A bi-weekly podcast that delves into the 13th Age gaming system by Pelgrane Press. During the off-weeks, we explore a number of other gaming systems and topics.
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Our TOPPODCAST Picks 


This week we have a special treat in store for you, as our very own JM is interviewed about the RPG he wrote! Join us as we hear his take on the Jackals game, from his own elevator pitch to his inspirations and his favorite mechanics and some fun in-game moments that came up during development.
This week we give the Iconic Review on the upcoming Crown of Axis book, which will soon be released as a PDF-only product.
This week we give the Iconic Review on the upcoming Elven Towers book, which is a champion-tiered adventure set deep in the lore of the elves. While we try to keep it spoiler-free, we do cover each section of the book, so listen at your own peril!
This week we examine the newest official class to have been published, the Demonologist. It can be found in the pages of the Book of Demons, which
This week we take an in-depth look at Overworld and Beyond: Adventures in the Planes! We give our usual high-level overview of all the content you can find between the covers, and spoilers: there is a LOT in this book!
This week we welcome back to the show John Marvin of Dread Unicorn Games! He joined us to talk about some of the things he’s been working on and give an update on the “Gods and Icons” and “The Overworld and Beyond” products for 13th Age.
If you’re interested in finding out more about the great products he’s been producing, head on over to
This week we give our take on the 13th Age adventure, The Crown of Charon. It’s a tournament adventure, which is different from other products we’ve reviewed in the past.
This week we answer a question that we should have answered back in Season 1: Why do we love 13th Age so much? Join us as we talk about the various aspects of the game that make it one of our favorites, and leave a comment as to why you love it!

This week we open the covers of Martin Killmann’s book Dark Pacts & Ancient Secrets. Listen in as we discuss the six, new 13th Age classes that are introduced, what the highlights of each are, and what they bring to 13th Age that wasn’t there before.
Ever wish you could tell the other players what to do on their turns? If so, you might want to take a look at the 13th Age Commander Class. This week we unpack what’s involved in playing a Commander and some of our favorite bits of it.
It is bound to happen sooner or later: somebody’s character dies. Whether they sacrificed themselves for their fellow adventurers, failed their saves, or received a critical hit at the wrong time, it can be a jarring experience.
This week we bring Tim and Sherm onto the show to talk with them about the 13th Age fanzine, Escalation! It’s a wonder publication that’s made by the fans for the fans, and if you have not yet read them, you really should!