The Dungeons and Dragons Podcast
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Things sure are complicated in this prison. I guess it is probably the most complicated prison in all of the realms if you think about it. Anyways, we gotta get out of here and I guess free our blood? That is a weird thing to say but we have definitely said weirder things. But even if we escape the physical grounds of the prison who knows what they can do with our blood. So, that is a huge priority. So is getting to work! Finally, we got our job assignments.
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When starting any new life activity - prison included - you have GOT to make a great first impression. One well-known way to do that it is a sucker-punk the biggest prisoner in the place. In this episode we go ahead and explore that space. Oh, and Skud is back. Oh, and what's up with Frank's new friends?
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Dang! We are in the slammer! No big deal though, I am sure we will come up with something. Many adventurers have been locked up and then came up with their most daring stories from their dangerous escapes. Sure, we have no way to access our magics... and we can't find Skud or Frank... but we are making new life-long friends. No prison in all the planes can hold the Tower of Grey!
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Entering into a new plane of existence is always a dicey proposition. Sure, you could be prepared for anything in your realm and immediately be a fish out of water in this new one. Things are just that different. The Shadowfell has an even more ruthless reputation so it came as no surprise that entering through their front door was not great...But I am sure nothing bad will happen. We are heroes! Folks love heroes no matter which realm you are in.
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Now that our course is set we actually have to figure out how to get to the ding dang Shadowfell. It isn't easy! Plus we need time to catch our breath while in Pelor's Hope. Toby is hard at work on a solution thanks to the aide of the some of the greatest minds in Drunkeros while the rest of the gang spent time with old friends or made new, bitter rivals. The Die is Cast. The Iron is Hot. Let's get ready to enter a horrible dangerous plane of existence that we absolutely shouldn't go to unless all of existence is under assault.
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Our new best friend Eckart Dayhammer gives us a brief history of the Circle of Seven and about how lots of things are real bad right now. But, we know now that our quest leads us to Grol a city in the Shadowfell. Since things are bad like, everywhere we enlisted the aide of our former adventurer pals/ scary boat captain to help collect info while we are venture into the dangerous unknown. Hopefully the Shadowfell will be chill and fun but we need to be prepared for when we return. If we return...
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With things getting Real Bad in this particular heaven we need to move on. Cut and Run. Get Out While the Gettin is Good. You know. Plus, the greater threat is always around the corner and we must meet it head on in order to make the realms a safer place. We must. If we don't then who will? We are heroes.
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When suspects flee the scene of a crime you gotta throw them into the - Bone Cage. That is how justice is served in a helpful non-lethal way. Plus these two knuckle heads had something to do with the disappearance of a god, so that is a huge no-no in pretty much every realm. But they are very powerful, but will they be powerful enough to destroy the bone cage? Who knows!? The bone cage is vague and loose in game stats so you just kinda gotta wing it.
The adventure continues with Skud Derringer (Mike Bachmann), Rowan Grey(Jennifer Cheek), Lahnik "Lahni" Caplain (Nika Howard), Toby Treacletart (Tim Lanning) and your Dungeon Master (Michael DiMauro). Don’t forget to follow our regular editor David Stewart (@spudcam), and also our junior editor Alan Mathews (@JAlanMathewsJr)!
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Finding Pelor is extremely important, we can all agree, but so is making sure the orcs don't overrun Elysium. That is a ticking clock with Gruumsh's face all over it. While we are not powerful enough to take on Gruumsh we are powerful enough to find clues to Pelor's wheareabouts. We can talk to people who run Laundry Mats in heaven! We can argue with guards! We are heroes. Sometimes being a hero means kidnapping our favorite meat seller to help with our plans. Sometimes.
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The mystery of the missing Pelor continues, this time we actually make some progress and find some good clues. Mostly that we have a suspect and it seems like there is a mysterious stranger that knows more than it seems. Also, Toby Takes A Nap!
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