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    Fiction

    Friends at the Table

    Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.

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    Copyright: © Friends at the Table Copyright 2015. All rights reserved.

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    Latest Episodes:
    Bonus Episode: Sports Are Just Numerology Aug 03, 2020
    Show notes

    Hey everyone, welcome to a very special bonus episode of Friends at the Table. As we said on Twitter, we're currently taking a few weeks off after the end of Kingdom to catch up on things, prep for the rest of PARTIZAN, and generally tak ea break. Many of us here on the show have spent some of that break by playing Blaseball, the internet sensation that VICE's Gita Jackson describes as "an online, joke-y, facsimile of [baseball] ... about baseball fandom, and the bullshit that goes along with it."

    It's an absolute blast, and because so many of us were getting into it, Art had the great idea of wanting to sponsor a season or two of the game. So, he reached out, we chatted with the folks behind Blaseball (though we didn't get to meet the commissioner himself), and here we are.

    If you are just joining us for the first time as a fan of Blaseball who doesn't know anything about us, we hope this episode is an enjoyable introduction into the sort of stories we tell and games we play. If you're a fan of ours who is itching for more PARTIZAN, well, I hope this visit to a figure from the past helps sate that thirst.

    If you'd like to check out Sports Are Just Numerology by Ben Roswell, the game we play in this bonus episode, you can do that by clicking right here.

    We'll be taking this week and potentially next week off, but please look forward to our return. Have some great stuff in the can already. Until then, be safe, have fun, and go Millennials!

    Hosted by Austin Walker (@austin_walker)

    Featuring Art Martinez-Tebbel (@atebbel)

    Produced by Austin Walker

    Music by Jack de Quidt (available on bandcamp)

    Text by Austin Walker

    Cover Art by Craig Sheldon (@shoddyrobot)

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 28: Millennium Break: The Storm Over Cruciat Jul 24, 2020
    Show notes

    For those who live under tyranny, the exhaustion and fear is such that it can be hard to even imagine or recognize what escape or progress or revolution look like. But when Icebreaker Prime came over the horizon, the citizens of Cruciat, beaten down by generations of chic, high-minded Kesh terror, knew exactly what they were looking at. Millennium Break. Cruciat was all but undefended, with the bulk of Kesh's forces engaged with Motion her Apostlosian forces to the west--an attack they would not have anticipated if not for late coming intelligence from an Apostolosian traitor. Now, the revolution had to make a final decision in this first stretch of what would surely be a decades long campaign: Was it time to make a definitive strike. To take not just any city, but the city a Princept sometimes calls home. The city where the prisoners turned radicals of the Rapid Evening were once held. Where knowledge is locked away from those that need it most. Where hierarchy is woven into the streets themselves. The question on everyone's minds wasn't what the cost would be if Millennium Break took Cruciat. It was what it would be if they didn't. This week on PARTIZAN: The Storm Over Cruciat ///Operation Dossier\\\ //Organizations\\ The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected. Was originally established to rein in the Principality's most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state. Is currently in a covert war against the Pact of Necessary Venture. The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally. Each was an elect: Plumeria the elect of Past, Gallica of Present, Myosotis of Future, Rye of Space, and Hyacinth of Motion. Plumeria and Myosotis were killed during Gur Sevraq's theft of the Divine Future. Plumeria's successor, Cymbidium, was killed when Past crashed into the sands of the Prophet's Path. Hyacinth was killed in combat by the Rapid Evening, but has already been replaced. The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar. Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium. Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there. The backbone of the private comms network used by Millennium Break. Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook. HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline. The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy. The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation. The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it. Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise. The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR. //People\\ The Peaceful Princept (he/him): Born Cynosure Whitestar-Kesh, The Peaceful Princept is one of two current pretenders to the title. He was not meant to inherit the position, but instead was thrust into it as part of Stel Kesh's attempt to hold onto the title after Dahlia defected to Stel Apostolos. When he was still "only" Cynosure Kesh, he was a mediocre negotiator of economic policy (notably losing ground to Stel Orion's Rye, elect of Space, during the Kesh-Coronet Trade Dispute of 1390) and an even more mediocre poet (having written the much panned collection "In All Days the Sun Second"). He is attending the Summer Passage of Arms. Both The Curtain and the Pact of Necessary Venture hope to manipulate him in order to better secure their power. The Glorious Princept (they/them): The second pretender to the title of Princept. Born to house Kesh and current Apokine of Stel Apostolos, they are known to many as simply 'Dahlia. Unlike Cynosure, Dahlia is a beloved leader who has proven themselves in court and on the battlefield in the ongoing war against the Branched far from the moon of Partizan. At the same time, they wage war against Stel Kesh and promise to bring to light misdeeds perpetrated by the Principality against the Apostolosian people. Though they are not at the Summer Passage this year, in the year of their majority, they attended as a competitor and won six events, sweeping the Passage and gaining the title "The Six-Fold Champion." Kueen Overture "K.O." Rooke (she/her): SBBR's contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener's Guild. Mother of Audacious Opportunity ("A.O.") Rooke. Crysanth Kesh (she/her): Clementine Kesh's mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity, Crysanth is the highest ranking member of the Curtain on Partizan. Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas' jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime. Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over. The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper. Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court. Mourningbride (she/her): An initiate in the Sable Court, and a former Elect. Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap. //Places\\ The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands. The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both. Cruciat: The Jewel of Kesh's holdings on Partizan (and the home of the Stel's Winter Palace) sits on a cross shaped island in the northernmost reaches of the Prophet's Sea The Winter Palace: Owned and managed by House Kesh, but eternal "home" to the Princept, whether they choose to visit or not. Built for privacy and access, featuring both its own port and trainyard. Westhaven: Kesh's military might is most centered in this province, which stretches across its westmost ports and up against its border with chief rival, Apostolos. "Westhaven stands so that we may serve dinner in the palace." The Estatelands: The southeastern taiga, where the climate is most temperate and the tall trees stand closely together, is home to the dozens of noble families who rule Kesh's lands on Partizan. Miles of canopy suddenly broken by vast, cleared and pruned acreage. The North Gallery: Decades before Museum Row was an established destination, the North Gallery collected art about and ephemera from Kesh's original colonization of the Verglaz Taiga on Partizan. //Things\\ Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea. "Autonomy Itself"/"The True Divine"/The God of the Nobel/The God of Logos Kantel (they/them): Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history. A God of becoming, not being, process, not finality. Their origin is unknown, sometimes debated, but rarely considered important to their devotees, who care more about Their current divinity rather than the circumstances by which it was arrived at. The phrases "the True Divine" and "Autonomy Itself" are found in some Progressive Asterists texts and doctrine, but also across heterodox and heretical religious creeds and in the teachings of gnostic and esoteric secret societies. The Exemplar: "God's Divine." Originally built 1000 years ago, now spread in "parts" across the moon. Its beating heart was left in the sea. It's countless eyes buried under the Memoria Teardrop. Its blood runs through the springs of the Pique Ridge. Its powerful voice echoes through the windswept canyons of the Barranca. And, perhaps, something else trapped below the ice in the northern reaches of Kesh territory in the Verglaz Taiga. Bing 32: Broun's floating, cat sized drone able to use a variety of tools. Now mass produced for use across Millennium Break. //Additional Notes\\ Crossroads Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime? Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem? Crossroad #3: Will the Kingdom hold elections? Crossroad #4: Will the Kingdom put counterrevolutionaries on trial? Crossroad #5: Will The Kingdom accept the aid of the Pact of Necessary Venture in the form of a secure island, from which MB can expand their operation and farm food safe from the crisis? Crossroad #6: Will The Kingdom invade Vigil City in order to rescue the Equiaxed Commune there? Crossroad #7: Will The Kingdom participate in the Summer Passage of Arms? Crossroad #8: Will the Kingdom invade Cruciat? The Millenium Break Manifesto We will help those displaced by the war on Partizan We will claim supplies only when it adds losses to the ledgers of the unjust. Free and Fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our backs on allies in need. If you must play their game, make sure to bloody their noses. Character Bonds Valence: I feel the uncomfortable draw of the unknown from Appara…

    Full show notes at the publisher

    PARTIZAN 27: Millennium Break: She said, "To Win We Must Play!" Jul 17, 2020
    Show notes

    However the Summer Passage of Arms--a yearly competition of strength, skill, acumen, and style--began, it has followed in the fate of many similar comptetitons prior and become a proxy for nationalistic fervor. On the Isle of Summer in the Prophet's Sea, all five Great Stels gather to test each other in a host of events.

    Commenters often say that the games bring out "the best of the Principality." This is true, though perhaps more true--and obvious through its omission--it is the case that the Passage serves to hide the worst of the Principality, too. The winner earns glory, but each Stel--even those currently at war with each other--also seeks something else through their simple presence at the games: To convince the world that this is what 'civilization' looks like. At home, the Stels drive their boots into the backs of their most vulnerable citizens. But here on the beautiful Isle of Summer, they gather in the name of fair and even conflict on an agreed upon battleground to see who is the noblest of them all.

    This week on PARTIZAN: She Said, "To Win We Must Play!"

    ///Operation Dossier\\\

    //Organizations\\

    The Summer Passage of Arms: The Summer Passage is as much an event as an organization, a committee that holds a yearly competition of athletics, martial prowess, cultural acumen, and all else expected in a hero of the Divine Principality. As such, each Stel serves as patron to an official team, though smaller organizations (Progressive Asterist churches,Stel Orion corporations, Columnar regional funds, etc.) are known to send their own teams.

    As Partizan is the rare place where all five Stels meet, the event is held on the moon yearly, with results shared (albeit slowly) across the whole of the Principality. Though key events change from Summer to Summer, they often include an element of hollow proficiency. In this year's event, sponsored teams are required to compete across hollow wrestling, synchronized sharp shooting, poetry, the biathlon, and the Divine Providence, a race and obstacle course that tests each competitors endurance and agility. Though they are not official events, patrons are also encouraged to participate through a general display of style, and a non-ranked demonstration of spear technique.

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.

    Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

    HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

    The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    //People\\

    The Peaceful Princept (he/him): Born Cynosure Whitestar-Kesh, The Peaceful Princept is one of two current pretenders to the title. He was not meant to inherit the position, but instead was thrust into it as part of Stel Kesh's attempt to hold onto the title after Dahlia defected to Stel Apostolos. When he was still "only" Cynosure Kesh, he was a mediocre negotiator of economic policy (notably losing ground to Stel Orion's Rye, elect of Space, during the Kesh-Coronet Trade Dispute of 1390) and an even more mediocre poet (having written the much panned collection "In All Days the Sun Second"). He is attending the Summer Passage of Arms.

    Both The Curtain and the Pact of Necessary Venture hope to manipulate him in order to better secure their power.

    The Glorious Princept (they/them): The second pretender to the title of Princept. Born to house Kesh and current Apokine of Stel Apostolos, they are known to many as simply 'Dahlia. Unlike Cynosure, Dahlia is a beloved leader who has proven themselves in court and on the battlefield in the ongoing war against the Branched far from the moon of Partizan. At the same time, they wage war against Stel Kesh and promise to bring to light misdeeds perpetrated by the Principality against the Apostolosian people.

    Though they are not at the Summer Passage this year, in the year of their majority, they attended as a competitor and won six events, sweeping the Passage and gaining the title "The Six-Fold Champion."

    Kueen Overture "K.O." Rooke (she/her): SBBR's contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener's Guild. Mother of Audacious Opportunity ("A.O.") Rooke.

    Crysanth Kesh (she/her): Clementine Kesh's mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity, Crysanth is the highest ranking member of the Curtain on Partizan.

    Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas' jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia.

    Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

    Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

    Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

    A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

    Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.

    Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.

    Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.

    //Places\\

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    //Divines\\

    The Heretical Divine Providence: When Progressive Asterism was officially recognized, each of the Stels celebrated by collaboratively building this Divine. But for reasons none could understand, it turned on them as soon as it came to life. It was laid to rest, its Divinity stripped from it, and now lies dormant (thought dead) in the center of the Summer Isle, where its dragon-like skeleton serves as a literal obstacle course for the final event of the games.

    //Things\\

    Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

    //Additional Notes\\

    Crossroads

    Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?

    Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem?

    Crossroad #3: Will the Kingdom hold elections?

    Crossroad #4: Will the Kingdom put counterrevolutionaries on trial?

    Crossroad #5: Will The Kingdom accept the aid of the Pact of Necessary Venture in the form of a secure island, from which MB can expand their operation and farm food safe from the crisis?

    Crossroad #6: Will The Kingdom invade Vigil City in order to rescue the Equiaxed Commune there?

    Crossroad #7: Will The Kingdom participate in the Summer Passage of Arms?

    The Millenium Break Manifesto

    1. We will help those displaced by the war on Partizan
    2. We will claim supplies only when it adds losses to the ledgers of the unjust.
    3. Free and Fair elections will be held every two years.
    4. Burn thrones, build tables.
    5. When we provide for ourselves, we can provide for others.
    6. We will not turn our backs on allies in need.

    Character Bonds

    Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.

    Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.

    Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.

    Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.

    SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.

    Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.

    Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw that line.

    Broun: I need Valence to keep their promise to me but I don't believe they can.

    Hosted by Austin Walker (@austin_walker)

    Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Music by Jack de Quidt (available on bandcamp)

    Text by Austin Walker

    Cover Art by Craig Sheldon (@shoddyrobot)

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 26: Millennium Break: Breaking Vigil Jul 10, 2020
    Show notes

    With its internal threats sorted, at least for now, Millennium Break's de facto leaders shift the bulk of their attention outward. As rebellion is sparked across Partizan, a new question takes center stage: If Millennium Break wants to lead this revolutionary moment, does it need to step out into the light of day? Who can they save if they take this risk? And who do they put in harms way if they refuse to rise to the challenge? As a dire situation develops in the Memoria Teardrop, it becomes clear that these are not hypothetical questions. A decision must be made. This week on PARTIZAN: Breaking Vigil ///Operation Dossier\\\ //Organizations\\ The Vigil City Equiaxed Commune: Across Columnar space, the Equiaxed--a culture of people who augment their synthetic frames with living, organic materials for a variety of reasons--are persecuted, outlawed, arrested, and even experimented on. One way that this vulnerable and targeted group has found some peace is to live together in communal living spaces, where they can support each other emotionally and materially, sharing skills, resources, and information. One such group is the Commune at Vigil City, which is located towards the Northern edge of the city's reaches. There is a massive cavern underneath a dreary office park, and the structures that stretch above also delve below. It is a vertically-hanging housing project, each tower a stalactite filled with lives. And around it all, shimmering memoria like one thousand thousand eyes in the dark: A resource that Stel Columnar would do anything to get hold of. 301st Appraisal Unit: Before the Columnar commits the resources necessary to take something for their own, this small reconnaissance unit comprised of soldiers, engineers, and academics needs to find it The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar. Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium. Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there. Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook. HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline. The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy. The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation. The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it. Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise. The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR. //People\\ Kenzington "Kenzi" Be (she/her): Commanding Officer of the Columnar 301st Appraisal Unit. Has legs that can fold down into tank treds--in some ways, she looks like the humanoid version of Broun's mech, the Three Cheers! Has a long oval torso and a totally spherical head with dozens of cameras on it that sort of extends from her torso. Quintessence "Tessence" Rey (he/him): A young member of the secret Equiaxed commune in Vigil City, Tessence is the community's only remaining military defender. In his custom Kosmos unit, he has helped defend his family and friends from Columnar aggression numerous times. He did, however, have a card up his sleeve: An EDICT system, kept in operating condition since the time of the Divine Clash, through a combination of cleverness, effort, and good luck. Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime. Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over. The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper. Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court. Mourningbride (she/her): An initiate in the Sable Court, and a former Elect. Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap. //Places\\ The Memoria Teardrop: A range of mountains and high plains, dense with mineral resources. Named for "memoria," a rare precious material with a high, natural storage capacity. Vigil City: The capital city of Stel Columnar on Partizan. Sits on the southern end of the "Teardrop" on a high plateau. The densest city on Partizan, Vigil City is also the most automated city on the moon. The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands. Marengo: Oxbridge's biggest rival to the far west of Orion territory, Marengo borders the Prophet's Path and because of that has been favored by three groups: faithful hoping to draw on the strength of passing pilgrims; traders eager to take tourist coin; and criminals who like the proximity of uncontrolled territory. Auspice: A seaside city in the Prophet's Path north of Marengo (which it is smaller than) and south of Obelle (which it dwarfs). Auspice is the final destination of the land travel portion of the yearly pilgrimage led by the Church of the Resin Heart. Resting on a landmass that appears on a map to be a finger pointing eastward, it has become a coastal refuge for members of Millennium Break. //Divines\\ The Divine Asepsis: Vigil City is the densest urban settlement on the moon, and yet, every morning, it is spotless. Give thanks to Asepsis' swarm of robotic servants. //Things\\ Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea. Zugzwang: The state of play in Chess when one play is forced to make moves to their own disadvantage. EDICT System: The Electronic Divine Interface and Control Technology System was originally deployed during the Divine Clash, over 2400 years ago. Requires a great deal of power to activate, and needs to be transported by multiple large trucks, but when it is used, it can badly disrupt Divine activity--at least most of the time. There are many theories as to which Divines are affected and why, with many believing it is determined by provenance or era of Divine, some internal system of the EDICT itself, or even the current condition of the Perennial Wave. AdArm Troop: Designed by The de facto "grunt" mech of the Divine Principality. 55~ feet tall bipedal hollow, mid sized but bulky in aesthetic. Blocky, visible cabling. Head is a rectangular unit (with a long, flat LED-lit single "eye") that functions as a sensor suite, and attached to its right (above the shoulder) is a heavy cannon. Left arm has actuator/clasper, right has bayonet. Panther: An ancient mech once piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Formerly piloted by Clementine Kesh. Blessed by Future. Three Cheers!: Kal'mera Broun's hollow, a heavily modified Adamant Arms and Artifice (aka AdArm) machine. Humanoid with the ability to take a mobility form. Equipped for long range volleying. Easily removable/replaceable plates with non-standard rivets. Heads Up: Exeter Leap's hallow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar. Blessed by Future. Mow: A recovered Zenith-A Project Eudaimonia prototype model. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Stray Dog: Million's hollow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot. Blessed by Future. Transgress Oblige: The hollow of Gucci Garantine, and a chief symbol of the terrorist organization Horizon. Whitesmoke color body, with the torso, shoulders, and upper arms covered in a sort of secondary armor layer that is blue with gold flourishes. Carries a bazooka and a pair of beam partizan (with a golden beam blade) which can retract into a beam saber. Below the blue armor layer is a secondary core, made of some sort of rare crystal: When revealed, those that see it are struck by the power and magnificence of humanity itself. Hippocampus: Valence's hollow, an AdArm Prototype Loveliness. A small, ovoid cockpit that has two "chicken legs" attached to it. Helicopter blades fold out from inside the cockpit and onto the top of the mech to give it basic flight. Old Glory: Sovereign Immunity's hallow, a modified Singh Sisters Wheel Service & Heavy Industry Ltd. "Deltoid" model. Used for rapid agricultural construction, able to create small shelters in minutes, and large modular structures in a matter of hours instead of days. Able to rapidly create barricades with large construction panels. Wields a spike-planting gun and a scythe, the latter of which was appropriated from an agricultural hollow. Once featured the icon of the Shepherd's Crook, but this was melted by a flamethrower, then removed, leaving behind the negative space of the symbol instead of a scorch mark. Blessed by Future. //Additional Notes\\ Crossroads Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime? Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem? Crossroad #3: Will the Kingdom hold elections? Crossroad #4: Will the Kingdom put counterrevolutionaries on trial? Crossroad #5: Will The Kingdom accept the aid of the Pact of Necessary Venture in the form of a secure island, from which MB can expand their operation and farm food safe from the crisis? Crossroad #6: Will The Kingdom invade Vigil City in order to rescue the Equiaxed Commune there? The Millenium Break Manifesto We will help those displaced by the war on Partizan We will claim supplies only when it adds losses to the ledgers of the unjust. Free and Fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. Character Bonds Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me. Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light. Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength. Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that. SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better. Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem. Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw tha…

    Full show notes at the publisher

    PARTIZAN 25: Millennium Break: Courage in the Shadow of Opportunity Jul 03, 2020
    Show notes

    A week away from the moon of Partizan, a vessel rare in its luxury and power orbited the Portcullis which connects this provincial system to the rest of the empire. Inside, the living leaders of the Pact of Necessary Venture conferred with the sort of secrecy afforded only to the truly powerful. Their question: What was to be done about Millennium Break?

    On paper, the two groups had great reason to despise each other: Gur Sevraq had robbed the Pact of a Divine, killing its elect and a former elect of Past in the process. The Pact had attacked Valence's homeworld, and disregarded the authority of the True Divine. Motion had been bested by the Rapid Evening, and found herself a rival in Ver'Million Blue--a rivalry felt in the jealous heart of Motion's new elect, a young, yet intuitive Apostolosian commander known to be attentive and authoritative in equal measure.

    And yet, it was clear that the group was a potential ally in the struggle against the Princepts' endless war and the Principality's outmoded system of governance. But should the Pact offer quiet support? Should they go public and join the Break in the trenches? Perhaps they should simply infiltrate the group and help shape them towards the Pact's needs.

    It was Gallica, elect of Present, who determined the plan of action, and Gallica, thus, who would deliver the offer. The only question was whether Millennium Break understood the precarious position they rested in well enough to make the right decision.

    This week on PARTIZAN: Courage in the Shadow of Opportunity

    ///Operation Dossier\\\

    //Organizations\\

    The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos.

    It's original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally.

    Each was an elect: Plumeria the elect of Past, Gallica of Present, Myosotis of Future, Rye of Space, and Hyacinth of Motion. Plumeria and Myosotis were killed during Gur Sevraq's theft of the Divine Future. Plumeria's successor, Cymbidium, was killed when Past crashed into the sands of the Prophet's Path. Hyacinth was killed in combat by the Rapid Evening, but has already been replaced.

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.

    Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

    HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

    The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    //People\\

    Gallica (she/her): Elect of the Divine Present, Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, signatory of the Pact of Necessary Venture, and Anodyne of all Divinity.

    Gallica has spent the last five years living, in effect, as a double agent. Her role as a Verse of Received Asterism and Nidean Emissary is to ensure unity among the Stels and repair the harm done to Stel Nideo's reputation by The Farmer. But she simultaneously has sown discord against the Princepts, aided in the creation of the Pact's shadow fleets, and made herself a great deal of profit in the process. Because of Present's unique abilities, she is the most traveled mortal being in the Divine Principality.

    Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

    Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

    Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

    A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

    Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.

    Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.

    Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.

    //Places\\

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    Marengo: Oxbridge's biggest rival to the far west of Orion territory, Marengo borders the Prophet's Path and because of that has been favored by three groups: faithful hoping to draw on the strength of passing pilgrims; traders eager to take tourist coin; and criminals who like the proximity of uncontrolled territory.

    Auspice: A seaside city in the Prophet's Path north of Marengo (which it is smaller than) and south of Obelle (which it dwarfs). Auspice is the final destination of the land travel portion of the yearly pilgrimage led by the Church of the Resin Heart. Resting on a landmass that appears on a map to be a finger pointing eastward, it has become a coastal refuge for members of Millennium Break.

    //Divines\\

    Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any single Hollow or Hallow in operation, and is capable of holding its own against many other Divines in combat.

    Neither of these facets are what really define Present, though. Instead, it is the divine's ability to blink from one location to another, traveling across huge distances in an instant. A journey which would take even the most well-appointed ship of the Principality's vast fleets a year takes Present only a second. In a world so fractured and large, where distance is felt materially, presence becomes a miracle.

    //Things\\

    Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

    //Additional Notes\\

    Crossroads

    Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?

    Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem?

    Crossroad #3: Will the Kingdom hold elections?

    Crossroad #4: Will the Kingdom put counterrevolutionaries on trial?

    Crossroad #5: Will The Kingdom accept the aid of the Pact of Necessary Venture in the form of a secure island, from which MB can expand their operation and farm food safe from the crisis?

    The Millenium Break Manifesto

    1. We will help those displaced by the war on Partizan
    2. We will claim supplies only when it adds losses to the ledgers of the unjust.
    3. Free and Fair elections will be held every two years.
    4. Burn thrones, build tables.

    Character Bonds

    Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.

    Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.

    Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.

    Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.

    SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.

    Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.

    Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw that line.

    Broun: I need Valence to keep their promise to me but I don't believe they can.

    Hosted by Austin Walker (@austin_walker)

    Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Music by Jack de Quidt (available on bandcamp)

    Text by Austin Walker

    Cover Art by Craig Sheldon (@shoddyrobot)

    A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 24: Millennium Break: The First and Second Arrests of Clementine Kesh Jun 26, 2020
    Show notes

    One might think that, with elections behind them, Millennium Break would turn its full attention outwards, towards the world it was trying to change. Instead, like an athlete determined to operate at peak performance, it turned further inward.

    Bringing democracy onboard Icebreaker was all well and good. A solid first step. But what was to be done about Clementine Kesh? What was to be done about those who would send fellow revolutionaries to die instead of stand with their comrades? What would be done about those who abetted the reactionaries?

    They set the world on fire in the name of justice only to ask: What might justice look like?

    This week on PARTIZAN: Millennium Break: The First and Second Arrests of Clementine Kesh

    ///Operation Dossier\\\

    //Organizations\\

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.

    Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

    HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

    The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    //People\\

    Sloe Uplight (he/him): His business card says "Private Historian," his parlor rooms' security system says "information broker," and his grinning mouth says "no difference." A Kesh academic turned freelance fixer. Now, his attention has turned to Millennium Break.

    Quintessence "Tessence" Rey (he/him): A young member of the secret Equiaxed commune in Vigil City, Tessence is the community's only remaining military defender. In his custom Kosmos unit, he has helped defend his family and friends from Columnar aggression numerous times. He did, however, have a card up his sleeve.

    Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant (and rising star) after his participation in the fateful mission in Obelle, and solidified his status as a leader after the assault on Orzen. Expert technician, rapidly developing hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit.

    Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

    Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

    Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

    A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

    Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.

    Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.

    Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.

    //Places\\

    Vigil City: The capital city of Stel Columnar on Partizan. Sits on the southern end of the "Teardrop" on a high plateau. The densest city on Partizan, Vigil City is also the most automated city on the moon.

    Marengo: Oxbridge's biggest rival to the far west of Orion territory, Marengo borders the Prophet's Path and because of that has been favored by three groups: faithful hoping to draw on the strength of passing pilgrims; traders eager to take tourist coin; and criminals who like the proximity of uncontrolled territory.

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    //Things\\

    Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

    //Additional Notes\\

    Crossroads

    Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?

    Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem?

    Crossroad #3: Will the Kingdom hold elections?

    Crossroad #4: Will the Kingdom put counterrevolutionaries on trial?

    The Millenium Break Manifesto

    1. We will help those displaced by the war on Partizan
    2. We will claim supplies only when it adds losses to the ledgers of the unjust.
    3. Free and Fair elections will be held every two years.

    Character Bonds

    Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.

    Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.

    Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.

    Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.

    SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.

    Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.

    Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw that line.

    Broun: I need Valence to keep their promise to me but I don't believe they can.

    Hosted by Austin Walker (@austin_walker)

    Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

    Produced by Ali Acampora (@ali_west)

    Music by Jack de Quidt (available on bandcamp)

    Text by Austin Walker

    Cover Art by Craig Sheldon (@shoddyrobot)

    A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


    PARTIZAN 23: Millennium Break: Who Will Lead Millennium Break? Jun 19, 2020
    Show notes

    Word traveled fast: The Oxblood Clan had demanded elections, and whether they'd get them had become the talk of all Icebreaker. For the hundreds on board familiar with the guild's practices, Oxblood's insistence was no surprise. The group was famous for deciding on things "as a family," which meant a mix of extempore votes on the shop floor and regular elections for key decision-making roles throughout the organization. But the degree to which the entire fortress had been consumed with the question? That was a surprise.

    The scale of Oxblood's representation on board was part of that. In a crew of over a thousand, they made up a solid block of a few hundred, and that meant that a whisper was heard as a galewind. Within a day, a game of telephone (and the Oxblood reputation for drama) had transformed the election fliers into "fires," demands written in burning oil across the topdeck.

    But it was also due to the novelty. While many had brushed against lowercase D democracy in their daily lives--whether that was reading about the (mostly appointed) Kesh legislature's referendum votes or deciding which Zenith Fund research project to donate auxiliary processing hours to--many of those onboard had never even considered the possibility that their opinion should matter as much as anyone else's.

    But that novelty was a double edged sword. Stark and stolid hierarchies had extended the Principality for over 5,000 years. What if this voting thing was a little more than a fad? A small worm chewing away in the brain of the newly free. "You are not worth it," it says. "Return to the dirt."

    This week on PARTIZAN: Who Will Lead Millennium Break?

    ///Operation Dossier\\\

    //Organizations\\

    The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.

    Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

    HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

    The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

    Though colloquially referred to as "the cult of Perennial," a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica.

    Both Metronomica's theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way.

    Their relationship with Perennial gives them a unique relationship to the Perennial Wave.

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    //People\\

    Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant (and rising star) after his participation in the fateful mission in Obelle, and solidified his status as a leader after the assault on Orzen. Expert technician, rapidly developing hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit.

    Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.

    Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

    Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

    Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

    Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

    A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

    Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.

    Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.

    Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.

    //Places\\

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    //Things\\

    Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

    //Additional Notes\\

    Crossroads

    Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?

    Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem?

    Crossroad #3: Will the Kingdom hold elections?

    The Millenium Break Manifesto

    1. We will help those displaced by the war on Partizan
    2. We will claim supplies only when it adds losses to the ledgers of the unjust.

    Character Bonds

    Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.

    Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.

    Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.

    Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.

    SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.

    Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.

    Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw that line.

    Broun: I need Valence to keep their promise to me but I don't believe they can.

    Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

    A transcription is available for this episode here.

    A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

    PARTIZAN 22: Millenium Break: Forward, to Piracy (Sharp Tensions Across Tremulous Seas) Jun 11, 2020
    Show notes

    First off, a quick note of thanks to everyone who has already contributed to our fundraising efforts for Reclaim the Block, The Bail Project, BYP100, and The Marshall Project, which we announced last week. Thanks to your donations we've raised over $70,000 for these causes, which is INCREDIBLE. But the sale continues. You can go to friendsatthetable.itch.io to contribute. Let's push for $100k! At peak operating efficiency, Icebreaker Prime can comfortably house almost 10,000 soldiers, sailors, and service members, with plenty of room to train, work, and even relax. But here, in the middle of the Prophet's Sea, far from the Apostolosian supply lines for which it was built, and still badly damaged from Kesh's dramatic assault months prior, Icebreaker Prime is anything but operating at peak efficiency. From rations to rifles, the storehouses grow emptier by the day. Entire decks are off limits, flooded or worse. The technicians are still figuring out how the engine actually works--which means they're far from understanding how to totally fix it. The fortress is mighty, yet thin: a single attack could mean its end. And so, the revolutionaries of Millennium Break need to make a choice. Do they aim their weapons on the un- and underprotected vessels of the planet's richest Stels? Do they dare let loose the notorious pirate, Exeter Leap? Or do they scrimp and save, maintaining on what little they have, turning to violence only when absolutely necessary, or when safety is guaranteed.. This week on PARTIZAN: Forward, to Piracy (Sharp Tensions Across Tremulous Seas) ///Operation Dossier\\\ //Organizations\\ Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion. Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice. Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence. Scrivener's Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR's performance. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel's words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects. The core tenets and practices of the Disciples of Logos are built around aspiration, actualization, and "progression" from one's current self (or from society's current state) to a future one. To encourage that process of change, the Disciples of Logos offer services like tutoring, transport, medical aid, shelter, and counseling to those on their journeys. The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar. The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. With that established, the Friends believe, change and "progression" would sweep through the Principality. Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium. Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there. Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook. The Shepherd's Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power. Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma. They've also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity. HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline. The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy. Though colloquially referred to as "the cult of Perennial," a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica. Both Metronomica's theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way. Their relationship with Perennial gives them a unique relationship to the Perennial Wave. The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation. The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it. Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise. The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR. //People\\ Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime. Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over. The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper. Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war. Thetonious aka "Tone" (they/them) - Gucci's primary bodyguard, originally served in a Kesh military commando squad. Elite-class expertise in urban combat, infiltration, and rapid escalation tactics. Zosimel (they/them): Legendary Apostolosian military tactician famous for troop maneuvers that overawed the enemy, producing a sensation of being overwhelmed even when the numbers didn't reflect that. Zosimel eventually outlined this strategy as a sort of broader philosophy called Dynamism. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court. Mourningbride (she/her): An initiate in the Sable Court, and a former Elect. Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap. //Places\\ The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands. //Things\\ Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea. //Additional Notes\\ Crossroads Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime? Crossroad #2: Will the Kingdom rob the surreptitious Columnar and Orion arms shipments in order to address our resource problem? The Millenium Break Manifesto We will help those displaced by the war on Partizan. Character Bonds Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me. Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light. Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength. Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that. SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better. Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem. Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw that line. Broun: I need Valence to keep their promise to me but I don't believe they can. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

    Full show notes at the publisher

    PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History! Jun 05, 2020
    Show notes

    Hey everyone, Austin here. Today's episode kicks off an eight episode run tracing the revolutionary movement on Partizan that formed at the end of the previous episode.We'll be playing (butchering?) the Kingdom 2nd Edition playtest by Ben Robbins. Below, you can find all the standard info that is in an episode dossier, but in lieu of a traditional description, I wanted to use this space to let you know about an initiative that we're kicking off today. As the themes of our show have probably illustrated, all of us on this show are deeply invested in issues of justice and equality. We all stand behind the protests that have emerged across the country and world demanding justice for the killings of George Floyd, Breonna Tayler, Tony McDade, Ahmaud Arbery, and the countless others who have been taken from us. It has given us a great deal of hope to see so many rally against a culture of white supremacy and cruel, violent, and negligent policing. To that end, we're donating $5,000 to a few groups, listed below, to help them in their fight against injustice. We'd love it if you could help us raise even more. To help encourage that, we've worked with the artists and organizers of all four of the previous Friends at the Table fan zines to get permission to offer digital copies of those zines to help raise money. It's an INCREDIBLE collection of work from over 100 artists, and you can get them all right here. We're also offering the three completed Friends at the Table Patreon postcard sets digitally for the first time ever, at a greatly reduced price from their original month-to-month cost. To check all of this out, just go to friendsatthetable.itch.io. You can pick up any of the zines for $10, each of the postcard sets for $50, or the entire bundle for a flat $150. Finally, if you're reading this today (June 5th, 2020), then that means that Bandcamp is waiving their fees on all purchases. And because of that, Jack will be donating any money from purchases of Friends at the Table soundtracks or anything else on their Bandcamp (notquitereal.bandcamp.com) today. So that's another way you can support this drive. About the Groups We're Supporting Reclaim the Block began in 2018 and organizes Minneapolis community and city council members to move money from the police department into other areas of the city's budget that truly promote community health and safety. They believe health, safety and resiliency exist without police of any kind. They organize around policies that strengthen community-led safety initiatives and reduce reliance on police departments. They do not believe that increased regulation of or public engagement with the police will lead to safer communities, as community testimony and documented police conduct suggest otherwise. Black Youth Project 100 is a national, member-based organization of Black 18-35 year old activists and organizers, dedicated to creating justice and freedom for all Black people. They do this through building a network focused on transformative leadership development, direct action organizing, advocacy, and political education using a Black queer feminist lens. BYP100 has chapters in Georgia, Illinois, Louisiana, Michigan, Mississippi, New York, North Carolina, Texas, Washington D.C., and Wisconsin. The Bail Project is a national nonprofit organization that provides free bail assistance and pre-trial support to thousands of low-income people every year while advocating for dramatic transformation of the current criminal justice system. The Marshall Project is a nonpartisan, nonprofit news organization that seeks to create and sustain a sense of national urgency about the U.S. criminal justice system. Again, you can support this initiative by going to friendsatthetable.itch.io. Thanks, and I hope you enjoy this week's episode. ///Operation Dossier\\\ //Organizations\\ Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion. Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice. Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence. Scrivener's Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR's performance. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel's words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects. The core tenets and practices of the Disciples of Logos are built around aspiration, actualization, and "progression" from one's current self (or from society's current state) to a future one. To encourage that process of change, the Disciples of Logos offer services like tutoring, transport, medical aid, shelter, and counseling to those on their journeys. The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar. The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. With that established, the Friends believe, change and "progression" would sweep through the Principality. Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium. Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there. Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook. The Shepherd's Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power. Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma. They've also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity. HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline. The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy. Though colloquially referred to as "the cult of Perennial," a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica. Both Metronomica's theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way. Their relationship with Perennial gives them a unique relationship to the Perennial Wave. The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation. The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it. Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise. The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR. //People\\ Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime. Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him. Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over. The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper. Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war. Zosimel (they/them): Legendary Apostolosian military tactician famous for troop maneuvers that overawed the enemy, producing a sensation of being overwhelmed even when the numbers didn't reflect that. Zosimel eventually outlined this strategy as a sort of broader philosophy called Dynamism. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court. Mourningbride (she/her): An initiate in the Sable Court, and a former Elect. Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap. //Places\\ The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands. The Isles of Logos: An independent nation built by the followers of the prophet Logos Kantel's around their very first church. Though only a small handful of islands in the Prophet's Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels. Pique Ridge: Territory controlled by Stel Nideo on Partizan. East of the Prophet's Sea, comprised of a mountain range which surrounds a vast, low bay. //Things\\ Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea. "Autonomy Itself"/"The True Divine"/The God of the Nobel/The God of Logos Kantel (they/them): Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history. A God of becoming,…

    Full show notes at the publisher

    PARTIZAN 20: On the Eve of Revolution May 15, 2020
    Show notes

    The town of Rezevi is quiet, most days. Five years ago, when the war with Kesh first kicked off, the sleepy fishing town's residents wondered if their lives would be shaken by the conflict. But as an Apostolosian town, the demands of war--mandatory service, expectation of quarter, junior and senior reserve duty--were already stitched into daily life. In reality, it simply meant that their assigned fishing quotas raised a bit. But over the last week, a shocking number of strangers have passed through Rezevi, offering high-tech military scrap in exchange for necessities like bedding, fuel, and chowder.

    What the citizens of Rezevi do not know, of course, is that the now-invisible Icebreaker Prime sits in the sea a few hours away, where the Rapid Evening licks its wounds and prepares to play host to rebels, revolutionaries, and radicals the likes of which Clementine Kesh could hardly imagine.

    This week on PARTIZAN: On the Eve of Revolution

    ///Operation Dossier\\\

    //Organizations\\

    Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

    Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

    The Shepherd's Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power.

    Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma.

    They've also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.

    The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally.

    The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.

    Was originally established to rein in the Principality's most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state.

    Is currently in a silent war against the Pact of Necessary Venture.

    The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

    Though colloquially referred to as "the cult of Perennial," a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica.

    Both Metronomica's theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way.

    Their relationship with Perennial gives them a unique relationship to the Perennial Wave.

    The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

    The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

    Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

    The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

    The Swordbreakers: An Apostolosian squad blessed by the Divine Commitment and led by Cas'alear Rizah, the adopted sibling of the Apokine and Princept Dahlia. They're known across the war as legend killers who punch above their weight.

    //People\\

    Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

    Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

    The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

    Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas' jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia.

    Plumeria (she/her): Former elect of the Divine Past, High Designate of Stel Kesh, signatory of the Pact of Necessary Venture, and Bibliognost of all Divinity. Killed during the theft of the divine Future.

    Gallica (she/her): Elect of the Divine Present, Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, signatory of the Pact of Necessary Venture, and Anodyne of all Divinity.

    Myosotis (he/him): Former elect of Future, Chair of the Zenith Fund, signatory of the Pact of Necessary Venture and Wright of all Divinity. Future was stolen from him.

    Rye (he/him): Elect of the Space, Second of the Nine Coronet of Stel Orion, Chief Signatory of the Pact of Necessary Venture, and Provedore of all Divinity

    Hyacinth (they/them): Former Elect of Motion, Grand Marshal of the Interior, and signatory of the Pact of Necessary Venture, and Prōtostratōr of all Divinity. Served for 99 years as commander of the Black Century.

    Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

    Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

    Figure A (they/them): A synthetic being that once worked inside of the Divine Past, working to make the data the Divine had available to it more understandable by other people.

    Crysanth Kesh (she/her): Clementine Kesh's mother. Third in line to the throne of Kesh. As Gabardine of the Curtain of Divinity High ranking member of The Curtain, the highest such on Partizan itself.

    Cymbidium (he/him): The deceased Elect of the Divine Past. Gave Thisbe a message to deliver to Mourningbride.

    //Places\\

    Rezevi: A small fishing village on the island-dotted northwestern coast of the Apostolosian Barranca. The nearest town to the current location of the still-cloaked Fort Icebreaker.

    The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

    Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

    The Isles of Logos: An independent nation built by the followers of the prophet Logos Kantel's around their very first church. Though only a small handful of islands in the Prophet's Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels.

    //Divines\\

    The Divine Past: Part floating city, part living library. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. The only person who can access this information is its Elect, who wanders its endless halls and travels across Divinity as equal parts librarian, priest, ship captain, and diplomat. Was destroyed when it crashed into the sand west of Obelle. Is currently being rebuilt.

    Hosted by Austin Walker (@austin_walker)

    Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

    Produced by Ali Acampora (@ali_west)

    Cover Art by Craig Sheldon (@shoddyrobot)

    Episode description by Austin Walker

    Music by Jack de Quidt

    A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!


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