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    Arts

    Design Notes

    Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world.

    Find episodes on your favorite platform at design-notes.show

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    Copyright: Β© All rights reserved

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    Latest Episodes:
    Reflectly: Pushing the Boundaries of Material Motion (2019 Material Design Awards) Nov 26, 2019
    Show notes

    This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

    Reflectly, a unique journaling app, won this year's award for innovation by pushing the boundaries of Material Design and bringing it to life with fluid animations, a novel elevation model, and custom componentry. In the interview, cofounder Jacob Kristensen digs into the foundations of Reflectly and how its experienceβ€”from philosophy to specific interactionsβ€”came to life.

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    Ruff: Building an Expressive Brand Identity with Material Theming (2019 Material Design Awards) Nov 26, 2019
    Show notes

    This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

    Ruff is a focused note-taking app that won this year's award for theming, building an expressive identity through the consistent application of color, typography, and shape. In the interview, Liam and developer/designer Bardi Golriz talk about what it's like to add new features without losing focus, and how Material Theming impacts the process of developing an app.

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    Trip.com: Designing a Universal Travel App for Global Users (2019 Material Design Awards) Nov 26, 2019
    Show notes

    This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

    Trip.com is a travel app that won this year's award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it's like to build an app for the entire world, and what makes Trip.com a unique experience.

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    Scripts: Using Creative Interactions to Make Learning Feel Accomplished (2019 Material Design Awards) Nov 26, 2019
    Show notes

    This episode is part of a special series of four interviews with the winners of this year's Material Design Awards, exploring what goes into creating an award-winning app.

    Scripts won this year's award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.

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    The Psychedelic Spark: GMUNK on His Aesthetic and the Importance of Creative Discomfort Oct 30, 2019
    Show notes

    In this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz's scintillating psychedelic aesthetic β€” inspired by actual psychedelic experiences β€” and why it's important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one's own work.

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    Vulnerability, Technology, and Art: Qianqian Ye on Creative Coding and Shared Futures Oct 01, 2019
    Show notes

    In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.

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    How Machines Help Us See Ourselves: Harvey Moon on Collaborating with Technology for Art Sep 03, 2019
    Show notes

    In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon's work reveals unseen properties of the world around us, the process of creating one's own creative tools, and the kind of art that's only made possible through collaboration with machines.Read a full transcript

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    Art as Survival: Conor Grebel on Using Creative Work to Heal Aug 06, 2019
    Show notes

    In this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work.Our conversation traces Conor's journey toward creative work and the "ingredients" that help him craft soothing art for himself and others.Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.

    Read a full transcript

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    I Hate Music Videos: Bayonet Records on Sonic Design and Releasing Music on Your Own Terms Jul 09, 2019
    Show notes

    In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the complex relationship between a record label and the creative work it supports, the qualities of sonic design, and the magic of releasing an album on your own terms.

    Read a full transcript

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    What We Can Learn From Our Work: Host Liam Spradlin on the Themes of Design Notes Jun 11, 2019
    Show notes

    In this episode, guest host Barbara Eldredge turns the tables, interviewing regular host Liam Spradlin about his own creative journey and reflecting on the themes that unite the first 25 episodes of Design Notes.

    Read a full transcript

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