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    Arts

    Design Notes

    Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world.

    Find episodes on your favorite platform at design-notes.show

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    Copyright: Β© All rights reserved

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    Latest Episodes:
    Digital Anthropology: Tom Boellstorff on How Virtual Worlds Shape Our Actual Lives Sep 13, 2022
    Show notes

    Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how virtual space – and our interface with it – informs and interacts with our lives in actual space.

    In virtual worlds like Second Life, inhabitants exist only through their own acts of creation, which also serve as a primary mode of experiencing life in virtual space.

    Full transcript + images: https://www.iamli.am/design-notes-podcast/tom-boellstorff-virtual-anthropology

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    Welcome Back to Design Notes: Season 2 Trailer Aug 30, 2022
    Show notes

    It's been a while, but Design Notes is coming back for Season 2 uncovering even more of what inspires and unites us in our work. Make sure to subscribe so you don't miss new interviews with practitioners working on public furniture, the culture of virtual space, and more. Follow @DesignNotespod on Twitter for updates!

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    [SF Design Week] Julian Zigerli on Expressive, Un-Gendered Fashion Design Jun 08, 2021
    Show notes

    In this episode, part of San Francisco Design Week's Digital Edition, Liam speaks with Julian Zigerli, a designer in ZΓΌrich, Switzerland creating clothing that allows everyone to decide how what they wear expresses who they are. In the interview, Zigerli describes how the rich culture of Switzerland impacts his work, what it means when someone asks for "straight" clothes, and how his creative practice adapted in a time of pandemic.

    Content warning: In this episode, the word "queer" is used in a reclaimed manner.

    Find out more about SF Design Week at sfdesignweek.com

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    Theming with Moooi: Creating an Immersive Digital Flagship (2020 Material Design Awards) Apr 20, 2021
    Show notes

    This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.

    Moooi, winning the award for Material Theming, focuses on aesthetic fundamentals like type, color, and imagery to create an immersive and expressive experience for their digital flagship. In the interview, Liam is joined by Margot Gabel and RΓ©my Barthez taking an in-depth look at how Moooi implemented an award-winning themed experience.

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    Dark Theme with KAYAK: How Dark Mode Revolutionized a Brand's Approach to Color (2020 Material Design Awards) Apr 20, 2021
    Show notes

    This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.

    KAYAK has taken their comprehensive price comparison and travel booking experience to the next level by translating their brand into a dark theme. In the interview, Liam learns from Aleksandra Safarova and Mike Scopino how building a dark theme revolutionized KAYAK's entire approach to color.

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    Motion Design with Epsy: Using Meaningful Motion for Better Health Outcomes (2020 Material Design Awards) Apr 20, 2021
    Show notes

    This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.

    Epsy uses motion meaningfully, guiding users living with Epilepsy through critical tasks to better their quality of life. In the interview, Liam is joined by Jennifer Stott and Marco Peluso to break down Epsy's approach to designing - and prioritizing - motion.

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    The Surprising Poetry of AI: BJ Best on Teaching Computers to Create Art Apr 21, 2020
    Show notes

    In this episode, Liam speaks with BJ Best, a poet who teaches computers to do what humans can't in the name of art. His network of ArtyBots is part of a vibrant scene of robots creating, sharing, and collaborating with one another on virtual art. In the interview, Best describes the reflective opportunities and editorial impact created by a bot-created body of work numbering in the tens of thousands.

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    The Magic Question for Creativity: Laurie Rosenwald on Making Mistakes on Purpose Mar 17, 2020
    Show notes

    Design Notes is a show about creative work and what it teaches us. In this episode, Liam speaks with illustrator, editorial designer, and author Laurie Rosenwald about how she's managed to cultivate an aestheticβ€”and a careerβ€”around "making mistakes on purpose." Learn how chaos and collage can come together to reveal unexpected creative potential, and let Rosenwald help make sure you're never alone with a blank page.

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    Learning From Your Virtual Twin: Kerry Murphy on Digital Fashion and Self-Actualization Feb 18, 2020
    Show notes

    In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture.

    In designing couture that doesn'tβ€”or can'tβ€”exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own "virtual twin," composed from 3D-scans of his body.

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    A Prompt for Creative Renewal: David Reinfurt on A New Program for Graphic Design Jan 21, 2020
    Show notes

    Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of O-R-G, half of Dexter Sinister, and author of A *New* Program for Graphic Design. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt's career, the importance of learning through practice, and the relationship between design and art.

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