest event from happening, so we might as well yell into a microphone about it. Austin, Cado, and Patrick use the press conference schedule for next week to talk about expectations, rumors, and surprises set for next week. And yes, we spend a lot of time wondering about the new From Software game. We also touch on a few games we’ve been playing, including Gato Roboto, Slay the Spire, and a VR game where you’re, uh, a kayak assassin? Seriously.For information regarding your data privacy, visit acast.com/privacy
As time marches inexorably on, the seasons change, and so we must change with them. In the spirit of growth that the summer brings, we are joined by Joel Fowler, Waypoint's former publisher, on his final day at VICE, to say good bye and talk about how awesome Bitterblack Isle from Dragon's Dogma is. Austin's been exploring space and time in Outer Wilds, while Danielle and Patrick have both been exploring space and death in Void Bastards. Cado updates us on the world of Pokémon (turns out it's full of shirts and sleep apps). We talk Mario Maker, Call of Duty, Death Stranding, and take two breaks. This episode is huge honestly, it's almost as if companies are getting a bunch of news out in anticipation of something!
Discussed: Outer Wilds, Void Bastards, Mario Maker 2, This 'Mario Maker' Level Has Been Played 2.6 Million Times and Never Beaten, The Speedrunner Who Wasn’t: How a Community Dealt with an Elaborate Cheater,Call of Duty: Modern Warfare, Pokémon Shirts, Pokémon Sleep, Death Stranding, Draugan, Oculus Quest, Virtual Virtual Reality, Hollow Knight, Mobile Suit Gundam, Life is Strange 2: Episode 3, KIDS, Ape OutFor information regarding your data privacy, visit acast.com/privacy
Austin is out this week due to a Dental Procedure, which leaves Patrick, Rob, Cado, and Danielle to come to terms with their own oral hygiene. Does anyone go to the dentist enough? How long is too long between visits? Excuse me did Rob just say the word "decade?" The crew then shift to the lighter topic of horror games; Danielle has been playing the sea based Layers of Fear 2 and Patrick brings us the space station thriller Observation. Rob learns the horrors of "accidentally" declaring yourself emperor in Total War: Three Kingdoms, and Cado scratched his deck building game itch with the beta for Nowhere Prophet. We round out the horror show as we discuss Dante Douglas's new piece on Brigitte's riot police skin in Overwatch and the myriad problems that come with it.acast.com/privacy
This episode contains spoilers for all of Game of Thrones!
So. Game of Thrones is finally over. Through ups and downs, good seasons and bad, it seemed like the entire world was watching. And when something has that much attention, even the smallest change gets noticed. This week on Waypoints, Austin brings us an article on how the final seasons of Game of Thrones shifted storytelling styles, and we discuss how those changes manifested in a season that has a lot of people scratching their heads if they're not outright disappointed. He's also brought an article asking what happens to website traffic when a cultural phenomenon ends, and why so many sites, regardless of focus, ran articles on Game of Thrones. Rob then brings us an amazing interview with Magic Johnson on why he spectacularly quit his job with the Lakers, and the crew discusses why he can just up and do that.acast.com/privacy
Austin returns from the world of “Los Angeles” to...not talk about any of the video games he played—well, except one! He’s joined by Rob, Cado, and Patrick to wonder why more people aren’t playing the new and excellent season of Life Is Strange, what to make of Microsoft and Sony partnering on cloud gaming, an update on Rob’s conquests in Total War: Three Kingdoms, and Patrick with some first impressions of the latest game from the developers of Stories Untold, a game where players, more or less, become the HAL 9000.For information regarding your data privacy, visit acast.com/privacy
Motherboard’s Emanuel “I Should Honestly Get Paid For My Viral Tweets” Maiberg joins Patrick, Cado, and Rob us for a wide-ranging episode of Waypoint Radio, in which we discuss our uncanny ability to never hear about Homestuck despite being extremely online, the best way to tell a debt collector to screw off, what Patrick has to fear from Super Mario Maker 2, and the games that we’ve been playing, including Rage 2, Project Hospital, A Plague Tale: Innocence, and Total War: Three Kingdoms.For information regarding your data privacy, visit acast.com/privacy
This week, Rob, Danielle, and Patrick welcome Motherboard's Jason Koebler discuss the strange and somewhat hard-to-credit tale of a young teenage boy who was lured into the alt-right via online communities, and how his mother helped him escape. It touches on the nature of online radicalization, the way young white kids can recast themselves as a persecuted class, and how that process can be stopped. Then, Danielle explains the wonder that is the Jason X plot, and Rob has read an essay on how the most common tools for teaching and learning may also be some of the worst.
Discussed: What Happened After My 13 Year Old Son Joined the Alt-Right, Jason X, Why Books Don't WorkFor information regarding your data privacy, visit acast.com/privacy
Spoiler Warning for Detective Pikachu from around 39 minutes to 43 minutes in.
With Austin away, it’s time to whip this long podcast into shape by, uh, spending two hours with Rob, Patrick, and Cado discussing the disappointing Rage 2 and the questionable ethics of spoiling Final Fantasy VII in 2019? Naturally. In the strategy corner, Rob explains his best attempts to destroy an empire in Imperator: Rome, while Cado updates us on why Destiny Is Good Again, and Patrick explains the “charm” of A Plague Tale: Innocence, a game where you use rats to eat your enemies alive. OH. ALSO. DETECTIVE. PIKACHU.For information regarding your data privacy, visit acast.com/privacy
It’s not true until you record a podcast about it, but yes: Natalie is leaving Waypoint. To send her off, we decided to, uh, talk about the latest Ghost Recon game for an hour?? After “doing our jobs” in which we “talk about video games,” the question bucket is opened for Austin, Natalie, Rob, Danielle, Cado, and Patrick, in which they answer everything from “What character, real or fictional, should become a keyblade master?” to “What boat are you?” Goodbye, Natalie. You’ll be missed.For information regarding your data privacy, visit acast.com/privacy
The Waypoint Radio crew have a few announcements! Read more about the website changes here: https://www.vice.com/en_us/article/3k3b9k/waypoint-is-joining-the-new-vicecomFor information regarding your data privacy, visit acast.com/privacy
It’s been a little more than a month since the release of the latest FromSoft game, Sekiro: Shadows Die Twice. Given how often we reference Souls games already, are you REALLY surprised we dedicated a few hours to a full-on spoilercast with Austin, Patrick, Cado, and Joel? At this point, nearly everyone (good luck Patrick!) has finished the game, which gives us a chance to reflect on the journey, and where Sekiro fits in FromSoftware’s catalog.For information regarding your data privacy, visit acast.com/privacy
Spoilers for Avengers: Endgame throughout, and for Game of Thrones Season 8 Episode 3 at 1 hour and 52 minutes in.
When Austin and Rob weren’t looking, Patrick, Natalie, and Cado pulled off their own time time heist, smuggling themselves into the podcast room to spend nearly three hours talking about the epic conclusion to Marvel’s Infinity Saga, Avengers: Endgame. And because we couldn’t help ourselves, we also had to discuss the latest Game of Thrones episode, “The Long Night.” Oh, and beware: the night is dark (too dark, honestly!) and full of spoilers!!!For information regarding your data privacy, visit acast.com/privacy
Today's podcast starts off course and then, somehow, takes an even more unexpected turn. Natalie brings us a live update fresh from her 6:30 AM showing of Avengers: Endgame and last week's Tribeca Film Festival Death Stranding panel. Rob whisks us way to the ancient world with Imperator: Rome. Then Austin and Patrick pause the podcast so that they can report a breaking story: the news that employees at Riot Games are threatening to walk out in protest of recently reported policies at the League of Legends developer. With that handled, the podcast returns for discussion of organized labor, classic gaming guilds, and, of course, everyone's favorite soda.
Discussed: Avengers: Endgame (No Spoilers, don't worry), Hideo Kojima, Norman Reedus, Death Stranding, Imperator: Rome, Riot Games, League of LegendsFor information regarding your data privacy, visit acast.com/privacy
Everything is interconnected, really.Frasier. St. Elsewhere. Friends. The Apocalyptic zombie-infested wasteland ofDays Gone. Wait, really? Maybe. We spend a solid hour of Waypoint Radio talking about Sony Bend’s first big game, on which many large hopes and dreams were hung, but the finished product just doesn’t deliver. Elsewhere (but not St. Elsewhere), we touch on the missed marks of Katana Zero, the delightful puzzling of Boxboy + Boxgirl, and some campy workplace hell in Yuppie Psycho. Then we go in on Mortal Kombat 11, which holds up the Kombat name in many ways—with a delightfully wacky story and characters, a wild time-traveling ending for Jax—and disappoints in some others, with the casting of famed TERF Ronda Rousey and rumors of unsound labor practices at the studio.For information regarding your data privacy, visit acast.com/privacy
Content Warning for discussion of drug and alcohol abuse, domestic violence, homicide, and death
Sometimes a new TV show launches and everyone likes it and wants to talk about it. Sometimes, it's even launched by your own company! This week we've been riveted by VICELAND's Dark Side of the Ring, a documentary series that revisits some of the more sobering, troubling stories in the history of pro wrestling. Sometimes they're stories about what happens in the ring, sometimes they're about what happens well outside of it, but we're fascinated by the ways that the performance of pro wrestling ends up impacting on the personal realities of its participants. We also end up talking about this review of George Packer's Richard Holbrooke bio, and what it reveals about centrist foreign policy, or the lack of it.For information regarding your data privacy, visit acast.com/privacy
Next week, we're launching Save Point 2019: a marathon gaming stream to benefit the Trans Lifeline. We interviewed Trans Lifeline's Executive Director, Elena Rose Vera, as she detail's the organization's mission and struggles. All donations to Save Point 2019 will be going directly to Trans Lifeline. Find out more: https://bit.ly/2Xz3xHMFor information regarding your data privacy, visit acast.com/privacy
Even though Austin and Natalie have been playing a bunch of Dragon’s Dogma, Patrick and Cado somehow restrain them from spending an entire episode talking about a game from 2012 and also discuss the early details Sony revealed about the PlayStation 5, the rise of GamerGate politicians, the addition of Persona 5’s Joker to Smash, names.com, and more.For information regarding your data privacy, visit acast.com/privacy
The gang finally discusses Spider-Man: Into the Spider-Verse and its themes around race, class, values, and the weight of heroism. Does the movie lean on humor to the point of detracting from important character arcs? Does it miss an opportunity with Uncle Aaron's character? Is Jake Johnson's Peter B. Parker akin to the treatment the character received in Insomniac's Spider-Man for PS4? Next, Austin's been getting irate about this story of what happened when the IRS launched a special initiative to pursue payments from wealthy people who were wrongly exploiting loopholes in the tax code, and how those efforts were sabotaged. Finally, the gang is not sure what to make of Bernie Sanders' appearance on a Fox News town hall, but find some things worth discussing about the effort.For information regarding your data privacy, visit acast.com/privacy
Waypoint's Austin Walker sits down with Evan Husney, producer and co-creator of Dark Side of the Ring, VICELAND's new docu-series that digs into the human stories behind six tragedies of wrestling history. Evan previously worked with Waypoint on documentaries like our behind-the-scenes look at Superhypercube and our Waypoint Presents episode on Magic: The Gathering. Today, he talks to Austin about the inspiration and process behind the new show, and the remarkable response it's received so far.For information regarding your data privacy, visit acast.com/privacy
On today’s episode of Waypoint Radio, we are joined by rapper Open Mike Eagle, fresh off his tour with fellow-musician and nerd Sammus. Austin, Natalie, and Cado catch up with Mike about his latest ventures in television, including his new show, “The New Negros,” which premieres this Friday, April 19th, 11PM ET, on Comedy Central. We talk everything from wrestling, being online, and Dark Souls, to things like burnout and Overwatch. Mike even gives us his hot take on The Legend of Zelda: Breath of the Wild.For information regarding your data privacy, visit acast.com/privacy
Lots of games have things in common with one another, but it’s not typically because they all share a mixture of themes related to colonialism and racism. And yet, that’s what happened with the XCOM-meets-Indiana Jones tactics game Pathway, the Lovecraft (but without ignoring the racism) adventure game The Sunken City, and the game about raising a cute bird that’s actually about destroying your oppressors, Falcon Age. Somehow, in all of this, we also manage to record live reactions to the new Star Wars trailer. It’s been a week.For information regarding your data privacy, visit acast.com/privacy
It's another episode of Waypoints where we find ourselves considering the strange expectations and position of a star athlete at different points in their career. First, we talk about the tell-all article at The Bleacher Report on the falling out between prodigiously talented Green Bay Packers quarterback Aaron Rodgers and his former coach, Mike McCarthy. Then, we have to ask ourselves, "Is Magic Johnson living the dream?" Finally, Austin discusses Kofi Kingston's WWE title belt, and its many meanings.For information regarding your data privacy, visit acast.com/privacy
This podcast contains spoilers for Kingdom Hearts III
At the start of this weird project, we asked a simple question: Why do you love Kingdom Hearts? Hundreds of you wrote in with answers that ranged from the humorous (it’s fun to watch Mickey run around with a key sword) to the serious (it was part of understanding their own identity). As we close out this season of Lore Reasons, we wanted to revisit those letters, answer a bunch of questions you sent in, and contemplate the future of Lore Reasons. No, we haven’t announced our next target of confusion, but maybe you can help?For information regarding your data privacy, visit acast.com/privacy
We've returned from our trip to Boston only to find an olympic swimming pool filled with discourse waiting for us. So, what else could we do but dive right in? Rob, Austin, and Patrick try to untangle their own feelings on difficulty and accessiblity in games, pushing at the boundaries of those terms until they find something that feels more representative and less reductive than the shorthand we've all been using in this conversation. They also bring more stories from the PAX East show floor, including more games about resisting Nazis, saving the earth, and... fighting in giant robots.
Discussed: Sekiro, Dark Souls, Demon's Souls, Bloodborne, Civilization, Thrustmaster Racing Wheel & Pedals, Through the Darkest of Times, We Are The Caretakers, Man of Medan, Rad, Hardcore Mecha, What the Golf, El Hijo, PhotographsFor information regarding your data privacy, visit acast.com/privacy
What do a women's college basketball star, the prison abolition movement, and The Occupation all have in common? Uhhhhh... it's Thursday, and they're all topics on Waypoints! First, Danielle was both fascinated and repelled by this profile of Oregon basketball star Sabrina Ionescu, whose sheer willpower, toughness, and intelligence have made her an all-time great in college basketball. But in focusing on Ionescu's drive and compulsion to greatness, do we also end up celebrating bad stereotypes about the nature of achievement and excellence? Next, Patrick has been listening to the second season of the Justice in America podcast, and in its finale is struck by the radical ways we can, and should, reimagine our systems of criminal justice. Finally, the gang are taking a closer look at White Paper Games' The Occupation, and trying to figure out if it has a political perspective, or if its mixed metaphors only give it the appearance of political meaning.For information regarding your data privacy, visit acast.com/privacy
Join Austin, Natalie, Patrick, Rob, Cado, Mickey, Minnie, Goofy, Donald, and one of several time traveling incarnations of some guy named Xehanort for an in-person edition of Waypoint Radio! In addition to talking about the games they played at PAX East, everyone who participated in our Kingdom Hearts season of Lore Reasons will be subjected to a live Mark of Mastery exam, forced to reckon with the way-too-many hours they’ve spent trying to understand the mythology driving Square Enix’s mashup series. There is absolutely no way this can go wrong.
Discussed: Struggling, Falcon Age, Night Shift, Warsaw, Divinity: Fallen Heroes, Phantom BrigadeFor information regarding your data privacy, visit acast.com/privacy
It’s a disjointed week at Waypoint, with most of the crew headed to Boston for PAX East, but Austin, Natalie, Patrick, Rob, and Cado still found time to sit around some microphones and yap about the games we’ve been playing. Mostly, we’re still slowly but surely stabbing and shinobi’ing our way through Sekiro, but Rob checked in with Battlefield’s take on battle royale, and several of us have been exploring the post-apocalypse of Generation Zero. We also toss some serious skepticism at Google's ambitious streaming project, Stadia.For information regarding your data privacy, visit acast.com/privacy
You’ve been patient, and it’s finally here. A little over two months since the conclusion of Tetsuya Nomura’s Dark Seeker trilogy, Lore Reasons tackles Kingdom Hearts III. (Naturally, it took us nearly three hours.) Austin, Patrick, and Cado join our resident loremaster, Natalie, as we pilot our Gummi Ship through a bunch of narratively useless Disney worlds en route to one hell of an ending. And that secret movie? THE SECRET MOVIE? It’s all here. Let’s ride.For information regarding your data privacy, visit acast.com/privacy
It's time for Austin, Natalie, Patrick, and Rob to return to the secret origins of Waypoints: a chance to talk about animated TV shows. This week finds the gang catching up on The Dragon Prince at great length, and wrestling with some of their misgiving's about the morality the show is beginning to articulate, and the plot arcs that are unfolding at a breakneck pace. But first, they return to Rooster Teeth's GenLOCK, to discuss the end of its first season, and what the show has revealed itself to be about. Are they just cool robots, or something more?For information regarding your data privacy, visit acast.com/privacy
Sekrio: Shadows Die Twice is out tomorrow but Austin, Natalie, and Patrick couldn't wait another second to talk about it! They talk about how the game's mechanics differ from previous FromSoft titles, how the game's focus on "posture" breaking combat changes the feeling of play, how the changes may impact its reception, and, uh, some really big chickens.For information regarding your data privacy, visit acast.com/privacy
It’s Monday and we have so very many games to talk about. After a brief recap of our weekends, which included hours of unboxing videos, racing wheel setups, F1, grappling, and EMT service, we get into it. We’re playing the definitely-political Division 2, the charming but maybe-politically-confused The Occupation, the wildly creative Hynospace Outlaw, and the brilliant puzzler Baba is You. Strap in for a long one today!
Discussed: The Division 2, The Occupation, Hypnospace Outlaw, Baba is YouFor information regarding your data privacy, visit acast.com/privacy
Seven weeks ago, we at Waypoint set out on a journey to untangle the lore of Kingdom Hearts. Partially, this was for our listeners who trust our expertise in all matters of the heart, but in honesty, it was mostly for ourselves. We, perhaps like you, had been plagued by questions about the Disney-Square collaboration. These were not novel questions, we know, and to series diehards they were simple: Why do so many people have the letter X in their names. Who was Xehanort, and what did it men to be norted? What's up with Mickey Mouse's shirt situation? How many different ways can you write out the sound "key"? What's more powerful, friendship or darkness? We learned, of course, that many of these questions were deeply connected. Especially the one about Mickey's naked chest.
What we didn't anticipate, though, were all of the complex questions that went beyond lore and into the realm of philosophical inquiry: If there are bodies, souls, and hearts, where does the person reside? If some people are drawn inexplicably to the darkness, does that relate some terrible truth about their eternal character? Should we think of the unfractured world (before the First Keyblade War) as an uncorrupted, Rousseauian state of nature or as a violent, Hobbesian land of unrepressed violence? And speaking of repression, what the hell is up with memories?
These are big questions, and we could not answer them alone. That is why Waypoint's intrepid lore master, Natalie Watson, and I followed the example of Sora and sought allies for this difficult journey. Which is why, joining us today are Waypoint columnist Cameron Kunzelman and games academic Michael Lutz, the co-hosts of Game Studies Study Buddies over on the Ranged Touch. Together, we dive into all of these questions and more. Though we left with even more questions to answer, the experience brought us clarity and provoked entirely new modes of understanding. We hope it does the same for you, and if you'd like to dig deeper on any of these topics, a good starting place is the Stanford Encyclopedia of Philosophy.
Discussed: The Aura (Benjamin), Neoplatonism, Forms (Platonic and Aristotelian), Existentialism, Identity (Code Switching, Gender Theory, Queer Studies), Dialectics, Ontological Pluralism, Panpsychism, Kingdom Hearts
For information regarding your data privacy, visit acast.com/privacy
Wait, what is FORMULA 1 RACING doing on a Waypoint podcast? Well thanks to a slow night for Danielle's EMS work, she fell head-over-heels in love with Netflix's new Drive to Survive series. Listen to Danielle and Natalie get caught up in the drama of tire changes and team budgets in the most lavish motorsport in the world, while Rob tries not to hog the microphone or get everyone to sign up for F1 TV. Meanwhile, the gang has been trying to figure out their exact level of dread for a Biden presidential campaign, with help from Jamelle Bouie's column on "The Trouble with Biden". And oh, there is trouble.For information regarding your data privacy, visit acast.com/privacy
Join Austin, Natalie, Patrick and Danielle for a whirlwind tour of the games we’re playing, in mechs (Left Alive, Titanfall 2), in space (Objects in Space), and in… demon funtimes (Devil May Cry 5). We’re all anxiously awaiting Sekiro in different ways, really.
Discussed: Left Alive, Devil May Cry 5, Objects in Space, Titanfall 2For information regarding your data privacy, visit acast.com/privacy
Last week we were reminded of Troop-Cop, who was so troubled by protestors calling police fascists that he had no choice but to club the shit out of them, all in the service of a tacky clothing brand. It dovetailed well with an interesting graphic essay from Nate Powell on paramilitary aesthetics and their increasing popularity among reactionaries in the United States. Then, Danielle's been digging into the latest issue of Heterotopias, where she encountered an essay from María Bonete Escoto on the "slow violence" of environmental destruction portrayed in the Dishonored series. Patrick was delighted by the second episode of Netfllix's Losers series, while Austin has an inside line on some illicit Gundam action.acast.com/privacy
Waypoint doesn’t usually cover games ahead of release. Usually. But y’all know we have a real soft spot for the Souls games, and Natalie couldn’t resist spending a few hours of FromSoftware’s latest, Sekiro: Shadows Die Twice, at a recent press event. Austin and Patrick hopped on to grill Natalie about why she spent so much time trying to kill a dang fish, what makes Sekiro so distinctly different from previous Soulslikes in in ways beyond just combat and storytelling, and more.For information regarding your data privacy, visit acast.com/privacy
Austin returns to the podcast after a few weeks of thinking about mechs, and finding rest and relaxation by staying up until the wee hours of the morning while—well, thinking about mechs. He’s joined by Patrick, Cado, Rob, and Natalie to revisit Kingdom Hearts III as everyone nears the ending (no spoilers!), while also touching on Daemon X Machina, Betrayal Legacy, Pokemon Let’s Go Eevee, the medical world’s recent decision to inflate Patrick’s stomach, and the THQ Nordic/8Chan fiasco from last week. Oh, and for some godforsaken reason, we spend a long time talking about Joe Wright's Pan movie from 2015.For information regarding your data privacy, visit acast.com/privacy
We have some serious Friday energy on Waypoint Radio today, with another check-in on Metro Exodus, a rousing update on how good that gamefeel is in Trials HD, and Cado's experiences with a stylish new action game in Ape Out. Then we get serious about Pokémon, specifically the Pokémon Sword and Shield announcement. We discuss the starters in great detail, perhaps startling detail, and then take a quick dip in the question bucket to kick off the weekend.
Discussed: Metro Exodus, Trials Rising, Ape Out, Pokémon Sword and Shield.For information regarding your data privacy, visit acast.com/privacy
It's metrics versus the voice of the people today on Waypoints. Patrick just wanted to know which movies are worth seeing, but he's shocked by how much Rotten Tomatoes has become a front for the most asinine battles in the culture war. Meanwhile, Rob has been listening to Mike Duncan's Revolutions podcast, particularly his series on the French Revolution. It's a good telling of an incredibly complicated story, but does the framework of a story about revolutions, with protagonists and tragic heroes, have an inherently conservative bent? Finally, Danielle is fascinated by the strange ritual of the NFL Combine, and the weird ways it attempts to use physical measurements to predict future performance.
Discussed: 'Captain Marvel' Review Bombers Have Dropped Rotten Tomatoes Audience Rating to Lowest in MCU', Revolutions Podcast: The Three Estates, 'I went through the NFL Combine. These were the most awkward parts.'For information regarding your data privacy, visit acast.com/privacy
We’re sailing into new territories on Waypoint Radio 222, with Captain Natalie at the helm, and Rob, Patrick, and Danielle along for a wild ride of mixed metaphors and new game scuttlebutt. Admiral Rob has a non-digital game to regale us about in Empire of the Sun. Commander Patrick has plenty of Anthem thoughts and notions on the Trials franchise, while First Mate Danielle has stories about Trials Rising and a very effective horror game in Devotion. Finally, Captain Natalie has a truly harrowing and exciting tale for us all in her Apex Legends segment.
Discussed: Empire of the Sun, Anthem, Trials Rising, Devotion, Apex LegendsFor information regarding your data privacy, visit acast.com/privacy
Austin's been on vacation this week, which by Austin's standards means he's been playing Anthem and needs to talk about it. Well, so have Patrick and Cado, so we decided it made the most sense to just sit down and work out our thoughts on BioWare's Iron Man + Destiny game.
Discussed: AnthemFor information regarding your data privacy, visit acast.com/privacy
It's a hell of a way to run a government on Waypoints this week. Join Rob, Patrick, and Natalie as they discuss a number of eye-opening investigative reports that have left them stunned lately. First, Patrick has been mesmerized by the saga of how local and state government in Wisconsin gave electronics manufacturing giant Foxconn one of the most lopsided deals in US history. It's a story told at the highest level by an article in Bloomberg Businessweek and at the ground level by a dramatic episode of Reply All that shows how a community tore itself apart for the distant promise of a factory. Next, Rob and Natalie have been reading ProPublica's haunting report on the USS Fitzgerald collision. How does one of the most advanced ships, with the best equipment, in one of the most prestigious fleets in the US Navy, end up falling victim to such a routine and preventable accident? There's no one clear answer, but a lot of contributing factors that add up to a portrait of a navy rotting away from the inside.acast.com/privacy
Kingdom Hearts III may be out, but look, we’re still working our way through a game from 2012, okay? Welcome back to Lore Reasons, our multipart deep dive into the story and larger mythology driving Square Enix’s Kingdom Hearts series. We are not experts, but through the power of friendship (and ice cream), we can try. On today’s episode, we finally catch up to the modern timeline, as we make sense of Dream Drop Distance. We’ll be back in a few weeks with more episodes, including talking about Kingdom Hearts III. Stay tuned.For information regarding your data privacy, visit acast.com/privacy
During a week in which Activision unceremoniously laid off 800 people while simultaneously bragging about record revenue, we find ourselves confused and angry, yet quietly optimistic about the possibility of change. We also explain how economics works. Why pay for a college textbook? You’ve got us! Elsewhere, Patrick, Natalie, Cado, and Rob talk excitedly about the big announcements at Nintendo Direct—Mario Maker 2! Link’s Awakening! Tetris 99! Rune Factory 4!—and wildly speculate about Hollow Knight’s just-announced sequel. Also, is Metro: Exodus any good? Why can’t you put the language into Russian? Questions.For information regarding your data privacy, visit acast.com/privacy
Join host Natalie (aka Ronatalie Zacson), along with Danielle and Patrick for an especially animated episode of Waypoints, wherein we discuss glitter (the substance), Russian Doll (the TV series), and the AAF (the football league). First, we tackle Caity Weaver’s phenomenal investigation for the New York Times into glitter, discussing the shockingly secret industry. Then we talk about the dark, hilarious, off-kilter vibes of Natasha Lyonne and Amy Poehler’s Russian Doll, about a woman who keeps dying and repeating a particularly weird section of her life. Finally, we help Patrick decide on a team to root for in the AAF, a new football league with the potential to be a developmental league for the NFL. Many logos are considered.(edited)For information regarding your data privacy, visit acast.com/privacy
We’ve got a two parter on our hands this week—a two parter with a whole lot of time travel. First, Austin, Cado, Natalie, and Patrick sit down to talk Apex Legends, the latest from Titanfall creators Respawn Entertainment. Almost the whole team has been dropping into the Outlands, and it seems like we can't get enough. Then, after the break, Rob taps in for Patrick to talk Sunless Skies, the sequel to Failbetter Games's Sunless Sea. This game's got space trains, zombies, and demons, and it all takes place in...hell?? Next, Cado and Austin give their first thoughts on The Division 2 beta, a game that has in their marketing tiptoed around the politics they use as environmental decor.
Discussed: Apex Legends, Sunless Skies, The Division 2 BetaFor information regarding your data privacy, visit acast.com/privacy
Welcome back to Lore Reasons: Kingdom Hearts, our dizzying exploration of Disney and Square-Enix's massive RPG crossover. When we first began to explore Sora's journey through the many worlds of Kingdom Hearts, our memories were fresh from watching cutscene compilations and explainer videos and our bodies were powered by the strength of overpriced beer. But now, weeks later, we have no memories, no beer, and, uh, nobodies. Fuck.
Join us as we respond to some very helpful corrections and then move through three whole games on this week's episode: 358/2 Days, Kingdom Hearts 2, and Re:coded. We learn more about Organization XIII, the many residents of Sora's heart, the digital world, and, uh... let me ask Natalie, our intrepid Lore Master really quick...
Okay. She says "And Riku was there." So, that.For information regarding your data privacy, visit acast.com/privacy
On this week's Waypoints, Danielle, Patrick, Austin, and Rob have been completely taken in by the story of a charismatic grifter. Ian Parker's "A Suspense Novelist's Trail of Deceptions" unravels the long, and weird story of thriller writer Dan Mallory's history of audacious and bizarre deceit in the London and New York publishing industries, and the even stranger way that his peers and colleagues have handled that history. Later, the gang discuss Ron Howard's Solo and the "Star Wars stories" that we really want. Everybody hates robocalls.For information regarding your data privacy, visit acast.com/privacy
So, listen, we recorded this while Respawn Entertainment--creators of Titanfall and Titanfall 2--were teasing there soon to be released battle royale Apex Legends. So blame that on the loose control that Austin keeps on today's episode of Waypoint Radio, which ranges in topic from yesterday's "Big Game" to M. Night Shyamalan's The Happening. I know what you're thinking. Yes, we do have another podcast explicitly for that topic. Oh, well. Sometimes it goes like that.
We do eventually get to video games, though! Hear Austin and Patrick describe what we're enjoying (and not) about successor-to-Advance-Wars WarGroove, Natalie give her Kingdom Hearts 3 update, and Rob introduce us to another detective board game called Chronicle of Crimes. And yes, eventually, Austin does talk about how great Titanfall 2 is, and shares his hopes for Apex Legends while he's at it.
Discussed: The Happening, Super Bowl LIII, Apex Legends, Titanfall 2, WarGroove, Kingdom Hearts 3, Chronicle of CrimesFor information regarding your data privacy, visit acast.com/privacy
This wasn’t supposed to become a series. This wasn’t supposed to take more than a few hours. And yet, here we are. Lore Reasons, Waypoint’s multi-part investigation into Kingdom Hearts, continues ever forward, with Patrick, Natalie, Austin, and Cado steering their gummi ship towards the nearest sea salt ice cream shop in search of answers. We can’t guarantee you will learn anything about Kingdom Hearts, but we can guarantee we talk about it. A lot. On this episode, we cover Kingdom Hearts and Chain of Memories.For information regarding your data privacy, visit acast.com/privacy
We hope you'll join Patrick, Danielle, Natalie, Austin, and Rob on their astonishing journey through the tragicomic new Fyre Festival documentary from Netflix. Every time they think they've covered everything, Natalie remembers some fresh horror. Meanwhile, Patrick is intrigued by the notion that Bad NFL Officiating Is Good, Actually. Finally, Austin has mixed feelings about GenLOCK, the new military mech series from Rooster Teeth, produced by and starring Michael B. Jordan along with an unbelievably strong cast. Perhaps Austin is just being too picky about his preferred thematic devices, however, because Rob and Patrick are all amazement.For information regarding your data privacy, visit acast.com/privacy
After spending nearly two hours listening to Waypoint try to dissect the lore of Kingdom Hearts, you might be wondering “OK, but is the new one any fun to play?” Patrick and Natalie have spent some hours with Kingdom Hearts III, and are joined by Austin, Danielle, and Cado to dissect the latest Square/Disney crossover.
But Kingdom Hearts 3 isn't the only thing the Waypoint staff's been playing recently. While Danielle thoughtfully explores the zombie-infested police station of Resident Evil 2, Austin has been pulled deep into its belly, his mind obsessed with the too-perfect structure of its hallways, puzzles, and boss fights.Thankfully, Cado is there to save him with the power of mechs, as the two explore the messy but fun Anthem demo. The crew also has thoughts on Life is Strange 2's latest episode, Metro Exodus' sudden Epic Games PC exclusivity, and, uh, Natalie's bank account.
Discussed: Kingdom Hearts 3, Anthem, Resident Evil 2, Life is Strange 2, Dating Apps, SandwichesFor information regarding your data privacy, visit acast.com/privacy
A few weeks back, Patrick joked we should take the lore of Kingdom Hearts seriously, and record a podcast about it. Natalie also took Patrick’s dare seriously, and Austin couldn’t resist coming along for the ride. The result is Lore Reasons, a podcast series meant to be a one-off experiment that’s suddenly become own monster of its own. In the first episode, we attempt to talk through the entire Kingdom Hearts timeline, but over the course of nearly two hours, only make it past Birth By Sleep and the opening of Kingdom Hearts. Buckle up, folks.For information regarding your data privacy, visit acast.com/privacy
Last week, Waypoint Radio's special guest Adam Conover made a request: Make the Friday podcast longer. Well, we're not saying this is our new policy, but for Adam and everyone else desperate for more listening material, we hope this giant-sized, nearly three hour long episode provides adequate accompaniment on your journey through the weekend. Where are we going? So many places. Travel with us to a pair of post-apocalyptic futures; to a police station where zombie men in hats kick down doors; to the final days of the Roman empire; to a world of fighter jets, politics, and dog JPEGs. And, of course, to Portia. What's Portia? As you'll find out soon enough, I'm not sure anyone knows...
Discussed: Resident Evil 2, At the Gates, My Time at Portia, Ace Combat 7, Far Cry New Dawn, Metro Exodus, Warhammer 40,000: Gladius-Tyranids, Serenity, Weezer, EcoFor information regarding your data privacy, visit acast.com/privacy
We go from artistic highs to moral lows on this episode of Waypoints! Rob, Danielle, and Natalie have been watching Alfonso Cuarón's Roma, his sweeping-yet-intimate historical drama produced for Netflix. The gang is savoring the fim's beauty, technique, and sensitivity as well as some terrific performances from cast. At the other extreme, Rob has been reading about new information that's come to light about how Oxycontin was marketed, and what Purdue Pharma executives knew about its role in the escalating opioid epidemic, and all the people that enabled their recklessness.For information regarding your data privacy, visit acast.com/privacy
We have a very special guest on Waypoint Radio 215: Adam Conover from Adam Ruins Everything came through to chat about games, comedy, and Nintendo nostalgia! Join Adam—and usual co-hosts Danielle, Austin, and Natalie for a more freeform Friday podcast that tackles such questions as finding work-life balance among many tiring projects, asking "why, Nintendo?" and dipping into "true" Monopoly rules.
Discussed: Zelda: Breath of the Wild, Metroid, Monopoly, Adam Ruins Everything, Humans Who Make GamesFor information regarding your data privacy, visit acast.com/privacy
We need to get organized on this episode Waypoints, which means it's time to get advice from Tidying Up with Marie Kondo and learn all about both the KonMari method, and issues people have taken with the organization expert and her new reality show. Does she really hate books and mementos, or is that just a misunderstanding of what Kondo is trying to get people to do? Then, Rob has been reading an eye-opening article about the forces that have been preying upon and devastating rural communities for the last 30 years. It's a useful corrective to a lot of simplified narratives of rural stagnation that have been used to excuse bad actors and official indifference.For information regarding your data privacy, visit acast.com/privacy
In our latest Waypoint 101, Austin, Rob, Patrick and myself dissect the design ethos and over-the-top Ninjitsu stylings of Klei Entertainment's 2012 stealth platformer Mark of the Ninja. We talk about it's strengths—particularly it's very parsable design and complex puzzle-room approach to stealth, it's weaknesses, and it's story and style, and then dip into the question bucket to consider whether this Mark has aged particularly well, or is showing up a little long in the tooth or slow on the draw.For information regarding your data privacy, visit acast.com/privacy
With Lobby 1 in the rearview mirror, team Waypoint heads to a brand new space to podcast: the control room! That's right, friends, we now podcast with a dizzying variety of screens and buttons around us to dazzle the mind and stimulate the imagination. This week, Patrick is playing New Super Mario Bros. U Deluxe, Natalie and Danielle are into a very cute adventure-platformer with... deep state conspiracy theories... Pikuniku, and a bunch of us have fun AGDQ stories. Natalie also has a bunch of Kingdom Hearts opinions to share, and there is a nice, deep dive into the question bucket.
Discussed: New Super Mario bros U. Deluxe, Pikuniku, Prey: Mooncrash, Bloodborne, Kaizo Mario, AGDQ, Kingdom Hearts(For information regarding your data privacy, visit acast.com/privacy
What does open world mean, anyway? Austin, Rob, and Patrick use Patty's recent story about Red Dead Redemption 2's world and systems feeling largely meaningless as a launching pad to work out their larger feelings on open world games, from what we ask and demand of them to where they should go in the future.For information regarding your data privacy, visit acast.com/privacy
Austin and Rob haven't slept, because Rob decided to clean his apartment at midnight Austin stayed up watching the entirety of Amazon's new series from Sam Esmail: Homecoming, starring Julia Roberts. What does this postmodern corporate horror story have to say about life and work, and how does it differ from Esmail's celebrated USA show, Mr. Robot? Does it suffer from using the "War on Terror" as a backdrop without interrogating it? Meanwhile, the gang has also been watching Nailed It on Netflix, which features plenty of horror shows of its own. Watching amateur bakers come to grips with complicated recipes, Patrick is reminded of his own culinary journey so far.
For information regarding your data privacy, visit acast.com/privacy
This past Sunday was the Waypoint Winter Classic, aka the meeting of Austin's Philadelphia "Big Dick Dick" Eagles and Patrick/Rob's Chicago "Did Jon Gruden Really Give up Khalil Mack?" Bears. The Eagles won, and the Bears lost...by a field goal. At the last second. And the ball hit the upright, then the crossbar. Doink. Double doink. Sigh. The group spends the first part of the podcast on a long football tangent, before turning to video games or whatever.For information regarding your data privacy, visit acast.com/privacy
It’s 2019, but we’re still looking back at 2018. We launched a super cool new podcast last year, Waypoints, that gave us an opportunity to discuss the slices of culture—politics, writing, theater, anime—that we were already obsessing about in private conversation. Some of our discussions were only about a single episode of a show or podcast, so it only seemed right to circle back and revisit some of the works that stuck with us, and how our feelings shifted. For this episode, that means digging even deeper into the classic TV show Twin Peaks and The City, a podcast about a garbage heap in Chicago, one that hides much darker problems.For information regarding your data privacy, visit acast.com/privacy
EDIT 12PM EDT: So, I found a few more clips that I've inserted, including one of Natalie playing a long section of Undertale after the Core, so if you want to avoid spoilers (or just getting really emotional) for Undertale stop listening after the gacha games segment!
Hey y'all, Cado here! I've collected some of the funniest moments from our recording sessions for our 2018 end of year content. I usually start a backup recording way in advanced as we're getting warmed up and ready to go, and a lot of the time some hilarious shit goes down.After the ad break Natalie and Austin discuss which gacha game Austin should play! Happy New Year!For information regarding your data privacy, visit acast.com/privacy
Time marches forward, as do video games. It used to be the case that video games went quiet after the holiday shopping period, but no more. Games like Resident Evil 2, Anthem, and Kingdom Hearts III are coming in the opening weeks and months of the new year, so it seemed like a good time for Austin, Patrick, and Rob to scroll through a likely inaccurate list of games coming in 2019 and speculate on what we’ll be playing in the future. Finally, Ace Combat 7: Skies Unknown can get its time in the sun.For information regarding your data privacy, visit acast.com/privacy
Rob and Patrick deserve a medal for hopping on a podcast by themselves and talking about video games instead of the NFL North champion Chicago Bears the entire time. Somehow, though, they assembled a list of 10 video games they played this year, and walked through what impressed them the most. There’s anime. There’s war. There’s smug vampires. There’s mountain climbing. Heck, we even talk about a bunch of games that didn’t make our lists. Oh, and we did talk about the Bears.
Discussed: Celeste, Battletech, God of War, Vampyr, Spider Man, Tetris-Effect, Dead Cells, Monster Hunter World, Hollow Knight, Northgard, Frostpunk, The Awesome Adventures of Captain Spirit, Astro Bot, Mutant Year Zero, Foriza Horizon 4, Valkyria Chonicles 4, Amored BrigadeFor information regarding your data privacy, visit acast.com/privacy
In 2018, one game stood clear above the rest—at least for me. That is Subset Games tactical mech puzzler Into the Breach, a brilliant game of strategy, perfect information, and bleak narrative coherence. I wasn't the only one impressed by Subset's work: joining me to talk about how beautifully designed ITB is are Austin, Cado, and Natalie, all of whom had the game on their top ten list this year. We discuss the game's context in 2018, its subtleties of design, and our biggest triumphs (and heartbreaks) with the game's difficult-but-parsable action.For information regarding your data privacy, visit acast.com/privacy
God. We. So... So here's the thing. We. Hrm. Incredibly deep breath.
When we first discussed doing this new end of year format, one of the things we liked about the focus on podcast discussions was that they would be a tight, focused way to critically dig into our favorites while still keeping the discursive flexibility of conversation between friends. The plan was for each of these to be between 30 minutes and an hour long, regardless of if we were doing an episode on a single game or one on our respective top 10 lists.
Natalie and I went for nearly three hours. Look.
On the plus side: This means that we had ample time to dive into everything we wanted to talk about but didn't have the chance to yet this year. We talk Red Dead Redemption 2, the critical apparatus of the game's industry, and the terrible power of polish. We talk anime gacha games and the pull of comfort play. We talk about giant robots, queer bodies, and utopian ontologies. And, uh, we spent the final 45 minutes or so of the podcast going deep into Undertale spoiler territory.
I guess what I'm saying is: Thank you for your patience. And enjoy?
Discussed: Into the Breach, BattleTech, Monster Hunter: World, Hollow Knight, Hitman 2, Minit, Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Sea of Thieves, No Man's Sky: NEXT, Heaven Will Be Mine, Picross 2, Ashen, Frozen Synapse 2, Slay the Spire, Valkyria Chronicles 4, Tetris Effect, Dead Cells, Undertale, Bloodborne, Danmachi Memoria Freize, Lego Harry Potter: Years 1–4, Lego Harry Potter: Years 5-7, Minecraft, Unexplored, CelesteFor information regarding your data privacy, visit acast.com/privacy
Don't you just the feeling of the sand beneath your feet and that lovely music made by the jingle of gold doubloons in your pockets? The roll of a great ship under your boots, and the sound of your crew's heels a-clicking as they dance a reel on the topdeck? But the call of the Sea of Thieves is unrelenting and like those skeleton crews of pirates long dead, your fate is a peripatetic existence to rival that of clever Odysseus. You'll long to point your toes for home, but you'd best stay en pointe because you never know when you'll have cross swords with another pirate or struggle against the tentacles of giant kraken. How could someone, hearing all of this, just kick back and say there's "not enough to do", or that Sea of Thieves was more a proof of concept than a full game? Let this crew of salty sea dogs, featuring Natalie, Austin, and Rob, discuss their unexpected love for Sea of Thieves with the Pirate Queen herself, Danika Harrod, in whose honor this episode description was composed.For information regarding your data privacy, visit acast.com/privacy
Spoilers abound, including spoilers for Undertale and Deltarune! You've been warned!
In today's 2018 wrap-up extravaganza, I had the pleasure of chatting with Cado about our personal top ten lists. We had plenty of solid overlap: Into the Breach, Life is Strange 2 (Episode 1), and Donut County all made appearances on both of our picks, as well as two games we each need to play (Dandara and The Return of Obra Dinn).
Plus, we had fun being extremely on our respective bullshit, with my obsession for immersive sims and weird puzzle games/platformers and Cado's affinity for fighting games and Destiny. It's an all-out love fest for the games that made 2018 a little bit better.
Discussed: Into the Breach, Life is Strange 2 (episode 1), Donut County, Destiny 2: Forsaken, Super Smash Bros. Ultimate, All Our Asias, Dandara, Iconoclasts, Deltarune, Return of the Obra Dinn, BattleTech, Dragon Ball FighterZ, Monster Hunter: World, Hollow Knight, Prey: Mooncrash, Hitman 2, Minit, Assemblance: Oversight, Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Mario Tennis Aces, Sea of Thieves, No Man's Sky: NEXTFor information regarding your data privacy, visit acast.com/privacy
The end of the year is nearly here—but it ain’t here yet. Even though we’ve basically figured out our game of the year lists and recorded dozens of hours of podcasts looking back on 2018, we managed to sneak in ooooooooone last podcast with Austin, Natalie, Patrick, Rob, and Danielle to talk about a bunch of games (Battlefield V! Gris! Below!) and take a few of your questions.
Discussed: Battlefield V, Gris, Super Smash Bros. Ultimate, BelowFor information regarding your data privacy, visit acast.com/privacy
Yes, Hollow Knight was released in 2017. No, Waypoint doesn’t care. It wasn’t until Hollow Knight arrived on Switch earlier this year that Patrick, Austin, and Natalie fell head over insect heels (do insects have heels?) for a game that captured our attention and imagination. Is it any surprise, given the way games like Dark Souls were invoked when talking about Hollow Knight? But the Dark Souls comparison, while apt and important, sells a terrific and ambitious game short, and that’s where this conversation comes in, a chance to spend a long time remembering our terrifying adventures in the deepnest, a deep love for the respectful stag, and so much more.For information regarding your data privacy, visit acast.com/privacy
Austin, Cado, and Rob nerd out over their shared love of BattleTech. With a discussion grounded in their own individual relationships and background to the franchise, the three MechWarriors revisit past glories, great moments, and consider the game's evolution over the course of the year.
For information regarding your data privacy, visit acast.com/privacy
Few could have predicted a game about angsty teenagers would not only be good, but arguably an all-time classic. But lots of people, including lots at Waypoint, fell in love with Max Caulfield and Chloe Price during the first season of Life Is Strange. (In our canon, they kissed.) Life is Strange’s second season shifts the focus from Max and Chloe, reframing its themes of isolation and identity around an immigrant family in Seattle caught up in some serious shit. Only the first episode has been released, alongside an emotional prequel called The Awesome Adventures of Captain Spirit, but it’s already captured the imaginations of Patrick, Cado, and Danielle.For information regarding your data privacy, visit acast.com/privacy
Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but it didn’t take long for Austin, Natalie, and Patrick to remember how the long-running series finally clicked for them. We remember what worked—the nightmarish sense of scale, how weapons became critical to player identity, the deep satisfaction from connecting a well-timed hit—and what left us wanting—the endless grind, the unexplained systems, the uncomfortable colonization themes—and hoping Capcom finds way to address them in the game’s inevitable sequel.For information regarding your data privacy, visit acast.com/privacy
The concept of game cloning is about as old as games themselves, but there's new, tricky territory to cover here in 2018. Inspired by a few tweets and a GI.biz article profiling Voodoo—the mobile publisher behind Hole.io, a game that sure takes "inspiration" from indie darling Donut County—we discussed the situation this week on Waypoint Radio. Join Patrick, Natalie, Rob, and Danielle as they look at the complications that separate genre and mechanical inspiration, the ethics of farming game ideas with a big checkbook, and the fear that this could have a chilling effect on the spirit of sharing and creativity in the indie space.
Discussed: Hole.io, Donut County, Threes, 2048.For information regarding your data privacy, visit acast.com/privacy
The Waypoint gang has to work through their complicated feelings about the Slate Political Gabfest and, in particular, the worldview they bring to their work as expressed by their recent episodes on the passing of George H.W. Bush and the assault allegations against now-Supreme Court Justice Brett Kavanaugh. Is there a point where centrist punditry literally becomes one with parodies about it? Is the technical language of expertise more about gatekeeping and limiting political imagination than about describing and explaining the world around us? Finally, in our second segment, Rob has been watching the latest season of Hard Knocks and finds a fascinating portrait of a doomed coaching regime planning for a future that will have no room for it. Austin explains what a Herb is. Both topics center on Hue Jackson and the waning days of his tenure at the NFL's worst team.For information regarding your data privacy, visit acast.com/privacy
December is a big month for a lot of reasons. It’s only a few weeks until we get a few days off, and reset for the new year. The Chicago Bears are playing meaningful football for the first time in nearly a decade. And we’re also feverishly trying to play as many video games as possible, so we can figure out what our game of the year lists are. The problem? A bunch of last-minute games we didn't expect to like so much are forcing Austin, Rob, Natalie, Patrick, and Cado to throw up their hands and totally rethink their list. Who will be sacrificed in pursuit of a pure top 10 list?For information regarding your data privacy, visit acast.com/privacy
On Monday we made our predictions: At this year's Game Awards, we'd finally see the new Avengers game, we'd get a 15-30 second trailer for a new Dragon Age game with Solas voice over, and we'd probably be more bored than entertained by the proceedings. Were we right? Well... Not exactly, yup, and, shockingly, not at all, in that order.
Austin, Natalie, Rob, and Patrick talk through the highlights of the show (the Sonicfox, Dead Cells, and Celeste wins; a new Obsidian RPG; Persona 5's Joker joining Smash Ultimate) and the occasional missteps (skipping through some key awards, the failure of the "big 3" to announce anything collaborative despite being on stage together). Plus, Austin offers up some early Ashen impressions, the crew debates the likely outcome of 2Milly's lawsuit against Epic Games, and, uh, Natalie has some thoughts about the Dread Wolf
Discussed: Fortnite, Epic Games Store, Sayonara Wild Hearts, Far Cry New Dawn, Hades, The Outer Worlds, Ashen, Dragon Age, That Egg Fuck Solas, The Pathless, Psychonauts 2, Smash Bros. Ultimate, SonicFox, CelesteFor information regarding your data privacy, visit acast.com/privacy
On a slightly out-of-control episode of Waypoints, Rob has been watching Ordeal by Innocence and enjoying a fresh take on a classic mystery genre: Which posh asshole is murdering other rich dirtbags on an English country estate? Meanwhile, Patrick is working through his feelings about a new parenting trend: Parents who eat lunch at school with their kids. And finally, Austin has everyone listen to the latest season of More Perfect, a Radiolab podcast about the US Constitution. Dismay gives way to anger as we discuss the understanding of law, politics, and power that informs the podcast, and why it feels like such a poor answer to this moment in American political life.For information regarding your data privacy, visit acast.com/privacy
As the days pass on and the weather gets colder (then warmer, then colder again), we're finally leaving beyond the rush of big AAA fall games. Sure, we still found time to chat about new releases like Just Cause 4, BattleTech: Flashpoint, and (more) Darksiders 3, but under this bright December sun, our focus has shifted: Today, we talk about video game industry news and rumors.
Will we see Dragon Age at the Game Awards? What does Sony's absence from E3 mean for their third party partners? How would you make your dream Avengers game? And hey, what the hell is Obsidian Studios working on? Listen in for our thoughts!
Discussed: Just Cause 4, Darksiders 3, THQ Nordic, Carmegeddon, Get in the Car Loser, BattleTech: Flashpoint, Broken Reality, Dropsy, Hypnospace Outlaw, Hitman 2, The Avengers, Dragon Age, Immersive SimsFor information regarding your data privacy, visit acast.com/privacy
Join Danielle as she interviews Ark from New York Excelsior, our local Overwatch League team! NYXL is in town this weekend to meet fans and play a few exhibition games, and ArK stopped by Lobby 1 to chat about his experiences visiting NYC, his past in Nursing, and how that ties in to being a Mercy main. You can find ArK @Arkyjun on twitter, and the rest of the New York Excelsior team @NYXL.For information regarding your data privacy, visit acast.com/privacy
Content warning: discussion of bodies (especially women's bodies) and ideal beauty, and references to stalking and sexual assault in 80s movies.
When you look at Soulcalibur's Ivy Valentine, plenty of things may come to mind. She's a tall, dominating (in many senses) fighting game character with an exaggerated pin-up figure and a whip, and she's the subject of Kotaku editor Maddy Myers evolving feelings in a recent piece entitled The Inexplicable Sexiness Of Ivy Valentine. In this episode of Waypoint Radio, Danielle, Patrick and Rob gather to talk about the piece, sexualized ladies in games, depictions of desirable bodies in games and movies, and what it means to reclaim a character for your own, whether they were intended for your demographic or not.
Then we take a dip into the question bucket and ponder the need to "go back!" to previous iconic locations in games.
Discussed: Soul Calibur series, Dishonored, Say Anything, Blade RunnerFor information regarding your data privacy, visit acast.com/privacy
This week, Austin introduces the gang to Evangelion with the first two episodes, and places the series' in the broader context of mecha anime the preceded it. Why is Evangelion so much more explicitly horrifying than most Gundam shows, despite sharing their anti-war politics? And how about that penguin, huh? Danielle has also been watching SB Nation's video series on the history of MMA, "Fighting in the Age of Loneliness" from Jon Bois and Chapo Trap House's Felix Biederman. An often riveting history of sports and martial arts, the series also attempts to put them in context of the political and cultural currents that flowed around them, to more mixed success. But first, Rob has been fascinated by the story of a tiny little burger joint that was destroyed by a rave review... only to learn just before recording that a far more familiar and ugly story of abuse was lurking under the surface the whole time.For information regarding your data privacy, visit acast.com/privacy
The First Purge is about the first purge, but it’s not actually the first Purge movie. It’s the fourth Purge movie, but set during the first purge in the Purge universe. Still following? No matter, Be Good and Rewatch It is here to help. Writer/director James DeMonaco, who helmed the past three movies, only worked on the script for The First Purge, with Gerard McMurray (Burning Sands) stepping in—a refreshing shift the franchise has badly needed. As we close out our discussion of the Purge series, Austin, Patrick, Rob, Danielle, and Natalie gather to break down a franchise that surprised, delighted, and disappointed us.For information regarding your data privacy, visit acast.com/privacy
CW: Discussion of Self Harm, Homophobia, and Transphobia during discussion of "The Missing" at 57-58 minutes in, to around 1:18:00 (time varies with ads, When you hear Patrick start talking about staying home instead of going out bowling you can skip 22 minutes and you will skip this entire section)
It was a long weekend in the US, so the Waypoint Crew has come back with plenty of games to chew on. Patrick has the less-than-thrilling Darksiders III, FromSoft's new VR game Déraciné, and Swery's queer-themed platformer The Missing to discuss, as does Austin. Austin finally beat Battletech, but he's certainly not done with the game. And Danielle has a delightful Frog Detective game and some hands-on time in Hitman 2 to bring to the table.
Plus, there's a lot of chatter regarding "sticky" games and smooth ones you won't want to miss, unless you're about to hit your lunch break.
Discussed: Darksiders III, Déraciné, The Haunted Island: A Frog Detective Game, Battletech, The Missing, Hitman 2, Golf PeaksFor information regarding your data privacy, visit acast.com/privacy
This week's Waypoints has us returning to horror from a new angle. First, we consider the domestic horror of Channel Zero: The Dream Door and what it has to say about the baggage we all carry, and how the past's survival tactics can become deadly as they follow us through life. Then we take a look at The Ballad of Black Tom by Victor LaValle, which reimagines a famously bigoted Lovecraft story through the eyes of a young black man. How do the horrors that tormented Lovecraft—the vast indifference of creation, the limits of science and reason—change when they're juxtaposed against the daily life of a Harlem hustler and the pervasive cruelty of the society he inhabits?For information regarding your data privacy, visit acast.com/privacy
In this bonus episode Austin Walker interviews Ben Makuch, host of Motherboard's new podcast "Cyber", about cyber security, why we always seem caught off guard by each new cyber threat, and what responsibilities large companies like Facebook have in keeping people safe on the internet, followed by the first full episode of "Cyber."For information regarding your data privacy, visit acast.com/privacy
What, if anything, does a sequel owe its predecessors? While didn't realize it at the time, that's the question we chewed on during this nearly two-hour long episode of Waypoint Radio. Some games, like Super Smash Bros. Ultimate, try to satisfy long time fan and newcomer alike. Others, like Fallout 76, eject much of what made the series what it was in favor of new experimentation. Which one of these tactics is right? Or is the truth... somewhere in the middle?For information regarding your data privacy, visit acast.com/privacy
This week's Waypoint Radio is about the anxieties surrounding commercial art and the way they can often overshadow art's cultural value, and how the latter often has more to do with personal meaning and artistic goals than performance in "the marketplace". Our first point of entry to this topic comes via an article by Liz Ryerson, over at the New and Improved Deorbital, called "There Are Not 'Too Many Games': What The Indiepocalypse Panic Ignores". Then we look at a gorgeous personal essay over at Unwinnable by Amanda Hudgins, "The Kentucky State Fair", which ends up providing a way of considering one way of practicing what Ryerson is alluding to. More importantly, it's a story about the place you come from, and the ways you work and experiences can be a gulf between you and the people that you care about.For information regarding your data privacy, visit acast.com/privacy
For this week, we have an unusually music-centered episode as the gang welcomes Noisey's Colin Joyce to talk about Lil Peep's posthumous Come Over When You're Sober, Pt. 2. What does it imply about the what Peep's creative direction might have been, and do the circumstances, assumptions, and compromises around its production complicate its place in Peep's body of work? And then Rob has been listening to Let England Shake as the world observes the centennial of the end of World War I. What does PJ Harvey's Great War-themed album tell us about the nature of the war's remembrance, and how it ties into the self-conception of the British Empire and Commonwealth? And if Harvey's album suggests the insularity and self-deception that was shaken by the horrors and scope of the First World War, is she entirely in on the joke?For information regarding your data privacy, visit acast.com/privacy
Most horror franchises don’t survive the transition to a sequel, let alone a third movie. We were pleasantly surprised by the action-y, Punisher-esque turn of The Purge: Anarchy, but there were enough red flags to have us deeply concerned about where The Purge would go with its third entry, Election Year, a movie centered around protecting a bizarre Hillary Clinton stand-in, who promises to save the country, from her political opponents. Austin, Patrick, Danielle, Natalie, and Rob dive gathered around to dive into Election Year, and hope for better things from the final entry, The First Purge. (Spoiler: That one’s a much better movie.)For information regarding your data privacy, visit acast.com/privacy
The holidays are upon us, which means new video games are dropping fast and furious. That makes it the perfect time to spend a long time talking about...Vampyr? Rob spent the weekend with one of Patrick's favorites from earlier this year, much to his delight. In an episode that was supposed to be "short," Rob and Patrick join Austin to spend nearly two hours also discussing Tetris Effect, how every human being is actually connected, The Gardens Between, the many ways to creatively kill in Hitman 2, and what it's like to cheer for a good football team after years of despair. Oh, and we react to the absolutely wild Detective Pikachu trailer in real-time.
Discussed: Vampyr, Tetris Effect, Skin Deep, Hitman 2, Detective Pikachu, Syndicate, Payday 2
(I left in the team's entire live reaction to the Detective Pikachu trailer so if you'd like to watch along just hit play on the trailer when Patrick does his countdown! - Cado)For information regarding your data privacy, visit acast.com/privacy
With the 200th episode of Waypoint Radio behind us, we turn back to our roots: The Question Bucket. Join Austin, Rob, Natalie, and Patrick as they answer your questions about all of the most important topics: Being disappointed by your favorite series. How to grit your teeth and send your creative work into the uncaring void of the internet. Peanut Butter.
We promised you that Sim City article from Ian Bogost, but we couldn't find it.
Discussed: Peanut Butter, Europa Universalis IV, Victoria II, Sim City, Real Lives 2019, Spent, Red Dead Redemption 2, Bridge, Dance Dance Revolution, Picross, Solitaire, Spelunky, Binding of Issac, Dark Souls, Hearthstone, Netrunner, Legend of the Five Rings, Magic: The Gathering, Slay the Spire, XCOM 2, Subterfuge, Battlefield, F.E.A.R, Destiny, Diablo Immortal, Paper Mario Franchise, Deus Ex: Invisible War, Galak-Z Variant S, Fantasy Life, The Elder Scrolls: Skyrim, The Elder Scrolls: Morrowind, The Elder Scrolls: Oblivion, The Heir to the Empire Trilogy, Total War: Medieval, Harry Potter seriesFor information regarding your data privacy, visit acast.com/privacy
This week, Rob has convinced Austin to watch one of his favorite screwball comedies, My Man Godfrey. This may been a poor choice! (Or the best choice - Cado)
But the main focus in this episode is politics! You want election takes? We got 'em! But first, we need to explore some of the context and history of this political moment by taking a look at McKay Coppins' profile of Newt Gingrich and the brand of politics and the anxieties he represents.
Discussed: The Man Who Broke Politics (article at The Atlantic), 2018 election results, My Man Godfrey (Criterion Collection)For information regarding your data privacy, visit acast.com/privacy
Episode 200 of Waypoint Radio is here! And we worked hard to ensure that it is the quintessential episode. No special guests or new segments or live bands, no, this puppy is stuffed to the brim with the games we've been playing. Austin and Rob have both Red Dead Redemption 2 updates and a sort of Subterfuge post-mortem. Danielle has further thoughts on Call of Cthulhu and a very fun, very 90s-tastic racing game in Grip: Combat Racing. Natalie has her hands full with Dark Souls and Red Dead. And Austin has an extra-special robot game to share with all you replicants out there.
Discussed: Subterfuge, Red Dead Redemption 2, Grip: Combat Racing, Dark Souls, Call of Cthulhu, Inhuman Conditions: A Game of Cops and RobotsFor information regarding your data privacy, visit acast.com/privacy
Content warning for discussion of racism in horror games and movies, and a mention of rape in horror movies at 1:10:00-1:11:00.
H.P. Lovecraft, the author so well-known for his works of horror, his writings on monsters and madness and cosmic horror, was a radically, horrifically racist person, even for his time. So, how do we deal with that, when his influence is all over the horror genre, indirectly through popular tropes and immediately, in games inspired directly from his work, like this week’s Call of Cthulhu? Why are these tropes so enduring, and where do they come from? And how to we wrestle with works that we may enjoy, even if they come from this lineage? Danielle, Natalie, Rob, and Patrick sit down to discuss the new game, cosmic horror tropes, and Lovecraft’s influence in games.
Discussed: Call of Cthulhu, Bloodborne, works of H.P. Lovecraft.For information regarding your data privacy, visit acast.com/privacy
In the second (and final) part of our Red Dead Redemption playthrough for Waypoint 101, we—ugh—survive the extremely long Mexico section of the game, and revisit the still-memorable finale and epilogue. Red Dead Redemption is a game that's aged weirdly in the eight years since its release, as Austin, Patrick, Natalie, and Rob discover over the nearly two hours spent picking apart the game's conclusion. Some things work, a lot of things don't, and much has changed since 2010. We also sneak in some talk about Undead Nightmare, the game's celebrated horror expansion.For information regarding your data privacy, visit acast.com/privacy
We have a monster-sized episode this week, as we've all been extremely on our bullshit. Rob was stunned by Jez Butterworth's The Ferryman, a powerful family tragedy set in Northern Ireland in the 1980s. Patrick's troubled by the swiftly evolving dystopia typified by this Planet Money episode on China's experiment in giving citizens "social credit scores". Danielle has been thinking about sexuality and kink as explored in Clive Barker's Hellbound: Hellraiser 2. And Natalie has been watching Laid-Back Campand thinking about the ways it depicts the relationship between self and nature, and how it relates to the historically troubled concept of the sublime. And then [CW: Arachnaphobia] there is an outtake from a conversation from our first attempt at starting the show, in which Natalie talks about various bugs invading her home, urban legends around rats and toilets, and lots and lots of spiders.
Discussed: Jez Butterworth's The Ferryman, Planet Money, Hellbound: Hellraiser 2, Laid -back CampFor information regarding your data privacy, visit acast.com/privacy
This week on Waypoint Radio: Austin and Rob are still living Subterfuge, Danielle is getting in to the Halloween spirit with some spooky indie horror games, and just about everyone is finally playing Red Dead Redemption 2. The team then dips into the question bucket to discuss the impulse to monetize or professionalize our hobbies, Danielle and Patrick make a quick and dirty list of their top 5 platformers, and we return to the Dishcourse to ask "What makes a good sandwich, contents or bread?"
Discussed: Subterfuge, Stay, Paratopic, Red Dead Redemption 2, Mega Man 2, Super Mario 3D World, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Banjo Kazooie, Mark of the Ninja, Super Meat Boy, BraidFor information regarding your data privacy, visit acast.com/privacy
During our charity stream last week, Austin and Rob were sucked into participating a game of Subterfuge, a "simple" mobile strategy game built on alliances, betrayal, and taking over your life. It’s even invaded our podcast. Despite this, Patrick, Austin, Rob, Danielle, and Natalie found a way to discuss Fallout 76’s beta, Black Ops 4, Return of the Obra Dinn, Call of Cthulhu, Soul Calibur 6, and Unexplored. We’ll have thoughts on Red Dead Redemption 2 next week, as we only got access to the game a day before it came out.For information regarding your data privacy, visit acast.com/privacy
Patrick, Austin, Danielle, Natalie, and Rob gather to discuss the second film in The Purge series, The Purge: Anarchy, as part of a deep dive into the entire series. Warning: Spoilers abound. Warning: Rob is upset about how people employ tactics. Warning: This movie needed more Michael K. Williams.For information regarding your data privacy, visit acast.com/privacy
On this episode of Waypoint Radio: Austin, Natalie, Patrick, and Rob sit down to discuss the new article by Jason Schreier on Rockstar's crunch culture. They dive deep on what the new info out of Rockstar says about working conditions there, worker's rights in the gaming industry as a whole, and how they hope this new conversation can help bolster real change across the industry.For information regarding your data privacy, visit acast.com/privacy
It's Wednesday and that means Waypoints, where the site's staff and friends will bring something to share with each other and with you: a TV show, art exhibit, movie, album, or other thing from the universe of pop culture. to discuss, dissect, and enjoy.
This week, Patrick brings us an article that delves into Instagram's harassment problem, Rob revisits 'Looper' to find something less hard sci-fi, more crime movie, and Danielle is getting into the fall spirit by watching 'Haunting of Hill House,' a beautiful blend of very scary horror and family drama.
Discussed: Instagram Has a Massive Harassment Problem by Taylor Lorenz, Looper (Rian Johnson, 2012), Haunting of Hill House' (Netflix)For information regarding your data privacy, visit acast.com/privacy
Content Warning: short discussion on statue genitalia from 45:30 - 46:40
It's Waypoint Radio 195! Or something very much like it! Danielle, Patrick, and Rob are excited about video games! Rob's been playing Oxenfree, Danielle is still playing Assassin's Creed Odyssey, and Patrick has discovered the future of gaming with Astro Bot, and it's virtual reality (or "VR" for short). But before they get into that, the gang just has to read this one Vulture article about the making of Red Dead Redemption 2 and offer a few measured observations. Are 100-hour work weeks good? Should writers offer some context and address some of the criticism faced by the high-profile creators they covers?
We also get ready for our streaming marathon for The Florence Project and interview Development & Research Director Amalia Luxardo about the organization's work on the immigrant detention crisis.
Discussed: Astro Bot, Assassin's Creed Odyssey, and OxenfreeFor information regarding your data privacy, visit acast.com/privacy
On Waypoint Radio 194, Danielle, Rob, and Patrick talk about games where a major character was enough to pull them through some questionable gameplay. We start in on Assassin's Creed Odyssey giving Danielle some serious Xena: Warrior Princess vibes, talk through some good horror games that maybe ran a little long (like Soma and Alien: Isolation), and discuss Rob's time with the Gabriel Knight series. We have a horror corner, a Lucy Lawless Appreciation Moment AND a bonus dad corner this week, and a brief (and funky) dip into the question bucket to round things out.
Assassin's Creed Odyssey, Soma, Mass Effect, Dragon Age Origins, Assassin's Creed Origins, Alien: Isolation, Everyone's Gone to the Rapture, Gabriel Knight series, Thimbleweed Park, Deadly Premonition, D4, Remedy games, Alan Wake, Frozen Synapse 2, Xena: Warrior Princess.For information regarding your data privacy, visit acast.com/privacy
Content Warning for discussion of sexual violence and racist language, and spoilers for the first half of Red Dead Redemption
With Red Dead Redemption 2 right around the corner, the Waypoint crew: Natalie, Patrick, Rob, Austin, and Danielle (with Cado on production!) saddled up to revisit the first open-world game in the series, 2010's Red Dead Redemption. Here in our first episode of a two-part podcast, we played up until protagonist John Marston's journey to Mexico, and friends, what a journey it is.
We dive deep into one of Rockstar's least subtle intros, into the finicky mechanics, the one-note characters, the beautiful skyboxes and moments that work—as well as the elements that just plain don't.For information regarding your data privacy, visit acast.com/privacy
Content Warnings: Pregnancy-related body horror, harm to children.
It's Wednesday and that means Waypoints, where the site's staff and friends will bring something to share with each other and with you: a TV show, art exhibit, movie, album, or other thing from the universe of pop culture. to discuss, dissect, and enjoy.
It's been a week! Perhaps in preparation for such a week, Rob's been going back to Alan Furst's Night Soldiers series and vicariously taking part in the clandestine warfare of spies in 1930s Europe. Patrick's been reading about Mark Zuckerberg's reckoning with his monster, and the possibility that Zuck may still be surprised by who the real monster might prove to be. Danielle has very mixed feeling about A Quiet Place and the ways it combines horror-movie logic gaps with upsetting gender politics. Meanwhile, Austin has journeyed back to a residential black neighborhood in 1990s Chicago, which finds itself a dumping ground for the detritus of "urban renewal", and a system that doesn't really know what to do with bad actors.acast.com/privacy
This week on Waypoint Radio: Austin, Danielle, Rob, and Natalie discuss Rob's recent reverie in Forza Horizon 4, Natalie had her dessert first in Super Mario Party, Danielle is catching up with Kassandra in Assassin's Creed Odyssey, and Austin has a surprising amount to say about Xbox Game Pass.
Discussed: Forza Horizon 4, Super Mario Party, Paper Mario series, Assassin's Creed Odyssey, Life is Strange 2, Kentucky Route 0, Oxenfree, Xbox Game PassFor information regarding your data privacy, visit acast.com/privacy
Spoiler Warning for Life is Strange Season One.
It is not easy to write good, believable teen characters in any work of fiction, and that certainly goes for games. On Waypoint Radio 192, Danielle, Natalie, and Patrick talk about games that do teen writing and teen characters well—inspired by this week’s release of Life is Strange 2 (episode 1), and the series that each of us has an affinity for. We talk about LIS and its approach to dialogue, teen media that works, the shows and books we loved as real actual teens, and the dearth of AAA games that attempt realistic teen dialogue (with one notable exception!). Then we take to the question bucket and imagine immersive sims based on our lives, and Patrick gets an excellent dad corner moment.
Discussed: Life is Strange 2, Life is Strange, Gone Home, Night in the Woods, the X-Files, Daria, Twilight, Harry Potter, Gossip Girl, The Hunger Games, Donut County, The Last of Us: Left BehindFor information regarding your data privacy, visit acast.com/privacy
Waypoint is in the midst of launching several new podcasts, including this Currently Untitled Waypoint Rewatch Podcast That You Should Definitely Help Us Name, where we pick a movie or TV series to watch, dissect, and closely read. Given we’re launching this podcast series in October, it only made sense to start with a genre near and dear to host Patrick Klepek's heart: horror!
To that end, we’re rewatching the entirety of The Purge series, a four-part series about a world where for one night per year, all crime is legal. It’s a goofy, over-the-top premise, but one that’s treated with more seriousness and sincerity than most genre fare, largely because it refuses to avoid the obvious class and racial tensions that would arise from such an event.For information regarding your data privacy, visit acast.com/privacy
This week, we've been trying to figure out what we make of Maniac, Netflix's reality-bending satire from True Detective Season 1 director Cary Joji Fukunaga, starring Emma Stone and Jonah Hill (plus a generous supply of superb New York character actors. We see you, Arkady Ivanovich). Danielle has been to Kink Haüs, a show combining dance, music, and performance art to explore different themes around queer identity. Rob has been immersed in the Matt Fraction / David Aja Hawkeye series from 2012-13, and the ways it plays with various structural aspects of comics to achieve something wholly unexpected. Finally, Patrick has been getting spooky as he listens to the Halloween Unmasked podcast, in which film critic Amy Nicholson explores the background and context behind John Carpenter's classic horror movie, Halloween.
Content Warnings: Discussions of racial violence, homophobia, mental health, and self-harm.acast.com/privacy
C/W: discussion of bestiality and homophobia at 1:36:50 - 1:38:15
This week on Waypoint Radio: Austin, Danielle, Rob, and Patrick sit down to discuss the sheep studying mechanics (among others) in Red Dead Redemption 2, how the first episode of Life is Strange 2 finds a new narrative flavor, just how annoying Socrates really is in Assassin's Creed: Odyssey, and top it all off with a shout out to the Queerness and Games Conference.
Discussed: Red Dead Redemption 2, Life is Strange 2, Assassin's Creed Odyssey, Queerness and Games ConferenceFor information regarding your data privacy, visit acast.com/privacy
On Waypoint Radio 190, Danielle, Rob, and Patrick look at the image of the game developer. Spurred on by a recent Eurogamer piece examining early 80s EA advertising for "software artists," and the infamous 2008 New Yorker profile of Cliff Bleszinski, and the image of creatives in our field through the years.
Discussed: Seeing farther: the advert that changed the games industry (https://www.eurogamer.net/articles/2018-09-16-seeing-farther-the-advert-that-changed-the-games-industry) The Grammar of Fun (https://www.newyorker.com/magazine/2008/11/03/the-grammar-of-fun), Halt and Catch Fire, SuperStore, Parks and RecreationFor information regarding your data privacy, visit acast.com/privacy
Welcome to a brand-new Waypoint podcast! In Waypoints, the staff and friends will bring something to share: be it a TV show, art exhibit, movie, or other thing from the universe to discuss, dissect, and enjoy. On episode 2, Austin is listening to Serial Season 3, Rob watched Akira Kurosawa's Ikiru, Danielle got into the fall spirit early with a trip to Halloween Horror Nights, and Patrick has a lot to say about sports fandom.
Where you can find this stuff: Serial Season 3: anywhere you listen to podcasts. Ikiru: available for rent or purchase from Amazon Prime Video, Google Play, Vudu, iTunes or as a part of the Criterion Collection, Halloween Horror Nights: https://www.halloweenhorrornights.com/, Hopelessly Devoted: http://www.nfl.com/labs/sidelines/hopelessly-devoted/hopelessly-devoted.htmlFor information regarding your data privacy, visit acast.com/privacy
Content Warning: During our discussion of labor practices at games studios, the previews for Red Dead Redemption 2 come up and reference is made to a line about horse genitalia from the Kotaku preview piece. Skip minutes 52-54 if you'd like to avoid that, and stop the podcast as Austin begins doing the outro (1:11:22).
On today's Waypoint Radio, Austin, Natalie, Patrick, and Rob discuss the recent sudden closure of Telltale Games, how crunch culture causes a cycle of burnout that is physically unsustainable, and how unions and radical cultural change might be the only way forward. Then they talk about the games they've been playing over the past week, and how Rob totally didn't stab his friend in the back.
Discussed: Telltale Games closure, The Walking Dead: The Final Season, crunch, games unionization, Red Dead Redemption 2, Forza Horizon 4, Heat Signature, The Messenger, Undertale, War of the RingFor information regarding your data privacy, visit acast.com/privacy
Content Warning: We begin with the Trump/Toad Discourse
Today, Danielle, Natalie, Patrick, and Rob sit down to talk about the ways in which fandoms interpret works. Why is it that we can find the "horny" in just about any piece of media? When is it inconsequential fun, and when--as in the case of Sesame Street's Bert and Ernie--is the question of a character's sexuality something worth taking a little more seriously. Plus, we take a quick dip in the bucket to discuss a piece of lore from Quantum Break.
Discussed: Toad, Mario Franchise, Twin Peaks, Sesame Street, Harry Potter, Quantum BreakFor information regarding your data privacy, visit acast.com/privacy
Welcome to a brand new Waypoint podcast! In Waypoints, the staff and friends will bring something to share: be it a TV show, art exhibit, movie, or other thing from the universe to discuss, dissect, and enjoy. On episode 1, Rob has things to say about fascist propaganda, Natalie has entered Twin Peaks for the first time, Austin has things to say about The Dragon Prince, and Patrick has the Nic Cage new horror classic Mandy.
Where you can find this stuff: The Art of Influence Exhibit: Boston's Museum of Fine Arts. Twin Peaks: Netflix or Hulu. The Dragon Prince: Netflix. Mandy: iTunes, most VOD services.For information regarding your data privacy, visit acast.com/privacy
On Waypoint Radio 187, Austin, Danielle, Rob, and Patrick discuss the epic troll Nintendo pulled on Animal Crossing fans in its recent Nintendo Direct. Really, we talk through all of the announcements from the presenttaion, including Luigi's ghostly form, Switch ports, and that big Animal Crossing on Switch reveal. Then we talk about games we've been playing, including the masque of Red Death, The Messenger, Frozen Synapse, and more. And, of course, there's a dip in the question bucket and some fun announcements!
Discussed: Nintendo Direct on 9/13, Animal Crossing, Luigi's Mansion 3, New Super Mario Bros 3 Deluxe, The Masque of Red Death, The Messenger, Frozen Synapse 2For information regarding your data privacy, visit acast.com/privacy
Danielle, Cado, Natalie and Rob sit down to talk lore in games, when it's done well, when it's done poorly, and just why it's so hard to get right. We start with Destiny, a franchise that has radically changed just how it handles lore, and go deep into design that encourages intriguing, rather than eye-rolling detail about a game's world and characters.
Discussed: Destiny, Destiny 2, Bloodborne, Dragon Age: Inquisition, Hollow Knight, Mass Effect, Life is Strange: Before the Storm, System Shock 2, Everybody's Gone to the Rapture, BioShock, Prey, Dishonored, Spider-Man, Conservative radio pundits.For information regarding your data privacy, visit acast.com/privacy
Hey everyone, Austin here! As you may have heard, our sister site Broadly has launched a new podcast called Queerly Beloved all about LGBTQ communities, chosen families, and love--romantic and otherwise. To help them kick it off on the right foot, we wanted to share the first episode with you directly. Give it a listen, and if you like it, make sure to subscribe (and hey, leave a review telling them we sent you!)
Catch y'all tomorrow with a regular Friday ep of Waypoint Radio!
Queerly Beloved is a new podcast series from Broadly. Co-hosted by Broadly editor Sarah Burke and Fran Tirado of the popular queer podcast Food 4 Thot, it’s a multifaceted portrait of LGBTQ chosen family—the people who help us figure out who we are and inspire us to live as our most authentic selves.
When Kelli, a self-identified butch dyke, fell deeply in love with dominating cabaret dancer Heather, she already knew she would soon lose her to cancer. But she had no idea that Heather would leave her a list of all her ex-lovers that would turn out to be exactly the queer community she needed while mourning.
For information regarding your data privacy, visit acast.com/privacy
We have a little something special for Waypoint listeners today: an interview with Sarah Burke, co-host of our sister site Broadly's new podcast, Queerly Beloved. Queerly Beloved is a multifaceted portrait of LGBTQ chosen family—the people who help us figure out who we are and inspire us to live as our most authentic selves. Waypoint's own Danielle chats with Sarah about the new show, on creating media for queer folks by queer folks, and avoiding pitfalls in queer media. You can listen to the podcast here: https://itunes.apple.com/us/podcast/queerly-beloved/id1435920470?mt=2For information regarding your data privacy, visit acast.com/privacy
On episode 185 of Waypoint Radio, the full team—Austin, Natalie, Cado, Patrick, Rob, and Danielle—talk about the many games they've been playing and discussing. There's some football. There's Call of Duty Black Ops 4. There's a whole lot of Shadow of the Tomb Raider. There's even some serious Valkeryia Chronicles IV chatter. And then, there are some fabulous Waypoints.
Discussed: The Bears/Packers NFL game on 9/9/18, Marvel's Spider-Man, Shadow of the Tomb Raider, Valkeryia Chronicles IV, Call of Duty Black Ops 4, Planet Money Podcast, Massachusetts Museum of Contemporary Art Exhibit: Into the Light by James Turrell, The Twilight Zone episode: The Lonely, The Giant Robot Series That's a Civics Lesson in Disguise (article on VRV), The Great British Bake Off, Destiny.For information regarding your data privacy, visit acast.com/privacy
Rob and Waypoint Freelancer Dia Lacina get together to discuss Dia's review of Shadow of the Tomb Raider, titled 'Shadow of the Tomb Raider' Tries, but Fails, to Tackle Its Own Colonialism. Dia reads her review, which goes in on the ways in which the game seems to want to contend with the negative elements of the colonialist power fantasy at the heart of the franchise, but lacks substance in so many elements. Then she and Rob buckle down for an in-depth, spoiler-inclusive discussion of the game and it's mixed messages.For information regarding your data privacy, visit acast.com/privacy
Content warning for some ableist language.
Danielle, Natalie, Rob, and Patrick settle in for an in-depth discussion of "puddlegate"—the kerfuffle that occurred when some gamers thought the new Spider-Man game on PS4 had downgraded visuals compared to its E3 showing. We talk about tech fetishism, elitism, and entitlement, alongside social media frenzies and the media's role in it all. Then, we hit the question bucket and sign off for the weekend.
Discussed: Marvel's Spider-Man, PC gaming, Detroit:Become Human, Horizon: Zero Dawn, Yakuza, The Witcher 3, Zelda: Breath of the Wild, Bad Company 2, Red Faction 2, Dead Cells.For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick get together to read and discuss Patrick's review of Spider-Man, out this week. Patrick reads his piece, where he praises the game's excellent swinging mechanics, surprisingly nuanced story, and overall world, while throwing some shade at its boring side-quest design.
Discussed: Spider-Man, Batman: Arkham AsylumFor information regarding your data privacy, visit acast.com/privacy
Patrick, Austin, and Danielle hold court live from their panel at PAX West 2018, with a fierce discussion of Gundam, a not-great-seeming game called the Quiet Man, better games like Spelunky 2 and Get in the Car, Loser, thoughts on Streets of Rage 4 with Jeff Gerstmann, and a LIVE question bucket session.
Discussed: Get in the Car, Loser! The Quiet Man, Spelunky 2, Gris, Windjammers 2, Streets of Rage 4, GundamFor information regarding your data privacy, visit acast.com/privacy
Content warning for abuse, starting at 1:07:18 in the episode.
Welcome to the shadows, in Waypoint's deep dive on Shadowrun: Dragonfall. Austin, Rob, and Joel dig into the game's aesthetics, politics, characters and scenarios of this cyberpunk RPG.For information regarding your data privacy, visit acast.com/privacy
Content warning for discussion of gun violence.
On Episode 182, Patrick, Austin, and Danielle discuss the shooting this weekend in Jacksonville, Fla, where a gunman opened fire at a Madden tournament. We talk about gun violence in America and the increasingly infuriating political landscape surrounding it, then break for a discussion of games and Waypoints for the week.
Discussed: the shooting in Jacksonville on 8/26, Call of Duty, Mobile Suit Gundam: 0080 War in the Pocket, Almost Human, Goldeneye 007, Guacamelee 2, Heaven Will Be Mine, Bad North, The Myth of John McCain (Splinter article), Citations Needed episode 47, Larry King Tries to Voice Sonic the Hedgehog (video), Streets of Rage 4.For information regarding your data privacy, visit acast.com/privacy
In episode 181 of Waypoint Radio, we get very excited about good game tutorials. Danielle, Rob, and Patrick discuss what makes a good tutorial and in-game learning experience, with special attention paid to games they're into right now: Bad North, Dead Cells, and F1 2018. Then they look at some historic examples and take a dip in the question bucket. Note: episode contains a content warning for discussion of Nazi imagery in games.
The King's Bird, Bad North, Dead Cells, F1 2018, Valkeryia Chronicles, Phantom Doctrine, NHL 17, Madden, NCAA Football, the game of football, Dark Souls, Bloodborne, PUBG, Zelda: skyward sword, warioware, Brothers in Arms, GoldenEye 007, Perfect Dark, Banjo-Kazooie, STALKER, NOLF, Wolfenstein, Hearts of Iron IV.For information regarding your data privacy, visit acast.com/privacy
Happy Thursday... and happy BONUS podcast day, too! Yesterday on Twitch, we revived the old "VICE Gaming's New Podcast" format to to talk about Sekiro: Shadows Die Twice (Fromsoft's upcoming ninja-action game), which Austin got about an hour of hands-on time with a couple of weeks ago. But that wasn't our only conversation: We also dig into the announcement of the Dark Pictures Anthology, a new series of short horror games by the creators of Until Dawn, the new Daemon X Machina trailer, and other Gamescom news. We also outline our desire for our futures: To live in an RV, play games on the road, and record podcasts and streams from diners. Please, help us make that dream come true.
As a heads up: This is cleaned up Twitch audio, not our traditional podcast setup. Which means that: 1. There's some more background noise. 2. You'll also hear the audio of the game trailers we're commenting on. This happens a few times, so hopefully it isn't too distracting!
Games Discussed: Sekiro: Shadows Die Twice, Man of Medan (The Dark Pictures Anthology), Daemon X Machina, Cyberpunk 2077, Devil May Cry 5For information regarding your data privacy, visit acast.com/privacy
Content warning for discussion of transphobic language from approximately 38:38 to 41:33.
On episode 180 of Waypoint Radio, Danielle talks about her real-life fighting game, Austin falls down a tactics hole, Rob and Austin are both living out cold-war woes in Phantom Doctrine, and Patrick has become a true Dead Cells Connoisseur. Then, we dip into the question bucket and close out on waypoints from the worlds of film, TV, comics, and other podcasts.
Discussed: grappling, Telltale's The Walking Dead season 4, Phantom Doctrine, Valkyria Chronicles 4 (demo), Mech Corps, Frozen Synapse 2, Frozen Cortex, F1 2018, Dead Cells, console wars and "edgy" marketing, FlameCon, Slow Burn podcast, Nightmare on Elm Street part 2, The Americans.For information regarding your data privacy, visit acast.com/privacy
Patrick reads his recent article, One of Counter-Strike’s Leading Analysts Wants You to Know Alex Jones Rules, before joining Rob to discuss what drew him to reporting on this particular esports analyst, the ongoing professionalization of esports broadcasting, and the harsh reaction to the piece from certain segments of the esports community. Towards the end, they talk about how publishing this piece resulted in a bunch of old photos from Patrick’s college days surfacing, photos with offensive captions that Patrick regrets writing.For information regarding your data privacy, visit acast.com/privacy
In Episode 179 of Waypoint Radio, Rob, Patrick, and Danielle discuss the games that we may have gotten a little *too* obsessed with. Rob regales everyone with his sim-racing and Max Payne Antics, Danielle has over 600 hours in Into the Breach, and Patrick has had his share of super-hard platformers to stream to the world. Then we dip in the question bucket and bid the weekend hello.
Discussed: GT Legends, GTR 2, RACE 07, Into the Breach, Spelunky, Max Payne 2, Unity of Command, Killer7, Lost, Destiny, Star Wars, Doom books, PreyFor information regarding your data privacy, visit acast.com/privacy
Content warning for discussion of misogyny in film towards the end of the episode.
On Waypoint Radio today, Patrick, Natalie, Rob and Danielle do a little show and tell on the games they've been digging into lately, including We Happy Few, The Final Station, Rome 2's latest expansion and Breath of the Wild. There's also a SECRET SURPRISE anime game from Natalie, and a whole bunch of excellent Waypoints,
We Happy Few, Sir, You Are Being Hunted, The Final Station, Rome 2: Rise of the republic, Breath of the Wild, Hollow Knight, Is it Wrong to Pick Up a Girl in a Dungeon, Imaginarium of Dr. Parnassus, The Exorcist (TV series), Gaslight, The Philadelphia Story, Mamma Mia, The AviatorFor information regarding your data privacy, visit acast.com/privacy
Content warning for discussion of abuse.
In this transmission from Waypoint Radio, Natalie, Rob, Patrick, and Danielle discuss depictions of abuse in video games: starting with the recent Captain Spirit. They discuss the problems with "redemption arcs" in popular fiction and two major examples in The Witcher series, as well as pop culture characters and real-life figures who contended with abuse in their lives.
Discussed: The Awesome Adventures of Captain Spirit, The Witcher 3, The Witcher series, The Return of the Jedi, The Last Jedi, Lolita.
For information regarding your data privacy, visit acast.com/privacy
We're visited by New York Rob, aka Rob Zacny, to tell his tales of the city. Joining him are Natalie, Austin, and Danielle, all of whom have excellent games and Waypoints to share from the weekend, including Hollow Knight, WarioWare Gold, Dead Cells, and Evo 2018.
Discussed: Hollow Knight, WarioWare Gold, Dead Cells, Evo 2018, The New Museum, My Fair Lady.For information regarding your data privacy, visit acast.com/privacy
On today's episode of Waypoint Radio, Rob, Patrick, Austin and Danielle gather to discuss games that attempt the herculean task of ending a series on a satisfying note. There are many threes today: The Banner Sage 3, Mass Effect 3, Dark Souls 3, and more, and, of course, a discussion that encompasses fan labor.
Discussed: Banner Saga 3, Mass Effect 3, Dark Souls 3, BioShock, The Witcher 3, Animorphs, The Walking Dead (Telltale), Metal Gear Solid V, Sherlock Holmes, Half Life, The Leftovers, Herotodus, Fast Lane, Nightmare on Elm StreetFor information regarding your data privacy, visit acast.com/privacy
It's a New York crew episode today, as Austin, Natalie, Cado and Danielle huddle up in Lobby 1 to share our weekend adventures. Natalie and Cado went to the Overwatch League Finals, while Danielle and Austin hung out in space—on the many planets of No Man's Sky and it's big Next update. Then we talk Waypoints and make our way to the end of Monday afternoon!
Discussed: Overwatch League, No Man's Sky NEXT, Mission Impossible: Fallout, GLOW season 2, Destiny 2For information regarding your data privacy, visit acast.com/privacy
It's a whole new panel of Waypointers today, as Natalie Watson, Cado, Rob, and Danielle discuss games where difficulty made them make the ultimate decision: do we git gud, or git outta here? Then we dive in to a very meaty question from the bucket concerning work/life balance, school, career, and burnout.
Discussed: Bloodborne, Hollow Knight, Xcom 2, Xcom: War of the chosen, Salt and Sanctuary, Stardew Valley, Into the Breach, Warhammer: Total War 2, Battletech, Destiny, labor in the games industry, mental health and burnout.For information regarding your data privacy, visit acast.com/privacy
We're deep into our games of choice this week, as the summer swims along. Austin is deep into the clouds of No Man's Sky, Danielle is having a lot of fun with sound effects and new characters in Sonic Mania Plus. Rob is attending to his many wargaming duties. And Patrick, who had a tweet go viral in a rough way this weekend, sought solace in in Hollow Knight.
Discussed: No Man's Sky Next, Sonic Mania Plus, Twitter trolls, Hollow Knight, Fields of Despair, Paths of Glory, Twilight Struggle, King of Dragon Pass, Octopath Traveler, The Guns of August, Horror movies, Farscape, 0-8th MS Team, Sorry to Bother You, bad corporate movie theater drinks, The Rain, Dark, My Hero Academia,For information regarding your data privacy, visit acast.com/privacy
In today's Waypoint Radio, we talk about our extensive interview with Sean Murray of Hellop Games (the creators of No Man's Sky), about the game, PR and hype, its politics, and the controversy that the team dealt with at launch.
Discussed: No Man's Sky, Space Jam on the Sega Saturn, Dream Daddy, Joe Bernstein's piece 'Alt-Right Troll To Father Killer: The Unraveling Of Lane Davis'For information regarding your data privacy, visit acast.com/privacy
On today's Waypoint Radio, the crew of Austin, Danielle, Patrick and Rob is all here to discuss our Switch adventures with Octopath Traveler, Hollow Knight and Captain Toad, and the impressive RTS stylings of Homeworld: Deserts of Kharak. Then we take a dip in the question bucket and head home on Waypoints.
Discussed: Octopath Traveler, Captain Toad: Treasure Tracker, Homeworld: Deserts of Kharak, Hollow Knight, Sonic Mania, The Endless, Game Developers of Color Expo games: The Last Stop, Solace State, Becker Derby, Zarvot, Omino, Margin Call, Shadowrun: Dragonfall.For information regarding your data privacy, visit acast.com/privacy
On today's Waypoint Radio, Austin, Patrick and Rob chat about recent news in the world and the world of games, including the Mueller investigation, goings on at ArenaNet, and the Reddit kerfuffle at KotakuInAction. We also talk about the Ancestors: Legacy developers and one amazing typo in the code of Aliens: Colonial Marines.
Discussed: KotakuInAction, ArenaNet, Galak-Z: Variant S, Ancestors Legacy, Aliens: Colonial MarinesFor information regarding your data privacy, visit acast.com/privacy
On Today's Waypoint Radio, we start out talking about games like Six Ages and Prey: Mooncrash, along with the true cinematic gem Skybound. But soon enough, we work our way towards the topic of last week's incident at ArenaNet, where two developers were fired for their comments on Twitter, and what that means (and could mean) in the current fraught state of the industry.
Discussed: Skybound, Hollow Knight, Prey: Mooncrash, Six Ages, Labor in the game industry, ArenaNet, PK Dick's Electric Dreams, Rian Johnson and The Last Jedi, Billions
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With much of the Waypoint crew out today, we have an extra special bonus episode of Waypoint Radio for you! We've compiled some of the best bits of Hot Mic Mornings: our new morning talk show where we discuss everything from snackfoods to Animorphs to... laptop stories, and wrapped it up for a holiday podcast episode. We'll be back Monday for your regularly scheduled Waypoint Radio!
Discussed: sauces, Disney Afternoon cartoons, Animorphs novels, Joel Fowler's musical education, Lays snack foods, laptops, Donkey Kong, and much, much more.For information regarding your data privacy, visit acast.com/privacy
Rob and Danielle are off for the holiday weekend, and they've left Austin and Patrick behind to suffer in this bug-hot heatwave. Yet these insects who suffer in this muggy clime find cool solace in the melancholic ruins of Hollow Knight's abandoned bug kingdom, and in a quiet moment they turn to the dusty scrolls cataloging victors of contests long past in order to scrabble together some soothing conversation of more temperate times. Won't you join, and listen? Or does the heat not yet reach your bones? Heh heh heh HEH heh....
Oh, um, sorry. What I meant to say was, Austin and Patrick talk about Hollow Knight, the E3 Game Critic Awards, and answer a question about important media experiences sparking familial connections.
Games Discussed: Hollow Knight, Resident Evil 2, Sekiro: Shadows Die Twice, Anthem, Cyberpunk 2077, Marvel's Spider-Man, Wargroove, Witchmarsh, Fortnite, Tetris Effect, Dreams, Ori and the Will of the Wisps.For information regarding your data privacy, visit acast.com/privacy
On this late-but-great edition of Waypoint 101, Austin and Rob are joined by regular Waypoint freelancers Cameron Kunzelman and Dante Douglas for a deep dive on Mad Max, Avalanche's 2015 open world game based on the post-apocalyptic, car-crazed world. They dig into the game's world, characters (including... character names) and politics, with a healthy dose of Waypoint forum discussion. Please note that there is a content warning for a brief discussion of violence and misogynistic content in the game.
Discussed: Mad Max, Mad Max: Fury RoadFor information regarding your data privacy, visit acast.com/privacy
It's June, and the world is falling apart, but the games are good (mostly), and we all have new and ongoing games to chat about. Austin is playing Mario Tennis: Aces and Danielle held back completely from using a "Love" joke on the podcast. He also played the unfortunate New Gundam Breaker. Rob checks in with Manhattan Project and Ancestor’s Legacy. Patrick is deep into Vampyr lore and enjoying some Hollow Knight on Switch. Danielle has kind words for OnRush, Prey, and the very latest from DontNod, Captain Spirit. Then, we have a lot to say about a rather heavy bucket question about politics in games.
Discussed: Captain Spirit, Hollow Knight, Manhattan Project, Ancestor’s Legacy, New Gundam Breaker, OnRush, Prey: Mooncrash, Vampyr, The Division, Mario Tennis Aces, politics in AAA games.For information regarding your data privacy, visit acast.com/privacy
Today on Waypoint Radio, we talk about completionism—playing games so much, you do EVERYTHING there is to do. Or find every single item or story bit. Or just generally... complete the whole thing. Stick around as well for a quick promo for Science Solved It—Motherboard's podcast about wild science stories.
Discussed: Into the Breach, Vampyr, Mass Effect, The Witcher series, Prey, Donkey Kong Country: Tropical Freeze, Tekken, Bloodborne, Dark Souls, NierFor information regarding your data privacy, visit acast.com/privacy
Team Waypoint survived E3! Well, mostly. Austin is sick, but that doesn't stop us from casting a pod about several games we saw at E3—and a few we've been playing since. We check in on Spiderman, an entirely seperate Cthulu detective game from the one discussed during the show, Mario Tennis: Aces, and Prey: Mooncrash!
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Finally, E3 is over... But before we left the show floor for the final time, we got together to discuss our last day in LA (and video games).
Discussed: The Plague Tale: Innocence, Pokemon Let's Go, StarLink, Rage 2, Reggie, GreedfallFor information regarding your data privacy, visit acast.com/privacy
We got together to discuss our exciting day two (or... five) of E3, including highlights from The Last of Us Part II, Shadow of the Tomb Raider, Call of Duty, Dying Light 2, and way, way more!
Discussed: Dying Light 2, Galak-Z Variant S, Zone of the Enders Mars, Resident Evil 2, Rage 2, Metro Exodus, Total War: Three Kingdoms, Cyberpunk 2077, Captain Spirit (Life is strange), Shadow of the Tomb Raider, The Last of Us Part II, Call of Duty: Black Ops 4, Donut County, Wattam, Outer Wilds, Yakuza Kiwami 2For information regarding your data privacy, visit acast.com/privacy
On the first official day of E3 we saw many, many games. Among them, Anthem, Cyberpunk 2077, Ooblets, Ori and the Will the Wisp, Battlefield V, and many, many more. We were also blessed by the appearance of one LA Rob, a man so badass we had to mention him in the podcast title.
Discussed: Kids, Ooblets, Knights and Bikes, Super Meat Boy Forever, Ori and the Will o The Wisp, Anthem, The Sinking City, Battlefield V, Destiny 2, Control, Ghosts of Tsushima, Cyberpunk 2077For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick recall their VICE Gaming's new podcast days and talk Nintendo Direct and their look at the new Fromsoft Samurai Soulslike, Sekiro: Shadows Die Twice.
Discussed: Daemon Ex Machina, Pokemon Let's Go Pikachu/Eevee, Super Smash Bros. Ultimate, Fire Emblem: The Three Houses, Fortnight, Chance the Rapper, A bunch of indies, Overcooked 2, Killer Queen Black, Hollow Knight, Octopath Traveler, The World Ends with You, Sekiro: Shadows Die Twice.For information regarding your data privacy, visit acast.com/privacy
Patrick, Rob, Austin and Danielle gather after a rousing day of press events and appointments to talk about Square Enix, Ubisoft, and Sony's big press events. We go in on labor issues and Beyond Good and Evil 2, romance in Assassin's Creed: Odyssey, THAT KISS in The Last of Us 2, the excitement over the Resident Evil 2 reveal, and hopes and fears about Death Stranding. Plus much, much more.
Discussed: Assassin's Creed Odyssey, Kingdom Hearts 3, The Division 2, The Crew 2, Beyond Good and Evil 2, Sable, Sinking City, Night Call, Overkill's The Walking Dead, Hitman 2, Sega games on PC, The Last of Us 2, Watch Dogs (series), Ghosts of Tsushima, Control, Resident Evil 2, Death Stranding, Marvel's Spiderman.For information regarding your data privacy, visit acast.com/privacy
We put on a monster pod tonight, with our impressions from the Xbox, Bethesda, and Devolver press events. We talk about Halo Infinite, Doom Eternal, Gears 5, Fallout 76, Prey (of course), and much, much more!
Discussed: Halo Infinite, Ori and the Will of the Wisps, Sekiro: Shadows Die Twice, Fallout 76, The Awesome Adventures of Captain Spirit, Crackdown 3, Metro: Exodus, Kingdom Hearts 3, Forza Horizon 4, The Division 2, Shadow of the Tomb Raider, Session, Devil May Cry 5, Cuphead, Jump Force, Dying Light 2, Just Cause 4, Gears of War 5, Cyberpunk 2077, Rage 2, Doom Eternal, Prey, Wolfenstein: Youngblood, StarfieldFor information regarding your data privacy, visit acast.com/privacy
On our first day of E3—or day negative two—we discuss EA's press event. We talk Anthem, Battlefield V, Sea of Solitude, and much more, as well as general E3 plans and wackiness. We'll be podcasting each day from E3, so stay tuned!
Discussed: Anthem, Battlefield V, Star Wars Battlefront 2, Unraveled Two, Sea of Solitude, Command and ConquerFor information regarding your data privacy, visit acast.com/privacy
In our pre-E3 extravaganza, Austin, Rob, Ptarick and Danielle discuss hopes and fears for E3, one of the biggest, loudest expos for games each year. They discuss nightmare scenarios, dream games, and the hilarity that ensues when this many people crowd a convention center with too many games!
Discussed: Metal Wolf Chaos, Prey, Bloodborne, Front Mission 5, our E3 hopes and fearsFor information regarding your data privacy, visit acast.com/privacy
Please note, this podcast carries a content warning for discussion of sexual violence and brutal misogyny.
Patrick reads his review titled 'Agony,' a Game About Dehumanizing Women, Isn't Just Bad, It's Toxic, and he and Rob discuss the game. They detail the many ways in which the game isn't just poorly designed—a sort of first-person trip through hell—it also has real problems with women.For information regarding your data privacy, visit acast.com/privacy
Austin, Danielle, Patrick and Rob discuss such monuments of game culture as Space Asshole, the structure of We Happy Few, the new expansion for Battlestar Galactica: Deadlock, and the Vampiric era of London.
Discussed: We Happy Few, Fallout 4, Vampyr, Battlestar Galactica Deadlock: Broken Alliance, Remember Me, BioShock Flotilla Framed Collection, Yuku’s Island Express, Red Faction Guerilla, Game Night, O70 Shake, I,Tonya.For information regarding your data privacy, visit acast.com/privacy
Danielle, Austin, Rob, and Patrick tackle the heavily fraught issue of the game industry's talent exodus, where terrible labor practices have frustrated many talented developers and caused them to look elsewhere for their careers. They talk contract vs. full-time positions, pay, harassment issues, and the myths that keep young workers coming to the industry, despite a lack of protections.
Discussed: Simon Parkin's piece on Gamasutra titled The Great Video Game Exodus, the resources page on game workers unite: https://www.gameworkersunite.org/resourcesFor information regarding your data privacy, visit acast.com/privacy
Patrick returns from a week of “vacation” where he made appearances on video game podcasts to ask for advice on how to get rid of the squirrels in his attic. Elsewhere, Austin and Rob could not disagree more on State of Decay 2, Austin gives us his impressions on Days Gone and other games from his recent trip to LA, and Patrick praises Capcom’s approach to re-visiting old, difficult games in the latest Mega Man collection.
Discussed: PUBG, Fortnight, Vacation Simulator, Firewall Zero Hour, Days Gone, State of Decay 2, STALKER, Mega Man Collection, Skyrim, squirrels (not a movie, just the rodent), The Terror (AMC series), Wizard of LegendFor information regarding your data privacy, visit acast.com/privacy
In a sci-fi extravaganza, Austin, Rob, and Danielle discuss a host of questions around androids, AI, robots, and other forms of intelligence. We talk games, movies, and novels that tackle these with grace (and those that do it less so) and dip into some good, heavy question bucket offerings.
Discussed: Star Trek: The Next Generation, Neuromancer, Person of Interest, Moon, Destiny 2, Player of Games (novel), Mass Effect, Asimov's Foundation series, Ascentury (playable at ascentury.net), Soma (with spoilers!)Mass Effect 3 ending (spoilers for the series!), Farscape, Babylon 5, Stellaris, works of China MievilleFor information regarding your data privacy, visit acast.com/privacy
In a meaty 2-hour-long Waypoint Radio, Rob, Austin and Danielle get down to business talking about E3 Judges Week, slightly broken games that we love (like State of Decay 2 and STALKER), and the ARG Danielle fell all the way down last week.
Discussed: Dreams, Call of Duty: Black Ops 4, Kingdom Hearts 3, STALKER, Battletech, State of Decay 2, Star Wars: Shadows of the Empire, Asemblance: Oversight, Michal Clayton, Jessica Jones Season Two, Sky RogueFor information regarding your data privacy, visit acast.com/privacy
On today's Waypoint Radio, Danielle and Rob talk about games that really capture the essence of activities they love. We've got grappling, swimming, and... flying up for grabs. Then they take some question bucket time and waypoints to close out the show. Note: we had some audio issues on Danielle's end this week, please bear with us!For information regarding your data privacy, visit acast.com/privacy
On today's Waypoint Radio, Danielle, Rob, and Patrick continue some of the impassioned beverage discussion from last week, concerning coffee and water (this time, it's really about coffee), Rage 2's existence, and the disappointment of Total War: Britannia. We take a nice dip into the question bucket after that and close on some Waypoints!For information regarding your data privacy, visit acast.com/privacy
Austin, Rob, and Danielle get together to discuss their personal top ten lists: their favorite games of all time, and look for trends and outliers. In the process, you'll understand that these are, without a shadow of a doubt, the most Austin, Rob, and Danielle lists you'll ever hear about. Thanks to Skyridge on the Waypoint forums for the thread that inspired the topic!For information regarding your data privacy, visit acast.com/privacy
Today, Austin, Rob, Patrick and Danielle discuss a very serious matter, brought on by a reader's related query: coffee or water. Oh, they talk about other things too, including Donkey Kong Country: Tropical Freeze, Battletech, the TV show Barry, and much more. But the core question remains.For information regarding your data privacy, visit acast.com/privacy
With all the hyper-focussed pods we've been casting lately, we decided to go ahead and have a good, old-fashioned, Monday-style Waypoint Radio episode (on a Friday) and talk about what we've been playing. Austin, Patrick and Danielle chat about Donkey Kong Country: Tropical Freeze, Monster Prom, Into the Breach, Swords of Ditto, Far Cry 5 and much more!For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick dive deep into the furthest reaches of God of War, for a whopping spoilercast. There are questions asked and answered, observations about Norse mythology, and... not very many dad jokes. As this is a full spoilercast, beware: there are *many* spoilers ahead!For information regarding your data privacy, visit acast.com/privacy
After a full fortnight of Fortnite, the Waypoint crew (Patrick, Danika, Austin, Rob and Danielle) discuss their adventures on the battlefield. The Battle Royale genre may just be getting started, and so are we.For information regarding your data privacy, visit acast.com/privacy
After read of the piece, Austin and Rob discuss Rob's review of Battletech: a grueling, fast-paced tactics game based on the classic franchise. Just remember one thing: this game is all about attrition.For information regarding your data privacy, visit acast.com/privacy
Join Waypoint Senior Editor Rob Zacny and Editor-in-Chief Austin Walker as they discuss Rob's review of Frostpunk, a post-apocalyptic city builder from 11-Bit Studios, makers of This War of Mine. Rob reads his piece, which interrogates the mechanics and politics of the icy, complex game, and how it reminds him, in surprising ways, of his own history.For information regarding your data privacy, visit acast.com/privacy
You may have noticed that we've been digging BattleTech around here. Between Rob Zacny's review earlier today and last Friday's livestream, giant robots have very clearly been very much on our minds. You'll be able to hear more of my thoughts on the game on Friday's episode of Waypoint Radio, which features Rob Zacny and I doing a huge deep dive into the game. Suffice to say, I love it.
Which is why I jumped at the chance to chat with the game's composer, Jon Everist, and to exclusively feature the above behind-the-scenes look at his process for composing and recording the game's incredible score. In the past, the games of the BattleTech universe (titles like MechAssault and MechWarrior 2) relied on wailing metal guitars to sell a the fantasy of the mech piloting. But in BattleTech, Everist offers a breadth of musical language to communicate a sense of triumph, hardship, and adventure. The game sounds sparse in some moments, with analog synths and distorted strings providing nearly-ambient backing to your life as a mercenary. And in other moments, when the galactic politicking comes to a hard point, the orchestra swells to support the weight of the moment.
After a massive 4/20 stream involving Spy Party, Battletech, and building various Nintendo Labo projects, Austin, Patrick and Danielle have plenty to talk about. But there's much more than that on this cast, which includes thoughts on Swords of Ditto, David Cage's latest controversy, and... 60s board games.For information regarding your data privacy, visit acast.com/privacy
With Austin at a work event, Danielle, Patrick and Rob discuss their own uneasy relationships with hype—say, around a game as big as the new God of War—and how they navigate the joys and sorrows of buzz around big games.For information regarding your data privacy, visit acast.com/privacy
Austin, Patrick and Danielle got together to discuss the hulking behemoth of the moment: God of War. They stay away from spoilers, but get at the games themes, combat and sheer size. Then they chat up the Zelda-with-a-twist antics of Minit and get some quality question bucket time.For information regarding your data privacy, visit acast.com/privacy
Danielle, Patrick, Rob, and Austin gather to discuss the topic of game marketers occasionally telling a more interesting story than the game that's being sold. They touch on Far Cry 5, Dead Island, No Man's Sky, Bioshock Infinite and more, with a dash of stories about raves in empty Toys R' Us stores for flavor.For information regarding your data privacy, visit acast.com/privacy
Waypoint’s Patrick Klepek gives us his review of Sony’s latest entry in the long, bloody God of War series. Watch as he unpacks how a story about Kratos, a violent man who doesn’t deserve redemption, tries to reconcile his past.For information regarding your data privacy, visit acast.com/privacy
During PAX East 2018, Waypoint's own Joel and Rob sat down with Celtics forward Gordon Hayward: himself a competitive League of Legends player—to talk about esports, basketball, and using games as a healthy, competitive outlet while injured.For information regarding your data privacy, visit acast.com/privacy
Austin, Rob, Danika, and Patrick led a rousing discussion from the Waypoint Radio Live panel this PAX East, with talk of all the games from the show floor - including Phantom Doctrine and Due Process. They also ate some mysterious food, including the mythical McGoosta!For information regarding your data privacy, visit acast.com/privacy
Rob Zacny tackles MLB The Show 18 and then talks to Austin about sports, politics, religion, and every other damn thing.
For information regarding your data privacy, visit acast.com/privacy
Heads up: We get into spoiler territory for A Way Out from around 20:35 until 36:00.
Everyone on the panel has finished A Way Out so it's time for some final thoughts on the game overall before we dive into a spoiler-rich discussion of the last act and different endings. The gang also digs into the Fortnite phenomenon, as Patrick unpacks the degree to which the game has taken over teenage and young adult culture. Speaking of feeling out of touch with the culture, why do streamers keep using that slur? Judging from the quality of the almost-daily public apologies we're getting, a lot of them still seem shaky on why they shouldn't.
Here's Patrick's piece on Fortnite's tremendous popularity in schools: https://waypoint.vice.com/en_us/article/59j9pk/teachers-and-parents-share-stories-from-inside-the-fortnite-phenomenon
Here's the Twitter thread Austin mentioned about how the FGC took steps to reform some attitudes and behaviors: https://twitter.com/HoldenShearer/status/980404490938482688For information regarding your data privacy, visit acast.com/privacy
Danielle, Austin, Rob and Patrick have been playing a whole bunch of games lately that are more fun to, well, make our own fun in. Like Sea of Thieves, and A Way Out—but also, in streaming Far Cry 5, Bloodborne, and Into the Breach. We talk improv, role play, and all the ways we like to make our own fun in games, and then, read a slew of listener stories about the way they play.For information regarding your data privacy, visit acast.com/privacy
Austin reads his review of Far Cry 5 and discusses the game with host Rob Zacny. New changes to the structure are welcomed, but Far Cry 5, Austin says, has no confidence and no heart.For information regarding your data privacy, visit acast.com/privacy
Austin, Patrick, Rob and Danielle gather around the proverbial campfire to discuss Far Cry 5, a game that does very little with its political ambitions (and fire mechanics), A Way Out, a prison break game that is a little broken, and more tales from Sea of Thieves. Then, we all get into endorsements (which we still need a more original term for.)For information regarding your data privacy, visit acast.com/privacy
Danielle, Austin, Rob and Patrick took some time today to discuss their week of writing stories about the relationship between guns and games. We interviewed game developers who never shoot in games, an academic who studies the relationship between games and violence (and lack of strong correlation), and wrote and edited critical pieces on games as cultural objects, customizable trophies, and much, much more. We also discuss Canadian pizza, because, of course we do.For information regarding your data privacy, visit acast.com/privacy
Finally, Austin and Danika have a chance to process Drake’s recent takeover of Twitch, while Danielle and Patrick scratch their heads. We talk through our early hours with the surprisingly delightful Sea of Thieves, and introduce a new segment at the end: recommendations from the group. You’ve been, uh, warned.For information regarding your data privacy, visit acast.com/privacy
As people who play games, we often take the notion that games don’t correlate to real-life violence for granted. But what’s the science behind that statement? How did we get there? To learn more, I spoke with Villanova University professor of psychology Patrick Markey, co-author of the 2017 book Mortal Kombat: Why the War on Violent Video Games Is Wrong.
Like most of the country, all of us at Waypoint spent the last month processing the horror of yet another school shooting, while simultaneously admiring the bravery of the student survivors from Parkland, Florida rising up, demanding change, and pushing back.
In the lead up to this weekend’s March for Our Lives event, Waypoint is publishing a series of stories this week about gaming’s relationship with guns. To be clear, we’re not suggesting playing games, even violent games, causes real-life violence, but as Austin said in a piece earlier from today, “that doesn’t mean that the way guns and violence are portrayed in our favorite hobby cannot test our consciousness or that we cannot be critical of their depiction.”For information regarding your data privacy, visit acast.com/privacy
Austin, Patrick, Rob and Danielle discuss the sad news that is the end of Toys R Us, the store that has always held a special place in our gaming childhoods. We also discuss recent news about Luigi's bulge. It's a very special Friday episode of Waypoint Radio!For information regarding your data privacy, visit acast.com/privacy
Sci-fi, Tarkovsky, gender politics, World War II, STALKER, centrism, subs vs. dubs... this Metro 2033-focused episode of Waypoint 101 has it all! Join Austin, Danielle, and Rob for a in-depth and wide-ranging discussion of 4A Games' 2010 adaptation of Sergei Glukhovsky's 2005 post-apocalyptic novel.For information regarding your data privacy, visit acast.com/privacy
Austin, Rob, Danielle, and Patrick are all about playing mecha tactics game Into the Breach lately, though some have caught the bug worse than others. Austin talks Far Cry 5, Patrick also played Florence, and Rob is all about the low-fi beauty of Command Ops 2. Then, we take a nice, refreshing dive into the question bucket.For information regarding your data privacy, visit acast.com/privacy
Waypoint published a piece this week about a professor who’s cataloged more than 2,000 soda machines in video games, which got Danielle, Rob, and Patrick thinking about the different ways games choose to represent the most innocuous parts of real-life. It’s always handy to have an excuse to get very nostalgic about flushing toilets in Duke Nukem 3D.For information regarding your data privacy, visit acast.com/privacy
Austin, Danika, Patrick and Danielle recount their stories of weekend triumphs, fending off creatures in Hunt: Showdown, wrecking Anjanaths and dragons in Monster Hunter, playing BioShock again and eagerly awaiting Prey DLC. There's also some solid reality show talk and a shred of good advice (we hope!) for new writers.For information regarding your data privacy, visit acast.com/privacy
Patrick, Austin and Danielle ponder games that have crossed the thin red line from beloved to hated, and how to define where that line actually gets drawn, after all. It's a slightly quicker, but still meaty pod for a stormy Friday!For information regarding your data privacy, visit acast.com/privacy
Austin, Rob, Patrick and Danielle dig into the politics, performances, and problems of Marvel's latest film, Black Panther. During our spoiler-filled discussion, we cover everything from the disrobing of Michael B. Jordan to the frustrating (centrist?) answers the movie offers in response to some of its big questions. Wakanda forever? Wakanda forever.For information regarding your data privacy, visit acast.com/privacy
The follow up to 'FTL' isn't the game you might have expected. But it's still a must play. Listen to Austin Walker read his review of the latest from Subset Games, and be sure to stick around for the conversation he and host Rob Zacny have afterwards!For information regarding your data privacy, visit acast.com/privacy
It's an especially monday Monday, but that didn't stop Patrick, Austin, and Danielle from discussing their latest adventures. Patrick's playing Moss, a very cute VR game about the adventures of a mouse named Quill. Austin is all about Into the Breach, a mecha strategy game from the FTL developers. And Danielle is all about Where the Water Tastes Like Wine, but with a few disclaimers (like the fact that Austin did contract work on it). Then they dip into a serious, forward-looking question bucket.For information regarding your data privacy, visit acast.com/privacy
Most games let you be a “good” person because that’s just how things usually go, but what if more games pushed players outside moral and ethical comfort zones? This week, Rob wrote about how games can uncomfortably reflect who we are as people, which Rob, Patrick, Austin, and Danielle used to more broadly discuss why games don’t ask more from players.For information regarding your data privacy, visit acast.com/privacy
Kingdom Come: Deliverance, an open world medieval RPG set during the Holy Roman Empire, launched earlier this week, and it's already an enormous hit. Waypoint hasn't covered the game yet, partially because we've struggled over how to over a game whose creative director has both publicly and forcefully supported GamerGate and made highly questionable statements about the game's "historical" accuracy regarding representing people of color. Maybe we shouldn't cover it all? On the podcast, Austin, Patrick, and Danielle decided it was time to have a public conversation about all this.For information regarding your data privacy, visit acast.com/privacy
It's a rousing pod today as Austin, Rob, Patrick and Danielle talk about Monster Hunter, "theatrical" minigolf, Dynasty Warriors 9, Civilization 6, All our Asias, and the PS1 aesthetic, and enjoy a refreshing dip in the question bucket.For information regarding your data privacy, visit acast.com/privacy
Things have been rough lately. The last couple of years have made it incredibly clear that aspects of American culture that many convinced themselves were latent or diminished were only lurking quietly in the background. We've also seen new forces mobilized, driven by fear and nihilism, to dehumanize others—especially those in the margins.
So, uh, where do video games fit into this?
Well, that's the question I was asked by the NYU Game Center, who invited me to give a guest lecture titled "Making and Playing Games in a Time of Political Struggle."
Thanks again for the NYU Game Center for hosting me, Frank Lantz for the post-talk interview, and to everyone who came out, asked questions, and offered their support and interest!
For information regarding your data privacy, visit acast.com/privacy
Austin, Danika, Patrick and Danielle discuss a whole slew of interconnected stream celebrity issues, first, looking at Twitch and Mixer's new rules. We also look into the curious cases of Dr DisRespect and Logan Paul.For information regarding your data privacy, visit acast.com/privacy
In today's episode of Waypoint Radio, Danika, Austin, Patrick and Danielle discuss Superbowl antics, Monster Hunter, and the excellent pixellated platformers we're playing—including Celeste and Dandara, a Metroid-y Soulslike—before shifting over to Yakuza chat. There will be dads, and especially dads in white pants.For information regarding your data privacy, visit acast.com/privacy
A lot of video game villains are cartoonish and over-the-top, but as Danika Harrod argued in a piece on Waypoint this week, sometimes games go too far in trying to make the point that evil people are evil. Danielle, Rob, and myself huddled around some microphones to use Danika’s piece as a launching pad for a broader discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica.For information regarding your data privacy, visit acast.com/privacy
In our latest Waypoint 101 excursion, Patrick, Rob, and Austin tackle the grim London of Zombi. Originally ZombiU, an early Wii U game later adapted to other platforms, the game impressed the panel with its tension, early digital video aesthetic, and fresh, high-stakes take on surviving one of video games' most tired settings: the zombie apocalypse.For information regarding your data privacy, visit acast.com/privacy
Monster Hunter: World is a very good game, but as Austin pointed out in his review last week, it’s a game that “offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy." Austin, Patrick, and Rob talk about what to do with complicated (and often contradictory) feelings regarding a video game you’re enjoying, while checking in on Rob’s attempts to survive the zombie hordes in the strategy game We Are Billions.For information regarding your data privacy, visit acast.com/privacy
This new world offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy. Waypoint's Austin Walker shares his thoughts. You can read (and watch!) the full review at https://tinyurl.com/waypointmonhunFor information regarding your data privacy, visit acast.com/privacy
On Waypoint's day off last week, a series of investigations into Detroit: Become Human developer Quantic Dream broke out of France, outlining allegations of a deeply toxic studio culture. (There are good write-ups on both Kotaku and Eurogamer.) Austin, Danielle, Rob, and Patrick consider this means for one of 2018's more high-profile games, and what we're supposed to with this information when eventually playing Detroit: Become Human. Elsewhere, we discuss our time with The Red Strings Club, Celeste, and They Are Billions.For information regarding your data privacy, visit acast.com/privacy
With Monster Hunter: World on the horizon, it seemed like the perfect time to discuss the reasons why some games—or game series—have proven tough for us to wrap our heads around. Sometimes, it’s design. Other times, it’s the community around the game. Austin, Danielle, and Patrick hopped on microphones to use Monster Hunter as a starting point for this larger question, which dragged in everything from Dark Souls to Darkest Dungeon. (The embargo is up on World next week. Stay tuned for more!).For information regarding your data privacy, visit acast.com/privacy
We had a special treat this week at Waypoint HQ, with the whole team in town for meetings, streams, and this very podcast. So Patrick, Austin, Rob and Danielle talked about “forever” games, thanks to two pieces Patrick wrote this week, on a Mario Maker Creator who has spent close to 2000 hours playing his almost-impossible creation, and on a Die Hard Desert Golf fan who found the elusive ending to his favorite game. We chat about our very own “forever” games, from the endless appeal of immersive sims to the promise of near-infinite space in No Man’s Sky, and Patrick gets a very special surprise at the end!For information regarding your data privacy, visit acast.com/privacy
Waypoint loves video games, which is why Austin, Rob, Danielle, and Patrick spend the first 20 minutes of this podcast talking about The Thing and the 80s anime Legend of the Galactic Heroes. Of course. Later, we discuss the defense-oriented brawler Way of the Passive Fist, re-visiting Breath of the Wild and Horizon: Zero Dawn through DLC, the good boys of Yakuza 0, and more.For information regarding your data privacy, visit acast.com/privacy
With a few different Waypoint editors taking some time off this week, Danielle and Patrick are joined by one of our more regular writers, Cameron Kunzelman, to break down my piece arguing Assassin’s Creed should ditch its sci-fi trappings. Somehow, we end up talking about the Hellraiser movie that takes place in space, a bizarre D&D campaign called Spelljammers, and why we get hung up on the notion of “it’s good for a video game.”For information regarding your data privacy, visit acast.com/privacy
2018 is here! At least, it should be. This podcast description was written in 2017, so if something happens between now and then, apologies. Maybe it was the alien alloys? In any case, before everyone returns to the office and begins formulating another year of hot takes, Austin, Rob, and Patrick returned to The Question Bucket. Yes, we still have questions from more than a year ago. No, we didn't get to all of them. Sorry.For information regarding your data privacy, visit acast.com/privacy
There are so many games we've yet to finish from 2017, but in a few days, 2018 will be here. Though we've spent much of this week taking stock of the year that was, now's a chance to think about what we'll be playing and talking about in the months ahead. Austin, Danielle, Rob, and Patrick looked through the calendar and came up with four games we'll be hot taking in 2018. (Yes, we're aware one of the games we discussed, Psychonauts 2, has already been delayed out of 2018. Oops.)For information regarding your data privacy, visit acast.com/privacy
Everyone knows video games have to make money somehow, but the question over how games make money became one of the central arguments in 2017, as various big name publishers brought one of the most popular ways to monetize mobile and free-to-play games—loot boxes—into the mainstream. Now, governments around the world are looking into whether loot boxes should stick around. Austin, Rob, and Patrick got together to break down the past, present, and future of loot boxes.For information regarding your data privacy, visit acast.com/privacy
Because there were so many games to love in 2017, there was a pretty good chance our individual top 10 lists were going to include games no one else featured. In an effort to give every possible game its due, Austin, Danielle, Rob, and Patrick decided to huddle around some microphones and propose and champion a game that came exclusively from one of our own lists.For information regarding your data privacy, visit acast.com/privacy
One of the big reasons Waypoint exists was to create a space where it was not only accepted to talk about games and politics, but encouraged. That we stumbled into a year where politics dominated every conversation, sometimes to the point of exhaustion, only underscored our point. To take a closer look at the intersection of gaming and politics in 2017, Austin, Rob, Danielle, and Patrick gathered around their microphones.For information regarding your data privacy, visit acast.com/privacy
There's no reason a game of the year list can't be filled with 15 or 20 games, but by constraining the list to only 10 games, you're forced into making interesting decisions about what you truly valued in the past year. Of course, that means leaving some games behind, especially in 2017! For today's podcast, Austin, Danielle, Rob, and myself picked one game that didn't make the list, and made the case for why it's great.For information regarding your data privacy, visit acast.com/privacy
In-between preparing for next week's holiday break and organizing our game of the year lists, the Waypoint staff has been unable to shake this weird story from The New York Times that, seriously and soberly, suggests aliens are, uh, real?? With the rest of the Fake News mainstream media ignoring this extremely important story, it was time for Austin, Danielle, Rob, and Patrick to weigh in. Also, machine elves. MACHINE ELVES.For information regarding your data privacy, visit acast.com/privacy
There are only a few more days before the Waypoint staff has to finalize their game of the year lists, which means everyone is hurrying through various games, trying to figure out if there's a game they missed (or forgot about). This prompts myself, Austin, Rob, and Danielle to talk about everything from the subtle genius of Resident Evil 7, characters being jerks in Night in the Woods, the bad opening hours of Gravity Rush 2, and more.For information regarding your data privacy, visit acast.com/privacy
Few movie franchises inspire as many hot takes as Star Wars, and with the latest film dropping, you can already feel the Internet shaking. There are zero The Last Jedi spoilers in this podcast, but the movie's release prompted Patrick, Danielle, and Austin to consider why people so compelled to deliver their opinions ASAP, how hot takes relate to spoiler culture, and more.For information regarding your data privacy, visit acast.com/privacy
A new trailer for Steven Spielberg's adaptation of Ready Player One dropped this weekend, which prompts Austin, myself, and Rob into a longer discussion about Ready Player One as a work, the kinds of films Spielberg is making these days, and more. We also dig into the new desert map in PlayerUnknown's Battlegrounds, and why Rob is playing so much Dead Rising 3.For information regarding your data privacy, visit acast.com/privacy
Earlier this week, the popular crowdfunding service Patreon announced some controversial changes to the way it handles processing payments, and basically nobody's happy about it? To wrap our heads around the rocky future of media and react to 2017's Keighleys, CNET editor editor at large (and frequent guest of Giant Bomb's Beastcast podcast) Jeff Bakalar joined Patrick, Rob, and Austin. We also spend way too much time speculating about a 30 second teaser for FromSoftware's new game.For information regarding your data privacy, visit acast.com/privacy
Austin is playing the extremely long and anime Xenoblade Chronicles X. Danielle is finishing up Wolfenstein II: The New Colossus. Patrick is working his way through the back half of The Evil Within 2. Rob? Rob's playing Dead Space. If you're wondering why Rob's game of the year list sounds like it came distinctly from 2008, you have your answer. Elsewhere, we turn to the mailbag to discuss conflicts between established games writers and YouTube culture, what genres we've had to leave behind as we got older, and more.For information regarding your data privacy, visit acast.com/privacy
In this episode of Waypoint Radio Live, we're joined by none other than Scott Rogowsky from trivia app sensation, HQ.
Austin and Danika talk to Scott about his beginnings in stand-up comedy, the transient bliss of HQ, grappling with new found fame, what exactly counts as cheating (no googling!), and the development of the HQ community.For information regarding your data privacy, visit acast.com/privacy
Waypoint Senior Editor Rob Zacny reads his latest, which tackles Call of Duty: World War II, a game that sends the series back to its roots, and casts a modern warfare gaze on a past that suddenly seems mythic. Find the full article at: https://waypoint.vice.com/en_us/article/pa37bn/watching-history-fade-away-in-call-of-duty-wwii
For information regarding your data privacy, visit acast.com/privacy
Though the holidays can be stressful, time off from work means there's way more time for games! So, there's that. Danika, Austin, Rob, and Patrick reconvened after Thanksgiving to discuss what everyone played over the brief break, ranging from Battle Chef Brigade to Animal Crossing: Pocket Camp to ZombiU (yes, ZombiU!) to Yakuza 0. Because Patrick didn't play any games, however, he was forced to express my ongoing anxiety about having purchased a robot cleaner. Rob didn't make Patrick feel any better.For information regarding your data privacy, visit acast.com/privacy
First up, an apology. Though we’ve tried to find a way to make Waypoint 101 run on a schedule, the bandwidth of Waypoint’s staff makes that really tough. That said, we’re happy to present this three-hour (!!!) podcast in which myself, Danielle, Austin, and Rob talk through the second half of Wolfenstein: The New Order and make sense of the sequel, The New Colossus. We tried to keep things short, but managed to talk for nearly four hours, anyway.For information regarding your data privacy, visit acast.com/privacy
Video games have been especially busy lately, which means we’ve only had time for one or two questions at the end of most podcasts. With the Thanksgiving holiday coming up for many, including everyone at Waypoint, we figured it was a good time to get our hands dirty in The Question Bucket. This helps explain why Danielle, Rob, and myself went on an extremely long tangent about garage culture, and how people lose their minds after moving to the suburbs. We talk about video games sometimes, too.For information regarding your data privacy, visit acast.com/privacy
A new Star Wars video game launched this week, but Battlefront II isn’t on our minds right now. Instead, Rob, Danielle, and Patrick used the launch of Electronic Arts’ loot box simulator to look back at their individual histories with Star Wars video games. If you want to hear about Danielle’s special “flight pants” while playing Shadows of the Empire, or how Dark Forces forced Patrick to understand how computers work, this is the podcast for you.For information regarding your data privacy, visit acast.com/privacy
Austin has recorded a bonus podcast for those of you who don't have time to swing by the site to read his latest article, "The New 'Need for Speed' Sees a Future Where Loot Boxes Are in Control." You can find that story (and many others) at waypoint.vice.com, and read it here: https://waypoint.vice.com/en_us/article/9kqvzp/the-new-need-for-speed-sees-a-future-where-loot-boxes-are-in-control
We'll be back as usual this Friday with more Waypoint Radio! Enjoy!For information regarding your data privacy, visit acast.com/privacy
Because it’s 2017, it’s impossible to go a day without something big, which is why Patrick, Austin, Danika, and Rob spend a big chunk of the podcast discussing why some people end up harassing developers when they’re upset about a game. Later, Danika discusses her time with Horizon: Zero Dawn’s big DLC, The Frozen Wilds, Rob relays the confusion of entering the world of 4K with the Xbox One X, and Austin accidentally becomes a speedrunner.For information regarding your data privacy, visit acast.com/privacy
We welcome special guest Adam Conover from Adam Ruins Everything for a chat about Dark souls, fairness in games, and how much fun it is to ruin common misconceptions. We also talk seriously about comedy, Louis C.K., and sexual harassment.For information regarding your data privacy, visit acast.com/privacy
With half the team missing or wounded, Austin and Rob have to conduct an after-hours stealth podcast. Austin's been playing some Need for Speed: Payback and the Longshot narrative campaign from Madden 18, while Rob is really surprised by how much War of the Chosen turned him around on X-COM 2.
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11-time UFC Flyweight champion (and prolific game streamer) Demetrious Johnson joins Danielle and Austin today for a chat about Battlegrounds, fighting games, and MMA. “Mighty Mouse” came prepared, with plenty to say about streaming platforms, esports casting, and the business of putting on a good show.For information regarding your data privacy, visit acast.com/privacy
In an epic spoilercast that lasts almost—but not quite—as long as the film itself, Austin, Rob, and Danielle dig deep into the world of Blade Runner 2049. There are no holds barred here, as they go into the cinematography, politics, race and gender issues and deeply individual reads of the movie, along with a little dose of everyone’s history with the series.
So strap into your spinner (or, uh, audio device) and prepare for a long, spoiler-y journey into Los Angeles, 2049.For information regarding your data privacy, visit acast.com/privacy
This morning, Sony held an event in Paris to make a bunch of surprising (and not-so-surprising) announcements about video games. While we won't be able to play most of them until next year, there was plenty to talk about, especially when it came to some "interesting" trailers for The Last of Us Part II and Detroit: Become Human. Austin, Patrick, and Danielle talk through Sony's news before touching on how much fun we've having with Super Mario Odyssey.For information regarding your data privacy, visit acast.com/privacy
Between Super Mario Odyssey, Wolfenstein II: The New Colossus, and Assassin’s Creed: Origins, it’s one of the biggest weeks for video games in a long time. What connects all three of them is that once you start a new game, they have to introduce themselves. Patrick, Danielle, and Austin use the powerfully dark introduction from Wolfenstein II, the botched introduction from Assassin’s Creed: Origins, and the trope-y introduction from Super Mario Odyssey as a launching pad for a larger discussion about each game, and what it means to design a video game's first impression.For information regarding your data privacy, visit acast.com/privacy
272 moons later, I've "beaten" Super Mario Odyssey, but it feels like I've only scratched the surface of Mario's latest, a breathlessly creative adventure equal parts surprising and bewildering—in a good way.For information regarding your data privacy, visit acast.com/privacy
Over the weekend, allegations of sexual misconduct by the owner of the popular gaming forum NeoGAF surfaced. Patrick spent the weekend looking into the story,which turned into a lengthy examination about the last 48 hours at NeoGAF, including comments from NeoGAF's owner, the woman who raised the original allegations, and the moderators who helped run the site. Austin, Danielle, and Patrick have complicated feelings about NeoGAF, so a podcast seemed the best way to work them out.For information regarding your data privacy, visit acast.com/privacy
Earlier this week EA shut down Visceral Studios, leaving many to wonder about the future of linear, AAA single player games. It’s a complex topic, which is why we’re grateful that we got to sit down and talk about it with Manveer Heir, a 12 year veteran of the industry who worked on games including Mass Effect 3, Andromeda, and Wolfenstein (2009). We also dig into issues of representation, toxic work cultures, harassment, and talk about how to make the games industry a better place. We’re optimistic, we swear—it’s just gonna be a lot of work!For information regarding your data privacy, visit acast.com/privacy
Following a weekend where an ex-Naughty Dog employee alleged they were sexual harassed, Austin, Danika, Rob, and myself took stock of the various (and often inappropriate) ways different actors responded to the situation. Elsewhere, we discussed a bizarre but extremely good trivia app called HQ, and after telling a great joke, I shared some initial impressions of South Park: The Fractured But Whole, a game that's likely to be disappointing, even to South Park fans.
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We’re trying something different with the Friday episodes of Waypoint Radio. One, Danielle is the host! Two, the discussion is framed around a single topic. That doesn’t mean we won’t talk about games we’ve been playing (or big news), but generally, this is the new format. In the future, we’ll be announcing topics in advance, so you can weigh in with questions. On today’s episode, the future of the immersive sim genre (aka Deus Ex, Dishonored, Prey) is explored by Danielle, Rob, Austin, and Patrick.For information regarding your data privacy, visit acast.com/privacy
Though the beta for Star Wars: Battlefront II just started, it's only added fuel to the fire for a conversation that's dominated the last few weeks of games: loot boxes. Rob, Danielle, and myself weigh in on whether some players are being overdramatic, or if the industry is overreaching in a way that'll quickly backfire. In The Question Bucket, we mull over how boring it can be to play a "bad" character in a video game, the ongoing debate over whether you can like a game when its creators are shitty, and more. For information regarding your data privacy, visit acast.com/privacy
It's taken too long, but the second installment in Waypoint 101, where we revisit old games and have a community discussion about them, is here. Austin, Rob, Danielle, and Patrick have played through the first six chapters of Wolfenstein: The New Order, in anticipation of the game's sequel, The New Colossus, arriving later this month. (And also because the real world is, weirdly, full of Nazis again?) There are abundant spoilers, obviously, as we discuss how The New Order was perceived when it arrived in 2014, catching most by surprise, and how 2017's political context has changed perceptions of the game. We'll be back with a second, final episode in two weeks. For information regarding your data privacy, visit acast.com/privacy
If you're the kind of person who gets a nostalgia hit listening to the sign-on sound from old AIM clients—yes, the one where the door opens—you're going to enjoy our long conversation about the recent announcement AIM will shut down later this year. Austin, Rob, and Patrick discuss the awkward teenage crushes that played out over the messaging service, before using BuzzFeed's recent piece about the origins of the alt-right website Breitbart as a means of re-examining GamerGate, three years after it all started. (Since this podcast was recorded, the VICE employee mentioned in BuzzFeed's story has been fired. Also, Austin's Internet magically turned back on.) For information regarding your data privacy, visit acast.com/privacy
If games are the furthest thing from your mind right now, no one could blame you. It's why Austin, Danielle, Rob, and Patrick couldn't start Waypoint Radio without reflecting on the (still unfolding) events in Las Vegas, where a mass shooter killed at least 58 people and wounded 500 others on Sunday night. There aren't words for a moment like this, but we try to find them. Elsewhere, we discuss Golf Story, Forza Motorsport 7, Danielle's love of a visual novel about gay baseball players, and answer a Question Bucket email about games based on our favorite albums. For information regarding your data privacy, visit acast.com/privacy
Does it really count as the 100th episode when we publish two episodes a week? Is that cheating? Whatever, we’re going with it. Danielle, Danika, Austin, Rob, and Patrick all jumped on microphones today to discuss the nuances of the unreleased film Skybound, a movie where (wait for it) the ground disappears, for an uncomfortably long time. After that, we reminisce about Vice Gaming’s New Podcast, before opening up The Question Bucket. For information regarding your data privacy, visit acast.com/privacy
With Danielle still on vacation, Rob, Austin, and Patrick huddled together for a quiet, easy episode of the podcast, where Austin would tell us about the surprisingly smart sci-fi Hitman-like game, Echo, and Rob would update on his terrible drinking habits. Instead, both happened, and a question about how to effectively protest took us down a long and winding road about the politics of golf courses, Trump's tweets about the NFL, the exploitation of black athletes, and more. It's a doozy. For information regarding your data privacy, visit acast.com/privacy
We discuss the odd threat against Epic Games about PlayerUnknown's Battlegrounds vs Fortnite, the crappy humor of South Park, and more. For information regarding your data privacy, visit acast.com/privacy
With Austin back from vacation, he joins Patrick and Rob to discuss his experience accidentally playing a fog game of PlayerUnknown's Battlegrounds with a complete stranger, resulting in Austin chasing down another player, ala Jason Voorhees. Elsewhere, Rob recounts this weekend's botched attempt to play a board game, thanks to a woeful misreading of a bottle's label, and what motivated Patrick to murder an entire bar in Dishonored 2: Death of the Outsider. For information regarding your data privacy, visit acast.com/privacy
With Austin and Danielle both on vacation, the ol’ Waypoint Radio microphones are only pointed at Patrick and Rob today. Fortunately, there’s plenty to talk about, as we work through our feelings on the campaign in Destiny 2, and whether Bungie should seriously consider ditching a “campaign” for Destiny 3, or whatever they call the next one. Elsewhere, we gush over the new Dishonored 2 add-on, Death of the Outsider, and answer a reader question about the best kinds of games to play when you don’t have much time to game. For information regarding your data privacy, visit acast.com/privacy
It's a full crew on Waypoint Radio today, with Austin, Patrick, Danielle, and Rob huddling around a microphone to discuss our thoughts on the weekend's big, crappy event: while streaming PlayerUnknown's Battlegrounds, the most popular YouTube personality, PewDiePie, used the N-word. Heads up: Several times during the whole podcast, Austin says the word in full. For information regarding your data privacy, visit acast.com/privacy
It seems like Destiny 2 is the game Bungie had originally promised with Destiny in 2014, but hey, better late than never, right? The state of Destiny is slightly more complicated than that, of course, and to break down our initial reactions, Austin, Rob, and Patrick are joined by Giant Bomb’s Abby Russell. There’s also some discussion of a place called “Buffalo Wild Wings.” (Some people recommend you get the honey BBQ wings there.) (Also, there are some mild Destiny 2 story spoilers, but they are vague.) For information regarding your data privacy, visit acast.com/privacy
Welcome to episode 93, recorded live from Seattle during PAX West 2017! Danika, Austin, Danielle, and Patrick recount their donuts and grievances, chat about cool games from the PAX show floor, and attend to not one, but TWO question buckets straight from the audience. Forgive us, father, for we are about to sin. For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick hold down the fort with discussion of two strategy games: Mario + Rabbids Kingdom Battle and Xcom 2's new content. Then, there's a beautiful dive into the question bucket with an unpacking of our previous takes on Taylor Swift's new single. For information regarding your data privacy, visit acast.com/privacy
You know it's a good episode when, right out of the gate, we're talking about pop singles, the political platforms of the pop singers behind them, and questions about why Carly Rae Jepsen isn't more popular. Elsewhere, Austin and Patrick have been playing Mario + Rabbids: Kingdom Battle (it's good), and Rob and Danielle join us for a long discussion about how Valve's handled the non-existence of Half-Life 3, in the wake of a Half-Life 2: Episode Three synopsis emerging from a former Valve writer. For information regarding your data privacy, visit acast.com/privacy
As the fall gaming season approaches, and games like Mario + Rabbids: Kingdom Battle and Destiny 2 loom, we take a deep breath and talk about...No Man's Sky. Look, there's a new update out, and Austin needs to get some things off his chest. Elsewhere, Patrick's finished Uncharted: The Lost Legacy and Has Some Thoughts on Puzzles (Danielle is halfway done), and Rob recounts a losing battle in Warhammer. For information regarding your data privacy, visit acast.com/privacy
Austin is out on a Summer Friday, so Patrick, Rob, and Danielle get down to business to talk about good August games. They touch on Madden's very Friday Night Lights-esque story mode, new content (including ghost trolls!) for Total War: Warhammer, and the pleasures of Uncharted: Lost Legacy as well as the very dark cyberpunk of Observer. Then, they take a dive into the question bucket and get ready for the weekend. For information regarding your data privacy, visit acast.com/privacy
Not a full episode today, just a couple of quick announcements:1. Waypoint 101 is coming back and (unsurprisingly?) we're going to be diving headfirst into Wolfenstein: The New Order over the next month or so!2. Waypoint is going to be on your television. Seriously. Tonight at 9PM ET—and every Wednesday night for the next eight weeks—tune into Disney XD to watch Waypoint Presents, a documentary series that takes you into some of the most interesting stories in the world of gaming.Spread the word about both, and as always, hit us up on Twitter @waypoint! For information regarding your data privacy, visit acast.com/privacy
Austin, Patrick, and Danielle gather to discuss their weekends: starting with the new patch for No Man's Sky and the tragic events in Charlottesville this weekend. Then, they pivot to some lighter fare: the first few hours of Volition's open world in Agents of Mayhem and Danielle's newfound case of Sonic Mania. For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick are off getting jersed and on assignment, so Danielle, Rob, and intern Natalie held court—on Natalie's final day as our intern. We chat about PUBG, TitanFall 2, and Tacoma, before dipping into the bucket for a serious dip. For information regarding your data privacy, visit acast.com/privacy
Polygon video producer Nick Robinson was suspended last Friday, “pending a thorough Vox Media inquiry” regarding allegations of serial sexual harassment. You might not be surprised we Have Some Thoughts. Patrick, Austin, Danielle, and Rob used this moment to discuss the confusing world of power dynamics in the social media age, what it’s like to have a favorite creator accused of something grotesque, and why we should avoid demanding “receipts” from people who come forward with stories of harassment. Elsewhere, we celebrate our recent chicken dinner in PlayerUnknown’s Battlegrounds, Danielle gushes over Atomic Blonde, and Rob tells us why Battle Brothers is giving him pause. For information regarding your data privacy, visit acast.com/privacy
We talk Titanfall, Prey, Battlegrounds and Magic Legos on Waypoint Radio For information regarding your data privacy, visit acast.com/privacy
In a throwback to VICE Gaming's New Podcast, aka the old version of Waypoint Radio, it's just Patrick and Austin on the podcast today. After running through the major games coming out this month, starting with Tacoma later this week, Patrick confesses to having my heart broken in Dream Daddy, which leads to a discussion about how we should judge content cut from a game. In The Question Bucket forces us to examine why people, like Austin, are wrong about Super Mario Sunshine. For information regarding your data privacy, visit acast.com/privacy
Apologies in advance to all residents of Los Angeles who are fans of the city they live in, but the opening moments of this podcast are not kind. As it turns out, Austin has some thoughts on cities, yours included. Elsewhere, Austin discusses his opening hours with the latest from Epic Games, Fortnite, Rob catches us up on his time with Darkest Dungeon, Patrick reminisces about getting everyone killed in PlayerUnknown's Battlegrounds, and Danielle tells us what #ResistJam is all about. For information regarding your data privacy, visit acast.com/privacy
Today's podcast begins on a somber note, as we say goodbye to Waypoint's UK editor, Mike Diver. Mike was, unfortunately, let go as part of a recent VICE internal reorganization, but Waypoint wouldn't exist without all the hard work he's put in over the years. We wish Mike nothing but the best. Elsewhere, Patrick shares his confusion and joy over the the new dad-focused visual novel, Dream Daddy, while Rob, Danielle, and Austin discuss their hours with the newest game from Supergiant, Pyre. For information regarding your data privacy, visit acast.com/privacy
As Rob Zacny's Subterfuge campaign finally comes to an end, we discover what depths a group of humans will go to stab one another in the back. Elsewhere, Rob, Austin, and Patrick discuss our hours with the fun (but limited) Destiny 2 beta, and what it doesn't tell us about the finished game. Things get heated towards the end, when a debate over mustard, ketchup, and mayo breaks out, with Danielle "Susan Collins" Riendeau casting a decisive vote. For information regarding your data privacy, visit acast.com/privacy
With Austin busy being a "boss" who has "responsibilities," it's left to Danielle, Patrick, and Rob to discuss the latest developments in the game that's slowly killing Rob's life, Subterfuge, before we talk about some of the events at EVO 2017 this weekend, including the way Capcom's botched rolling out its surefire hit, Marvel vs. Capcom: Infinite. Elsewhere, Patrick continues to wonder why so many people are obsessed with Kingdom Hearts, and discuss some early hours with Splatoon 2. For information regarding your data privacy, visit acast.com/privacy
It's like the saying goes: if there's a long running wrestling franchise with deep customization options that leads to people making deformed Kirbys, Austin will be there. Patrick, Danielle, and and Rob are there to help him through this, as we discuss Edmund McMillen's new platformer, The End is Nigh, and Rob's latest scheming in Subterfuge. For information regarding your data privacy, visit acast.com/privacy
Over the weekend, popular YouTube creator VideoGameDunkey, known for his funny and biting videos about games, published a 9-minute critique about games criticism. Dunkey pointed his criticism at huge websites like IGN and Kotaku, lamenting review scores, the race to be first, a disconnect between a website's voice and an individual reviewer's opinion, and more. This prompted a lengthy discussion between Austin, Patrick, Rob, and Danielle, before we touched upon Rob's revenge fantasies in Subterfuge and Danielle's time with Hollow Knight.For information regarding your data privacy, visit acast.com/privacy
Though gaming might not be moving at the same pace as earlier in the year, there's plenty to talk about. After Austin and Patrick provide an update on our (lack of) chicken dinner in PlayerUnknown's Battlegrounds, he discusses his time with the updated Final Fantasy XII: The Zodiac Age, while Patrick laments his inability to jump properly in the Crash Bandicoot remaster. Plus, Rob reveals the fascinating subtlety of pitching in MLB The Show 17, and Danielle updates us on Breath of the Wild's DLC.For information regarding your data privacy, visit acast.com/privacy
Welcome to the second episode of Waypoint 101, our semi-regular podcast where we, as a group, play through an older game, something we've always wanted to get around to or something worth another visit. Our first series has tackled Sega's Binary Domain, an underrated sci-fi shooter with a story that takes some surprisingly dark turns. We talked about the game's first three chapter last month, and we've returned to discuss the game's conclusion. Join Patrick, Austin, and Rob as we discuss our favorite topic: sad robots.For information regarding your data privacy, visit acast.com/privacy
Austin, Patrick and Danielle convene to talk about new Breath of the Wild DLC, PlayerUnknown's Battlegrounds, and high-level play in the games we just can't quit. Then, they take a dip in the question bucket and get ready for the weekend.For information regarding your data privacy, visit acast.com/privacy
After a few days off, Patrick has returned to Waypoint Radio with Rob and Austin. (Danielle is taking some well-earned rest.) Naturally, the conversation turns to "accidental" fraud, the secret motivations to play golf, and, eventually, video games. We muse over Forza Motorsport 7's 100GB download, games reinventing themselves after release, and more.For information regarding your data privacy, visit acast.com/privacy
Rob, Austin, and Danielle sat down to take on indie horror games, the many incarnations of Sherlock Holmes, and... imaginary Pokemon. Then, we take a question bucket inquiry from long ago—all the way back in December 2016.For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick are out recovering from E3, so Rob and myself were joined by our excellent summer intern, Natalie Watson to dissect the most memorable aspects of E3 2017. We touched on the difficult politics of The Last Night and Far Cry 5, the excitement and energy of Ubisoft and Bethesda’s press events, and the most off-the-rails parts of the Coliseum, and we took a nice dip into the question bucket.For information regarding your data privacy, visit acast.com/privacy
We made it to the final night of E3, and we all survived! Join Patrick, Danika, Rob, and Austin for a discussion of Nintendo, our interview with Reggie Fils-Aime and the company’s treatment of fan work, Monster Hunter, Marvel Vs. Capcom: Infinite, Middle Earth: Shadow of War, and much, much more.
We did it, folks! We made it through Waypoint’s very first E3, and we couldn’t have done it without you.For information regarding your data privacy, visit acast.com/privacy
For day two (or five?) of E3—ok, let’s just call it Wednesday night—Austin, Danika, Rob, and Patrick sat down to talk about all the games they saw, played, or got pitched on during a wild and woolly day on the show floor. They take on the wild scale of Beyond Good and Evil 2, the difficulties of The Last Night, the sheer iciness of Frostpunk, and much, much more.
Also, there is a mysterious Red Door. It’s scary.For information regarding your data privacy, visit acast.com/privacy
Danika welcomes Steve Gaynor of Fullbright—the studio behind Gone Home and the upcoming Tacoma—onto the show to talk E3 excitement, fans, and setting games in space.For information regarding your data privacy, visit acast.com/privacy
Austin and Patrick discuss their adventures in Sony's E3 booth, with talk of Knack, Detroit: Become Human, Spider-Man, and much more.For information regarding your data privacy, visit acast.com/privacy
Patrick and Austin report from the show floor/parking lot, with tales of Devolver Digital's finest wares at the show. They talk Absolver, Minute and more as they attempt to keep all glasses on faces for the duration of the show.For information regarding your data privacy, visit acast.com/privacy
Austin, Danika, Rob and Patrick have survived the first "official" day of E3, and they have a 2-hour episode to show for it! They talked about the E3 show floor (and how it's overflowing with people this year), Call of Duty: WWII, Talos Principle VR, Absolver, and few other things!For information regarding your data privacy, visit acast.com/privacy
Mario Odyssey is real, it's coming in August, and Danika and Austin have played it. Patrick interrogates them for important hat-based information, and declares his eternal love for Rabbids. Rob wonders what he's gotten himself into now—and imagines a world where Mario commits to doing terrible violence. For information regarding your data privacy, visit acast.com/privacy
As proof that E3 2017 is in full swing, Austin, Rob, and Patrick have gotten hands on time with Assassin’s Creed: Origins, Crackdown 3, Sea of Thieves—and they’re here to let you know what games will make you say “Yo.” Also: impressions from the Sony press briefing, theories about Keyser Soze and the templars, and an angry rant about an unfortunate encounter with bright lights.For information regarding your data privacy, visit acast.com/privacy
Patrick, Rob, and Austin are burning the midnight oil so that they can dish out their thoughts on Bethesda's E3 2017 press conference. They chat about Doom VFR, Fallout 4 (VR), Dishonored: Death of the Outsider, Wolfenstein: The New Colossus, The Evil Within and more!For information regarding your data privacy, visit acast.com/privacy
Danika, Patrick, Rob, and Austin have gathered in beautiful Los Angeles, California to drop hot takes and turn cold shoulders to the best and worst of E3. Today, they tackle the EA and Microsoft press conferences. Come for the excitement about exosuits & actually good zombie games, stay for the bad shoutcasting and milkshake ducks.For information regarding your data privacy, visit acast.com/privacy
It's just about E3 time! And that means that the usual Waypoint crew of Austin, Patrick, Rob and Danielle are filled with hope, excitement, and just a touch of terror for the upcoming mega-show. We talk about what we're hoping to see from the big publishers, what we will probably see, and what would get us to do a standing ovation in the middle of the show floor, then we go to a special, E3-shaped Question Bucket to answer your burning queries.For information regarding your data privacy, visit acast.com/privacy
Gotta admit, this episode might have gotten away from us a little bit. You've been warned, as Patrick, Austin, Rob, and Danielle have a long discussion about Goatsegate (don't ask), the surprisingly neat shooter Tormenter X Punisher, our thoughts on the state of independent developers' relationship with E3, and a trip into The Question Bucket to discuss best writing practices.For information regarding your data privacy, visit acast.com/privacy
The moment Rob started talking about his experience with BattleTech, a new strategy game from the folks behind the recent excellent Shadowrun games, it was all over. Get ready for robot talk. Over in The Question Bucket, a listener asks about our various experiences with being a critic, and how we draw the line on when criticism gets too personal.For information regarding your data privacy, visit acast.com/privacy
Waypoint 101 is our new, semi-regular podcast where Waypoint editors play through an old game, maybe one we've always wanted to get around to, and discuss it. Unlike Waypoint Radio, this is meant to be a deep dive, with everyone participating having spent time with the game. To kick things off, we're playing through Binary Domain, a Gears of War-style sci-fi shooter from Sega in 2012.
The first podcast covers the game's first three chapters. The second will cover the remaining three. (E3 planning is throwing off our schedule. We'll figure out the kinks for the second installment. And, yes, you'll help us pick the next game!)For information regarding your data privacy, visit acast.com/privacy
For Episode 69 of Waypoint Radio, Senior Editor Rob Zacny and Managing Editor Danielle Riendeau invited special guest Tim Barnes (our intrepid producer!) to come from behind the mics and sit center stage with us. Patrick is off at a wedding and Austin was ill, so, we decided to do a special, all bucket episode, pouring into your deepest inquiries.For information regarding your data privacy, visit acast.com/privacy
Patrick is off in Montreal, but nothing can stop the sick-but-persevering Editor in Chief Austin Walker from talking about Far Cry 5, coinciding with the game's big reveal today. He's joined by Managing Editor Danielle Riendeau and her Rime-talk, and Senior Editor Rob Zacny, who had wild stories of Endless Space 2 and the Horatio, a species of people with an excellent backstory.For information regarding your data privacy, visit acast.com/privacy
You're going to be shocked that Austin and Patrick found a way to talk about Spelunky again, but it's for a good cause: we're in love with the Castlevania-inspired roguelike Dead Cells. Elsewhere, Danielle explains how she spent 48 hours finishing Prey, and Rob introduces us to the complicated galactic politics of Endless Space 2. Our brief dip into The Question Bucket has us musing about how playing games in a similar genre can help us understand what makes them tick.For information regarding your data privacy, visit acast.com/privacy
Austin hasn't been in the office all week because, well, E3 is almost here. While spending a week in LA checking out various games, he hooked up with Rob to attend the big Destiny 2 event. After playing the game, the two of them huddled around some microphones, talked about their impressions, and answered reader questions about the game. The full crew will be back in rotation next week.For information regarding your data privacy, visit acast.com/privacy
With Austin in Los Angeles for some pre-E3 events and Rob on vacation, we went looking for a familiar face to join us on the podcast today. Fortunately, we found friend of the pod Pat Baer, a New York-based comedian, wrestling aficionado, watcher of anime, and player of video games. (He's finished Person 4 five times. Five times!) Besides talking about anime for a surprising length of time, we checked in on Prey and Flinthook. In The Question Bucket, we're asked about how game publishers handle when (and if) to make new franchises, instead of sequels.For information regarding your data privacy, visit acast.com/privacy
The game that everyone is playing is now the game that Waypoint is playing, as Patrick and Austin have decided to figure out what the heck is up with the shooting game with the super weird name, PlayerUnknown's Battlegrounds. As it turns out, it's really damn good. Elsewhere, Danielle updates us her adventures in lesbian space, aka she's still super into Prey. Oh, and Patrick spent a few hours with the new Souls-like The Surge, which drags the genre into sci-fi. It's hard.For information regarding your data privacy, visit acast.com/privacy
It's not very often that everyone at Waypoint is playing the same game simultaneously, but Prey has been scratching a lot of different itches for Austin, Danielle, Rob, and Patrick. Besides an update on our adventures in space horror, Rob provides an update on his raiding in Expeditions: Vikings, including whether or not it's a good fit for casual strategy fans. Over in The Question Bucket, we're asked whether we've ever accepted a job knowing we weren't fully prepared for it.For information regarding your data privacy, visit acast.com/privacy
It’s a good time to be a fan of games like Deus Ex. Between Mankind Divided, Dishonored 2, and this week’s Prey, we’re awash in immersive sims. Danielle, Austin, and Patrick have all put a few hours into the latest from Arkane Studios, while Rob probes us about the experience. Though most of our time was taken up by Prey, we still dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Though this latest episode of Waypoint Radio features a surprisingly long tangent about golf courses, we promise you that Austin, Rob, Danielle, and Patrick eventually get to video games. With Nintendo giving everyone a new reason to play their Switch—provided you, unlike Danielle, have already finished Breath of the Wild—we sent Austin to the local “cafe” (aka Dunkin’ Donuts) to research Mario Kart players in the wild. We also answer your questions, though not as many as we wanted to…because we talked about golf courses for a while?For information regarding your data privacy, visit acast.com/privacy
In the sea of excellent video games that 2017 has brought us, Nier: Automata still managed to stand out. Designer Yoko Taro’s latest slice of emotional weirdness struck several us at Waypoint, and by the time the credits were rolling for the fifth time, the only thing on our mind was finding a place to spoil the shit out of the game. Thankfully, our former colleague at Giant Bomb, Alex Navarro, was also looking for a place to spoil the shit out of Nier: Automata. It should go without saying that if you haven’t played the game yet, don’t listen to this podcast.For information regarding your data privacy, visit acast.com/privacy
It's a packed episode of Waypoint Radio this week, as Austin, Patrick, Rob, and Danielle embrace the warming weather to spend the hour talking about storytelling in games. Both Austin and Patrick wrote stories this week in response to an essay by academic Ian Bogost in The Atlantic titled "Video Games Are Better Without Stories," and used our time with the latest walking simulator, What Remains of Edith Finch, to speak more broadly.For information regarding your data privacy, visit acast.com/privacy
Since the world of video games is (finally!) slowing down a little, Austin, Danika, and Rob talk about what they've been playing with their newly discovered free time... and, of course, they dip into the question bucket for a couple of doozies. There is Minecraft talk (including inspirational Minecraft rap), a discussion of Unexplored, and a look at various Waypointers' life paths, with a side helping of life advice. Remember, you too can submit questions to the crew by sending an email with the subject QUESTION to firstname.lastname@example.org!For information regarding your data privacy, visit acast.com/privacy
No one’s looking forward to the weekend more than the staff of Waypoint, who’ve slogged through colds and the flu all week long. But before a few days off arrive, it’s time for another episode of Waypoint Radio, wherein Rob, Danielle, and Patrick discuss Patrick's article about Telltale’s ongoing technical problems, the tiny details in video games that make us happy, and Danielle’s love for Capcom’s Disney Afternoon Collection, a wonderful tribute to the company’s NES games.For information regarding your data privacy, visit acast.com/privacy
For the vast majority of people who cannot stand that it's Monday, we have something for you: a new episode of Waypoint Radio. Austin, Danielle, Rob, and Patrick huddled around some microphones to discuss the tension between explicit and systematic storytelling in games (as evidenced by games like Stellaris and Breath of the Wild), Patrick's inability to cope with Persona 5's social stresses, and more. During our tour of The Question Bucket, we grapple with the prospect of friends in your regular gaming group acting bad—the sexist, racist kind of bad.For information regarding your data privacy, visit acast.com/privacy
Rob Zacny is no longer with is—don't worry, he only flew back home to California—but we couldn't resist bringing in another guest. Polygon's Phil Kollar is visiting New York, and despite worries that he'd get thrown in Internet jail for getting too close to us, he joined Austin, Danielle, and Patrick to discuss the state of Hearthstone, what the heck is going on with that PlayerUnknown's Battlegrounds game, and find out what's inside The Question Bucket. (And because we couldn't resist, there's some light discussion of the Star Wars: The Last Jedi trailer.)For information regarding your data privacy, visit acast.com/privacy
It's a big week for Waypoint Radio: Rob Zacny's in town! It's an extra special (and extra big) podcast today, as Rob huddled in the New York studio with Danielle and Austin, while Patrick joined from a not-quite-safe-from-nuclear-fallout home in Illinois. (It'll make sense, promise.) We touch on Austin finishing up Nier: Automata, reveal we'll be doing a spoilercast soon with a special guest, and discuss group impressions of an early version of the sci-fi Souls-like, The Surge. Our dip into The Question Bucket brings ruminations on the virtues of the mundane.For information regarding your data privacy, visit acast.com/privacy
There aren’t as many “big” games coming out this month, but there’s still plenty to talk about, especially since April brings the release of Playtonic’s Yooka-Laylee, their long-anticipated riff on Banjo-Kazooie. Patrick has been playing the game, as has Danielle, and the results are...not great. We use Yooka-Laylee as a reason to dive deeper into the merits of modernizing nostalgia, while Austin tries to provide some clarification on his bird opinions. Of course, we also dive into The Question Bucket, wherein we try to figure out who is The Velvet Underground of games.For information regarding your data privacy, visit acast.com/privacy
Austin Walker decided to return to Stellaris this weekend, hoping to lead his bird society to the heights of galactic civilization, but when a space anomaly shows up, things go bad, leading to Danielle Riendeau and Patrick Klepek to nod, sigh, and wonder how things might have been different. Elsewhere, I talk about my fear of sea spiders in the underwater horror game Narcosis, and we return to The Question Bucket to ruminate on why some games have a backlash after they're released.For information regarding your data privacy, visit acast.com/privacy
The people of Waypoint have Strong Feelings about Destiny, so we convened Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau, Senior Editor Rob Zacny, and Senior Reporter Patrick Klepek to work through them. If you're a fan of hearing people talk about lore, do we have the podcast for you! We spend most of the time talking about Destiny 2, but worry not, The Question Bucket will return next week.For information regarding your data privacy, visit acast.com/privacy
You’ve already finished The Legend of Zelda: Breath of the Wild, right? And completed the main quest for Mass Effect: Andromeda? You know that Persona 5 is next week, right?
With Editor-in-Chief Austin Walker coughing up a lung, Senior Reporter Patrick Klepek, and Managing Editor Danielle Riendeau picked up the slack on the podcast today. After spending 40 hours finishing up Nier, Patrick is unwilling to let the podcast move on before he makes the case for why it’s one of the best games this year, Danielle updates us on her Zelda adventures, we touch on the recent YouTube controversy involving JonTron, and see how far we can dip in The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
After a series of technical hiccups, we finally managed to record a podcast today—albeit one that's shorter than usual—for our celebratory 50th episode.
Prompted by a letter from a listener who couldn't get into The Witcher 3...wait, there are people who can't get into The Witcher 3? Editor-in-Chief Austin Walker, Senior Reporter Patrick Klepek, and Managing Editor Danielle Riendeau, all avid fans of The Witcher 3, instead came up with games we couldn't get into, despite the rest of the world telling insisting they were terrific.For information regarding your data privacy, visit acast.com/privacy
After a weekend where people proved, once again, that they can't be trusted with the Internet, a podcast was the only way for us to make sense of what happened.
Though Editor-in-Chief Austin Walker ran down his initial thoughts on Mass Effect: Andromeda on Friday, he was restricted from talking beyond the first few hours. That's no longer true! While giving us an update on his note-quite-enthusiast adventures in space, Managing Editor Danielle Riendeau and Senior Reporter Patrick Klepek spent a long time geeking out over Nier: Automata, a truly weird and special game. And, of course, no podcast would be complete without a tour of The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
There are few franchises that made as much impact last generation as Mass Effect, which may help explain why there's so much anxiety over Mass Effect: Andromeda.
Both Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau have been playing (or watching someone play) Andromeda, while Senior Reporter Patrick Klepek has been watching, with some horror, as the Internet tear the game to shreds. Beyond impressions of Andromeda, we discussed our long history with the series, why there's so much pressure on the new game, and reach deep into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
There’s never been a more perfect time to have too many games, given that part of the country may very well be buried under several feet of snow tomorrow.
It’s our fullest cast yet, with Social Editor Danika Harrod, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau together to talk about their time at PAX East, while Senior Reporter Patrick Klepek and Senior Editor Rob Zacny hop on to chat Breath of the Wild, Nier Automata, tabletop war games, and pluck from The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
As thousands descend on Boston for PAX East, including a number of folks from Waypoint, don’t think that means we’d leave you hanging without a new podcast.
Managing Editor Danielle Riendeau, Editor-in-Chief Austin Wallker, and Waypoint’s latest band member, Senior Editor Rob Zacny, managed to huddle around the mics. On today’s episode, they enrolled in Rob Zacny 101 to learn more about him, discussed what other games might learn from Breath of the Wild, and got a little dirty with The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Last week was particularly exciting in video game land, with the Game Developer's Conference and the launch of Nintendo's brand new Switch console. Social Editor Danika Harrod joins Editor in Chief Austin Walker, Senior Reporter Patrick Klepek, and myself for a discussion of Tacoma and other indie delights Danika saw on the show floor. There were snakes!
The discussion turns towards Breath of the Wild, which every non-Danika person on staff is currently playing, loving, and sweating over control-mapping. Then we take a quick dip in the question bucket and get ready for another big week at Waypoint.For information regarding your data privacy, visit acast.com/privacy
As thousands of Nintendo fans nervously smash F5 on their Amazon order windows, hoping their machines show up, Waypoint Radio squeezed in a podcast.
At this point, both Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau have managed to put some time into The Legend of Zelda: Breath of the Wild, while Senior Reporter Patrick Klepek is left to wonder when there will be a knock at the door. (There was, thankfully.) Besides Zelda, we share general Switch impressions, and use The Question Bucket to talk about fandom and Internet discourse.For information regarding your data privacy, visit acast.com/privacy
Today's the day that critics get to weigh in on the Nintendo Switch's biggest launch title, The Legend of Zelda: Breath of the Wild. Because we know that a lot of our listeners primarily get their Waypoint #content via this podcast, we decided to offer an audio version of Austin Walker's take on the game!
If you'd like to read along or share this with a friend, you can head to waypoint.vice.com and find the full story there. As always, interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to email@example.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.For information regarding your data privacy, visit acast.com/privacy
We're just days away from Nintendo launching their new console, but the rest of video games haven't gotten out of the way; instead, we're still drowning.
Editor-in-Chief Austin Walker is back, as is Managing Editor Danielle Riendeau and Senior Reporter Patrick Klepek. We kick things off with Get Out, the breakout horror debut from Jordan Peele—yes, of Key and Peele. There aren't any spoilers; it's a discussion about tone. Elsewhere, we all spent a few hours with Night in the Woods, a trip to America's rust belt by way of cat people. With the time left, we tapped The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
A week from now, Nintendo will not only launch a new console, but a brand-new Zelda game, one that’s promised big changes for a franchise that’s been looking for new directions.
Though Editor-in-Chief Austin Walker is technically still on vacation, he’s returned to taunt Senior Reporter Patrick Klepek with a copy of Breath of the Wild, and impressions of his hours with the game—at least, as much as Nintendo’s strict embargo will let him. We also dive deeper into our impressions of Horizon: Zero Dawn, another ambitious open world game that’s finally arriving next week.For information regarding your data privacy, visit acast.com/privacy
Even though we're taking the day off, that can't stop the podcast, especially since we're finally allowed to talk about our time with Horizon: Zero Dawn.
Editor-in-Chief Austin Walker is still on vacation, but Senior Reporter Patrick Klepek is holding down the fort with Managing Editor Danielle Riendeau and Group Publisher Joel Fowler. (Group Publisher means he helps manage the site and deal with boring stuff like money.) Besides discussing Horizon: Zero Dawn, we celebrate Joel finally beating Dark Souls 3, and dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Since many of the games we're playing right now can't be talked about until embargoes lift, we had to look for different topics of conversation.
With Editor-in-Chief Austin Walker on vacation (if you're reading this, Austin, that's not what people do on vacation), Social Editor Danika "Definitely Knows How to Write a Poem" Harrod joined Senior Reporter Patrick Klepek and Managing Editor Danielle Riendeau to discuss recent events with YouTube personality PewDiePie, why I'm interviewing folks who made sexual mods for Stardew Valley, and the games we've been playing. Like I said, we're all over the place on this episode. Hold tight.For information regarding your data privacy, visit acast.com/privacy
Not every video game comes together the way you'd want, and the best of intentions can end up being exactly that: intentions. That feeling drove a lot of conversation today on the podcast.
Over the weekend, Editor-in-Chief Austin Walker and Senior Reporter Patrick Klepek spent time with We Are Chicago, a narrative-driven game hoping to illustrate the racial and socioeconomic struggles of African-Americans living in the South Side of Chicago, an area tragically known for its violence and crime. It, uh, doesn't really work, to say the least. Managing Editor Danielle Riendeau joined us for that, alongside new thoughts on what defines a Souls-like, and more from The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
If you get Senior Reporter Patrick Kelpek and Editor-in-Chief Austin Walker in a room, Souls talk is gonna happen. We might end up fighting over the merits of Dark Souls 2 longer than one should, but that's the way it is.
All this Souls talk was spurred by Managing Editor Danielle Riendeau discussing her time with Nioh, which prompted a much longer breakdown and analysis of the core DNA behind a Souls game, and whether we can come up with a collective definition for the genre. We also dip into The Question Bucket, and Austin reveals the three-part young adult novel series that he's been working on.For information regarding your data privacy, visit acast.com/privacy
The Super Bowl was this weekend, and while a just universe would have allowed a team other than the New England Patriots to win for once, 2017 has shown that world is not ours. Congrats, Patriots fans. You won another one.
Back in the world of podcasts, Managing Editor Danielle Riendeau was battling sickness this morning, so Social Editor Danika Harrod joined Senior Reporter Patrick Klepek and Editor-in-Chief Austin Walker to give an update on the search for Donnel in Fire Emblem: Heroes, react to the beta for Ghost Recon Wildlands, discuss how Nioh seems to be separating itself from Dark Souls, and dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
We made it through January, y’all. That might seem like much, but we’ve gotta start somewhere. Fortunately, your reward is an avalanche of new games to play.
Editor-in-Chief Austin Walker returns to the podcast, after playing several hours of Horizon: Zero Dawn earlier this week. We talked about entering the land of robot dinosaurs with Senior Reporter Patrick Klepek and Managing Editor Danielle Riendeau, before breaking down initial impressions of the Dark Souls-inspired Nioh, breaking down our (read: Austin's) Fire Emblem: Heroes gambling habits. And no episode of Waypoint Radio would be complete without a thorough trip to The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
After a politically tumultuous weekend, one must find solace elsewhere. You know, like talking about how Senior Reporter Patrick Klepek was able to help a dominatrix find the will to punish her clients in Yakuza 0. And that's not even the weirdest thing...
Editor-in-Chief Austin Walker is not with us today—he should be back on Friday—but we didn't skip a beat; we found a great replacement to join Patrick and Managing Editor Danielle Riendeau: game critic and Overwatch fanatic Nico Deyo. (She wrote some fan fiction for us over the holidays!) Besides discussing my #1 dad coffee cup and early hours with Yakuza 0, we have Nico walk us through the latest developments in Overwatch fandom, and dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
It's been a soggy, gray week here in Brooklyn, but all those clouds mean that it's been a fantastic time stay in and to play video games.
Waypoint managing editor Danielle Riendeau has been boxing her way up the rankings in Punch Club, Editor-in-Chief Austin Walker's has dug into the difficult police work of Swat 4, and Patrick Klepek—well, Patrick is playing the best game of them all: vacation. In his stead is Waypoint Radio's producer, Tim Barnes, who hasn't played a game since Jedi Power Battles on the Dreamcast. Can you blame him for putting the controller down?For information regarding your data privacy, visit acast.com/privacy
If real-life news is bumming you out, it's a good time to be a video game fan; what's usually a slow period has quickly turned into an avalanche of great releases.
After spending the last week diving into Resident Evil 7 in VR, senior reporter Patrick Klepek hopped on the microphones with Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau to discuss Capcom's successful return to survival horror's roots. Later, we examined the surprising ways Gravity Rush 2 uses class to tell an interesting story in a world of floating cities. Sadly, there wasn't time The Question Bucket today, but don't worry, we'll strap on our gloves later this week.For information regarding your data privacy, visit acast.com/privacy
Today, Donald Trump was sworn in as President. For the time being, at least, this is the new reality. Because of that, it felt fitting to podcast about politics again.
On Monday's podcast, we couldn't get through the swampy bucket of questions people had submitted, so we're getting dirty again. After watching Trump take the oath, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau, and myself decided to strap on some microphones to dive back in. And though Trump is on our minds, our hourlong discussion is not merely about our new President, it's about how today's new political realities will change the culture of games.For information regarding your data privacy, visit acast.com/privacy
This is not where many of us expected to be in early 2017, but here we are. In just a few days, a man who openly questioned the legitimacy of our nation’s first black President, Donald Trump, will take the oath of office. As you can imagine, this has weighed on us at Waypoint.
Rather than keep those thoughts and anxieties private, we decided to open up. Last week, we asked you so submit questions for the podcast, questions that examined our relationship with politics. This doesn’t just mean our reaction to Trump, but how our politics influences the way we play, cover, and discuss games, the kind of media we consume—we cover a lot of bases.For information regarding your data privacy, visit acast.com/privacy
The slow start to 2017 is coming an end, with Nintendo unveiling price, release date, and other super important details for its new home console, Switch. You can catch up on everything over here. Plus, Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker had a chance to go hands-on with the machine!
On the podcast, we talk through our reactions to everything Nintendo's announced, and I try to hold back my jealousy that other people have played Switch. I'll just have to watch that Super Mario Odyssey footage again and puzzle over New Donk City. Plus, we take a dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.
Since we we hadn't yet had our fill of talking about the game, we decided to record a little bonus podcast where we could talk to our heart's content about the game. And uh, spoiler warning, because we go all in on this one.
We chat about everything from the game's dynamic gunfights and cinematic car chases to its handling of race and history. We talk about the continuity of open world games that Mafia 3 exists in—yes, including Far Cry 2. We consider the impact the game will have on future designers—including on Gaynor, himself. We even dig into the secret post-credits ending, and talk about what implications about the future of the series that stinger... For information regarding your data privacy, visit acast.com/privacy
Yes, yes, it’s Monday, but hey—podcast! Unfortunately, Managing Editor Danielle Riendeau is sick, which means it’s just me and Editor-in-Chief Austin Walker holding down the podcast fort.
We check in with Austin about how he’s 35 hours into The Witcher 3 but not anywhere near the end, discuss how CD Projekt RED does world building in subtle ways, tease our upcoming impressions of Gravity Rush 2, dig into the surprising approach to developing Frog Fractions 2, and dig back into The Question Bucket to mull the way we make arguments on the Internet.For information regarding your data privacy, visit acast.com/privacy
It's official: Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker have until the release of Cyberpunk 2077 to finish The Witcher 3. That still may not be enough time. Yep, we're still talking about a game from 2015! (One that I managed to finish that year, mind you.) But that's just how Waypoint rolls.
As we stretch our legs into 2017, I talk about my time with Let It Die, Danielle gives us the low down on "real" wrestling, we all mull how to tackle finishing lengthy games like The Witcher 3, and we dip into The Question Bucket to discuss when it's okay to stop playing games you aren't enjoying.For information regarding your data privacy, visit acast.com/privacy
Happy New Year, from your friends at Waypoint Radio! Today, Waypoint Editor-in-Chief Austin Walker and Social Editor Danika Harrod join me in a discussion of games that just barely slipped our top ten lists this year, along with Danika's top picks of 2016.
We all have strong opinions about The Last Guardian, games that hit us right there, and the value of fanfiction, with a nice dip into the question bucket for our first taste of reader mail in 2017.
It's time to say goodbye to 2016, and to do that, Managing Editor Danielle Riendeau, Editor-in-Chief Austin Walker, Senior Editor Mike Diver, and myself grabbed our microphones to talk about the past year in games. Turns out there were a lot of good ones released in 2016!
This isn't a traditional game of the year podcast. Waypoint, as a site, isn't coming up with an overall top 10 list. Instead, each writer has their own list of games, better reflecting the different stuff we all played this year. On the podcast, we run through some of the awards we came up with, and use that as a vehicle to talk about most of the games that made a personal impact.For information regarding your data privacy, visit acast.com/privacy
When you're reading this, I'll hopefully be slumped over on the couch, a holiday drink in hand, doing something productive, like trying to beat Area X in Rez. That's because we're technically off this week, but since we love you, we recorded two podcasts before departing for break.
Today's podcast features Managing Editor Danielle Riendeau, Editor-in-Chief Austin Walker, and myself doing what needs to be done: cleaning up The Question Bucket. It's sloppy in there, you know? We don't usually get a chance to answer more than a question or two during a regular podcast, but that's over.For information regarding your data privacy, visit acast.com/privacy
The year is almost over, folks. And while the crew at Waypoint is scrambling to finish up all of their work, especially for our upcoming game of the year features, we managed to podcast.
Managing Editor Danielle Riendeau returned for this episode, who once again joins me and Editor-in-Chief Austin Walker. Beyond giving an update on my ongoing frozen outlet crisis, Austin talks about his hours with Dragon Quest Builders, I explain what a USPS shipment page has to do with the reveal of Frog Fractions 2, we discuss Blizzard’s reveal that Tracer is canonically gay in Overwatch, and we get surprisingly serious during The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
It’s our last week in the office—or in my case, a room in my house with a desk—which means it’s time to start figuring out what our favorite games of the year are. That involves using every spare minute to spend time with games we loved and games we might have missed out on.
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Managing Editor Danielle Riendeau isn’t with us for this episode, so it’s back to basics with Waypoint Radio: me and Editor-in-Chief Austin Walker. We try and figure out what happened in Final Fantasy XV, whether Austin needs to finish The Last Guardian, what it would even mean to bring back Duke Nukem in 2016, and get down ‘n dirty with The Question Bucket.
As chilly temperatures descend on much of the United States, it's a good time to sit inside and just listen to a podcast. Thankfully, we've got what you need. We've got that podcast for you.
Though Managing Editor Danielle Riendeau has left us for a brief vacation, social editor Danika Harrad joins me and Editor-in-Chief Austin Walker to, yes, talk about Avatar: The Mobile Game, our first impressions of Super Mario Run, the release of Nintendo Switch patents, and dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Is it possible that we're finally getting a week without the release of a major game? Though some on staff might argue the release of Nitroplus Blasterz: Heroines Infinite Duel has been the reason to slog through the rest of 2016, most of us can probably take a breather here.
To kick off the week, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau huddled around the warmth of microphones to discuss my closing hours with Final Fantasy XV, gaming franchises that we've always wanted to play but have somehow missed, and a series of excellent queries from the depths of from our true friend, The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Look, take a breath. It's Friday. I know, it took a long time for Friday to arrive, and it'd be nice if Friday just gave you a heads up that it was going to be late, but look: Friday's here, and Friday means it's time for another episode of Waypoint Radio, too. See? Everything's great, everything's fine.
As always, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau got together to discuss the week's news (Danielle got to interview Shigeru Miyamoto!), what we've been playing (Final Fantasy XV! Super Mario Run!), and take a dip into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Warning: This episode's audio is a little messed up. We'll be good to go next episode! Thanks for your patience.
Even though our video game backlogs are already intense, 2016 does not give a damn; as of this week, the latest game from Ico and Shadow of the Colossus designer Fumito Ueda, The Last Guardian, has arrived. I’m sure you’ve all beaten Final Fantasy XV by now, right?! (I'm only 10 hours in...oops.)
To discuss Ueda’s latest (and more), Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau managed to stream our first live podcast on Twitch. (The archive is here.) That’s right! Keep an eye on Twitter (@waypoint) on Monday and Friday morning, if you want to watch us chat it up live.
In addition to The Last Guardian, we talked about the weirdness of Cindy’s... For information regarding your data privacy, visit acast.com/privacy
Love 'em or hate 'em, there's a reason so many of us watch Geoff Keighley's awards show every year. In addition to the trailers for some of the biggest games, you can never be quite sure what you're in for. Sometimes it's a trainwreck, and other times it's genuinely moving!
This year's watchers included Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau. After reacting to Nolan North's decision to get passive aggressive about the voice actors strike and Hideo Kojima's latest Death Stranding trailer, we talk about our time with Final Fantasy XV, Dishonored 2, and make a quick trip to The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
Chances are your 2016 backlog is getting a little intense, but it's about to get even longer, with Square Enix preparing to release their long-anticipated Final Fantasy sequel, Watch Dogs 2 hitting PC, and The Last Guardian hitting next week. Feel free to slow down, video games.
We're in this together, though, and that includes Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau. On this episode, we discuss experiences with JRPGs, Austin's first hours with Final Fantasy XV, and see what The Question Bucket has in store.For information regarding your data privacy, visit acast.com/privacy
Surviving Thanksgiving is no easy feat. If you’re reading this, you did it! (Hopefully that awkward conversation with the uncle who voted for Trump went okay. Good job.) Give yourself a pat on the back, and know that a reward is on the way: another edition of Waypoint Radio.
Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau recorded this in advance, so we decided to slap on some gloves and reach into The Question Bucket. If you sent a questions months ago, don’t fret; we start digging into our backlog on today’s episode.For information regarding your data privacy, visit acast.com/privacy
Though our regular Monday episode of Waypoint Radio went live last night, we recorded a special bonus podcast, as well, where we break down today’s big investigation into Sleeping Dogs 2. If you missed our story on the now-abandoned plans for a sequel to one of gaming’s cult classics, read up on it before listening to a discussion between myself, Editor-In-Chief Austin Walker, and Managing Editor Danielle Riendeau.For information regarding your data privacy, visit acast.com/privacy
As we prepare for having a few days off later this week, you'll have to forgive us for delivering the podcast later than usual! Thankfully, though, it means you'll have access to an hour of the group dipping into The Question Bucket on Friday, as everyone nurses their food hangovers.
But on today's episode, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau discussed our experiences as Emily Kaldwin in Dishonored 2, why two Nintendo fan games have disappeared from the nominations for this year's The Game Awards, and use The Question Bucket to talk about how the three of us ended up being full-time games writers.For information regarding your data privacy, visit acast.com/privacy
The world still turns, the sun still rises, and we’re still podcasting. In fact, games are so busy right now that we’re having to push discussions back because there’s just so much going on.
If you’re looking for us to dig into Dishonored 2, that’ll have to wait until Monday (sorry!), but on this week’s podcast, editor-in-chief Austin Walker, myself, and Managing Editor Danielle Riendeau discuss how we became active participants in the Frog Fractions 2 ARG (we think, anyway), using Pokémon Sun and Moon to relax, and, of course, something brand-new from The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
With gaming’s fall season in full swing, the Waypoint crew has more than enough to play (and talk about). And though Waypoint’s tastes usually skew towards smaller, more personal games, we’re pleasantly surprised by how interesting some of gaming’s biggest releases are.
In addition to myself, Waypoint Editor-in-Chief Austin Walker and managing editor Danielle Riendeau huddled around the warm of a microphone to discuss Call of Duty: Infinite Warfare, Watch Dogs 2, a tiny bit of Dishonored 2, and the politically-aware platformer Even the Ocean.For information regarding your data privacy, visit acast.com/privacy
Though the election of Donald Trump doesn’t have an immediate effect on what we’re doing here at Waypoint, it got us thinking about our mission statement. Editor-in-chief Austin Walker, myself, and managing editor Danielle Riendeau hopped in the podcast bunker to discuss this and more.
In addition to Trump, we talk about Dishonored 2, Call of Duty: Infinite Warfare, and Nintendo's recently released NES Classic.
Oh, right! We also have a podcast name: Waypoint Radio. It took us a while to settle on a name, but after several weeks of podcasting, we’re finally there. You don’t have to worry about the podcast feed changing with the new name—it’ll download in the same place it always has.For information regarding your data privacy, visit acast.com/privacy
For information regarding your data privacy, visit acast.com/privacy
Editor-in-chief Austin Walker, here. Just wanted to share with you an editorial I wrote in the wake of last night's US general election. This isn't a full episode, but I'd appreciate a listen, regardless. Looking forward to talking to y'all as part of our normal schedule on Friday.
Take a deep breath, everyone. One way or another, this election is almost over, which is why myself, Waypoint EIC Austin Walker, and Managing Editor Danielle Riendeau spent the opening minutes of this week’s Monday podcast breathlessly talking about this…
...before we avoided talking about any of the “real” announcements at this weekend’s BlizzCon—a Diablo remake coming to Diablo 3, the formal announcement of hacker character Sombra for Overwatch—and mulled what Blizzard’s decision to embrace regional eSports teams, ala the NFL or NBA, for Overwatch means. (You can read more details over here.)For information regarding your data privacy, visit acast.com/privacy
The podcast has been silent for the past week, thanks to the launch of Waypoint, but we're back! We're resuming our twice weekly episodes starting today, and that means I'm joined by both EIC Austin Walker and managing editor Danielle Riendeau to kickstart your weekend.
On today's episode, Austin and Patrick embrace Titanfall 2's campaign with a warm hug and lament how many people probably won't play it, while Danielle eulogizes the Wii U. (It had been reported the Wii U was ending production soon, but that might not be the case yet.) We also dive into Bethesda's recent decision to limit early access to games for the press, and, of course, put our hands into The Question Bucket.For information regarding your data privacy, visit acast.com/privacy
In less than a week, Waypoint will be kicking off a ridiculous 72-hour livestream to celebrate the launch of our new website. Before we get there, though, it’s time for a podcast, this time with the added bonus of managing editor (and talented writer) Danielle Riendeau.
For information regarding your data privacy, visit acast.com/privacy
On today’s podcast, Danielle explains why she’s fallen hard for Mafia III, Austin dives deep into board gaming’s past, and I celebrated being able to beat a boss in Dark Souls 3. Go me! We also ventured into The Question Bucket to mull gaming’s relationship with the writing process.
VICE Gaming became Waypoint in a week of huge gaming news, with Rockstar dropping the first trailer for their long-anticipated Red Dead Redemption sequel, Nintendo providing details on their next piece of hardware, and voice actors officially going on strike. What a week!
To break it all down, we invited other members of the Waypoint crew into the podcast bunker, including publisher Joel Fowler and social editor Danika Harrod. Besides the news, we explain why it’s so hard to build a website. Fonts? Logos? Bad ideas for names? Bazinga?For information regarding your data privacy, visit acast.com/privacy
It’s not often that video game news breaks over the weekend, but with Rockstar teasing a new Red Dead Redemption game and reports some of the most high-profile voice actors in games may be going on strike in the future, there’s plenty to discuss in VICE Gaming’s New Podcast.
Over the course of an hour, Austin and I go over the missed storytelling opportunities in Gears of War 4, wonder what tempted Austin into playing The Elder Scrolls Online for several hours this weekend, and answer a listener question about the constant delays for big-budget games.For information regarding your data privacy, visit acast.com/privacy
With the VICE Gaming team hurriedly working behind-the-scenes on a bunch of secret stuff, stuff you’ll learn about soon, we still found time to record another Friday podcast. And in a surprise twist, someone found a table Austin Walker to record on this week. When you’ve got a nice table to put your laptop and microphone on, you know it’s gonna be a good podcast.
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This week, Austin and Patrick consider what Gears of War 4 might suggest about the future of Xbox hardware, use Mafia III to consider how open worlds can help (and hurt) storytelling, wonder why Oculus has put Palmer Luckey into hiding, and turn to The Question Bucket to discuss whether gaming fans (and media) spend too much time on topics like representation.
It's Monday, which means that VICE Gaming's Patrick Klepek and Austin Walker are back in the bunker and ready to talk about video games. While Austin dives headfirst into the (unfortunately shaky) virtual worlds of PlayStation VR, Patrick finds himself trapped in the violent void of Thumper, where driving rhythm and cosmic horror collide. Their only means of escape is a reader question: How should developers tackle race and identity in games?
Games discussed: Batman Arkham VR, Job Simulator, Wayward Sky, Thumper, Mafia III, Watch DogsFor information regarding your data privacy, visit acast.com/privacy
From Deus Ex to Dishonored, Harvey Smith has worked on some deeply influential video games. As he jets across the world to promote Dishonored 2’s release on November 11, Smith stopped by VICE Gaming’s New Podcast to chat with us.
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With October in full swing, we kick things off by discussing how horror has influenced his approach to game design, before drilling down into the process of making a sequel. Smith hasn’t worked on back-to-back sequels since Deus Ex: Invisible War, a game that wasn’t exactly well-received back in 2003. Fortunately, Dishonored 2’s looking really promising.
Another Monday, another podcast. Austin Walker hunkered into the bunker for an hour of conversation about the perils of tweeting at brands, my decision to cancel a PlayStation VR pre-order, and if Twitch is the MySpace or Facebook of streaming. We also reached out into the The Question Bucket, which had us thinking about why people give you weird looks for using handhelds in public, and if VR could cause another "violent game" scare with the public.
You can listen to the new podcast through the embedded player below:
We promised another episode of VICE Gaming’s still-untitled new gaming podcast, and here it is! As the weekend approaches, we spent an hour discussing Austin Walker’s interview with the senior writer on Mafia III about race, reports that No Man’s Sky has been reported to a European advertising authority for misleading marketing, and introduce The Question Bucket.
Interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to firstname.lastname@example.org with the header “Questions.” (Without the quotes!) We can’t guarantee we’ll answer all of your questions, but rest assured, we’ll be taking a look at them.
See you on Monday!For information regarding your data privacy, visit acast.com/privacy
Welcome to the newest podcast by VICE Gaming, co-hosted by Austin Walker and Patrick Klepek!
The plan is to record on Monday and Friday mornings, so we can track and discuss the full week of gaming, without worry that we’re going to miss a major story. We’d love to stream each episode, allowing people to tune in and submit questions, but we’re still working out the tech to make that happen. Stay tuned! Podcast gods willing, that could happen this Friday.
What we don’t have is reader questions, but you can solve that right now. Each episode, we’ll choose one excellent, insightful question to be the focus of an episode-ending segment. You can submit potential topics to email@example.com with the email header “Questions.”
But wait, doesn’t VICE Gaming already have a podcast? That’s true! Our UK editor, Mike Diver, has been hosting a monthly podcast for a while, but as VICE Gaming grows, so will our library of podcasts.... For information regarding your data privacy, visit acast.com/privacy