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    Fiction

    Friends at the Table

    Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.

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    Copyright: © Friends at the Table Copyright 2015. All rights reserved.

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    Latest Episodes:
    PARTIZAN 20: On the Eve of Revolution May 15, 2020
    Show notes

    The town of Rezevi is quiet, most days. Five years ago, when the war with Kesh first kicked off, the sleepy fishing town's residents wondered if their lives would be shaken by the conflict. But as an Apostolosian town, the demands of war--mandatory service, expectation of quarter, junior and senior reserve duty--were already stitched into daily life. In reality, it simply meant that their assigned fishing quotas raised a bit. But over the last week, a shocking number of strangers have passed through Rezevi, offering high-tech military scrap in exchange for necessities like bedding, fuel, and chowder.

    What the citizens of Rezevi do not know, of course, is that the now-invisible Icebreaker Prime sits in the sea a few hours away, where the Rapid Evening licks its wounds and prepares to play host to rebels, revolutionaries, and radicals the likes of which Clementine Kesh could hardly imagine.

    This week on PARTIZAN: On the Eve of Revolution

    ///Operation Dossier\\\

    //Organizations\\

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

    The Shepherd's Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power.

    Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma.

    They've also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.

    The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally.

    The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.

    Was originally established to rein in the Principality's most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state.

    Is currently in a silent war against the Pact of Necessary Venture.

    The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

    Though colloquially referred to as "the cult of Perennial," a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica.

    Both Metronomica's theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way.

    Their relationship with Perennial gives them a unique relationship to the Perennial Wave.

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    The Swordbreakers: An Apostolosian squad blessed by the Divine Commitment and led by Cas'alear Rizah, the adopted sibling of the Apokine and Princept Dahlia. They're known across the war as legend killers who punch above their weight.

    //People\\

    Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

    Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas' jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia.

    Plumeria (she/her): Former elect of the Divine Past, High Designate of Stel Kesh, signatory of the Pact of Necessary Venture, and Bibliognost of all Divinity. Killed during the theft of the divine Future.

    Gallica (she/her): Elect of the Divine Present, Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, signatory of the Pact of Necessary Venture, and Anodyne of all Divinity.

    Myosotis (he/him): Former elect of Future, Chair of the Zenith Fund, signatory of the Pact of Necessary Venture and Wright of all Divinity. Future was stolen from him.

    Rye (he/him): Elect of the Space, Second of the Nine Coronet of Stel Orion, Chief Signatory of the Pact of Necessary Venture, and Provedore of all Divinity

    Hyacinth (they/them): Former Elect of Motion, Grand Marshal of the Interior, and signatory of the Pact of Necessary Venture, and Prōtostratōr of all Divinity. Served for 99 years as commander of the Black Century.

    Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

    Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

    Figure A (they/them): A synthetic being that once worked inside of the Divine Past, working to make the data the Divine had available to it more understandable by other people.

    Crysanth Kesh (she/her): Clementine Kesh's mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity High ranking member of The Curtain, the highest such on Partizan itself.

    Cymbidium (he/him): The deceased Elect of the Divine Past. Gave Thisbe a message to deliver to Mourningbride.

    //Places\\

    Rezevi: A small fishing village on the island-dotted northwestern coast of the Apostolosian Barranca. The nearest town to the current location of the still-cloaked Fort Icebreaker.

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

    The Isles of Logos: An independent nation built by the followers of the prophet Logos Kantel's around their very first church. Though only a small handful of islands in the Prophet's Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels.

    //Divines\\

    The Divine Past: Part floating city, part living library. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. The only person who can access this information is its Elect, who wanders its endless halls and travels across Divinity as equal parts librarian, priest, ship captain, and diplomat. Was destroyed when it crashed into the sand west of Obelle. Is currently being rebuilt.

    Hosted by Austin Walker (@austin_walker)

    Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 19: On the Edge of Fracture May 08, 2020
    Show notes

    After a stunning victory in Orzen, the Society of Banners and Bright Returns must now face the cold light of day. Bodies wounded, hollows damaged, and reputations scarred, Broun, Thisbe, and Valence recuperate as best they can. But as the war becomes ever more complicated, and as new expectations are placed on them, tensions raise from a simmer to a boil.

    This week on PARTIZAN: On the Edge of Fracture

    ///Operation Dossier\\\

    //Organizations\\

    Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.

    Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.

    Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion.

    Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.

    Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence.

    Scrivener's Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR's performance.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.

    Was originally established to rein in the Principality's most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state.

    The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, ████████, ███████, ████████, ███, and ████████ determined that to ensure the future stability of the Principality,the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.

    The Nobel: The people and culture from which Valence originates. They live beyond Partizan, in the Scutum-Centaurus arm of the Milky Way, which a past Princept declared was not to be colonized or even explored. But years ago they suffered an attack by the Pact of Necessary Venture, though who specifically ordered the attack is still unknown. The majority of Nobel worship the same God as the Disciples of Logos, though the specifics of each faith remain unique.

    They are gaseous, telepathic beings who often use mechanical bodies in order to interact with other sorts of people.

    The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations.

    The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.

    The Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel's words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.

    The core tenets and practices of the Disciples of Logos are built around aspiration, actualization, and "progression" from one's current self (or from society's current state) to a future one. To encourage that process of change, the Disciples of Logos offer services like tutoring, transport, medical aid, shelter, and counseling to those on their journeys.

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.

    The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. With that established, the Friends believe, change and "progression" would sweep through the Principality.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    //People\\

    Kueen Overture Rooke (she/her): SBBR's contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener's Guild.

    Booker Treequote (he/him): Senior Broker for the Scrivener's Guild. Called in to audit SBBR's recent activities.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    The Tranquil Princept: Made an oath with the God of the Nobel 1000 years ago, promising that the Principality would not go beyond Partizan into the Scutum-Centaurus arm until they had dissolved their empire and become an equitable society. Created the Curtain of Divinity to achieve that goal.

    Gucci Garantine (she/her): Leader of HORIZON's efforts on Partizan..

    Jesset City (he/him): Oxblood Clan lieutenant, engineer, and pilot.

    Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.

    //Places\\

    Oxbridge: Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under the bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago.

    Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge's shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent "lamps" that give Underbridge its distinct glow, even in daytime.

    Connecting it all together are a network of waterways, roads, and secret tunnels. And above it all is the Bridge of the Ox, the symbol of Orion's commitment to (and mastery of) brute-force ideology.

    Orzen: A city in the Pique Ridge. SBBR, HORIZON, and the Oxblood Clan attacked the city in an effort to recover information about Past's destruction and the Rapid Evening from a Palace archive there.

    Deep Dish Steak House: A loyal bar.

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    The Prophet's Path: An autonomous region to the west of the Prophet's Sea, south of Apostolosian territory and north of Orion. These dusty badlands are dotted with small villages, farms, and other settlements. Its furthest, most western reaches are untouched by Kantel's miracle. In order to celebrate the millennial anniversary of Logos Kantel's arrival, the Church of the Resin Heart is traveling a pilgrimage on the route the prophet once took.

    The Isles of Logos: An independent nation built by the followers of the prophet Logos Kantel's around their very first church. Though only a small handful of islands in the Prophet's Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels.

    //Divines\\

    The Divine, Arbitrage (It/Its): It is said that divinity was too long delayed this anteperennial machine, a god of trade. But the truth is, if it wanted to be divine in the twilight era, it simply would've negotiated that deal.

    //Things\\

    "Autonomy Itself"/"The True Divine"/The God of the Nobel/The God of Logos Kantel (they/them): Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history.

    A God of becoming, not being, process, not finality. Their origin is unknown, sometimes debated, but rarely considered important to their devotees, who care more about Their current divinity rather than the circumstances by which it was arrived at.

    The phrases "the True Divine" and "Autonomy Itself" are found in some Progressive Asterists texts and doctrine, but also across heterodox and heretical religious creeds and in the teachings of gnostic and esoteric secret societies.

    The Exemplar: "God's Divine." Originally built 1000 years ago, now spread in "parts" across the moon. Its beating heart was left in the sea. It's countless eyes buried under the Memoria Teardrop. Its blood runs through the springs of the Pique Ridge. Its powerful voice echoes through the windswept canyons of the Barranca. And, perhaps, something else trapped below the ice in the northern reaches of Kesh territory in the Verglaz Taiga.

    Hosted by Austin Walker (@austin_walker)

    Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 18: BITTER AIR - COMBUSTION May 01, 2020
    Show notes

    In the valley where Juniper lies along a slight river, the Divine Motion has brought her enduring velocity to bear. In front of her, the vanguard of her Black Century, the tip of an endless spear. Behind her, the vast machinery of the greatest military power in the history of life itself. And in her sights, unworthy prey: The Rapid Evening, a group sent to die for an empire they don't believe in and fractured even in their seditious ambitions.

    This week on PARTIZAN: BITTER AIR - COMBUSTION

    ///Operation Dossier\\\

    //Organizations\\

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Black Century: Infamous retinue of the Divine Motion. Each member of this 100-person company serves for 100 years. Motion guarantees them this service.

    House Whitestar: A generation ago, House Whitestar was a footnote: A noble house in name alone, with an ancient (and novel) connection to Apostolos. But then a scion of their house was elected as Princept. Now, they have a little weight to throw around and a chip on their shoulder. Home to the virtuoso strategist Lucia Whitestar.

    House Chasmata: The Chasmata family has governed Stel Kesh's holdings for as long as Kesh has had holdings on Partizan. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.

    The Pact of Necessary Venture: The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, ████████, ███████, ████████, ███, and Hyacinth determined that to ensure the future stability of the Principality, ███ ████ █████ █████████ █ █████ ████ ██ ███ ████████████████ ███, █████ a vast fleet █████ ███ ███████████ █████████ █████, ███ █████ ████ ████████ ███ ██ █████, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.

    //People\\

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

    Hyacinth (they/them): Elect of Motion. Serving in their 99th year, Hyacinth is nearing the end of their tenure in the Black Century.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Reported miracle worker. Currently in Rapid Evening custody. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Lucia Whitestar (she/her): "Lady Whitestar" is Clementine's peer, emerging strategic genius, and eighth in line to the throne of Princept. Leading the operation to breach Fort Icebreaker.

    Alberz Chasmata (he/him): Lord Chasmata operates all of his house's military operations on Partizan. Given the house's military strength, that makes him among the moon's most influential people.

    //Places\\

    Fort Icebreaker: Fort Icebreaker isn't a fort so much as what might be called the "main line of resistance" separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armor barriers, an array of advanced surveillance systems, and 12 major bases. That isn't to say that there isn't also A Fort Icebreaker, though: Icebreaker Prime is real and it is massive, an arsenal, garrison, airfield, and a firebase all rolled into one. Worse: It moves. Icebreaker Prime is a rumbling land carrier which prowls the tundra armed with innumerable weapons and housing over ten thousand of Apostolos' most skilled soldiers. And, worst of all, it does not only move across the ground, but below it, too.

    Point Juniper: One of the two central bases in Fort Icebreaker's long line, but also the weakest of them. Partially, that's because any base with a river running through it is going to be weaker by virtue of being a little more porous. But also because, as one of the central fortresses, it's also one of the most easily reinforced.

    Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.

    The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.

    Lion's Rest: A bustling seaside port town, housing hundreds of thousands of civilians along with the bulk of the Apostolosian navy and diplomatic forces.

    //Divines\\

    The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them. Stolen by Gur Sevraq from ████████, █████████ of ███ ████ ██ █████████ ███████.

    The Divine Motion: Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward).

    //Things\\

    Old Glory: Sovereign Immunity's hallow, a modified Singh Sisters Wheel Service & Heavy Industry Ltd. "Deltoid" model. Used for rapid agricultural construction, able to create small shelters in minutes, and large modular structures in a matter of hours instead of days. Able to rapidly create barricades with large construction panels. Wields a spike-planting gun and a scythe, the latter of which was appropriated from an agricultural hollow. Once featured the icon of the Shepherd's Crook, but this was melted by a flamethrower, then removed, leaving behind the negative space of the symbol instead of a scorch mark. Blessed by Future.

    Panther: Clementine's hallow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Blessed by Future.

    Stray Dog: Million's hallow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot. Blessed by Future.

    Heads Up: Exeter Leap's hallow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar. Blessed by Future.

    AdArm Cast: This surveillance hollow is mostly used by Stel Nideo, where it features angelic (and grotesque) features. But in its Kesh variation, this mirror-coated, humanoid mech's wings are stylized as long claymores instead of feather-y wings, and its body a noble knight instead of celestial seraphim. Just above its mouth, its head becomes an AWACS-esque flat sensor disc.

    AdArm Shrewdness: These modified Troop units have been retrofitted for long range combat, with lock-on missile launchers and only short range chest vulcans for anti-infantry and close-range combat.

    Zenith-A Project Kosmos: Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn't room left for any serious ranged weaponry.

    AdAm Cackle: Designed to disorient enemies with their quick speeds and to finish off weakened units, the Cackle is a four legged model named for a group of hyenas. Their side-mounted rockets can be used for additional acceleration or as holdout munitions, but their primary weapons are their sharp claws and the heavy cannons on their backs.

    AdArm Wake: Adamant Arms and Artifice isn't known for building particularly maneuverable units, and these heavy flight mechs are evidence of that, as they hover through the sky more than soar. But between the information provided by their altitude, their added armor, and their unpredictable armaments, they remain a force to be reckoned with. When they launch their tethered, magnetic talons at a foe, there is rarely time to adjust. Soon enough, their foes are lifted into the air and dropped, soft-side first, into the hardest surface available.

    Z-A Project Pneuma Prototype: The Pnuema is an experimental model based on the basic design ethos first explored with the Z-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher. If that wasn't enough, this particular model creaks and groans with Divine potential...

    //Additional Notes\\

    Primary Objective: After House Chasmata attacks Fort Icebreaker at the northwestern point Spruce, capture and hold central point Juniper long enough for Lucia Whitestar to break through Fort Icebreaker at southeastern point Pine. Prevent Fort Icebreaker from reaching Point Pine at any cost.

    Secondary Objective: Provide the documentary team with enough footage to increase your reputation.

    ROE: Capture and detain all POWs. Harm no one captured, but let none flee to spread the word.

    Future's Hallowed: In your vehicle, when you get a 4+ result on a roll, you can remove the highest die to refresh your Spark (this can turn a success into failure, or crit into a normal success if the two 6s are the only successful dice). Spend your spark to change a failed roll into a partial success.

    Hosted by Austin Walker (@austin_walker)

    Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 17: BITTER AIR - THREECARD Apr 25, 2020
    Show notes

    At the northwest reaches of the extended defensive perimeter known as Fort Icebreaker, Kesh brigades engage in a feint so convincing that the graves have already been dug. To the southeast, the bulk of the Stel's might on Partizan waits for the signal to roll through the weakest point in Apostolos' line. And in the middle, as if the axle of a wheel, is the Rapid Evening, a river, and a bastion called Juniper. Here rests the fate of the early days of this new offensive.

    From the hills to the south, the fog begins to roll in.

    This week on PARTIZAN: BITTER AIR - THREECARD

    ///Operation Dossier\\\

    //Organizations\\

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Black Century: Infamous retinue of the Divine Motion. Each member of this 100-person company serves for 100 years. Motion guarantees them this service.

    House Whitestar: A generation ago, House Whitestar was a footnote: A noble house in name alone, with an ancient (and novel) connection to Apostolos. But then a scion of their house was elected as Princept. Now, they have a little weight to throw around and a chip on their shoulder. Home to the virtuoso strategist Lucia Whitestar.

    House Chasmata: The Chasmata family has governed Stel Kesh's holdings for as long as Kesh has had holdings on Partizan. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.

    //People\\

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

    Hyacinth (they/them): Elect of Motion. Serving in their 99th year, Hyacinth is nearing the end of their tenure in the Black Century.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Reported miracle worker. Currently in Rapid Evening custody. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Lucia Whitestar (she/her): "Lady Whitestar" is Clementine's peer, emerging strategic genius, and eighth in line to the throne of Princept. Leading the operation to breach Fort Icebreaker.

    Alberz Chasmata (he/him): Lord Chasmata operates all of his house's military operations on Partizan. Given the house's military strength, that makes him among the moon's most influential people.

    //Places\\

    Fort Icebreaker: Fort Icebreaker isn't a fort so much as what might be called the "main line of resistance" separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armor barriers, an array of advanced surveillance systems, and 12 major bases. That isn't to say that there isn't also A Fort Icebreaker, though: Icebreaker Prime is real and it is massive, an arsenal, garrison, airfield, and a firebase all rolled into one. Worse: It moves. Icebreaker Prime is a rumbling land carrier which prowls the tundra armed with innumerable weapons and housing over ten thousand of Apostolos' most skilled soldiers. And, worst of all, it does not only move across the ground, but below it, too.

    Point Juniper: One of the two central bases in Fort Icebreaker's long line, but also the weakest of them. Partially, that's because any base with a river running through it is going to be weaker by virtue of being a little more porous. But also because, as one of the central fortresses, it's also one of the most easily reinforced.

    Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.

    The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.

    //Divines\\

    The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them. Stolen by Gur Sevraq from ████████, █████████ of ███ ████ ██ █████████ ███████.

    The Divine Motion: Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward).

    //Things\\

    Old Glory: Sovereign Immunity's hallow, a modified Singh Sisters Wheel Service & Heavy Industry Ltd. "Deltoid" model. Used for rapid agricultural construction, able to create small shelters in minutes, and large modular structures in a matter of hours instead of days. Able to rapidly create barricades with large construction panels. Wields a spike-planting gun and a scythe, the latter of which was appropriated from an agricultural hollow. Once featured the icon of the Shepherd's Crook, but this was melted by a flamethrower, then removed, leaving behind the negative space of the symbol instead of a scorch mark. Blessed by Future.

    Panther: Clementine's hallow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Blessed by Future.

    Stray Dog: Million's hallow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot. Blessed by Future.

    Heads Up: Exeter Leap's hallow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar. Blessed by Future.

    AdArm Cast: This surveillance hollow is mostly used by Stel Nideo, where it features angelic (and grotesque) features. But in its Kesh variation, this mirror-coated, humanoid mech's wings are stylized as long claymores instead of feather-y wings, and its body a noble knight instead of celestial seraphim. Just above its mouth, its head becomes an AWACS-esque flat sensor disc.

    AdArm Shrewdness: These modified Troop units have been retrofitted for long range combat, with lock-on missile launchers and only short range chest vulcans for anti-infantry and close-range combat.

    Zenith-A Project Kosmos: Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn't room left for any serious ranged weaponry.

    AdAm Cackle: Designed to disorient enemies with their quick speeds and to finish off weakened units, the Cackle is a four legged model named for a group of hyenas. Their side-mounted rockets can be used for additional acceleration or as holdout munitions, but their primary weapons are their sharp claws and the heavy cannons on their backs.

    AdArm Wake (vulture): Adamant Arms and Artifice isn't known for building particularly maneuverable units, and these heavy flight mechs are evidence of that, as they hover through the sky more than soar. But between the information provided by their altitude, their added armor, and their unpredictable armaments, they remain a force to be reckoned with. When they launch their tethered, magnetic talons at a foe, there is rarely time to adjust. Soon enough, their foes are lifted into the air and dropped, soft-side first, into the hardest surface available.

    Z-A Project Pneuma Prototype: The Pnuema is an experimental model based on the basic design ethos first explored with the Z-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher. If that wasn't enough, this particular model creaks and groans with Divine potential...

    //Additional Notes\\

    Primary Objective: After House Chasmata attacks Fort Icebreaker at the northwestern point Spruce, capture and hold central point Juniper long enough for Lucia Whitestar to break through Fort Icebreaker at southeastern point Pine. Prevent Fort Icebreaker from reaching Point Pine at any cost.

    Secondary Objective: Provide the documentary team with enough footage to increase your reputation.

    ROE: Capture and detain all POWs. Harm no one captured, but let none flee to spread the word.

    Future's Hallowed: In your vehicle, when you get a 4+ result on a roll, you can remove the highest die to refresh your Spark (this can turn a success into failure, or crit into a normal success if the two 6s are the only successful dice). Spend your spark to change a failed roll into a partial success.

    Hosted by Austin Walker (@austin_walker)

    Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 16: BITTER AIR - BEHEST Apr 17, 2020
    Show notes

    In the weeks since Kesh's new offensive into Apostolos territory, little has changed besides the quantity of weekly war casualties. Halting Kesh's push is Fort Icebreaker, a massive defensive line composed of a dozen smaller forts, an intricate tunnel system, and a massive moving fortress called Icebreaker Prime which stalks along the border, rejecting any intruders with overwhelming force.

    But that will change today, says Kesh leadership. Organized by tactical prodigy Lucia Whitestar, a complex ploy is put into action. House Chasmata, strongest of Kesh's noble families on Partizan, will lead their vast ground force in a feint maneuver to Icebreaker's northwest edge. Lucia, meanwhile, will lead the combined forces of the remaining houses at the Fort's opposite end in the southeast.

    It's an old plan, one that hasn't worked in five years of war, nor the occasional skirmish prior. But this time, there is a final twist: The Rapid Evening. Driven into the fray by A.O. Rooke's boisterous bragging, the group has been given a difficult task: Capture one of the smaller fortresses in the center of the defensive line and hold the returning Icebreaker Prime for long enough that Lucia's army can breach the southern defenses and finally secure a foothold deeper into Apostolosian territory.

    WIth the gravity of the task at hand, the members of the Rapid Evening look for any advantage they can get. Information. Family. Prayer.

    This week on PARTIZAN: BITTER AIR - BEHEST

    ///Operation Dossier\\\

    //Organizations\\

    Swordbreakers: Blessed by Commitment and led by Cas'alear Rizah, the adopted sibling of the Apokine & Princept, they're known across the war as legend killers who punch above their weight.

    Serpent's Head: Grand Admiral Phy'lon Antiphony and their fleet serves double duty as both naval powerhouse and lead diplomatic corp for Apostolos' forces on Partizan. They wear the name like a dare.

    House Whitestar: A generation ago, House Whitestar was a footnote: A noble house in name alone, with an ancient (and novel) connection to Apostolos. But then a scion of their house was elected as Princept. Now, they have a little weight to throw around and a chip on their shoulder. Home to the virtuoso strategist Lucia Whitestar.

    House Chasmata: The Chasmata family has governed Stel Kesh's holdings for as long as Kesh has had holdings on Partizan. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.

    The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.

    //People\\

    Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Previously fought against the Oxblood Clan in Obelle and negotiated with Clementine Kesh during the recovery of Past.

    Crysanth Kesh (she/her): Clementine Kesh's mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity, Crysanth is the highest ranking member of the Curtain on Partizan.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Reported miracle worker. Currently in Rapid Evening custody. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Lucia Whitestar (she/her): "Lady Whitestar" is Clementine's peer, emerging strategic genius, and eighth in line to the throne of Princept. Leading the operation to breach Fort Icebreaker.

    Alberz Chasmata (he/him): Lord Chasmata operates all of his house's military operations on Partizan. Given the house's military strength, that makes him among the moon's most influential people.

    //Places\\

    Lion's Rest: A bustling seaside port town, housing hundreds of thousands of civilians along with the bulk of the Apostolosian navy and diplomatic forces.

    Fort Icebreaker: Fort Icebreaker isn't a fort so much as what might be called the "main line of resistance" separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armor barriers, an array of advanced surveillance systems, and 12 major bases. That isn't to say that there isn't also A Fort Icebreaker, though: Icebreaker Prime is real and it is massive, an arsenal, garrison, airfield, and a firebase all rolled into one. Worse: It moves. Icebreaker Prime is a rumbling land carrier which prowls the tundra armed with innumerable weapons and housing over ten thousand of Apostolos' most skilled soldiers. And, worst of all, it does not only move across the ground, but below it, too.

    Point Juniper: One of the two central bases in Fort Icebreaker's long line, but also the weakest of them. Partially, that's because any base with a river running through it is going to be weaker by virtue of being a little more porous. But also because, as one of the central fortresses, it's also one of the most easily reinforced.

    Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.

    //Divines\\

    The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them. Stolen by Gur Sevraq from ████████, █████████ of ███ ████ ██ █████████ ███████.

    //Things\\

    AdArm Cast: This surveillance hollow is mostly used by Stel Nideo, where it features angelic (and grotesque) features. But in its Kesh variation, this mirror-coated, humanoid mech's wings are stylized as long claymores instead of feather-y wings, and its body a noble knight instead of celestial seraphim. Just above its mouth, its head becomes an AWACS-esque flat sensor disc.

    AdArm Shrewdness: These modified Troop units have been retrofitted for long range combat, with lock-on missile launchers and only short range chest vulcans for anti-infantry and close-range combat.

    Zenith-A Project Kosmos: Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn't room left for any serious ranged weaponry.

    //Additional Notes\\

    Primary Objective: After House Chasmata attacks Fort Icebreaker at the northwestern point Spruce, capture and hold central point Juniper long enough for Lucia Whitestar to break through Fort Icebreaker at southeastern point Pine. Prevent Fort Icebreaker from reaching Point Pine at any cost.

    Secondary Objective: Provide the documentary team with enough footage to increase your reputation.

    ROE: Capture and detain all POWs. Harm no one captured, but let none flee to spread the word.

    Hosted by Austin Walker (@austin_walker)

    Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 15: Divine Attention Apr 10, 2020
    Show notes

    Content Warning: This episode features discussion of chemical warfare and suffocation.

    Deep in the Pique Ridge, at the back of a steephead valley, on the edge of the town of Orzen, under the Cathedral of Imperium is an archival facility filled with record of Partizan's greatest secrets. And in its halls, gunfire rings out as HORIZON leader Gucci Garantine, her bodyguard Thetonious, and their collaborator Valence attempt to breach the sanctum's innermost reaches. As below so above, as the ground shakes with the arrival of Orzen's noble defenders, Imperium's Plume, ready to drive HORIZON and their SBBR allies from the city. In the middle of it all, Jesset City and the Oxblood Clan, blooming radicals with a role assigned to them, and another they'd like to play.

    The stage is set. It is time to draw back the curtain.

    This week on PARTIZAN: A Revelation in Orzen

    ///Operation Dossier\\\

    //Organizations\\

    HORIZON: A radical-reformist group funded by Stel Kesh's House Brightline. Commanded on Partizan by Gucci Garantine.

    The Partizan Palace: The Palace provides citizens with authorized archival information, approved news reports, art, and entertainment determined to be canonical to the Divine Principality.

    Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    Imperium's Plume: A Hallow unit blessed by Imperium, one of the very first Divines of the Principality, tasked with inspiring support for Stel Nideo on Partizan by ensuring that even the home of Progressive Asterism remembers the strength of NIdeo's virtue.

    The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, ████████, ███████, ████████, ███, and ████████ determined that to ensure the future stability of the Principality, ███ ████ █████ █████████ █ █████ ████ ██ ███ ████████████████ ███, █████ █ ████ █████ █████ ███ ███████████ █████████ █████, ███ █████ ████ ████████ ███ ██ █████, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.

    //People\\

    Amber Haze (she/her): Leader of the Imperium's Plume rear guard unit. Wavy, blonde hair. Officer's uniform in the color of sunset, with a professional cut and adorned with medals awarded in service. Neck and jawline lined with metal. Pilots the Cadenza.

    Gucci Garantine (she/her): Leader of HORIZON's efforts on Partizan..

    Jesset City (he/him): Oxblood Clan lieutenant, engineer, and pilot.

    Meridian Street (she/her) - Gucci Garantine's second in command in HORIZON. Dark lipstick, blue crewcut, expertise in matters logistical and military. Pilots a Yoke.

    Thetonious aka "Tone" (they/them) - Gucci's primary bodyguard, originally served in a Kesh military commando squad. Elite-class expertise in urban combat, infiltration, and rapid escalation tactics.

    //Places\\

    Orzen: Deep in the mountains of the Pique Ridge, this city of 75,000 sits at the end of a box canyon. What started as a mining town grew to be a popular destination for both the religious and culturally inclined, as the city is home to a massive cathedral, Divine statuary, and one of the moon's largest theaters.

    //Divines\\

    The Divine Imperium: One of the first Divines of the Principality. It has blessed its Hallowed with extended flight capabilities and, in some cases, a burning aura of authority.

    The Divine Cadence: There is a box on your desk. It is the same box as on hundreds of thousands of other desks across Partizan, regardless of Stel. When you press it, a smooth voice tells you tomorrow's weather, and then plays you a song. An old, familiar one, maybe. Or perhaps a new one, composed there and then, just for you. Your troubles leave your mind.

    //Things\\

    The Portcullis System: Once, every 10 days, the Portcullis System activates. A hundred thousand of these massive structures, elongated, city-sized hexagons of stone and circuitry, shudder, shake, and howl all at once. And at the edge of every star system in the Divine Principality, a geyser of liquid energy, red and oppressive, explodes into darkness. Ships emerge from these crimson and white waves. Ships filled with medical supplies and mineral wealth, purveyors of faith and career politicians, censored information and refurbished war machines. The lifeblood of a vibrant, vicious empire.

    Zenith-N Cadenza: A prototype unit designed for Stel Nideo by the Columnar's Zenith Fund and now blessed by the Divine Imperium, this light Hallow moves with the sound of violins and strikes with the heat and violence of a volcanic eruption. The Cadenza was designed to harass units at midrange with its kusari-fundo-style, magnetic/propulsive chain whips for a long enough time that its shoulder mounted beam cannon can finish the job. Though capable of real flight, the Cadenza and its pilot, Amber Haze, prefer to use the rocket-propelled, magnetic weights on the end of its chains to "swing" through urban environments. Though unorthodox, this technique has left many opponents confused long enough for Haze to land the killing blow.

    AdArm Flock: For years, Adamant Arms and Artifice was known for their rugged, sturdy, and (literally) grounded designs. But with the Zenith Fund's explosion in growth, and their focus on dynamic and maneuverable machines, AdArm found themselves facing clients with new demands, which forced them to compete on new unfamiliar territory. Their solution was the surprisingly effective Flock, which goes beyond a simple refit of the Troop and stands as what is fundamentally a new, medium-sized machine. Equipped with a basic flight pack, a retractable axe blade, and a powerful underarm flak cannon, the Flock excels in two main combat roles: FIrst, as aerial harriers, meant to harass ground based foes with long range fire from the safety of the sky. Second, as close range skirmishers, which leap into the fray, deal damage, and escape before their armor gives way.

    Poetic Cipher: A security system used by Stel Nideo. Requires knowledge not only of up to date passcodes, but also a high level, intuitive understanding of poetic techniques, conventions, and history.

    Herd: Developed from the basic AdArm Troop design, the Herd's centaur like silhouette is famous to anyone who has faced off against Apostolos. The Troop's bipedal legs have been replaced with piston-driven, heavy quad legs that are able to shift between two modes: Movement (with legs paired parallel like an ungulate, allowing for high speed traversal or charges) or combat (spread in a wide cross shape for stability in firing or traversal, moving like a spider). Armed with heavy shoulder cannon, and spears that can be used for both melee combat and as javelin-like explosive projectiles.

    Yoke: The Oxblood Clan's unique, further customized Herds. Though they cannot transform into the Herd's "combat" mode, they have upgrades that allow them to serve a unique command and operations role when deployed in pairs. Their heads feature unique horn sensors which can generate battlefield map data and targeting assistance when two Yokes can provide complete data. Wields a giant fortress shield in left hand, a kanabo in the right, and a vertical missile pod on back.

    //Additional Notes\\

    SBBR's Objectives: Primary - Escort Gucci Garantine into the Palace facility and safely secure her extraction. Secondary - Maintain ruse for length of mission.

    Rules of Engagement: Do no harm to the Residential district and minimal harm to the Theater (commercial) district. Damage to the Cathedral, Statuary, Quartz district, or Palace Staging interior is acceptable.

    Hosted by Austin Walker (@austin_walker)

    Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 14: Deception in the Canyon City Apr 03, 2020
    Show notes

    Eager to refill their coffers, Kal'Mera Broun has brought SBBR to meet Kesh noble (and HORIZON commander) Gucci Garantine, who offers the group a daring opportunity to both make some money and get access--however temporary--to some Stel Nideo state secrets along the way.

    The target is a secure Palace facility in the canyon city of Orzen, where raw footage is given final review before being shipped off-world for permanent archival. But with Apostolos' Barranca Loop on lockdown, its harder than ever to get things off of Partizan, which means that more material than ever is available in the facility.

    Plus, with each Stel reinforcing their borders ahead of what feels like inevitable war, this city deep in the Pique Ridge has been left without its usual guards. Where once the noble hallows of Imperium's Plume guarded the people of Orzen (and the Palace staging facility hidden beneath the town), defense has now been contracted to a group of Oxblood Clan mercenaries. Oxblood clan mercenaries with motives and loyalties all their own...

    This week on PARTIZAN: Deception in the Canyon City

    ///Operation Dossier\\\

    //Organizations\\

    HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

    The Partizan Palace: Across Divinity, the Palace provides citizens with authorized archival information, approved news reports (kept up to date locally by the day, galactically by the week), and art and entertainment determined to be canonical to the Divine Principality.

    Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    Imperium's Plume: A Hallow unit blessed by Imperium, one of the very first Divines of the Principality, tasked with inspiring support for Stel Nideo on Partizan by ensuring that even the home of Progressive Asterism remembers the strength of NIdeo's virtue.

    //People\\

    Gucci Garantine (she/her): AKA Saint Dawn. Vassal and political attache to House Brightline of Stel Kesh. She and House Brightline reportedly have ties to the "reformist" (read: terrorist) organization HORIZON. Rivals with Clementine Kesh, and contact of Kal'mera Broun.

    Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant (and rising star) after his participation in the fateful mission in Obelle. Expert technician, rapidly developing hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. Pilots a Yoke.

    Meridian Street (she/her) - Gucci Garantine's second in command in HORIZON. Dark lipstick, blue crewcut, expertise in matters logistical and military. Pilots a Yoke.

    Thetonious aka "Tone" (they/them) - Gucci's bodyguard.

    Aram Nideo (he/him): Often called the "The Father of Asterism," Aram Nideo penned the "Many Stars Argument," which became the backbone not only for the Divine Principality's faith but also its governmental structure. Posthumously awarded Divine status.

    //Places\\

    Pique Ridge: Territory controlled by Stel Nideo on Partizan. East of the Prophet's Sea, comprised of a mountain range which surrounds a vast, low bay.

    Orzen: Deep in the mountains of the Pique Ridge, this city of 75,000 sits at the end of a box canyon. What started as a mining town grew to be a popular destination for both the religious and culturally inclined, as the city is home to a massive cathedral, Divine statuary, and one of the moon's largest theaters.

    //Things\\

    Perspective Bleeding: Once, before they were a Stel, the Columnar would collect and join together the thoughts of hundreds, thousands, or even millions, to arrive at policy decisions. This "Perspective Blending" was the heart of a democratic system that has been eradicated. In its place is the edgily-named "Perspective Bleeding," which offers a taste of that experience for just a few credits, if you know the right person. In Orzen, Gucci Garantine uses a Perspective Bleeding device not to relax or explore the consciousness of others, but to temporarily gain access to the skillset of someone else.

    Poetic Cipher: A security system used by Stel Nideo. Requires knowledge not only of up to date passcodes, but also a high level, intuitive understanding of poetic techniques, conventions, and history.

    Herd: Developed from the basic AdArm Troop design, the Herd's centaur like silhouette is famous to anyone who has faced off against Apostolos. The Troop's bipedal legs have been replaced with piston-driven, heavy quad legs that are able to shift between two modes: Movement (with legs paired parallel like an ungulate, allowing for high speed traversal or charges) or combat (spread in a wide cross shape for stability in firing or traversal, moving like a spider). Armed with heavy shoulder cannon, and spears that can be used for both melee combat and as javelin-like explosive projectiles.

    Yoke: The Oxblood Clan's unique, further customized Herds. Though they cannot transform into the Herd's "combat" mode, they have upgrades that allow them to serve a unique command and operations role when deployed in pairs. Their heads feature unique horn sensors which can generate battlefield map data and targeting assistance when two Yokes can provide complete data. Wields a giant fortress shield in left hand, a kanabo in the right, and a vertical missile pod on back.

    Wave Fried Art: An underground creative technique mainstreamed by Columnar musicians and performance artists Jerica Vault and Roland Tenten on their "Wave Fried" tour, which involves either creating something susceptible to standard Perennial Wave interference or else intentionally exposing something to a high degree of Wave. Regardless of method, the intent is to create a unique work that explores the boundaries of the Wave and makes more visible the context that delimit all artistic production.

    //Additional Notes\\

    SBBR's Objectives: Primary - Escort Gucci Garantine into the Palace facility and safely secure her extraction. Secondary - Maintain ruse for length of mission.

    Rules of Engagement: Do no harm to the Residential district and minimal harm to the Theater (commercial) district. Damage to the Cathedral, Statuary, Quartz district, or Palace Staging interior is acceptable.

    Hosted by Austin Walker (@austin_walker)

    Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 13: A Captive Audience Mar 27, 2020
    Show notes

    Content Warning: This episode features injury, surgery, and infection.

    With Gur Sevraq retrieved (and secreted away inside of the Winter Palace), the Rapid Evening ought to have earned themselves reprieve. But with the drums of war beating, an overeager member of the crew volunteers them for a difficult new mission. With this added pressure, Clementine Kesh pushes herself to get back on her feet as quickly as possible, while her crew uses what time they find to continue pursuing their own goals.

    This week on PARTIZAN: A Captive Audience

    ///Operation Dossier\\\

    //Organizations\\

    The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.

    It is unclear (even to the vast majority of the organization's members) how, when, and why the Curtain was founded, but its fundamental organizational hierarchy is a key part of one's induction into the society. The Curtain keeps a simple, cell-based hierarchy, with individual worlds reporting up to star sectors, which then report up to the highest tier of command.

    At each tier there may be countless operatives, but each reports to one of five key figures in their tier:

    • The Silk: Minister in charge of Curtain diplomatic corps. Commands undercover agents who have infiltrated foreign governments.
    • The Damask: Philosopher, theologian, and scientist whose purview is performing and obtaining heretical and otherwise forbidden material.
    • The Lace: Marshall in command of the Curtain's military forces, including reconnaissance and martial saboteur units.
    • The Linen: Steward, Quartermaster, Armorer, Bookkeeper. In charge of industrial espionage.
    • The Gabardine: Chief spymaster, keeper of all information, and (traditionally) the executive who proposes large scale, cross-branch action.

    Each planet and/or sector has their own chief operatives in these roles, which roll up to the top, Divinity-wide tier. When referenced in speech or text, the operatives use only these titles, e.g. "The Lace of Partizan" or "The Gabardine of Divinity."

    House Brightline / HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Secretly funded by Stel Kesh's House Brightline. Its Partizan branch is commanded by Gucci Garantine.

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of Logos Kantel's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church.

    //People\\

    Audacious Opportunity (A.O.) Rooke (he/him): Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. Now commands the Rapid Evening's infantry division.

    Figure A (they/them): A synthetic being that once worked inside of the Divine Past, working to make the data the Divine had available to it more understandable by other people. :

    Crysanth Kesh (she/her): Clementine Kesh's mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity High ranking member of The Curtain, the highest such on Partizan itself. See The Curtain of Divinity above for more.

    The Winter Doctor (he/him): Dr. Schuyler has been making visits to the Winter Palace for decades. Now he does so for Clementine Kesh.

    //Places\\

    Fort Icebreaker: A mobile fortress and battle station which patrols the northeastern border with Kesh. Moves between a dozen different smaller, subterranean bases, each of which is connected to a network of underground transport tunnels. In some sense, this entire system is "Fort Icebreaker."

    The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.

    Cruciat: The Jewel of Kesh's holdings on Partizan (and the home of the Stel's Winter Palace) sits on a cross shaped island in the northernmost reaches of the Prophet's Sea

    The Winter Palace: Owned and managed by House Kesh, but eternal "home" to the Princept, whether they choose to visit or not. Built for privacy and access, featuring both its own port and trainyard.

    Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.

    //Things\\

    The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them.

    The Divine Vernacular: A Stel Nideo Divine which allows those loyal (and blessed) to communicate instantly, at distance. A power some say is more powerful than even the sharpest spearhead.

    "The True Divine": A phrase found in some Progressive Asterists texts and doctrine, but also across heterodox and heretical religious creeds and in of the teachings of gnostic and esoteric secret societies.

    Hosted by Austin Walker (@austin_walker)

    Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 12: A Call From an Island Mar 19, 2020
    Show notes

    With the "kidnapping" of Gur Sevraq spread far and wide, each Stel on Partizan spins up for war—even though some have not yet decided who they will come to blows with. In the heat of this moment, the Isles of Logos have become more important than ever, with shipments passing through the port and transports stopping to refuel on route to some combat maneuver.

    But for the Disciples of Logos on the island, whose leader has seemingly vanished not once, but twice, these developments have earned even greater concern. Unsure of Sevraq's location, the Church of the Resin Heart requests aid from the Society of Banners and Bright Returns, who use the trip to the isles to find their own relief… and profit.

    This week on PARTIZAN: A Call From an Island

    ///Operation Dossier\\\

    //Organizations\\

    The Isles of Logos: An independent nation built by the followers of the prophet Logos Kantel's around their very first church. Though only a small handful of islands in the Prophet's Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels.

    Asterism: Split into two major sects (Received and Progressive), the state religion of the Divine Principality.

    The Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel's words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church.

    The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months.

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

    The Nobel: The people and culture from which Valence originates. They live beyond Partizan, in the Scutum-Centaurus arm of the Milky Way, which a past Princept declared was not to be colonized or even explored. But years ago they suffered an attack from someone from the Divine Principality. Valence seeks to answer how, who, and why.

    The Rapid Evening: Secret "protectors" of Gur Sevraq.

    //People\\

    Avar (they/them) and Ryrira (she/her): Gur Sevraq's chief of security and quartermaster, respectively. Have a child, M'reb.

    Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path.

    Gucci Garantine (she/her): Vassal and political attache to House Brightline of Stel Kesh. She and House Brightline reportedly have ties to the "reformist" (read: terrorist) organization HORIZON. Rivals with Clementine Kesh, and contact of Kal'mera Broun.

    Kenzington "Kenzi" Be (she/her): Commanding Officer of the Columnar 301st Appraisal Unit. Previously a high ranking member of Columnar military, demoted after she refused an order. Was defeated by SBBR during their last deployment.

    //Places\\

    Logos City: Capital of the Isles of Logos

    //Things\\

    The Strand: A technology once used by the ancient Hyphan people to travel, without Portcullis technology, from system to system.

    Hosted by Austin Walker (@austin_walker)

    Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 11: DESERT SQUIRE - SLEIGHT Mar 06, 2020
    Show notes

    From the midst of a sandstorm, hands burst through the tempest in search of a miracle worker. From the front, the reformed pirate Callister Drive Callister leads his forces—and the unnatural sands—towards the heart of Gur Sevraq's pilgrimage. From the rear, the head of Partizan's largest church, the Song Aleel Verdicate, seeks to employ subtler methods to capture her prey. And in the middle of it all is the Rapid Evening, declaring their presence—and their intentions—as loudly as any who have ever carried the name.

    This week on PARTIZAN: DESERT SQUIRE - SLEIGHT

    ///Operation Dossier\\\

    //Organizations\\

    House Callister: The newest house of Orion, whose status was earned through "heroism in battle..." which is to say state-sanctioned piracy. Led by and named for Callister Drive Callister (who was given his new surname simultaneously with his new House), a sometimes ally, sometimes rival of the dreaded Exeter Leap

    House Bittenbach: "Before all others." Technically, this is Bittenbach's motto because they were the very first noble house in Stel Orion, formed after their founder orchestrated a grand betrayal on behalf of the Principality. Today, though, it is quoted as evidence of the house's legendary hunger for wealth (and their willingness to break norms to satiate it.) The house's holdings on Partizan are operated by Burden Bittenbach. They were originally assigned to operate the Obelle mission in SBBR's place. Now, has sent House Callister to retrieve Gur Sevraq during the pilgrimage.

    The Wolfwings: This vanguard squad, led by ace pilot Cam'bage Elarune, ensures early-conflict air superiority and secure, long term reconnaissance capabilities for Stel Apostolos.

    //People\\

    Aleel Verdicate (she/her): Current Song of Partizan, making her the de facto head of the Church of Received Asterism on the moon.

    Avar (they/them) and Ryrira (she/her): Gur Sevraq's chief of security and quartermaster, respectively.

    A-tek (she/her): Callister Drive's butler, bodyguard, and (unfortunately for him) House Bittenbach-assigned handler. There to ensure Drive gets results, and also that he doesn't consider taking the gifts given to him by Bittenbach and running elsewhere. Pilot of the Thaumaturge.

    //Places\\

    Museum Row: Before the war struck, an emerging tourism industry had come to Cruciat, and so Kesh invested in dozens of niche museums in the city's commercial district.

    The North Gallery: Decades before Museum Row was an established destination, the North Gallery collected art about and ephemera from Kesh's original colonization of the Verglaz Taiga on Partizan.

    //Things\\

    Thaumaturge: An Occult Project prototype hollow designed for long range engagements. Is able visually conceal itself through an experimental active camouflage. The visibility which is displaced will re-appear to the pilot 2-3 days after the end of engagement. If ocular aberrations continue for more than a week, seek counsel from a licensed practitioner.

    The Divine Vernacular: A Stel Nideo Divine which allows those loyal (and blessed) to communicate instantly, at distance. A power some say is more powerful than even the sharpest spearhead.

    The Rings of Vernacular: Disguised as rings, these devices allow the Song of Partizan to listen in to any use of Vernacular's network.

    Troop: A basic combat hollow designed by Adamant Arms and Artifice and distributed by Stel Orion across the Principality. The Church of the Resin Heart has two, bought from SBBR after the group stole them from Stel Apostolos in Obelle.

    //Additional Notes\\

    Rapid Evening's Objective: Escort the pilgrims on their journey from the point of their start to the point of their seabound departure at the eastern coast of the Prophet's path. If Gur Sevraq's life comes into serious danger, rescue them and extract back to Cruciat. Secondary Objective, as delivered to Sovereign Immunity: Secure Gur Sevraq regardless of his condition.

    Rules of Engagement: Do not allow yourselves to be identified as members of Stel Kesh. Do no harm to the people of the Church, unless it is necessary in the securing of Gur Sevraq.

    Hosted by Austin Walker (@austin_walker) Featuring Sylvia Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

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