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    Technology

    Unwind

    The Handmade programming community has a different perspective on software development. In this show, we sit down with Handmade programmers and let them show off their work and share what they’ve been learning.

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    Copyright: © 2020 The Handmade Network

    • Apple Podcasts
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    Latest Episodes:
    Patrick Eye Sep 18, 2020
    Show notes

    Programming educator and community member Patrick Eye joins us in discussing programming education, simplicity, approaches to programming, and game development.

    https://en.wikipedia.org/wiki/Lisp_(programming_language)

    https://en.wikipedia.org/wiki/Class_hierarchy

    https://en.wikipedia.org/wiki/Unified_Modeling_Language

    https://en.wikipedia.org/wiki/Abstraction_(computer_science)

    https://en.wikipedia.org/wiki/Hash_table

    http://changes-game.com/

    https://twitter.com/collin_eye


    Ramon Santamaria Jul 30, 2020
    Show notes

    We are joined by Ramon Santamaria (raysan5), creator of the popular C programming library Raylib for video game programming, to talk about Raylib, API design, education, programming techniques, and simplicity.

    https://raylib.com

    https://raylib.com/cheatsheet.html

    https://solarlune.itch.io/masterplan

    https://github.com/Guevara-chan/Midday-Commander

    https://www.raylibtech.com/

    https://raylibtech.itch.io/

    https://github.com/raysan5/raygui

    https://github.com/raysan5/rpng

    https://github.com/raysan5/rres


    Ryan Fleury May 29, 2020
    Show notes

    Community member, systems engineer, and U.S. Navy Veteran Rudy Faile joins us in turning the tables by interviewing the usual host of the podcast, Ryan Fleury. Together they discuss Handmade Network's history, its purpose and mission, the web, Ryan's experience and how it relates to Handmade Network, and the future of computing.

    https://rudyfaile.com

    https://handmade.network

    https://handmade.network/projects

    https://handmadehero.org

    https://en.wikipedia.org/wiki/QBasic

    https://en.wikipedia.org/wiki/RPG_Maker

    https://en.wikipedia.org/wiki/Adobe_Flash

    https://www.raylib.com/

    https://en.wikipedia.org/wiki/Final_Fantasy

    https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past


    Ginger Bill May 15, 2020
    Show notes

    Creator of the Odin programming language, Ginger Bill, joins us to discuss programming languages, syntax decisions, programming philosophy, memory allocation, non-textual programming, debuggers, empiricism, and tools.

    http://odin-lang.org/

    https://www.gingerbill.org/article/2018/03/12/on-the-aesthetics-of-the-syntax-of-declarations/

    https://en.wikipedia.org/wiki/Programming_language

    https://en.wikipedia.org/wiki/Imperative_programming

    https://en.wikipedia.org/wiki/Procedural_programming

    https://en.wikipedia.org/wiki/Object-oriented_programming

    https://en.wikipedia.org/wiki/Functional_programming

    https://www.gingerbill.org/

    https://www.gingerbill.org/series/memory-allocation-strategies/

    https://www.gingerbill.org/article/2016/12/01/the-metaprogramming-dilemma/

    https://www.gingerbill.org/article/2020/01/25/a-reply-to-lets-stop-copying-c/


    Micha Mettke Apr 30, 2020
    Show notes

    Creator of the Nuklear immediate-mode UI library and engine programmer at Keen Core joins us in discussing immediate-mode APIs, his library Nuklear, how an immediate mode API can help simplify problems (both technical and team), memory allocators, data structures, and API orthogonality and diagonality.

    https://github.com/vurtun/nuklear

    https://twitter.com/MichaMettke/status/1235213089026576384

    https://en.wikipedia.org/wiki/User_interface

    https://en.wikipedia.org/wiki/Immediate_mode_(computer_graphics)

    https://en.wikipedia.org/wiki/Retained_mode

    https://en.wikipedia.org/wiki/Immediate_mode_GUI

    https://www.youtube.com/watch?v=Z1qyvQsjK5Y

    https://github.com/ocornut/imgui


    Allen Webster Apr 16, 2020
    Show notes

    Creator of 4coder and RAD Game Tools engineer Allen Webster joins us to discuss architectural decisions and challenges in 4coder, text editors, programming languages, programming tools, and a better future of computing.

    https://4coder.net

    https://en.wikipedia.org/wiki/Dependency_hell

    https://en.wikipedia.org/wiki/Operating_system

    https://en.wikipedia.org/wiki/Memory_management_(operating_systems)

    https://en.wikipedia.org/wiki/C_(programming_language)

    https://en.wikipedia.org/wiki/C_preprocessor

    https://en.wikipedia.org/wiki/Lisp_(programming_language)

    https://en.wikipedia.org/wiki/Python_(programming_language)


    Demetri Spanos Mar 20, 2020
    Show notes

    Artificial intelligence industry veteran Demetri Spanos joins us in discussing artificial intelligence, machine learning, low level programming, an optimization problem that was solved with making something from scratch, understanding computing and engineering problems, the Internet of Things, and software stacks.

    https://en.wikipedia.org/wiki/Artificial_intelligence

    https://en.wikipedia.org/wiki/Machine_learning

    https://en.wikipedia.org/wiki/Scientific_computing

    https://en.wikipedia.org/wiki/Computational_finance

    https://en.wikipedia.org/wiki/Neural_network

    https://en.wikipedia.org/wiki/C_dynamic_memory_allocation


    Previous 1 2

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