Show notes
After carving their way through the frozen outskirts of Forstor Nagar, the group finally reaches the diplomatic compound—a fragile sanctuary holding soldiers, nobles, and frightened civilians who have survived the siege so far. Inside its walls, difficult conversations unfold. Trust is thin, hope is thinner, and the four travelers must prove their intentions before being allowed any further toward the city’s heart.
As they seek guidance about the oracle’s whereabouts, they find themselves balancing diplomacy, faith, and the harsh realities of a city on the edge of ruin. Newly formed alliances promise direction, but only if the party is willing to shoulder more responsibility than they anticipated. With nightfall approaching, they prepare to scout ahead—mapping a safe path through cursed streets, watching for enemy patrols, and weighing the risks of moving with those who cannot defend themselves.
Episode 4 follows the quiet tension that builds before a decisive push forward, as the travelers confront the human cost of the siege and the moral complexity of who can be saved—and how far they are willing to go to do it.
About the Chronicle
The Breaking of Forstor Nagar is a grim, high-fantasy one-shot for the 13th Age role-playing game, published by Pelgrane Press and brought to life by Twin Cities by Night. This actual-play story blends tactical combat, character-driven drama, and dark, siege-torn atmosphere as a small band of unlikely allies navigates war, hunger, and hard moral decisions in a city of ice.
Twin Cities by Night focuses on mood-heavy, roleplay-forward tabletop stories with horror and tension at their core, featuring a rotating cast of players and storytellers exploring a variety of systems and settings.
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