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    Games

    Boardgames To Go

    Mark Johnson’s occasional & opinionated podcast about family strategy boardgames

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    Copyright: © Copyright (c) 2013

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    Latest Episodes:
    Boardgames To Go 166 - Catching Up Before Essen Oct 04, 2016
    Show notes

    Opener: Whoops! I recorded this little episode so quickly that I completely forgot about my new Opener/Closer framework! Ok, let's say that the opener was my intro en français. Vive la France! The shortest episode I've done in a while, this is to "clear the decks" of boardgame session reporting before I do my traditional Essen Anticipation episode in a week or so. This year I'm going to the event, at least for the most crowded part of the weekend, and I'll be doing both Pre-Essen and Post-Essen episodes. That's the plan. In the meantime, what have I been playing lately? Not as much in France as I'd hoped, but a special opportunity let me try one new game. Add to that the games I played at my last visit home to California for a long while.

    Closer: Actually, I kind of had a closer, I just forgot to set it aside as such. At the end I mention how new Essen titles can sometimes show up in online versions, contemporary or soon after the Spiel event itself. Are there any of these for 2016? I haven't noticed, but should look harder. -Mark


    Boardgames To Go 165 - The Times They Area A-Changin' Aug 24, 2016
    Show notes

    Opener: Geeklists for the podcast Season 12, my Extra appearances, and Session Reports

    Just a solo show this time, something like the old "Session Report & Feedback" episodes I used to do. I wanted to get something out relatively quickly, before I make my move to France. This fit the bill, and it also let me get a show out with better sound quality. (My switch to a Mac has presented me with some challenges to the multi-person shows, whether over Skype or in the same room. I'll figure it out.)

    It didn't take too much thought to come up with a unifying idea for this episode: changes. Of course my big change is the temporary relocation to France, which will have unknown impacts to my hobby. The other changes are to this podcast, which happened already--new shows are posted to the same old audio feed, but on the web they're at a slightly different location, in my Season 12 geeklist. You should subscribe to that. Also my "Extras" geeklist, which is where you'll find my guest spots on other podcasts and video shows. Finally, if you like this session report episode, then you really should be subscribing to my (mostly) weekly session reports that I post in geeklist form on BGG. Got all of that? Good! The other changes I note are to the hobby itself. While those things can be a consternation to old farts like me, who still think in terms of email lists and 1990s German Games, these are clearly changes for the better. We sure seem to have more people playing games than ever. If Kickstarter products and mini-filled "thematic" games aren't my favorite things, I can at least agree that this rising tide is lifting all of our boats. I think so, anyway. Kickstarter produced a nice Medici reprint, and you can get more 1990s German than that! My local Barnes & Noble already had a decent game section, and now hosts a monthly public game night. The other day I went to Target to buy a game for my brother's family, and while there I was amazed at that the second-largest retailer in the US has Hanabi, Magic Labyrinth, Rolling America, Ticket to Ride, Spyfall, Qwixx, Codenames, Evolution, Catan, Machi Koro, Betrayal at House on the Hill, Forbidden Island, Dixit, Sheriff of Nottingham, King of Tokyo, and Pandemic. Probably even a few more of "our games" that I missed. Wow! Closer: The mainstreaming of our hobby at places like Target and Barnes & Noble. -Mark


    Boardgames To Go 164 - Managing the Hoard (with Greg Wilzbach) Jul 24, 2016
    Show notes

    Openers: Evolution, Bruges/The Last Spike/Treasure Hunter (also EsCon) I know this is a subject that resonates with many gamers--having too many games. How many is too many? It differs for everyone. Even the reason to think about "too many" games differs for many people. In my case, it's a physical limitation of storage space. For other folks, it's about saving money (or using proceeds from game sales to buy new stuff). For still others, they want to focus on playing old favorites more & more, less focus on the latest new thing. I guess for most of us, it's a combination. Greg adds to his "degree of difficulty" for this effort by wanting to have an attractive visual library of games.

    Greg Wilzbach (gawilz)

    I've got a medium-sized collection (a few hundred)...but I've run out of room. Greg's got a pretty enormous collection (a few thousand)...and he's also out of room. How do we decide what to downsize? Greg approaches it in terms of series, versions, or expansions, finding clusters of games he wants to keep, and how that allows him to (theoretically) release a bunch of similar series, versions, or expansions. Closers: Getting active in the hobby community, Finding gamers after a (temporary) relocation -Mark


    Boardgames To Go 163 - Long Games (with Eric Brosius) Jun 23, 2016
    Show notes

    Openers: Trambahn, Animals on Board As long as I've been in the hobby, I've never taken a liking to long games. Even though I'll play for hours & hours on a Saturday, I always want that time to be spent playing many different games. Why is that?

    The truth is, I've been asked that question many times and have never been able to answer it. I know what I like, sure, but on my podcast I try to analyze my own opinions & preferences. That's what I'm doing here, with the help of Eric Brosius. Eric's an interesting guy who's been gaming even longer than I have. He likes short games like I do...but he also appreciates long games. I sought Eric out to work through this topic. He told me he thought of this topic through his own life experience in the hobby, encountering different games (long & short) over the decades. His story matches my recollection that the history of the hobby had a lot of long games before Catan came along. There are long games after Catan (and some short games before it), but 1995 was a landmark year when our hobby changed. By the second half, I have a few different ideas about why I avoid long games. Some of it is complexity or length for its own sake, without a corresponding increase in narrative depth or strategic interest. I hate that, and those games feel like a waste to me. I get more fun out of 2-4 shorter games that play in the same time. Another consideration is the mental reset that happens between games, which is nice. Still another is the "arc" of a game, with its own beginning, middle, and end. I inherently have more interest in multiple games that will have multiple strategic milestones in them. Closers: Game design efficiency, Packing games for a family weekend -Mark


    Boardgames To Go 162 - Return of the Podcast May 27, 2016
    Show notes

    I'm back! I'd said that my time off (the "sabbatical") was only temporary, and that I planned to return to the microphone to continue Boardgames To Go. And that's just what happened. During the year that I've been away from this podcast, I've still been playing plenty of games, which you can read about. I've been doing more wargaming, which you can hear about. And perhaps you've seen or heard me at BGGcon or on other podcasts & videocasts. Which means I was never really gone. Nonetheless, those things are different from producing my own boardgame podcast, and I'm happy to be doing that again. To kick off my return, I'm featuring a roundtable discussion with a bunch of friends after we played a full day of Star Wars-themed boardgames. You may recall that I once grumbled about boardgame themes that were for kids (including kids that never grew up), not grown-ups. I have to admit I still feel that way about most games involving goblins, zombies, or spaceships. BUT...you're all welcome to call me a hypocrite when it comes to Star Wars. Here is where I cave. I was in 5th grade when A New Hope was released, and it may not be an exaggeration to say it changed my life. I'd decided to be a "spacecraft architect" the year before, and that's sort of what really happened in my life, but Star Wars probably sealed the deal. I remember talking with a college classmate who had a similar experience, and she grew up in Singapore. What an influence! Back in 1977 I was everything Star Wars. My brother & I saw the film many times in the theater. I had the LED watch, the belt buckle (this was the 70s), the t-shirt, the action figures, the X-wing, the LP records... When the prequels came around my kids were the perfect age to enjoy them with me. Now that the new movies are upon us, I'm loving the fact that they're December releases, so even though they're away to college (& beyond), we can still enjoy them as a family over the holidays. Star Wars has always been an important part of my life. What about Star Wars games? Well, yes, kind of. It took a long while for some really good games about these favorite movies to arrive on the table. I had the vintage Escape from the Death Star game, but it's not good. We played some Star Wars RPG when it came out in the 1980s, and a couple of the associated wargames. (Star Warriors was tedious, but Assault on Hoth was good.) Though I'm only a casual computer and videogamer, in the 2000s I definitely had wonderful times playing Rebel Assault, Rogue Squadron, Battlefrontand others with my son. Anything we could play co-op was our favorite. More recent years have produced quite a few family strategy games with a Star Wars subject. Oddly enough, the prequels have some of the best games, probably because that's just when Craig Van Ness and Rob Daviau at Hasbro were doing incredible things with the production capability of that mainstream publisher. Other publishers, too, however. Now we're seeing a resurgence in Star Wars boardgames, like an awakening in the Force... I invited some friends over to play several of these titles for a Star Wars-themed game day, and then flipped on the recorder to have a roundtable discussion of them. Enjoy! -Mark P.S. AFTER the Star Wars game day we learned about the Black Series (aka deluxe) edition of the Risk game. It addresses most of our grumbling about the production shortcuts in the mass market edition we played...but not all of them. I'm not sure if it's worth the extra money. And I've already bought a couple MicroMachines to get figs for the Falcon and Executor in my game.


    BGTG_161f_2015-11-22 Nov 23, 2015
    Show notes

    Last daily podcast of BGGcon, this one a live recording with Greg in the main hall as it was closing down.


    BGTG_161e_2015-11-21 Nov 22, 2015
    Show notes

    This daily podcast from BGGcon has my buddy Brian on to talk with me about wargames! Triumph and Tragedy, Wings of War, and Down in Flames


    BGTG_161d_2015-11-20 Nov 20, 2015
    Show notes

    Outdoor, impromptu recording of a bunch of BGGcon friends at a local beer garden. Talks about games played & looking forward to.


    BGTG_161c_2015-11-19 Nov 20, 2015
    Show notes

    BGTG_161test Nov 20, 2015
    Show notes

    Test recording to make sure I got the intro/outro music.


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