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    Games & Hobbies

    Variant Rules

    Variant Rules is a game development and actual play RPG podcast set out to develop the Arcane & Iron tabletop RPG system through storytelling, community feedback and mechanics discussions. We test the mechanics of a brand new system and tinker with game design by the best method possible: play.
    We release two different types of episodes biweekly on Wednesdays: a core actual play episode featuring the campaign’s storyline, players and their characters, and The Forge companion episodes, where we discuss the system and how to play it with the game’s designer and its players.

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    Latest Episodes:
    Compromises & Negotiations Nov 20, 2019
    Show notes

    Our heroes have found their way up the mountain, but what information will they find inside? What will they have to sacrifice to get it?


    The Forge: Traveling Artisan Nov 13, 2019
    Show notes

    Arcane & Iron went on the road to GenCon, and we're just now getting around to telling you about it. Listen to Emma, Ben, and Brandon discuss their experience preparing for and participating in the Playtest Hall at GenCon.


    Shopping & Skittering Nov 08, 2019
    Show notes

    Our heroes shop, almost drop, and try to find out more about what threatens their world.


    The Forge: Campfire Talk Oct 29, 2019
    Show notes

    Every solid adventuring party has a face, a bard, a charlatan of some kind. What achievements in the Arcane & Iron can your social character take advantage of?


    Bluffs & Bargains Oct 23, 2019
    Show notes

    Our heroes face the edge of a steep crater, but do they also face the edge of their known universe? Tune in to find out!


    The Forge: The Time to Strike Oct 16, 2019
    Show notes

    It takes technical acumen to know when is the opportune moment. What technical achievements can be used to aid characters in the Arcane & Iron system. Listen to this episode with special guest Alex Sanchez to find out more!


    Watching & Winding Oct 09, 2019
    Show notes

    After narrowly escaping a Kraken crushing the ship our heroes were attempting to commandeer, they found themselves escaping through portals that led them through a large clock. How and why did this happen, and what does it mean?


    The Forge: Sparks Fly Oct 02, 2019
    Show notes

    Magic adds that little touch of spark to any world. Listen in this week with special guest Noy Sasis as she talks with us about Magical Achievements in the Arcane & Iron system.


    Tick & Tock Sep 26, 2019
    Show notes

    Timing is everything. Can our heroes find the right window to escape this predicament? Even if they can, what's on the other side of the window?


    The Forge: Sheer Force Sep 18, 2019
    Show notes

    This week we are back behind the proverbial screen as Andrew and Emma berate Brandon with questions about physical achievements in Arcane & Iron.


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