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    Arts

    Design Notes

    Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world.

    Find episodes on your favorite platform at design-notes.show

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    Copyright: © All rights reserved

    • Apple Podcasts
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    Latest Episodes:
    Everything Is a Lesson: Jesse Reed on Preserving Historic Brand Standards Nov 27, 2018
    Show notes

    In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and assemblages of designed artifacts. In the interview, Reed explores his experiences working at Pentagram, and how identity design is related to time, truth, and the organizations it ultimately serves.

    Learn more 👉 https://design.google/podcasts


    The Aesthetics of Overload: Ryan Snelson on Redesigning MySpace and Experimental UI Oct 30, 2018
    Show notes

    In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology and design.

    Learn more 👉 https://design.google/podcasts


    Hidden Design: Sang Mun on Creating the ZXX Typeface to Explore Digital Privacy Sep 04, 2018
    Show notes

    In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio. In the interview—recorded in Seoul, South Korea—Liam and Sang explore how the ZXX typeface, which was born from Sang's experience in special intelligence, tells a story that helps us consider our privacy and the nature of the information that shapes our lives, how accessible tools can empower users, and how to think about the practical constraints we all face as designers.

    Learn more 👉 https://design.google/podcasts


    Design, Humor, and Social Change: Libby VanderPloeg on Illustration and Going Viral Aug 14, 2018
    Show notes

    In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work takes on a life of its own.

    Learn more 👉 https://design.google/podcasts


    Can Robots Be Curious?: Madeline Gannon on Taming and Reframing Industrial Robots Jul 10, 2018
    Show notes

    In the eleventh episode, guest host Aaron Lammer speaks with "robot tamer" and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design their personalities to work alongside humans as "machinic creatures," and how she created Mimus, an industrial robot outfitted with sensors that bring out its curious personality.

    Learn more 👉 https://design.google/podcasts


    Cardboard Carpentry: Alexandra Lange on How Toys and Playgrounds Shape Independent Kids Jun 11, 2018
    Show notes

    Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, The Design of Childhood: How the Material World Shapes Independent Kids.

    Together, they examine how design changes childhood—discussing everything from street design and playgrounds, to what makes building blocks a "good" toy, and why cardboard is an inviting canvas for creative exploration.

    Show notes 👉 https://design.google/podcasts


    Design More Tools: Cameron Koczon on Product Design and Owning Your Content May 02, 2018
    Show notes

    Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with "a Seinfeld" - an app that does nothing - and ends with a polished core experience. In this episode of Design Notes, Koczon and host Liam Spradlin explore what it means to own content online, the difficulties of learning product design, and how designers can create meaningful change by focusing on the impact of their work.

    Show notes 👉 https://design.google/podcasts


    Failure as an Art Form: Nathan Martin of Deeplocal on Innovation and Punk Rock Design Apr 10, 2018
    Show notes

    In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal's ownership of its design process makes work like punk rock, and how communication and collaboration help the studio avoid failure.

    Show notes 👉 design.google/podcast


    Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern Mar 13, 2018
    Show notes

    In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

    Show notes 👉 https://design.google/podcasts


    When Buildings Get Bored: Molly Wright Steenson on the Parallels Between Architecture and AI Feb 12, 2018
    Show notes

    In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the publication of her new book Architectural Intelligence.

    Learn more 👉 design.google/podcasts


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