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    Games

    Think Like A Game Designer

    In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world.

    justingarydesign.substack.com

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    Copyright: © Justin Gary

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    Latest Episodes:
    Eric Lang — Crafting Immersive Game Experiences, From Sugar Packet Prototypes to Epic Viking Sagas, Navigating Kickstarter Successes, and Fostering Empathetic Design Teams (#17) Jun 09, 2020
    Show notes

    Eric Lang is a legendary game designer who has created more games that I’ve personally enjoyed than almost anyone. Just to name a few, Eric designed: The Game of Thrones Card Game, Quarriors, and Blood Rage. He’s launched several highly successful Kickstarters and has a lifetime's worth of wisdom in game design. There are a lot of lessons here. Grab your notebooks.


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Tom Lehmann — From Economics to Game Mechanics, Crafting Strategic Choices, and The Nuances of Cooperative Play (#16) May 27, 2020
    Show notes

    Tom Lehmann is a former economist, programmer, and game publisher turned full-time game designer. He created Race for the Galaxy and has created expansions for games like Pandemic and St. Petersburg. Today, we discuss everything from economics, expansions, and game reward systems. There’s a lot of wisdom here, so grab a notebook!


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Keith Baker — Crafting Worlds and Weaving Tales: From Ebberon's Origins to Phoenix Dawn Command's Innovations (#15) Apr 30, 2020
    Show notes

    Keith Baker is a renowned game designer and storyteller. He was the creator of the D&D setting Ebberon and Gloom. He has traveled the world creating and running Story based games. If you’re into role-playing games like D&D or any other story-driven games there’s a lot to learn here.


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Satine Phoenix — Mastering the Art of Storytelling, Building Gaming Communities, The Power of Streaming in Game Design, and The Journey from Passion to Profession in the World of Role-Playing (#14) Mar 26, 2020
    Show notes

    Satine Phoenix is the first non-game designer on our podcast, but she is an icon in the gaming industry. Satine is a professional Dungeon Master and storytelling coach who supports people in regards to writing games, RPG adventures, screenplays, and novels. What’s even wilder is that she travels the world playing role-playing games and bringing gaming communities together. I can’t wait to dig into this episode.


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Devin Low — From Magic to Marvel: Game Narratives, Corporate Design Insights, and the Power of Effective Communication (#13) Feb 18, 2020
    Show notes

    Devin Low is an award-winning designer who’s worked on some of the most popular games in the world. He was the head developer of Magic: The Gathering, and the lead designer of Legendary: The Marvel Deck-Building Game and Plants vs. Zombies Heroes.


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Wright Bagwell — From Quake Mods to Game Streaming: Bridging Neuroscience and Game Design, Entrepreneurial Journeys, and Crafting Player-Centric Experiences (#12) Jan 20, 2020
    Show notes

    Wright Bagwell started his career by designing mods for Quake. He is the CEO and co-founder of Outpost Games. He was the design director of the Farmville franchise at Zynga. Prior to that, he worked on Dead Space as a creative director at Visceral Games and was the lead designer at Electronic Arts. In case that wasn’t awesome enough, he also has a Ph.D. in neuroscience. So… Yeah, this guy is pretty amazing and has a lot to offer. Enjoy!


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Richard Garfield — Delving into Game Narratives, The Essence of Memorable Gameplay, and Building Bridges with Fellow Designers (#11) Dec 30, 2019
    Show notes

    Richard is the creator of Magic: The Gathering, KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He is a pioneer in the collectible card game genre and one of the most well-known game designers in the world. In this episode of the show, we discuss his life in game design, the development of Magic: The Gathering and KeyForge, and a variety of topics dealing with the challenges of creating collectible card games. This episode is, without a doubt, one of the most remarkable episodes I’ve recorded for Think Like a Game Designer – grab a notebook and take a listen!


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Ryan Sutherland — From Instinct to Innovation: Balancing Mechanics and Theme in Game Design at Stone Blade (#10) Dec 12, 2019
    Show notes

    Ryan Sutherland is one of the top up-and-coming game designers in the industry and lucky for me, he works at Stone Blade. Ryan was one of the lead designers on the newest expansion to Shards of Infinity, called Shadow of Salvation. In this episode, we speak about his journey into game design, developing games at Stone Blade, and what it’s like to work on digital games versus physical games. Ryan has a lot of awesome insights that can help anyone who’s looking to develop their game design skills.


    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

    Jordan Weisman — Crafting Iconic Worlds, The Interplay of Story and Mechanics, Lessons from Entrepreneurship, and the Future of Virtual Reality (#9) Nov 15, 2019
    Show notes

    I’ve looked up to Jordan Weisman for years. He is a revolutionary story-teller, game designer, and Entrepreneur. He created the legendary worlds like Shadowrun and Battletech that have resonated with fans for over 30 years. He launched his first company, FASA, at twenty years old. He created one of the first Virtual Reality Simulation games with Battletech, and he went on to develop the revolutionary Mageknight and Heroclix games and continues to be on the cutting edge of the tabletop and video game industry. He is continually pushing the boundaries of what is possible in technology, design, and business. Today, I have the pleasure of interviewing this game design legend.
    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe


    Liz Spain — From Fashion to Fantasy: Crafting Emotive Gameplay, the Psychology Behind Game Mechanics, and Embracing Adaptability in Game Design (#8) Oct 08, 2019
    Show notes

    Today I speak with Liz Spain from Lone Shark Games. Liz entered the game industry through the unusual path of fashion and costume design. Liz tells the remarkable story of designing, producing, and successfully Kickstarting her first game: Incredible Expeditions: Quest for Atlantis. She explains how she was able to raise money and awareness for her first game by attending events that worked thematically with her project's aesthetic. We also speak in-depth about the psychology of game design. Happy Gaming!
    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe


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