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    It’s A Mimic!

    A Dungeons & Dragons podcast, where a rotating panel of DM’s provides insight and inspiration for Players and Dungeon Masters.

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    Copyright: © Copyright 2020 All rights reserved.

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    Latest Episodes:
    E076 – Class: Gathering the Magic - Sorcerers: Points for Effort Jul 07, 2020
    Show notes

    In this episode of the It's A Mimic! podcast, a very special guest star joins the panel of Dungeon Masters to break down the natural casters in Xanathar's Guide to Everything! The funny and amazing @lilisparx teams up with Dan and Adam as we return to our conversation about Sorcerers and dig into both Shadow Magic and Storm Sorcery!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    T008 - Touring the Multiverse - Eberron: Dragonmark Houses 1 Jul 06, 2020
    Show notes

    In this episode of Touring the Multiverse, Dave and Adam go back and forth in a discussion about half of the Dragonmark Houses. Intrigue, plot hooks, and complex politics add a lot of flavour to the unique world of Eberron, and there's so much that this episode had to split in two... just like one of the houses!

    House Medani - The Mark of Detection
    Half-Elves led by Baron Baron Trelib d'Medani
    Headquarters are the Tower of Inquisition in Wroat, Breland
    Emblem is the Eye of the Basilisk

    House Deneith - The Mark of Sentinel
    Humans led by Baron Dreven d'Deneith
    Headquarters are the Sentinel Tower in Karrnath
    Emblem is the Chimera

    House Vidalis - The Mark of Handling
    Humans led by Baron Dalin d'Vidalis
    Headquarters are the Foalswood in the Eldeen Reaches
    Emblem is the Hippogriff

    House Jorasco - The Mark of Healing
    Halflings led by Baron Ulara d'Jorasco
    Headquarters are the Vedkyar Enclave in Karrnath
    Emblem is the Griffon

    House Ghallanda - The Mark of Hospitality
    Halflings led by Baron Yoren d'Ghallanda
    Headquarters are the Gatherhold in the Talenta Plains
    Emblem is the Blink Dog

    The Houses of Shadow - The Mark of Shadow
    Elves in two houses
    House Phiarlan is led by Baron Elvinor Elorrenthi d'Phiarlan
    Headquarters are the various Demenses (especially in Sharn)
    Emblem is the Hydra
    House Thuranni is led by Baron Elar d'Thuranni
    Headquarters are in Regalport in the Lhazaar Principalities
    Emblem is the Displacer Beast

    Monster:
    Living Spells, specifically Living Cloudkill

    And make sure you hang around to the bitter end to hear what crazy cheap deal Djed is offering this week!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore


    B023 - Campaign Builder - Captured (Level Four) Jul 02, 2020
    Show notes

    Stop. Put down your dice. Sit back and listen. Because in this episode of the It's A Mimic! Campaign Builder, we're taking away agency from the people around the table. Capture and imprisonment are old standards for Dungeons and Dragons, but they often result in real people getting really upset. So how do you handle this as a DM? Well, if you trust us... Just sit for a bit and listen to what it means to face Destined Loss.

    Takeaways:
    - Before taking away real agency from a player, be aware that this is going to frustrate and anger the party
    - Building a good relationship between the DM and players for a week or two in advance will give a solid foundation for removing agency
    - Sometimes metagaming is the easiest and simplest solution to defusing a situation
    - Agency should be all or nothing. Minor scraps of agency give false hope and result in discouragement
    - Never call your creatures or foes by name the first time your party meets them
    - Slowly and subtly draining player characters' resources will result in a more subdued party when it comes time to remove their agency

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    E075 - Off to the Races - Humans: The Humane Thing to Do Jun 30, 2020
    Show notes

    In this week's episode, the panel of DM's discuss the brash, short-lived, skilled, and incredibly numerous Humans. While the mechanics are kinda bland (humans being the gold standard of game design) the flavour options presented in SCAG offer far more story driven customization in the nineteen societies your human can call home on Faerun. Adam, Megan, and Terry break down the histories and in some cases the real world analogs to these incredibly flavourful humans in the form of:

    Arkaiun
    Bedine
    Calishite
    Chondathan
    Damaran
    Ffolk
    Gur
    Halruaan
    Imaskari
    Illuskan
    Mulan
    Nar
    Rashemi
    Shaaran
    Shou
    Tethyrian
    Tuigan
    Turami
    Ulutiun

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    T007 - Touring the Multiverse - Eberron: Dragonmarks Jun 29, 2020
    Show notes

    Bloodlines! Power creep! House benefits and racial variants! In this episode of Touring the Multiverse, Dave and Adam explore what it means to have a Dragonmark and what the houses have to offer in the way of plot hooks, backgrounds, and back stories!
    Organization:
    The Twelve

    Dragonmarks and the Houses:
    Mark of Detection - House Medani
    Mark of Finding - House Tharashk
    Mark of Handling - House Vadalis
    Mark of Healing - House Jorasco
    Mark of Hospitality - House Ghallanda
    Mark of Making - House Cannith
    Mark of Passage - House Orien
    Mark of Scribing - House Sivis
    Mark of Sentinel - House Deneith
    Mark of Shadow - House Phiarlan and House Thuranni
    Mark of Storm - House Lyrandar
    Mark of Warding - House Kundarak
    Aberrant Dragonmarks - No House Ties

    Relationships:
    Foundling
    Independent Scion
    Excoriate
    Agent - including the background "House Agent"

    Events:
    Test of Siberys
    War of the Mark
    The Korth Edicts

    Monster:
    Kalaraq Quori (shout outs to the Hashalaq and Tsucora Quori)

    And stick around after the credits to see what Djed says about the common magic items: the Imbued Wood Focus and Orb of Shielding!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore


    B022 - Campaign Builder - Rural Adventures (Level Four) Jun 25, 2020
    Show notes

    What exists between urban and wilderness settings? Well, the farmland, of course! Join Dan and Adam this week as they take a stroll down some dusty roads to find out what farming might look like in a magical setting, how people might react to a party's presence, and what dynamic encounters they can bring to the table as they slowly begin to gear up for the next big plot reveal.

    Takeaways:
    - While rural settings can feel open and isolated, there is usually friendly help within yelling distance.
    - People in rural settings are very resourceful by necessity, but there's a pride and honour in being so self-sufficient.
    - Folk in the country may enjoy the freedom and simplicity of life away from the city, but they're not stupid and they have their own forms of political structures and information trafficking.
    - Farmers and other rural inhabitants will still have access to magic, but will probably use it in different and unique ways.
    - The priorities of people outside the city are very different from the people who live in the city.
    - Ending on a warm, wholesome note without a pressing need or impending doom will allow you players to relax and enjoy a different kind of happy ending to a session.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    E074 – Lore – Chult: Rumble in the Jungle Jun 23, 2020
    Show notes

    In this week's episode, Dan hands out wilderness explorer badges to Dave and Adam as they tackle the vast expanse of the jungles of Chult, the brutal setting of the Tomb of Annihilation adventures released for Dungeons and Dragons 5e. With all that's going on this island (peninsula?), Dan hits the highlights while trying to stay as spoiler free as free as possible for Tomb of Annihilation.

    The Dungeon Masters cover some key places of civilization in these wild lands, some of the important movers and shakers, as well as the mysterious lore around the island. So don your safari caps, load up on water tabs, and DON'T FORGET YOUR BUGSPRAY! But most importantly, don't get lost, because the totem-pole goblins, hordes of undead, roaming dinosaurs, flying territorial pterafolk, psionic monkeys, and evils long-hidden by the magical canopy will find you before you find safety...

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    T006 - Touring the Multiverse - Eberron: Distant Lands Jun 22, 2020
    Show notes

    This episode of Touring the Multiverse focuses on the distant lands of Eberron, which is thematically on point, as Dave and Adam seem to be all over the map, with their talk of Dragon Horns, a city in the Forgotten Realms' plane of fire, and which nation in Eberron is the cleanest. Also, they get distracted by the Draconic Prophecies for a little while, which seems about on par...

    Continents:
    Khorvaire
    Sarlona
    Frostfell (North Pole)
    Everice (South Pole)
    Argonessen
    Xen'drik
    Aerenal
    Khyber

    Nations:
    Riedra
    Adar
    Ohr Kaluun

    Cities:
    Kasshta Keep
    Dar Jin
    Newthrone
    Dar Qat
    Stormreach
    Shae Mordai (The City of the Dead)
    Shae Cairdal
    Pylas Talaear

    Landmarks:
    The Foreign Quarter
    Koronoo River
    The Abyssal Forests of Khar

    People:
    Keeper of the Word
    Queen of Winter
    Aureon
    Cul'sir
    Boldrei
    The Traveler
    The Devourer
    The Dreaming Dark

    Organizations:
    The Iron Gate
    The Dreaming Dark
    The Sovereign Host
    The Dark Six
    The Storm Lords
    The Undying Court
    The Cults of the Dragon Below

    Planes:
    Mabar
    Irian

    Monster:
    The Inspired (shoutout to the Quori)

    And don't forget to stick around to see what Dave is going to buy from Djed this week: An Everbright Lantern, a Shiftweave, or maybe some Spellshards!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Melodica's Music

    Logo by: Kate Skidmore


    M009 - Mailbag of Holding - Why Dan? Jun 20, 2020
    Show notes

    It's Petrified Ent Liches, evil dragons as PC's, and lycanthropic players! This special mailbag episode runs the gamut from personal truths to ridiculous puns and everything in between. So buckle up for some more insanity, and head to Reddit, Instagram, Facebook, and info@itsamimic.com to ask questions for the next round!

    We answered questions from the following people.
    Crystal from Facebook
    Coffee Bitch Dave
    @thejyoung
    @saladman_77
    @pepperina_sparklegem
    @alexander_anotherskip_davis
    @spidey_rich
    @breakyourheroes
    MissRogue1701 from Reddit
    @itsgrahamslife
    Bill from Facebook
    @dalecritchley
    @tyler.kohlman
    @nick._.long

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    B021 - Campaign Builder - Caravans (Level Four) Jun 18, 2020
    Show notes

    Being a part of a caravan can be very different than escorting an NPC or two, and in this episode of the Campaign Builder, Dan and Adam sit down and look at what travelling looks like when the party isn't necessarily calling the shots. From boxing matches to purple worms, this episode has a surprising amount of action for a scenario with supposedly-little combat!

    Takeaways:
    - Caravans should be thought of as nomadic civilizations, and there will be many of the same characters and issues that a town face during a long trek.
    - Think about the kinds of environments your campaign is in, and what domesticated magical beasts people would use to help with travel through some of the unique challenges.
    - Some of the challenges when dealing with large groups of NPC's present are balancing combat, pacing encounters, and handling non-social players.
    - Caravans leave little opportunity for exploration, so side quests and smaller missions may be a welcomed break from monotony.
    - Caravans are filled with many people with many jobs, many motivations, and many secrets.

    Also, beware the arachnacamel!

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter | Reddit

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


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