The Dungeons and Dragons Podcast
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I think we all knew there was going to be something weird inside the armory or whatever your would call this room. An impound? Is that what you would call it? Anyway this creature is terrifying and I hate fighting it. Something...is screaming inside. Something, dare I say, familiar? Every quest has a moment when you stop and just for one second appreciate just how weird things have gotten. Hopefully this weird crystal belly haver is that moment.
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Hello, wonderful adventurers! Due to some illness we are sharing this special Waterdeep: Dragon Heist themed episode. We had two special guest and oh my lorde it was so much fun. Super duper thank you to Carlos Luna and Adal Rifai for joining us on this adventure. So grab your favorite mixture of Dr. Pepper (I am a 60% pepper, 30% diet coke, 10% pepsi man) and listen as we save the day. Sort of. Well...we make it easier for others to save the day. But we definitely helped!
You can find the rest of the Podcast of Waterdeep story on http://dnd.wizards.com/dungeon-delve/podcast-hub.
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Having defeated those weird...creatures and saved Ekhart, the gang now has to journey to the prison offices. Hopefully all of their loot is there. As it often happens, more and more guards are like, trying to stop them? Luckily, we have several...demon or dog based tricks up our sleeves.
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Falling down a big hole usually leads to fun, new experiences but not today! Luckily, our good friend Eckhart Day Hammer is here. But it looks like he is getting…eaten alive? This hole sucks to be in.
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Half the team hasn't returned from their meeting with The Baus and Jimmy Skags is running his mouth. Luckily Toby's potion is ready to go and probably isn't poison! Looks like it is time for Plan B(ean) and a head on confrontation with The Baus.
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When a plan just makes sense, you can't think about it too hard. You just have to go for it. Making a crime boss eat his own poisoned pin in a bowl of beans is both poetic and a richly deserved fate. In this episode we watch this beautifully concocted plan play out. Nothing goes wrong.
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Now that Skud has low friends in high places things continue to get dicey. Especially since we can't really trust all these damn low friends. Not surprising but still so dang disappointing! Anyways, we are closing in on several of our small time goals in the big house so I got a feeling we are going to breaking out of this damn place soon! Hell yea!
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Slowly but surely the gang is getting their footing in this terrible prison. But, they need to make sure they do not botch this up since they will only have one real chance to grab the blood or the book before the guards get wise and do something about it. Maybe it is losing some of their magical abilities but it looks like our heroes are showing some restraint for the first time ever. But as we are finding out making allies in this place is just as dangerous as fighting a large Slaad. Luckily we have all these tasty and nutritious beans and corns. Well, the corn isn't for us...but still.
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When you have nothing to work with in a magical super prison you have to latch onto the small victories. Maybe you get a small rock or a sharpened toothbrush. Who knows what a level 17 adventurer could do with that? Baby steps is the name of the game. Plus, you have to keep your moral up in a place like this. And nothing would make me and my buds happier than that sausage platter over there. I think that guard has a plate of 90 sausages...that is so many.
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Having gotten their work assignments, our heroes now actually have to go to them and perform adequately enough to not get fired or murdered. Things are very strict in this prison city so naturally our jobs are not that great. But, there are some great secrets and even greater joys to be found for those that look for them. Plus, everyone gets to eat some nice beans, which is great for the soul.
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