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    Technology

    The Zeitgeist

    Brian Friel and the Phantom team highlight the founders, developers, and designers who are pushing Web3 forward. Join the conversation as we delve into the unique challenges and innovations happening in crypto.

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    Latest Episodes:
    Mike Levine - CEO, Planet Mojo Mar 15, 2023
    Show notes

    Web3 games are taking off and Planet Mojo is one of the premiere titles leading the way. On Ep 23 of The Zeitgeist, CEO Mike Levine shares the web3 opportunity for game publishers, how digital ownership empowers gamers, and the future of community gaming.About Planet Mojo:Planet Mojo is an ecosystem of interconnected games built by Mystic Moose and set inside a mysterious alien planet with an evolving narrative. Players compete with customized teams of fantastical creatures in a suite of eSports, PvP games. The long-term goal is to create a sustainable and growing catalog of games for the next generation of gamers, empowering players by allowing them to own their in-game assets and have a say in the project’s future direction.Show Notes:01:02 - Background and how he started in Web3?04:34 - Unique challenges in Web307:25 - What is planet Mojo? 11:17 - Owning your assets in planet mojo12:50 - Is Mojo Planet a Play-to-own model?13:5 - The future of in-game economy in Web319:31 - Why are traditional gamers skeptical of NFTs?23:15 - Would traditional games benefit from adding a Web3 component?24:54 - The future of Web3 gaming 28:58 - A builder in the Web3 gaming ecosystem he admires? Full Transcript:Brian Friel (00:00):Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web 3.0 Space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guest, Mike Levine. Mike is the CEO of Planet Mojo, one of the leading games on Polygon. Mike, welcome to the show.Mike Levine (00:28):Hello. Thanks for having me, Brian. Excited to be here.Brian Friel (00:32):I'm excited for you to be here as well. We got a lot of really awesome stuff to talk about. Just the time of recording this, I saw you guys sold out your first mint on Magic Eden. You've got this great ecosystem you guys are building out related the web 3.0 gaming. But before we dive into all that, I want to learn a little bit more about you. You have a very interesting background. You're a veteran of the gaming industry and you spent a lot of time at Lucas Arts Entertainment. Can you walk us through what your background is and why you started working in web 3.0?Mike Levine (01:02):Yeah, I started working at Lucas Arts in the early 90s, I'm going to make myself sound as old as I am. But I'm from the east coast in Massachusetts where I am now. But went out to California with dreams of, well, really going to grad school. But I needed a job and amazingly Lucas had one in the paper. Lucasfilm games at the time, and I went in and somehow convinced them to hire me, and just really clicked. I never considered it for a career at all. I'd played video games my whole life growing up and Nintendo and all kinds of other games, but I hadn't really played PC games, so I kind of had to lie a little. I remember when I called a friend back east who was like, tell me some PC games that I could tell them about. Little did I know they were about to release their first console game, so it was like, oh, you played console games?(01:52):And they're like, so yeah. And I started at the bottom floor I guess doing QA, which is a great place to start in the industry. But I didn't sort of let my dreams of why I moved to California die, and I took an internship, and I was working 90 hours a week at Lucas and this other place and I was learning all about basically the beginning of digital media and video, and started using the computers at Lucas. And next thing I knew I was working in the art department, I was really just using their Macs to practice Photoshop and the art director noticed it and was like, wait, you know Photoshop? But then I started to get more brave and propose ideas because I was just using these cutting edge tools. And I guess anyways, to fast forward, that theme has gone throughout my whole career because I'm always sort of tinkering with what's new and what's next.(02:40):And yeah to give you the quick version, worked on some amazing games at Lucas. Went on to sort of create the visual effects department there, and did some great games. And eventually it was a pretty big mass exodus of people that I was at the beginning of. But went on to do a startup with people from ILM because the visual effects department or company that Lucas owns or did. But I had worked with them a lot just because all these techniques we were doing and Skywalker ran, so did a startup with those guys for a couple years, it was more about tools and effects, and wanted to get back to games. I missed games after not being in it. So I moved back to the east coast, started my own companies, and over the years I've just done a mix of our own games but also done service work to survive with Hasbro and Spin Master and other things.(03:33):And we had a great run doing augmented reality, and we had Apples game of the day, and worked with Phil Tippett, but also worked with big companies like Niantic and others. And ultimately that disillusioned with mobile AR, at least the short term future of it. And we made a VR game a couple years ago for Sam and Max, which was a game I worked on the original way back at Lucas. So that was a lot of fun. But during that game, that's when I started getting obsessed with first NFTs, and then blockchain and blockchain games, and that's how we got here.Brian Friel (04:09):That's awesome. So you painted an awesome story there. I guess starting from the bottom at QA intern, rising up. And you've worked on titles that you didn't mention, but like Jedi Knight, the Force Within, Rebel Assault One and Two, so you've seen what it takes to make really successful video games. Coming into the Web 3.0 space, what have you noticed that's different? What is uniquely challenging about web 3.0?Mike Levine (04:34):We could talk for the next half hour just about this, but it's completely different, and it's completely the same. And I think that's what we're seeing now, is each company finding that balance of what is a web 3.0 game right now? You have some that are completely on chain and others that are completely off chain. And then there's things like us, which are in between which some people call Web 2.5 or whatever. But I think we're closer to 3.0 than 2.5. But I say as someone new coming into the space, which I was a year and a half ago at least, it's an overwhelming amount of stuff to learn. People say the rabbit hole for crypto and web 3.0 and blockchain. And as I've talked about here, we've gone down other tech rabbit holes in my career learning all about AR and everything related to it.(05:23):That was a pretty deep rabbit hole, but nothing compared to this, right? There's just so much more. And it took at least six months to just sort of get our bearings, get our sea legs basically, where it's like you start to figure out what's important, what's not important. And a big part of that at the beginning, because there was still so much lack of clarity, was making a good game. Making a fun game. We were in the minority I think on that in the beginning when everyone was kind of obsessed with play to earn and we're like, well let's make sure the game's fun. Because everything else kind of stems from that. Or you're really just going to have people there only to earn. And I'm not an Axie slammer, but that's kind of what we saw happen there, right?Brian Friel (06:10):Right, that makes sense.Mike Levine (06:11):So yeah, I mean there's massive differences, and I think it's really about finding your rudder and then once you do, just going for it basically. And there's just a lot of noise in this space. So it's constantly, is this call important? Should we partner with this company? How many partnerships can we do? Because we're still a relatively small company, you can spread yourself thin in this space. And then you have the whole Web 2.0 side of it, which maybe want to save that for another question if it comes up.(06:41):But yeah, just taking that on and trying to bring people over to web 3.0, it's easier when you're just in web 3.0 and these are already the converts, so we don't have to convince them. And I think there are other companies that are content to just sort of stay in this web 3.0 echo chamber right now. But I feel like the reason us and all these companies were able to get funding, the whole idea was games can bring more people into web 3.0. So if we only stay in with the converted, we're not really doing that justice. So that's kind of been our philosophy.Brian Friel (07:15):Trying to grow the pie. I totally resonate with that. So I think this might be a good time to talk a little bit about your project Planet Mojo. What is Planet Mojo in your own words?Mike Levine (07:26):Yeah, planet Mojo is an ecosystem of interconnected games built by us, Mystic Moose. That's the company. It is set in a mysterious alien planet, which we're going to keep revealing more about over time. We're really just the first chapter now, and we like to say it has an evolving narrative, just like the game has evolving seasons, eventually. Players compete with customized teams in our first game, Mojo Melee of fantastical creatures in a suite of eSport PVP games over time, because we plan to make more games soon.(07:58):The long-term goal is to create a sustainable growing catalog of games for the next generation of gamers. Empowering players by allowing them to own their in-game assets and have a say in the project's future direction/ which is a really simple way of saying we believe in decentralization and player ownership, digital property rights and all those fun things.Brian Friel (08:20):And so when you first had the idea to go into web 3.0, did you have this vision of what Planet Mojo would be, and was Planet Mojo the catalyst for this? Or was it more that you were interested in web 3.0, you wanted to tinker with new technologies, and Planet Mojo kind of arose out of that curiosity? Which way would you say that evolved?Mike Levine (08:39):It was a lot of things coming together. I mean first off, we love creating original IP. We've done that over the years. We created an indie game before the term existed, Colin Insecticide, I think part one is still on Steam and it was on the DS as well. And that was a complete fantasy, amazing fictional world that a lot of us worked on, a lot of friends from Lucas Arts. So creating original worlds and IP is not easy, but it's something we enjoy a lot. And we also just know from history sort of that whenever new platforms are born, new paradigms begin. That's usually when new IP is born, or has a chance to be born before the big licenses and IP. We've seen this over and over Whenever a new console launches. You see it with AxiE and things like this, that just IPS kind of rise. So it seemed like a great opportunity.(09:40):But yeah, I mean I guess before that we really had the specific idea, it was just the understanding what web 3.0 was, and we didn't even call it that then, right? Crypto games or game-fi or whatever we were calling it. But just understanding what that was going to mean to the players, to the developers, what it could do to gaming in general. People talk a lot about indie games and that's a big thing in games, but I'm here to break it to you, it's a bit of a fallacy. It's like there's thousands of indie games that don't really succeed, and then we have one or two that sort of propel, it's kind of being a rockstar when I grew up. It was like, good luck, right.(10:20):And that doesn't mean you can't do it, but the game is kind of rigged. There's usually outside funding involved, and publishers, and the platform fees. And so web 3.0 was a way to me also it's like wow, we can flip the script here and have more control as indies, and control of our own destiny, and it was like the evolution of community. We've seen community and gaming become a huge thing over the last decade. This is the natural evolution of community to me.Brian Friel (10:52):Yeah, that's very well put. So let's dive in a little more then. You've mentioned you paint this great picture here of players owning their assets, the decentralization aspect of it. How exactly does this work in Planet Mojo? So for reference, you guys just had this mint madness NFT moment on Magic Eden, you guys sold out in four seconds. I imagine these NFTs are used in game, is that correct?Mike Levine (11:17):Yeah, I mean first and foremost and we really have taken a, we're the tortoise not the hair approach to the blockchain, and we haven't launched our token, and we've always wanted to take a slow and steady approach to it.(11:30):So yeah, first and foremost, and we're literally still hooking this up right now. It's about to be done. But if you own the Champion NFTs, you will have them in the game. We're soon, we've kind of spoiled the players up to now by the way, because we've been in alpha, we haven't really worried about the game progression too much, and we've just kind of given everything to players to make tournaments more fun. But we're really only a few weeks away from being an open beta. And that's when we'll be taking everything away from everyone and resetting all stats, and then people will have to play to unlock champions and abilities, and spell stones, and different skins, and eventually arenas when we hook those up, because those could be NFTs as well, maybe. Intent.(12:16):So, yeah. When you own them you will automatically unlock them to use in teams and play within the game, and you won't have to worry about the progression, just like free to play. But the difference here of course is you truly own it. You can sell it if you want at any point on open markets or our marketplace when we launch it. And our whole thing is as we launch more games, you're going to get to use that character in our other games as well, only if you own it as a NFT.Brian Friel (12:44):And so this model it's kind of like a play to own model, which I've heard about. Is that a correct characterization?Mike Levine (12:50):Yes. I mean I love and hate acronyms I guess I'll just go on record of saying that. But we do kind of need them in a way. And I think I can certainly get behind that a lot more than anything with the term earn in it. Because that was just a bad idea. Free to own, I know Gabe really pushes that, but I always was just like, wait a minute. Let's not take play out of this. If we're really going to have an acronym debate now. The word play should be at the center of this. There's just not enough words. So that's why I like play to own.Brian Friel (13:25):I like that as well. So then talk to us a little bit about the economy of this game. You guys are building this world, you're going to be adding on a piece arenas over time, this thing's going to continually evolve. Players also own their own assets, but you made a point up front to be like, this isn't something where we're just advertising a quick way to make money in this game. How do you see the in-game economy here evolving over time?Mike Levine (13:52):Good question. And back to the last point related too, we do plan to add other features to owning the NFTs. And I didn't even mention by the way that we have what we call a, it's an in-game collection tier basically. And the very easy way to explain it is the more NFTs you own, the more chances for rewards and prizes you're going to get in the game. Because we sort of ta…

    Full show notes at the publisher

    Alex Salnikov – Rarible Co-Founder and Chief Strategy Officer Mar 02, 2023
    Show notes

    Launched in 2019, Rarible is one of the leading community-centric multichain NFT marketplaces. As an aggregated multichain marketplace, Rarible is unique in that it supports NFTs on Ethereum, Polygon, Solana, Tezos, and Immutable X. Rarible also offers users the ability to create their own marketplaces in just a couple of clicks.Co-founder and Chief Strategy Officer Alex Salnikov sits down with Brian Friel to talk about Rarible's rich suite of products and services, his current views on NFTs, and where NFTs are headed next.About Alex:Alex Salnikov is the Chief Strategy Officer and co-founder of Rarible, a top-ranked community-centric NFT marketplace. A blockchain trailblazer and an active developer in the crypto space since 2012, Alex previously served as the Chief Technology Officer of CoinOffering, the first company to offer its shares in the form of blockchain assets. With a BA in Computer Science and an MA in Data Science, Alex’s specialties span a variety of sectors including market analysis, decentralized finance, NFTs, and tokenomics. Show Notes:01:06 - Who he is and how Rarible started04:38 - How Rarible differentiated itself from othe marketplaces06:30 - Community marketplace products10:20 - RARI foundation. What is that? Can you dive a little into what that's all about?13:39- Rarible DAO and the RARI token 16:10 - Multichain NFT marketplace vs single chain22:17 - His current view on NFTs. What is exciting?25:39 - What is limiting NFTs? 27:42 - A builder he admires in the ecosystemFull Transcript:Brian Friel (00:05):Hey everyone and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web 3.0 space forward. I'm Brian Friel, Developer Relations at Phantom, and I'm super excited to introduce our guest, Alex Salnikov, the Co-founder and Chief Strategy Officer at Rarible, one of the leading top ranked community centric NFT marketplaces. Alex, welcome to the show.Alex Salnikov (00:28):Hello. Hey Brian. Thank you so much for having me today. It's going to be an exciting talk. Thank you to our listeners for connecting and to hearing our chat. I'm excited.Brian Friel (00:41):I'm excited as well. This is a great time to be having this conversation. Right about this time, Phantom is gearing up to launch its multi-chain beta out to the public and you guys are super well positioned for this being one of the first NFT marketplaces to take a very multi-chain approach. I want to get into all that today with you, but maybe before we go into all that, let's start with a little bit about you. Who are you and how did you start building Rarible?Alex Salnikov (01:06):I have a computer science background. I've been getting my degree in one of the best economic universities in my country before moving to the United States, and that was the most pro-Western liberal part of university. And I guess that laid a big foundation for me to be predisposed to crypto because the crypto is very openness, pro-liberal environment. And even before that, during high school I was trying to earn money online and I had a lot of troubles with just accepting payments. Everybody was like, Hey, give us your passport and KYC," and, "Oh, you're not 18 yet. We can't really work with you." That doesn't make sense at all to me.(01:49):So in the first or second year in my university, I discovered crypto, never left the space. It was 2012. I can say that I'm born crypto, never done anything else. Fell down the rabbit hole as soon as I read Bitcoin white paper because of the very fruitful background that I've been growing in. And yeah, started doing startups with my college partner. We did a lot of cool stuff that eventually grow into Rarible. I mean not exactly grown into Rarible, but our experience of doing projects led us to do Rarible because of the following of the natural progression. There was exchanges like DeFi stuff and NFTs. So we tried all of that and NFTs were the most consumer native out of all that. DeFi is for nerds.(02:42):And NFTs are for people. We always had been doing something for nerds and we wanted to do something for people. And I'm joking. It's not that I'm disrespectful. We wanted to do something for people and it was just so much fun. We traded a little NFTs and my experience of facing obstacles with online ownership, it made so much sense when you have an item and you can change the wallet. You enter the same 12 words into another wallet and you have all the same NFTs with you, you don't like the marketplace, you connect your wallet to another marketplace. So it feels maybe not that important. Many projects saying, "Okay, we'll do email and password." But this idea when you can change your tools and have all the same environment, this is what sells you that vision because you feel like you are the owner, not someone else is the owner. You feel control and ownership and that is the key part of all the NFT market.Brian Friel (03:45):Yeah. No, I totally agree. It's that ability to exit anytime and not requiring the permission of somebody else. That's really cool too your experience early on with online businesses, especially in a foreign country. Where did you grow up, by the way? What country did you grow up in?Alex Salnikov (03:59):Russia. One of the most restricted.Brian Friel (04:02):Yeah, trying to operate an online business as a teenager in Russia, it's probably one of the best educations for the value of this kind of stuff. That's awesome to hear. So you mentioned you're in university, you start 2012 in crypto, you're going through iterations with your co-founders on DeFi, then you get to NFTs. And I agree, NFTs was really one of the first mainstream consumer applications of crypto that it kind of clicked for everybody. Let's talk a little bit about Rarible. So when you guys started Rarible, what was different about Rarible that you guys decided to do at the time from some of the other marketplaces that were out there?Alex Salnikov (04:38):Rarible was probably one of the first five NFT companies that went out there and back then, OpenSea was around, SuperRare was around, a couple other platforms were around and there weren't almost any NFTs. So you had all the wallets, you had all the collectibles, tabs on your wallets, all the infrastructure, on ramp marketplace, but it was almost none NFT. There was a couple copies of CryptoKitties basically. And even if you wanted to create an NFT, you needed to either deploy a smart contract yourself or you needed to go to SuperRare, submit an application to get accepted, wait several weeks and then to create something.(05:26):And for us, after spending that much time in the crypto, it was a little contrarian to the openness and all the values that you bring. You're the owner. You don't want to ask anyone before creating an NFT. So we just did a simple experiment. We created a page that allowed you to create an NFT, no verification, no questions, upload your picture, upload your name, description, royalties, and connect the wallet, deploy your own smart contract and deploy your own token and all that just direct access to the chain without any intermediary. This just blew up. Apparently the crypto people resonated with that vision.Brian Friel (06:10):That's awesome. I love that. I think that's a good segue into some of the features that you guys have going now as well. So you started that kind of self-serve, create your own NFT marketplace. You guys have continued that same sort of spirit with your community marketplace products. What are some of those? Can you give us an overview of those products that you guys are building for the community?Alex Salnikov (06:30):The whole story goes more or less like this. Just a year after Rarible is life, we are taking a look at the market and we understand that the potential of NFTs is just so much more and so much wider than art market, than PFP market. We are very early at this point of even discover of the market what's possible with NFTs. And we understand that the more the market develops, we will need different verticals, like best for gaming, best for tickets, best for art, best for music, best for everything. And just naturally I feel like a big part of our team, the big part of the company DNA is technical. Both our co-founders are technical by background, our CTO, head of product, a lot of technical experience, a lot of just even math and physics background. So when we were deciding, "Oh, let's build a marketplace," without even realizing that we created an indexer that reads all data on chain, stores all NFTs in our database. Because it felt like, "Okay, let's do it."(07:41):And turns out that's a big strength that we have as a marketplace and that's one of the hardest part for other marketplaces to go and actually to use. That's why we created product, which is called Rarible Protocol. We wanted to go down the layer of infrastructure and power the next generation of NFT products, be it this platform that you want to build a wallet, like Phantom for example, and you need to have API to access, "Oh, what are even the current users NFTs that he owns? Or what's the market data for these current NFTs? What is the floor prices for the current NFTs that they own? What is the metadata for them?" So this product is called Rarible Protocol and it exists for two years now.(08:26):The next thing that we learned is that there's still pretty heavy stack to build on top of that protocol. If you want to create a marketplace, you need that API and moreover, you need to have a great UI on top of this. And a great UI still takes a lot of time to build. That's why we went ahead and created the UI offering too. Here is your protocol, here is your API, and here is your UI to create your own marketplace.Brian Friel (08:53):These are all tools that are being used by creators essentially to have their own community centric marketplace that's powered by Rarible in the background.Alex Salnikov (09:01):Yes. At this point, we have almost 2,000 marketplaces created with this infrastructure, both UI and protocol. There is not much, maybe 10 projects that is using Protocol directly without the UI, but quite extensively. I think like Coinbase Wallet hits us pretty hard with some API calls and several others. So all this is just all this shared vision that we want to power the next generation of apps, of marketplaces, of protocols. The community marketplace today is a no code tool. A creator can come if they have their own collection and create a marketplace using our UI and UX without actually even writing any code. You can deploy your own marketplace in minutes tomorrow.Brian Friel (09:48):That's awesome. I love that. So you have all these tools which for most people who are interested in maybe creating their own NFTs, the infrastructure set up and the software side of things is usually the biggest hurdle. So you guys are eliminating that from people's stack. You guys also have this white glove service. I know that's being used by a number of NFT projects, some even on Solana that shout out to Degenerate Ape Academy who has built their own marketplace with you guys there. And then you guys have this thing called RARI Foundation. What is that? Can you dive into a little bit about what that's all about?Alex Salnikov (10:20):Yes. Yes, of course. Wow, we have a lot of things. Shout out to Degenerate Ape Academy, a great partner. They've been actually maybe the second or third project to use our white glove solution, the first on Solana and the biggest on Solana. So we love the partner. The very foundation, so as many of you know the Rarible issued this thing called RARI governance token quite early in the days. And the idea is that this is the governance token for the Protocol. It is fairly standard, as we know, route for the projects to gain security and credibility and neutrality. So why Curve is great, because it is fully on chain, you don't need to trust anyone and it is community owned. You have an exposure to the activity that happens on Curve with Siri.(11:25):Usually the companies that do that in order to prevent the conflict of interest, you want these companies to be separate. You want to have a lapse company that is doing software and you want to have a foundation that is overseeing the actual governance and the token, and this is what RARI Foundation is. If you would go to RARI.foundation, you would see everything regarding the token incentives, the fully on chain governance. It's a cutting edge governance that we created. I don't know if our listeners are familiar with the VeToken model. It's vote escrow token. In order to vote in the foundation, you need to log your area for the certain amount of time, and the longer you log them, the more Ve RARI you get because you are committed to be with the project long term you're looking for two years. The votes of people who are known to be committed for two years are much more valuable than votes from people who will not be here tomorrow. I think Curve pioneered with this model and we at RARI Foundation actually created the first solid implementation of the VeToken model.Brian Friel (12:36):Oh, no way. I didn't know that. That's awesome.Alex Salnikov (12:37):So if you want to launch the VeToken model, you can come to us and we would help you to set up DAO. And it's not easy today. A bunch of projects sit on the tokens that cannot be even used in voting because they don't have the snapshotting mechanism. I know we're getting into the weeds, but if you created your project several years ago and didn't think that you will use it in Adel, it might not be possible. And by adding VeToken, using OpenZeppelin Governor and using Tally as the interface, you can have a full featured, very robust DAO that is fully on chain that can operate budget, that can operate treasury, and that will weigh much more committed votes in favor of those that are not committed. It's great.Brian Friel (13:24):That's awesome. So the purpose of the Rarible DAO and the RARI token, as I understand, is that you guys have plans for this over time to take ownership of this Rarible Protocol that we talked about earlier. Can you talk a little bit about the current state of that?Alex Salnikov (13:39):It's all started kind of blended together. There is Rarible, there is Rarible Marketplace, there is Rarible Protocol and the governance and ownership of that is blended. So the end state is there is RARI Foundation that has fully robust on chain governance that overtook the Rarible Protocol and governance of the Rarible Protocol. The Rarible is doing laps, it develops the protocol, it develops the code. It submits the proposals to the foundation sometimes like, "Oh there is a new version. Can you please approve that?" And today the RARI Foundation has full control over the undistributed supply of RARI, something like around 40% of the network, and the full control over the governance processes and the branding and IP of the token. That's the step one.(14:31):The step two would be establishing participation requirements. There are certain activity requirements at which we can say, "Oh, now the foundation is ready to overtake the Rarible Protocol." And then RARI Foundation will overtake it and Rarible will just operate the front end on top of that. So that's the end state and end goal where we're going. Yeah.Brian Friel (14:52):That's super cool. Well, it seems like you guys have been on this track from day one with your community minded perspective here, so it's really cool to see that be…

    Full show notes at the publisher

    PapiChuloGrim - CMO, Yaku.ai Feb 16, 2023
    Show notes

    The Yakuverse is one of the most anticipated cyberpunk metaverse games being built on Solana. PapiChuloGrim, Chief Marketing Officer at Yaku Corp joins Brian Friel to talk about their approach to building open world games that facilitate social interactions and e-commerce, and what the future holds for metaverse games being built in web3.Show Notes:00:06 - Intro01:13 - PapiChuloGrim background03:57 - Background on Yaku, an open world gaming experience05:30 - Overview of Yaku API08:55 - Overview of Yaku App11:47 - Overview of Yakuverse game17:49 - What the future looks like for blockchain Metaverse games21:36 - A builder he admires in the ecosystemFull Transcript:Brian Friel (00:06):Hey, everyone and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guest, Papi, the chief marketing officer of Yaku Corp. Yaku Corp is developing one of the most anticipated cyberpunk metaverse games on Solana. Papi, welcome to the show.Cole McMillian (00:29):Glad to be here, Brian, thank you for having me. Excited to dive in a little bit to what we've got going on.Brian Friel (00:34):Yeah, likewise. I think you have one of the most unique names of any guest we've had on here on The Zeitgeist so far, so you're already winning an award for that.Cole McMillian (00:42):Anything is possible on Web3, right?Brian Friel (00:45):Yeah, exactly. You never know who you're talking to on some of these shows, but I'm really excited to talk to you guys. You guys are building a really ambitious game on Solana, which I think has a lot of promise in the gaming space on Solana, and some of the stuff you guys are doing, building foundational pieces of connecting gaming environments to Phantom and Solana wallets, so really excited to dive into all that today. But maybe before we do all that, I would love to learn a little bit about you. Who are you and how did you get involved with Solana and Yaku?Cole McMillian (01:13):Absolutely. My real name is Cole. We were actually joking a little before this, at the in-person events, I'll introduce myself as Cole because people feel strange calling me Papi in real life, but then ultimately, they just keep calling me Papi. My background is primarily digital marketing. Before making the dive full-time into Web3, the majority of my career, I was the head of digital strategy and on the side, I had a small digital consultancy that was primarily focused on media production and paid media. Then, I ultimately made a short transition into sales before diving headlong into Web3. The sales pivot really was actually what got me here. I moved from Kansas City, where I'm originally from, to the Oregon Coast and had a lot of free time on my hand making such a big move. During that time I just was able to dig a little deeper into the world of crypto, which had always intrigued me.(02:13):Naturally, got involved in Solana, based on some poor experiences on Ethereum and what I thought was not a conducive ecosystem, actually, on the crypto.com Cro coin ecosystem to the sort of things I was interested in and how I wanted to grow in my pursuits in this space. Ultimately, I joined Yaku just by organically finding the project. I was one of the first couple hundred people to join the Discord and when I saw the vision and the scope, I said, "This is awesome. Why is there not more attention on it yet?" Ultimately, I became very close friends with our CEO, Kevin, and we've had a really great rapport and he asked me to join the team in a larger capacity. A few months later, I said, "Web2, we're good for now. I'm going to go chase this Web3 thing full-time" I've been full-time coming up on, I believe, 10 months now. What a crazy time to go full-time, by the way.Brian Friel (03:10):Well, 10 months is ancient in crypto, as well. 10 months is about five years experience there in most jobs.Cole McMillian (03:16):It's fun to try to explain that to people. In my sales job, I had another regional manager who was a little further south of me down in the California area who said, "I think that guy, Cole, left to do Bitcoin," so we've still got some education to do, right?Brian Friel (03:31):Yeah, for sure. Well, let's dive into a little bit of what you were saying. You found this project early on, one of the first people in the Discord, and you were blown away by the scope and the ambition of this project. For those who aren't familiar with Yaku, what is Yaku, what is this concept of a Yakuverse? It sounds like there's more than just a game here, maybe just a whole ecosystem, but can you give us a little high-level understanding of everything that you guys are up to?Cole McMillian (03:57):Absolutely. The high-level overview, short pitch of Yaku is I like to refer to it as an interactive open world gaming experience, so a lot of people will sum this up as metaverse. I think that just the word metaverse has had a very strange connotation evolve over the last year or two, because people are confused as to what that really means. There's so many ways you can view a metaverse, there's so many different lenses through which people absorb it, and so to me, I've tried to get a little bit away from that terminology, but I definitely want to stick to the ethos of it.(04:32):We're very centered around gaming, online interactions, I'd say that it's, in some ways, the next evolution of social media. Instead of repping a profile picture, you're repping an avatar, you're having these live, in-person chats. I think that you will see a good evolution from things like Twitter spaces to more, quote unquote, in-person digital experiences like that via these virtual worlds. I think for us, the three main things, to sum it up, are we are centered on gaming, facilitating social experiences, and then the third key is we want to elevate the experience of online commerce, of e-commerce.Brian Friel (05:08):That's awesome. In addition to the game that you guys have, which I introed it saying that there's some cyberpunk elements to this, but I'll let you describe that in your own words, but you guys have really built out a whole infrastructure side of this, as well. You guys actually have what you call Yaku API. Can you talk a little bit about what is that and how do you envision developers working with this API?Cole McMillian (05:30):Absolutely. It's been something we've been working on for quite a while that we haven't really been publicly disclosing, not because it's anything to hide, but just because it's maybe getting a little into the weeds, but now that we're getting close to getting to a first version of these final product layers, as we call them, it's really good for people to, I guess, visualize how do these things all work together? The Yaku API is what we call layer one of our product layer. What we are doing is we are constantly listening to nodes, we're gathering transactions on the blockchain. We're doing that on both Solana and Ethereum, by the way, which we can dive a little bit more into that. We're very much built on Solana, but sticking to that metaverse ethos, we want to do our best to include some of these other communities, because ultimately, the ships will all rise with the tide and there's great communities everywhere. So, built on Solana and we're checking these nodes.(06:29):The second part of that is we're also continually scraping social media data. Not only do we have, through the second layer of our products, the capability in our Yaku app at Yaku.ai to connect your social accounts to the profile you build there, but on the API side of things, we're just continually gathering this data. This is data, everything from how many profile pictures are there being worn by users from a particular collection to the size and scope of the ecosystem as a whole, how many generally are there across the board and just trying to track those user data points. I think how we see people being able to use this in the future is being able to utilize it to create their own interactive experiences, because we are really trying to be focused on this gaming and social side of things. We're not necessarily positioning this, I think, as an opportunity to go out and create a DeFi application.(07:29):There's been some really cool innovations, actually, on this open API front right now. I believe it was Helios Labs rolled out some really cool innovations recently, as did Hello Moon shortly after. Data's really important. People need it as easy to read, as accessible as possible, for them to make the correct decisions to format it and ultimately, to springboard them to what it is they're trying to build long term. I think for us, the goal for this is to facilitate the gaming side of that thing. For us, what we are using it for, as it feeds into the funnel, is to help create a experience that aligns with users' interests and activities and what it is that they're doing from a day-to-day basis, whether that be the NFTs they are buying, how they are trading with their friends, how they are interacting and representing on social media. That's how we are using it internally and I assume that others will find the data the way that we've collected it and will be distributing it, good for similar use cases.Brian Friel (08:30):That's awesome. I like the analogy there of you saying that the API is the layer one and then you hinted at you have this app at Yaku.ai and then you have this game, as well. Maybe before we dive into the game, which is maybe what most people really want to know about, let's talk briefly about that app, as well. What is currently at Yaku.ai? I see you guys have a number of different widgets and applications there. Who's using this and what are they using it for?Cole McMillian (08:55):The Yaku.ai application is really viewed as the partner application to the Yakuverse. We're talking about layers, the third layer is the Yakuverse, so the API feeds into the app and the app feeds into the game. The app allows you to create your own profile, you can connect with Phantom and also MetaMask, which is hilarious because initially, when we talk about including these other communities, MetaMask was the one. We're very excited, because we work more frequently with Phantom, that you all have finally onboarded these other communities because it makes our lives a little easier. Not to shill for the audience out there, but I do think Phantom far exceeds the user experience on MetaMask. I'm just waiting for the day that Phantom takes that crown away.Brian Friel (09:45):Oh, love that, appreciate that. Hopefully, by the time this episode's out, we'll be very, very close to opening up our beta to the public, but that day is coming soon. I can't wait.Cole McMillian (09:54):Yes, absolutely. The app, generally, is a place where you can manage your entire Web3 life, both on the financial side and on the social side. On the social side, we've got Dialect Chat already pulled in there so you can communicate freely with people, we have some base functionality, where you could do things like earn social badges that display on your profile, you can connect with friends. In a soon-to-be-released update, so here's some alpha, I don't know exactly when this is going live, but my guess is it may beat this update, we are introducing communities, so you can actually see how many users there are within the application that also own the NFTs that you do, in hopes that we can facilitate some social congregation within that app amongst holders, in addition to a bunch of other stuff.(10:42):We have everything from burning multiple NFTs, multiple NFTs send. Probably the coolest on, I guess, the project management side of things is we've got an automated HR tool, so if you want to go in and set up automatic ACH-style payments for your moderators, alpha hunters, whatever it might be, you could just go in there, set the intervals, what the pay is, and you don't have to think about it, it just does it on its own.Brian Friel (11:07):I love that. The alpha drop on the podcast, that's great.Cole McMillian (11:09):Got to get it out there a little bit. I'm notorious for having loose lips, so if our community tunes in and they hear that I didn't drop any, I might get skewered in the general chat.Brian Friel (11:20):Oh, that's great. Well, that's a great picture you painted of the first layer of the API, the second layer, the app. Now, let's talk about the game. Ostensibly, this is what most people that I see on Twitter, whenever I tweet anything about Yaku, my notifications get flooded with your guys' user base. You've got a lot of rabid fans for this game. Can you talk a little bit about what this game is, how do I play this game, what's the story, and how do you see this game evolving?Cole McMillian (11:47):This is, for me, my favorite thing. I am also the marketing guy, so I am biased. The numbers side of things, sometimes, I won't lie, I gloss out just a little, so this for me is my favorite thing, especially being a longtime gamer. The general feel, I would say, for a traditional gamer that we are going for is a cyberpunk-themed futuristic, neon-lit world with a similar general play style to something like Grand Theft Auto. We actually are currently testing our alpha version of the open map internally with the community and letting them poke around and in a few weeks, we will have a much larger public launch, where we'll be able to go in and fix those bugs, as well as add in some added functionality.(12:36):On that first public version that we are really trying to get out there, what you'll be able to do is sign in using our Yaku Relay, which is our connection between Phantom and Unreal Engine. It essentially serves as a single signature to read all of your profile data on the app, on Yaku.ai. What that allows us to do is create token-gated experiences. Not only can anyone come in and drive a motorcycle around, race their motorcycle, use proximity chat to hang out with their friends, go hit the shooting range, there's some more fun information for you, we already started impslementing some PVP stuff, so they'll be able to go in and race and shoot and congregate and hang out and explore the open world, which is pretty large actually.(13:20):That's been the first feedback we've gotten from in this first alpha test is, "Wow, this is a lot bigger than I thought it would be." But additionally, through this API input through the Yaku Relay, we can do things like create a tower for Monkey Dow, which currently sits in the center of downtown, and create a token-gated experience, where only holders of that NFT can get into that area. That is really able to be extrapolated out to innumerable experiences. If you were interested, you could create a specific minigame that's only accessible to your holders. We could do a special short-time promotional event for Phantom, as an example, if you were wanting to have a virtual conference, to some degree. There's just a lot of ways that this can unfold and create these unique experiences. That's really what we're trying to facilitate, is an open world that's accessible to everyone and based on the communities you take part in and how you interact within that world, you'll be able to elevate the base experience. Brian Friel (14:24):That's super cool. This game, you mentioned it briefly, but it's currently in alpha, is…

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    Chase Barker - Head of Developer Ecosystem at Solana Foundation, EP 20 Feb 09, 2023
    Show notes

    With over 80% developer growth the past year, the Solana ecosystem has never been stronger. Chase Barker, Head of Developer Ecosystem at The Solana Foundation joins Brian Friel to talk about the current initiatives happening on Solana that excite him the most, along with the biggest opportunities he sees for Developers on Solana in episode 20 of The Zeitgeist.Show Notes:00:05 - Intro 01:56 - Background / Start with Solana 11:49 - Highlights from last year with the developer ecosystem16:13 - Latest exciting initiatives in Solana 20:56 - Opportunities for devs in Solana 25:03 - Opportunities to build a project on Solana27:36 - Solana plays Pokemon" game 30:43 - Where will Solana be in 5 years 32:55 - A builder he admiresFull Transcript:Brian Friel (00:00):Hey, everyone and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web 3.0 space forward. I'm Brian Friel, developer relations at Phantom and I'm super excited to introduce none other than the man, the myth, the legend, Chase Barker of Solana Foundation. Chase, welcome to the show.Chase barker (00:24):Hey man, thanks for having me.Brian Friel (00:26):This has been a long time coming. For those who don't know, Chase is the head of developer ecosystem at Solana Foundation. He's one of the earliest guys you could have seen if you were a developer coming into Solana. And it's special for me personally because Chase was the first person I reached out to on Solana. We actually did an episode on your old podcast, Chewing Glass at one point. It's great to be on the other side of the mic though, but officially welcome to the show, Chase.Chase barker (00:49):Thanks man. Yeah, it was super cool and it's also wild for me to be on this other side because we met in some interesting circumstances, you trying to dive into the whole ecosystem and I had no idea what I was doing and I needed help. And you wrote some really cool shit for me for the Solana Cookbook and here you are, leading Phantom. So anyways, I won't dive into that too much. Maybe we'll talk about it later, but it's super cool to be here, so thanks for having me.Brian Friel (01:15):Yeah, thanks for coming on. No, I couldn't agree more. Probably a good place to start, is maybe rewinding time a little bit, going back to some of those early days. Solana's pretty unique from a developer perspective. There was always, having worked in the industry pre-2018, it was always... If you're doing something development wise, solidity is the only game in town you got to be working in EVM. And Solana basically struck it out on its own and completely changed that narrative and you were around to see pretty much that whole evolution. Can you talk a little bit about your journey to finding Solana? Who are you, what were you doing, and what have you seen evolve in Solana since you've been there?Chase barker (01:56):Yeah, for sure. So I've told this story a lot and I'm going to keep this one shorter than I normally do, but I was an engineer for 12 years and then started trading crypto in 2017, made a bunch of money, lost it all in 2018, like most people. And then along that journey I found this project, Kin, who now exists on Solana, but they had their own fork of Stellar and I was into crypto and the bear market in 2018 and they had this hackathon thing and I built a tip bot with a group of other people to be able to tip on Reddit, discord, Twitter and Telegram. And I was like, okay, this is really cool. I really sort of hate my web2 job right now. I'm doing this government contracting work working on legacy Spring VC systems. It was miserable and I've talked about this a lot before and I just got everybody's email addresses and started saying, give me a job.(02:47):And they told me that all the jobs were based in Tel Aviv, but they have this developer relations role for Kin. And I was like, okay, that sounds great. What the hell is that? I had no idea what developer relations was at the time. So did a little bit of research, ended up taking the role and really just started working. They had an SDK, but documentation tried to grow a community. It's a little bit different. I'll get into this from Solana because Kin was like, this is the ICO days. Nobody really gave a shit about use cases. It was just like how am I going to be the most degenerate thing here. It was way ahead of its time, but eventually flash forward after a couple years of really loving what I was doing, traveling around the world, speaking at conferences, and helping people learn how to build in crypto.(03:31):And I heard, and it's March or April 2020 way early, and I'm talking, nobody that I knew, knew about Solana. So they were like, we're going to migrate to Solana this new blockchain. Nobody knows about it, but it's going to be super fast. Our tech team says it's great. So I followed along. Around December, I was involved in the migration process and I had spoken with Dan Albert, who's now the head of the Solana Foundation, and Raj and I engaged with a bunch of these guys but didn't really know them, but I was part of that migration. And then a little bit later into 2021, early 2021, people don't know this, but actually I was leaving Kin and I was looking for another role and I got hired by Circle for one week as a developer advocate. And then I saw Solana had a developer relations role, applied.(04:21):So I actually had an awkward situation where I had to tell Circle that “I know I just started, but I'm going to go work at Solana.” But the reason I worked at Solana is because I just DMed the shit out of Raj and Dan until they finally submitted into saying, okay, finally we're we're going to let you take this role. And at that time all that existed was the core documentation and the PaulX Escrow tutorial, aka the Solana Bible. And that was the start. May 5th, the day after my birthday of 2021, I joined Solana as the first sort of developer advocate and that's sort of the entry point.Brian Friel (05:01):Wow. So yeah, it's not really that long in calendar days. Chase barker (05:07):It's been 20 years. It's been 20 years.Brian Friel (05:09):Yeah, exactly. 20 years in crypto years for sure. A lot has changed since then. Maybe the only thing that hasn't changed is the strategy of just spam DMing somebody to try to get a job. I definitely tried to employ that with you back in the day. I know a few other people who have successfully deployed that strategy as well. But yeah, it's been crazy. There's a lot to talk about here. Maybe we just focus on the last year in particular because you mentioned 2021, it's a pretty crazy year. There was just the public tutorial on the docs and then all these people come in, you get anchor that gets built around that time. Solana takes off, a bunch of independent teams.Chase barker (05:49):Actually, let's go a little bit before that because I think this is just a really interesting thing and I like telling this part because when I started at Kin I was begging people to build on it because nobody was really building on blockchain except Ethereum at the time. And then I started with Solana and I had the exact opposite problem. You had a ton of people that were like, hell yeah, this sounds really awesome, but how the hell do you build on this thing? What the hell is rust? There's no documentation. You go into the Discord and the cord devs are just “go read the tests, that teaches you how to build on Solana.” And that's literally the world that we lived in at the time. And then started putting together this sort of part-time dev advocate team, if you want to call it that. I just skimmed Discord and looked for people who were helping others and be like, hey, come over here into this private discord with me.(06:39):And I'm like, help me scale myself. Because I was starting to write some example code and there was none of that. And then luckily I met Donnie and then Jacob and a couple other guys that are now full-time at Solana Foundation and they were helping in dev support. Jacob was working on the Java STK with Skynet Cap, if any of you guys know him. He was really one of the early OGs there. And then this whole group formed and they were writing content and then you reached out and contributed to the Solana cookbook and this whole thing just came out of nowhere. And I was literally sinking. The demand for Solana was so high because the tech was so new and the sort of hardcore engineers just really wanted to build, and the Dafi’s and the Max’s and the Armani’s just figured the shit out.(07:28):But everybody else was like, let me, let me. And I could not do that on my own. I didn't even have the brain big enough to supply the knowledge to all these people. And then long story short, or maybe long story long is that you and I started talking and you wanted to be part of it and you wrote some really important stuff for the Solana Cookbook, I think retries, possibly PDAs and some of these other things. And it's like, thank you. And I do remember you being like, hey, can I work at Solana? And I didn't have any approval of power at the time and you left me and probably a month later I got approval to hire somebody else, but by that time you were at Phantom, but it seems like it worked out. So it is what it is.Brian Friel (08:12):I think you're right about the demands being so strong for people to figure it out that you just saw people coming together. A lot of times, you look at people who are evangelizing new tech and they're like, hey, here's this awesome thing. Try to explain it. And the first reaction of everyone is like, okay, cool, but then they just move on. And I feel like Solana was one of the few cases where that was the opposite, where everybody was like, this is incredible. How do I use this thing? How do I build this thing? And it was just this hive mind of people coming out of the woodwork to try to make it happen.Chase barker (08:43):Even me leading into Solana, and I say this a lot too because it's true in my mind, and I was like, listen to Anatoli and all this stuff, and I'm one of two things. This is the giant scam, or this is actually really fucking awesome. And luckily my instincts were right on that one and everything sort of worked out. And when I met you and then we started doing this part-time DevRel team that you were a part of for a while, first Solana Foundation.(09:09):And the next thing, my Twitter account became this thing where people would create content and I would share it and then somebody else would be like, oh, I want my shit shared. And then they would make content and I would share it. And this was this huge flywheel and that's really what turned into my account was this person who, you do cool shit, I'm going to share it. And then I became this other guy where I'm also, I do stupid shit and then I also share good shit. So it's this perfect mix of this idiot and then this guy who knows where the good stuff is.Brian Friel (09:46):You either die a developer or you live long enough to be a Twitter celebrity, I guess in your case?Chase barker (09:52):Yeah, I mean I don't necessarily love the celebrity side, but I do love getting DMs from people to say, Hey, all the things that you shared, and you probably hear some of the same like, hey, I got a job here because of this tweet that you made or this thread because I started making threads, who's looking for a job or who's whatever. And in the early days that's all we had, was Twitter. There was no other way to connect. I made a Twitter developer list and I added 300 people to it so that not everybody had to come into Solana Twitter and be like, follow each individual person and these were such manual, weird, really hard... I had no idea what I was doing. Luckily people showed up and were there and then just ran with it. I mean, looking back, dude, it's just awesome to look and see what's happened since then.Brian Friel (10:40):Yeah, no, I couldn't agree more. Lots of connections made in those early days, like you said too, where people get jobs, all this kind of stuff happens and it's crazy how little interactions like that go really far.Chase barker (10:49):Yeah, exactly.Brian Friel (10:50):So I guess taking it now to this past year, so we're recording this January 2023. The past year in particular, if you were just an outside observer looking at crypto, you're like, wow, prices are way down, everything's dead. And there's a report that comes out just the other day, Electric Capitalist Developer Report, which says Solana developers grew over 80% in the year. You and I... I had an intuition for this, I'm sure you did too. It was just developer activity.Chase barker (11:20):I didn't have intuition. I actually knew.Brian Friel (11:23):Yeah, you knew. But other people I'm sure had intuition if you're around the developer ecosystem, it's not stopping. Developer activities keeps picking up, summarize a little bit in your words over the last year, what has stood up to you? What are some of the highlights? You mentioned you started this thing and it's just you and DMing people on Twitter and getting this thing going. Now it's a serious operation of a developer ecosystem here going. What are some of the things you're most proud of that stood out to you?Chase barker (11:50):Yeah, so I think the start of the year in January of 2022, we're all sitting there, and the crypto markets nuke, and the blockchain literally is devastated. And that was any sort of pre any sort of ideas about what is wrong, what is it? Basically it was all these sort of liquidators, spamming to try to liquidate people and that just turned into this thing. And I think by that point in time though, we had some really high conviction developers that were already super invested themselves in Solana. So they stuck around and I think that's very unique for that to happen. Everybody's like, when are you going to fix this? But it literally took two to three months before they even identified what those solutions might be and those solutions to many of you, the devs out there were quick and fee-markets and some of these other things that improved.(12:45):But even though these solutions were being built, that shit takes time. So during that same time, Solana NFTs were going through the roof and these bots were spamming the network. Luckily we're flash forward briefly to right now all of those things have been implemented, but the work is never complete. But we've been pretty battle tested and recently, but I think to your original question, what I'm most proud of is being able to keep that morale up, being able to really build out this sticky community and I'm focused on devs, but it's not just the devs. Without that normal diehard community, without the Dev community, without the NFT community, we would've failed miserably like every other blockchain that tried to do what we did failed.(13:33):But I think a lot of this really comes down to personal relationships and when you come into Solana and you get involved, people really cheer you on and there's that sort of camaraderie there that kept people here, even in the darkest of times. I'm just really happy. Like I said, I knew that those numbers were high and to be honest, a lot of the reason while I've been memeing about the 75 developer ridiculous reports that have been coming out, I was memeing it so hard in the last couple weeks because we crawled GitHub internally and we know where our dev numbers are and we always make sure that we know…

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    Fabio Berger - Founder of Blowfish.xyz, EP 19 Feb 02, 2023
    Show notes

    Security in crypto has never been more important. Blowfish.xyz makes it easy to identify & stop crypto fraud before it happens, and it is the engine that powers Phantom’s Transaction Previews. Blowfish Founder and CEO Fabio Berger joins Brian Friel to talk about some of the recent high profile hacks in crypto, what blowfish is doing to stop them, and how you can stay safe.Show Notes:00:55 - Background / How did Blowfish start?04:14 - What is Blowfish? 05:59 - High Profile Hacks08:35:08 - Types of Scams, how to avoid them?17:18 - A builder he admires Full Transcript:Brian Friel (00:06):Hey, everyone, and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web 3.0 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guest, Fabio Berger, the founder and CEO of Blowfish.xyz. Blowfish makes it easy to identify and stop crypto fraud before it happens, and it's the engine that powers Phantom's transaction previews.(00:29):Fabio, welcome to the show.Fabio Berger (00:31):Thanks so much for having me.Brian Friel (00:32):I'm really excited to talk to you today. We've been working with you guys for quite a while now, and you guys have been doing great work. We just shared some stats on how many millions of transactions, I think it's 85 million transactions you guys have scanned with us to date in protecting users from wallet drains. But before we get into all that, I'd love to have you introduce yourself and explain a little bit about who you are and how did you start Blowfish?Fabio Berger (00:55):Well, I guess I need to start with how I got into crypto. That actually happened in my senior year when I was still studying computer science at Duke and a friend of mine sent me the Bitcoin white paper and I read it. I didn't get it. I read it again and I was like, "Ah, digital scarcity. This is going to be interesting. We can build some interesting stuff with this." So I ended up working full-time in crypto starting at the end of 2016, and I joined 0x Labs as the first hire and was there for three and a half years launching several versions of the protocol. And actually, while I was there, we had launched a way for people to trade assets, peer-to-peer, and there was a subreddit that started and people started to send back and forth these off-chain orders for assets and that was the first time that I came in contact with crypto native scams.(01:47):People started to create orders for assets with the same name as USDC or Die, but that were actually counterfeit tokens. And I thought to myself, "Oh, this is problematic. Someone will definitely solve this." And then, I guess, fast forward four years later, the problem was still not solved. And so actually, while I was doing some contract work for Phantom in sort of the space of software supply chain security, I saw again how big of a problem these crypto native scams had become and I decided that I wanted to work on it. So together with my two co-founders, who had also worked at 0x with me, we decided to start Blowfish.Brian Friel (02:27):That's awesome. And so just talk a little bit more about that counterfeit token thing because I think to you and I work in this space, we might be very familiar with it, but it sounds almost like an oxymoron where it's like, "Hey, you're in crypto. You're verifying everything you're doing. How can you have counterfeit tokens? How does that actually work?"Fabio Berger (02:44):So it all comes down to the fact that the only guaranteed to be unique identifier for a token is the contract address where it is deployed. And so anyone can create a new token, a new asset that has the same symbol and name as a well-known token, let's say, USDC. And so unless you really check very carefully if the contract address is the canonical USDC contract, you could easily get fooled into thinking that someone's trading you real USDC and instead, you're getting a counterfeit token.(03:18):And I think that this actually points to this fundamental issue in crypto or fundamental problem that we still have to solve. We have all this amazing math in cryptography to ensure that, Brian, you own this private key and you're the only one who knows it. Therefore, you're the only one who can sign this transaction and authorize the transaction. But, actually knowing what you're signing, that's hard.Brian Friel (03:41):Yeah, absolutely. And that might be a good segue to where you guys come into here. As an end-user at Phantom for the past almost a year now, I'd say, it's, what, about eight months or so that we've been working with you guys, it doesn't seem maybe like a whole lot has changed. Hopefully, also if you're using legitimate sites, you see Blowfish too often, but some advanced users might have seen that our simulator has had some pretty big upgrades over the past year in large part due to the work that you guys have been doing. Can you talk a little bit about what Blowfish is and how does this all work under the hood? What are you guys actually doing?Fabio Berger (04:15):So at its core, what we are building is a suite of APIs for wallets like Phantom where whenever a user of a wallet is visiting a site and it's asking them to sign something, so it could be a transaction or a message, that wallet can first send it to us and be like, "Hey, is this kosher? Is this doing anything strange, or is this just a vanilla transaction?" And what we are doing under the hood is we're scanning and simulating that transaction and we are looking to see if there are any patterns that we can recognize from previous scams.(04:50):We also figure out from the user's perspective, what is this transaction going to do to that user's assets? How is it going to modify their token balances or their NFTs? And we send all of that information back to the wallet and the wallet can then present it to the user. And what's really nice about this is now, instead of going and having to read the smart contract and read a bunch of code to understand what is this transaction going to do, the user can just see, "Okay, this is how my balances are going to change. This is where my assets are moving or not moving." And then they can self-verify if this transaction is doing what they thought it was.Brian Friel (05:26):And that's very topical. We're recording this right now in January of 2023, and unfortunately, just earlier this month, there was a very prolific hack where Kevin Rose just lost over $2 million worth of his NFT collection. We've seen many other high profile hacks come in the space as well. Can you talk a little bit about how some of these hacks actually work and maybe, specifically to the Kevin Rose incident, was there anything that he could have done or a similar user who fell into a similar pattern could have done to maybe identify this without having to read the contract code like you're saying?Fabio Berger (06:00):Yeah, so it's super unfortunate for Kevin. Every day, hundreds of thousands of people have the same thing occur to them. In this particular case, the attack vector was essentially a OpenSea order. This OpenSea order was crafted such that Kevin was trading his very valuable NFTs in return for nothing. So we call this a trade for nothing OpenSea order. And if you are not using a wallet that sort of shows you what you're about to sign, you could easily fall for this. Had Kevin used Phantom or any other wallet that's powered by Blowfish, he would not have lost his NFTs. We have had a check in place for this exact scam pattern since June of last year. And so this wasn't actually a new attack. This is one that we've known about for a long time and that sort of security-conscious wallets have been protecting their users against. But it turns out that unfortunately, Kevin wasn't using one of those wallets.Brian Friel (06:59):And so what would you say to people also who say, "I get it. Signing stuff in crypto is really risky. That's why I have a hardware wallet." What are the strengths and weaknesses of these things? How should people think about using one? Is it like a cure-all solution or maybe, do you have different opinions on that?Fabio Berger (07:16):I think a hardware wallet can make sense. It's really designed to protect against malware on your laptop. It's an air-gapped device that has a very minimized interface. All it can do is essentially sign things and you need to physically press a button to authorize that signature. But hardware wallets suffer the same sort of UX challenges and the same scam and hack potential as any other wallet. So there's nothing about a hardware wallet in particular that would've protected, let's say, Kevin, from this attack. What he would need is some sort of an interface that would show him what he's signing and also provide him warnings if he's about to trade, let's say, an OpenSea order where on one side, he's handing off $2 million and in return for that, he's receiving $0.Brian Friel (08:07):That's tough when you don't have much of an interface on a hardware wallet to be able to see that for yourself.(08:12):Well, let's talk a little bit more about some of these scams because you mentioned the OpenSea scam and that didn't even necessarily seem like it was anything that was wrong with OpenSea, per se. It was just that there was an end user didn't really even know what they were signing, and they were, unfortunately, led to a situation where they thought they were interacting with a trusted party and they weren't. What are some of the other types of scams that you guys see in the wild?Fabio Berger (08:35):So there's obviously many different ways that sort of scammers try to lure their victims into signing something. I could kind of talk at length about that, but everyone's seen sort of the scammy NFT AirDrops or the Discord messages promising you huge rewards. But the attack vector, essentially, how do they actually remove the funds out of your wallet? A lot of the times, they're not actually exploiting a weakness in a smart contract. They're either crafting a smart contract that is made to steal your funds or they are crafting a transaction or an order or a message that is made for that purpose. So in the very early days, they weren't doing anything fancy at all. They were literally just asking you to approve them to withdraw your assets and that was kind of enough.(09:27):But now that wallets like Phantom are actually showing users these simulation results, it's become a little bit harder. They have to get more creative. So a lot of the attack vectors that we're seeing are actually attempts to circumvent or fool or take down the simulator. These scammers really don't like the simulator because if the user sees that they're about to lose all of their assets, they're much less likely to click Confirm.(09:54):I guess the more sophisticated attacks that we're seeing are ways in which the scammer can steal the user's funds, but indirectly. And so in the solana ecosystem, I can give you an example, which is every token that you own, you own in a separate token account. This token account has an authority. This authority is essentially the person who's allowed, authorized to withdraw funds from that account. And so in the early days, the scammers would literally just ask you to sign a transfer that would transfer them your funds. But now, they'll try and be a bit more sophisticated and they'll actually just ask you to change the authority of the account. So the assets haven't moved, but now, the scammer is authorized to move them on your behalf. And so these are some of the scams that we're seeing right now.Brian Friel (10:43):So those are things where if you just simulated what's the pre-balance and the post-balance of me signing this transaction, in that case of transferring an authority, you might just say, "Oh." If you're doing this simulation yourself, you're saying, "Well, no coins are going to move," but then come tomorrow evening when you're asleep, the scammer could wake up and say, "Oh, I have authority of all these accounts" and sweep everything.Fabio Berger (11:06):This sort of delayed sweep of your accounts obviously gets a lot of people and then makes it really hard for people to actually even know what happened. So a lot of people are then confused and they're like, "Hey, my funds just moved out of my account and I didn't even sign a transaction" and actually, they signed one yesterday.Brian Friel (11:22):Yeah, we've heard that. We've seen that in the wild where people post the Twitter and say, "Oh, I was hacked, but I swear I didn't touch anything this week. My phone was off." And that's really unfortunate when that happens.Fabio Berger (11:33):When I think really deeply about this problem, I just realized that a lot of this technology was built with some trust assumptions, especially around the dApps that people are using. People kind of assume, "Oh, well, the dApp, you went to this website. You trust this website. We can trust this website and this dApp." And because of that sort of trust assumption, there's essentially a lot of room for scammers to mess with things. And I think that we really need, actually, to rethink this whole dApp to wallet interface and we need to reanalyze it and maybe patch it with this understanding that, actually, users can't trust every dApp, and so we should maybe try and minimize the trust in that interaction.Brian Friel (12:16):I keep thinking back to email like how when the early email providers, you would set up your own email server and then anything could come in and now, we take for granted all the amazing spam prevention that's out there. That obviously comes with its own trade-offs and costs as well, but it seems like we're in a similar moment right now in the crypto space trying to figure that out.(12:34):Do you think it's fair to say, too, that you mentioned earlier that a lot of these hacks, maybe we hear a lot when they happen, which is not that frequent, but you hear about the smart contract vulnerabilities that occasionally happen. But is it fair to say that more often than not, it's really social engineering more than anything else that gets the common user, getting them to, like you said, click on a scam link or a bad NFT drop that sends them to a website where they input their seed phrase, those kind of things. Is that what you would think is the bigger issue that we need to face?Fabio Berger (13:02):I mean, they're both problems. And that's the interesting thing is we can find stats online for, okay, how much money has been lost to hacks, but there aren't any good stats of knowing how many people have gotten scammed and how much money has been lost to scams. And my hunch is that the number is either equally big and ginormous or maybe even bigger. And yeah, there's definitely sort of an element of it, that social engineering, but it's not only social engineering. Honestly, they kind of prey a lot on people's desire for easy money or a reward or to get in on a really hot NFT mint. These sorts of economic incentives is how they sort of lure people into engaging with them and you could sort of consider that social engineering, but I think it's more a psychological engineering or manipulation.Brian Friel (13:54):The sense of urgency that's required with a lot of these th…

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    sol_idity - Solana Plays Pokemon Creator, EP 18 Jan 26, 2023
    Show notes

    @sol_idity, developer and creator of Solana Plays Pokemon joins Brian Friel to talk about how he created a community-controlled game of Pokemon where users can vote to press buttons in a turn-by-turn game via transactions on Solana. Show Notes:00:44 - What is Solana Plays Pokemon?02:23 - Who he is / Why build on Solana?05:55 - Surprises or challenges while building on Solana?08:12 - Strategy for building new features12:41 - How to improve games on Solana? What’s missing 15:47 - What environments for crypto games?17:06 - Future goals for the game19:08 - Expanding the team?20:02 - Advice for people starting to work in Solana20:55 - A builder he admires in the Web3 space22:00 - Contact info Full Transcript: Brian (00:05):Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guest today, Solidity, the creator of a new on-chain game called Solana Plays Pokemon. sol_idity. Welcome to the show.Solidity (00:26):Hi, GM. GM, everybody.Brian (00:28):GM, it's great to have you here. Solidity, Solana Plays Pokemon. Those are some words that people have probably heard in their life, but maybe not in the same sentence. Can you describe for our listeners who haven't played this game before, what is “Solana Plays Pokemon”?Solidity (00:44):Solana Plays Pokemon generally is an on-chain game where players will vote on the blockchain to play the game together. So every button press is collaborative and everyone on Solana is playing a single game of Pokemon collaboratively together on the blockchain. Brian (00:59):In real time. Yeah. So this is a new game. How long ago did this launch?Solidity (01:03):January. I think about a week-plus ago. Yes.Brian (01:05):Wow. So 10 days ago, you launched this game on Solana and essentially it's a website where there's a Pokemon emulator in there and then there's ability to connect your wallet and anyone else who's on the site at the same time can all vote for what button you press to continue playing the game and then every 10 seconds, Solana is just tallying these up and putting these inputs into the game. And in 10 days, this thing, in my world and Twitter world, has taken Solana Twitter by storm. I believe at the time of this recording, which is January 17th, we've officially beaten the game. Is that correct? Solana has beaten Pokemon?Solidity (01:38):Yeah, but I think we've beaten it for quite a few days really. I mean, for three or four days. Yeah, we've been around for I think 15 days, so I think it took about a week or 10 days to complete the game. So the game is kind of a bit done. Yes.Brian (01:50):Yeah. This is super cool. So basically you put this thing out there, Twitter catches it, all of a sudden, you have all these people who are connecting their wallets, playing this game collectively. It's chaos. Then there's trying to have organization, you've made some changes to the game. I want to get into all the kind of details and how you've built it and what the game is and all that. I would categorize this as potentially a new genre of game. Before we dive into everything that you've built, can you tell us a little bit about who you are? You go by the name Solidity, how did you decide to build this and why did you decide to build this on Solana?Solidity (02:24):Personally, I've been in Solana since, I think, September of 2021. In the beginning, I was just doing NFTs, minting stuff in general, just doing the usual Degen stuff. I was a web2 developer already, so I got more curious about developing on Solana. In a sense, I started with Solana because it was one of the blockchains that had the best experience in a sense in that the transactions were very fast, gas fees were low. It's like, why do people not start doing NFTs on other chains? Why is Solana a lot of people's first chain? It is because the gas fees are very low, so even minting an NFT back then, even at all-time highs, it cost like what? Two USD to mint an NFT, which was unheard of in the whole space back then, and that's why in a sense, I kind of stuck to Solana and continue doing Solana even after I stopped being a Degen, I continue developing for the chain.(03:11):I was trying to learn smart contract development for the longest time. In a sense, it's kind of hard to learn something new when, in a sense, you have other stuff in your life like working a full-time job. So over the Christmas holidays, that was when I was like, "Okay, this is when I'm going to really do something to learn how to develop smart contracts." And I feel like the best way to learn how to develop something new, you have to write a program and deploy to the main net to successfully learn how to write these kind of smart contracts properly.(03:42):So why do I want to make a Pokemon game that is playable on-chain? So the reason is kinda interesting because I was very interested in the concept of the blockchain oracle, how do we get external sources of data onto the blockchain? Some important sources of information would be maybe a set price of a coin. So, DeFi exchanges all need information off chain, and I was very curious about how the blockchain gets this data? That's why I was like, if I'm going to write a smart contract program, it has to have something to do with oracles, I want to in a sense make my own oracle and implement it. And that in a sense, the Solana Plays Pokemon idea was kind of born because one of the first few ideas of an oracle I thought of would be maybe a game control. So what if I could have an oracle that gives me output from a, let's say, a Game Boy emulator?(04:31):And that was something that I was like, "Hey, I could actually work with that." So I would say that it is kind of inaccurate to say that the game runs on the blockchain. It starts all the states on the blockchain, but it does not really run on the blockchain. The game runs off-chain and then data is transmitted onto the chain, so it is sort of an oracle, just that it's not decentralized. That was kind of my inspiration for making the game and now I felt that it was a pretty interesting idea and I worked on it over the Christmas holidays. Then everything subsequently happened, I guess. Yes.Brian (05:03):Yeah, no, that's awesome and there's a lot to unpack there, but just to tease that out a little more, so you were a Web2 dev before all this. You said you had a full-time job and essentially just over the Christmas break, you decided, "Hey, I'm going to finally learn how to do Solana program development." And I assume, did you build this in Anchor or did you build this in native Rust Solana programs?Solidity (05:25):I used Anchor, yeah. Native Rust is a bit too much, I guess.Brian (05:29):Yeah, but that's still pretty incredible that in a couple weeks, you build this thing from zero to one. You deploy in the wild and it's battle tested. Like you said, you learn best by deploying the main net. You have all these people actually using this program. I want to ask, before we get into talking about the game, just a little bit more on the development journey. Were there any big surprises or challenges that you faced as you built this and as you learned the ins and outs of Solana?Solidity (05:54):I'm actually a software engineer working in the Solana space. My full-time job, I'm working for more on the DeFi protocols on Solana.Brian (06:01):Okay.Solidity (06:02):But I'm more of a front-end developer, so that's why I was very curious to learn more about the back-end aspects. I would say that for the learning journey of bridging from the front-end to the back-end, smart contracts in a sense, what was very interesting about Solana compared to other blockchain languages, maybe Solidity on the EVM chains is the concept of PDAs. I feel that PDA is a very elegant concept and if you use them right, they're actually very powerful and that was the most interesting thing that I, in a sense, learned about Solana as I was doing this.Brian (06:35):No, I couldn't agree more. That was one of my first entry points as well, was writing an early PDA guide. Definitely something elegant, Solana's architecture there. So that's a story I've heard a lot though too, is people work full-time in the Solana space and it's essentially Web2 development skills translated over to a Web3 world. You're probably building something in React, definitely something in TypeScript, but from the front-end you're using Web3 JS and there's some intricacies to awaiting certain actions on a blockchain, but you don't really get into the program side of things. It's super cool that you're able to pick this up and deploy basically a full app in just a couple weeks.(07:10):I want to talk a little bit more about the game holistically, what this means, because a lot of people see, "Okay, yeah, you're playing Pokemon, that's cool. People do that all the time." But there's something unique here and you did say, the game's not being run on the blockchain, this is a Pokemon emulator that's being run like any other emulator. But the unique thing is there's this social coordination aspect of it that the blockchain is coordinating, where anyone can kind of show up on this site.(07:38):It's not like you're making a team match where some server is organizing players together. There doesn't necessarily have to be a concept of a chat. You could just have random actors doing their own thing. You did decide to build a chat as you went. Talk a little bit about the genre of this game. This seems to be something new where it's kind of multiplayer in real time, but you don't know who's on your team, who isn't. You decide to build features also as you go. How did you decide to build these features? Were some of these planned? Were some of these reacting to what you saw in the wild and how did you experience this as you built it?Solidity (08:12):I would say that it's an interesting genre because I expected there to be a lot more chaos. I didn't expect everyone to complete the game so early on, so that was surprising. I expected more bad actors in a sense. There was a bad actor, he or she released our starter Pokemon.Brian (08:27):Yeah, I want to go in on that. So you get a starter Pokemon when you start any version of the gen one. I played yellow growing up and I think it was red or blue that you guys were playing and a lot of people get emotionally attached to this thing. You get a little Squirtle or a Charmander, you're supposed to grow it into this great thing and classic internet, it's like you guys kick this off and you beat the first gym leader and someone just goes and releases the Pokemon in the wild and you can never get it back. Was that surprising to you? Did you expect to see more of that troll behavior?Solidity (08:55):Yeah, it wasn't that surprising. I expected to see a lot more of those troll behaviors. Even some of my friends in real life who are in the Solana space, they're like, "Oh, you have this thing. People are going to come in to release Pokemon and stuff." And I'm like, "That's the fun part. That's why it's decentralized. Anyone can do anything they want to. Just connect their wallet." I mean, the wallet address will be on-chain, but that's all there is to it. And I'm kind of disappointed there was not much more drama, but that was attributed to the strong community who were defending the game. So it's like when they see anyone taking steps to go and release or do anything funny, then they'll outvote the bad actor.Brian (09:30):Yeah, it's like you had a time delay because you can only make one move every, what was it, 10 seconds, is that right?Solidity (09:36):Yeah, 10 seconds.Brian (09:37):So yeah, you could see somebody walking to the computer in the game to release the Pokemon. That's how you did it. And Twitter, it was kicking a beehive. People could just rally and log in and overvote this person. I think that's also kind of a wild component where the players of the game maybe aren't always playing the game, they're reacting to the state of things. Like, it's a game that could potentially run 24/7 and things are updating and more players pile in to add cooks to the kitchen at the last minute. I've never seen something like that before in a game. I think that's pretty wild.Solidity (10:06):Yeah, it was kind of what I was expecting in a sense, the changes that I subsequently made to the game, there were actually quite a few changes. Most of the changes, I actually did not really plan for them. I was like, "Okay, this thing is kind of done. I'm not going to touch it anymore. I'm just going to watch people play." That was my initial point of view. But then once enter main net and people started playing, then some of the flaws were kind of clear. It's like, maybe sometimes the game runs a bit too slowly and, in a sense, it's gaming, so you want the immediate feedback to what you press.(10:34):So there's a lot of work on optimizing, how am I going to make the game faster? So for example, Solana is very fast already. So in a sense, there was really nothing much I had to do on the underlying technology. But for some of the other small things, maybe let's say, for example, on the game state, I actually started on IPFS. They're not started directly on the blockchain. They're started on IPFS and the IPFS ID is referenced on the blockchain. So what I did is that I ran my own IPFS node, so that uploads for the safety and the image is faster and that probably cut down about three seconds per execution. And some other things, like maybe a turbo mode to allow people to vote for multiple buttons at once.(11:15):So in a sense, a lot of my iterations were really geared on, how do I make this game, in a sense, more responsive and faster? Because that's what keeps people's attention. The problem might have been I made the game a bit too fast because I expected a lot more chaos. So the problem with some of those, in a sense, enhancements with that, it made it easier to complete the game. It made it harder for bad actors to come in, in a sense, I guess at the end, if I make a V2, then I'll be looking at some of the other decisions to make. Brian (11:48):V2, I love it. That's a hint at what's to come, but yeah. You mentioned that your kind of North Star I guess is making the game more engaging, basically cutting out these downtimes between feedback. Is there anything that you think in particular is needed in either the development ecosystem or maybe something that wallets can implement or some feature in the gaming, tooling world that would help make games on Solana this more and more frictionless, kind of like you were just using a normal website? Because right now there is a lot of friction. You connect the wallet, every action, you get a simulation, you send that and you have to wait and coordinate and all this, but you can kind of get glimpses of a world where you're like, "Wow, this could work just a normal game I'm playing on a web browser one day." What do you think are some of the biggest pieces that are missing, having developed a game now on your own?Solidity (12:42):For me, for this game, people have feedback when we do that, the wallet approvers are kind of cumbersome, but the fact is that I feel that for security, it is very important for people to understand every transactio…

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    Rea Dulcetta and Anton Restuta - Sharky.fi Co-Founders, EP 17 Jan 18, 2023
    Show notes

    Rea Dulcetta and Anton Restuta - Co-Founders of Sharky.fi join Brian Friel on the latest episode of The Zeitgeist. Sharky.fi is the first escrow-less, decentralized NFT lending protocol on Solana that brings DeFi liquidity to NFTs. Are you NFT-rich but SOL-poor? Sharky.fi allows you to instantly borrow SOL by using the NFTs in your wallet as collateral. For lenders who want to earn yield on their SOL, Sharky.fi allows users to offer loans for specific NFTs in a collection and earn yield in return.In this episode, Rea and Anton share their journey into web3, how Sharky.fi works, their views on NFT royalties, and their vision for the future of NFT-backed lending.Show Notes:01:10 - Background / Origin Story 02:57 - Why Solana and NFTs? 06:54 - What is Sharky? How does it work?09:55 - Transition from web 2.0 to Web 3.0? 15:18 - NFT collection 20:03 - State of royalties on Solana26:24 - Sharky’s roadmap and vision for the future31:44 - A builder they admire in the Web3 ecosystem34:10 - Learn more about SharkyFull Transcript:Brian (00:06):Hey everyone and welcome to the zeitgeist, the show where we highlight founders, developers, and designers who are pushing the Web 3.0 Space forward. I'm Brian Friel, developer relations at Phantom and I'm super excited to have on today the founders of SharkyFi, Rea and Anton Sharky is the leading NFT lending protocol on Solana. Rea and Anton, welcome to the show.Rea (00:29):Hi, so excited to be here.Anton (00:31):Hey everyone. Thank you for having us.Brian (00:33):I'm super excited to have you guys on, I think we actually first met way back last summer. We were all working out at the Solana Labs office in San Francisco. For those who have never been there, it's a really cool environment where a bunch of ecosystem teams are huddled together, iterating on ideas. You guys were very early to this concept of NFT lending and since then you guys have just exploded in success. Before we dive into all things Sharky, I'd love to know a little bit about you guys in particular. Who are you guys, and how did you come to start working on this idea of Sharky in the Solana Labs office in San Francisco?Rea (01:10):Oh, yeah. Well, that's a pretty long journey, but yeah, I've always been a fan of startups. I think I started engaging in startups even when I was in college. I started hacking using my college student manual labor to really hack for free back then. And I really fell in love with the idea of being able to have so much impact. And I think that you can have impact anywhere if you're passionate about what you're doing. But there's something that's really intrinsically beautiful about being able to touch something so closely, be able to talk to someone about the problems they're having and then actually solve that. Do all parts of that. Being more than just a full-stack developer, being a full-desk founder where you do the design, you have to walk through the customer stories. So I found that entire thing really exciting.(01:59):So I've been bouncing around startups since and Anton and I actually co-founded a startup before this for engineers because we really like the idea of giving back. And Sharky is another way that we're giving back to another community. We're really, really proud to be part of the NFT Degen crowd and this is some way that we can actually give NFTs lasting power. We can give NFTs this sort of financial backbone that it needs to really be this asset that people don't have to take so lightly and think of as just JPEGs. So I'm really excited to be contributing to that cause.Brian (02:33):That's awesome. So Rea, you graduated from CalTech, I see you were the former founder of Slack community and then as you mentioned, you co-founded a startup with Anton. Both of you guys do have an engineering background. Anton, I'd love to know from you what brought you guys over from working in Web 2.0 Together? What was it about Solana and NFTs that made you guys think this is a problem we're solving?Anton (02:56):Yeah, so I had also pretty long journey before I came to Solana. I’m originally from Ukraine. I started way back when as just an engineer working there. I remember pretty well how board startup was pretty scary for me. It felt like, "Oh, it's a whole different world. I don't know if I'll ever be ready to help my own startup and things like that." Then I moved to the United States, moved to Bay Area and Silicon Valley and all of this became way easier and way more tangible. And I started working at a lot of early-stage startups, kind of preparing myself for the journey. Then co-founded my first company and then I met Rea after work we were working on again one of the startups and we met just engineers and we faced some problems in that company as engineers that we were unsolved and we thought, well how about we just hacked something over weekend and also had another common friend, mutual friend and was like, "Well, let's hack it together. It seems fun. Maybe we can solve this problem."(03:59):Most of the stories like that, it grew slowly, we got our first customer, we sold our own problem, and somebody wanted to pay us for it. Then we started thinking, "Well, maybe it's going to be a business." And we grew it to a pretty substantial profitable company. Our goal was to try building a company, try running a startup, try working together, but keep it small, keep the company small in all the separations. And I think we succeeded on that. And since then, I kind of worked a little bit on other Web 2.0 companies, worked on education, passionate about education, and we've been in crypto as an investor for quite some time. And I think last year in August, I think that's where I first heard about Solana, maybe in July.(04:48):But August when I seriously read about it, I listened to podcast with Anatoly (Yakovenko), was impressed with just general intelligence and thinking behind how conceptualization of ideas and the grand vision I get similar wipes, how that I got from Steve Jobs when I first listened to his presentations, and I wanted to build here and try how it feels. And I think I pitched Solana in kind of this whole space to be at, and we came to Miami for Solana's second hacker house, kind of met a bunch of people in the ecosystem, fell in love with all the people we met and the energy around. And that's where a decision was made to, well, how about we found the company here. And by that time, we already were passionate about NFTs and saw them as the future, if anything would bring crypto to the real world. I think the first theme of concept that is likely to do it is NFTs.(05:47):And it felt good to be early in that journey. It felt good to kind of try and build something fundamental. And I think financial products are very fundamental for NFTs and that's kind of how we got to it. And we were not sure at first, we were all very confused kind of how things work in general and not how technology works I guess how dynamics of building Web 3.0 companies works. That was definitely a new and very, very interesting journey. But yeah, that's how we met and that's how we started.Brian (06:18):Yeah, I love that. And so you guys had this key early insight that Solana was unique. You mentioned listening to Natoli, getting those Steve Job vibes, but then also that NFTs were really what was bringing it into the mainstream a little bit more. At the time that I met you guys, pursuing this financialization of NFTs was basically unheard of in Solana. I'd definitely say that was a contrarian bet and then now that's worked out pretty well. Could you walk through for the uninitiated, what is Sharky? What is it that you guys are doing for people? How does all of this work under the hood?Rea (06:54):So what we do is allow you to take all these JPEGs in your wallet and basically use it as a credit card. If you're willing to put the JPEG on the line, then you get access to a lot more of that liquidity. So anytime people say, "I'm rich in JPEGs, but illiquid AF." This is what Sharky comes into play, you can take those NFTs that you have and actually put them as collateral in a loan and then you can take out that money and do whatever you want with it and then you pay back that loan and then you get an NFT back.(07:32):Now, traditionally this requires you to actually put your whatever, if you're using a physical object, your grandmother's heirloom ring, you would have to put it in a safe box somewhere and not have access to that during the time that you have access to the money. But what we actually have done is allowed you to be able to do this in wallet. So you keep your NFTs in your wallet, you don't actually have to send them away somewhere and never see them again. You hold onto the NFT during the loan, and you just can't move it around, so it's locked in your wallet. So the escrow is effectively staying in your wallet and then when you pay back the loan, then the NFT gets unfrozen and you can do whatever you want with it.Anton (08:11):Yeah, and I guess the second side of what Sharky is about is we also allow you to be a lender. We'll allow you to lend money versus borrowing them. So in the traditional world, it's either you go to a bank and bank lends your money or maybe you go to some pawn shop and that small pawn shop lends your money. There is not really a lot of opportunity to be a lender just as an individual. And that's what Sharky also allows and that's one of the most talked about features I would say. You hear lots of stories on Twitter, Twitter threads, basically how to make money in the bear market, and usually Sharky comes up. So as a lender you can lend money. I would say you need to be somewhat knowledgeable about the space. You don't have to be an expert, but at least be aware of what's going on. And you can make a pretty substantial yield with Sharky in the current volatile market. But yeah, so that's that we're kind of creating this two-sided market in a sense.Rea (09:09):Brian, aren't you a lender?Brian (09:11):I have tried it out. It is a pretty interesting novel phenomenon. We have a few folks at Phantom who I would say are, I don't know if the term whale is right because it's Sharky, but giant sharks, I guess. But...Rea (09:23):Whale sharks.Brian (09:25):I am curious because to build all this, you mentioned that building a Web 3.0 company is pretty different from your previous Web 2.0 ventures. It's not just a consumer app that you guys are building, which is already hard enough trying to build a two-sided marketplace, get these consumers. You guys also had to build the plumbing and the protocol for all this to happen as well. Talk a little bit about that, the difference between your guys' success and Web 2.0 and what lessons you guys had to learn to bring that knowledge into Web 3.0.Rea (09:56):I think one of the biggest shockers when we came to Web 3.0 is seeing the amount of traction that people were having with no product or even the semblance of one people were raising from community and raising from VCs with, “I have a plan”, and sometimes that plan isn't even very well thought out, but I mean I attribute that to the infancy of the space at the time. I think at the beginning of any bubble that's still inflating, there's just sort of dumping money in and it's exciting. Everyone's euphoric on that whole experience. And now I would say this ecosystem, it's been only a few years, but for most people in this space, it's only been one year. And it's already mature to the point where I see lots of founders that were famous, no longer around, or lots of products that were literally the epitome of – that was your role model when you grew up on Solana.(10:55):And that's also not no longer around. And I think what you see is some of the lasting teams who are continuously building and that's something that I have to hats off to everyone who sort of stuck through the storms on this. But even beyond that, something that I'm noticing is all of that hype and that big rush of raising before pre-product and all of that. That is no longer the extreme meta that we're seeing. We're seeing people having to prove yourself a little bit more, but what I think is also I guess coming to some of the pros I see in Web 3.0 is it's so much more of a community atmosphere to build in. I think previously there was a lot more in Web 2.0 we see more under isolation or you kind of go heads down until you either make it or break it.(11:38):Whereas in Web 3.0 there's a lot more of this open communication. I would say it's almost more similar to if you ever participated in a kickstarter campaign for everyone out there who's Web 2.0 and doesn't understand Web 3.0 yet, you see this continuous discourse while they're sort of raising from the community and having this conversation back and forth. And there's a little log of how the founders are going about this. "Oh, today we had production issues, so sorry about that." But we really nailed a prototype on this other thing. We finally got some of our supply line issues figured out. And that open communication, that transparency is so important, and I dare say a lot of times we kind of idolize some of these tech founders whether Web 2.0 or Web 3.0, but they're human, and their teams are also human and they're really worth learning from.(12:27):So a lot of times you have these stories and you hear and the more transparent a team is, the more you actually get to be a part of that process and it builds so much compassion within the ecosystem because a lot of times I think it can become you're building this thing you promised this time and you said you're going to do the deliver this exact thing, what's up with that? And I think this discourse. One, makes it much more fun to build it. And two, allows the community to be much more excited because a lot of times if you only get the finished product every quarter or whatever, you're not able to really stay continually engaged. So I think a lot of these things makes this much more of a more welcoming atmosphere to build in both for the people we're building it for and for the builders.Anton (13:10):Yeah, I would say it's hard to separate Web 3.0 building from just building and crypto space and I think this space is just very volatile. So I think another side of the story of what Web 3.0 is describing. There's a lot of apps, but there's also lots of downs. There's like market downturns or just space volatility. There's always things that are hard to predict. You wake up every morning and you kind of read the news, Twitter and all kinds of things can happen positive and negative.(13:44):And unlike Web 2.0 companies that move much slower, everything moves faster and if everyone moves faster, it doesn't mean everything is just better. It just means in the condensed time you'll experience these ups and downs. And to me, it's definitely a more challenging aspect I guess as a founder I feel like I needed to step up in terms of mental health and mental stability even more than usual and don't let myself to be too high or too down and try to be more even here that less reactive and more strategic and it's sounds generic but it's real. This pain is real, and the hardship is real.Brian (14:27):Yeah, one year in the crypto ecosystem is living 10 or 20-years in traditional markets, just compressing those ups and downs not only in the market but also as a founder, journey, and all of that as well. I definitely resonate wit…

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    Nader Dabit - Director of Developer Relations at Aave and Lens ProtocoI, EP 16 Jan 11, 2023
    Show notes

    Nader Dabit, Director of Developer Relations at Aave and Lens ProtocoI talks with Brian Friel about his journey moving from developing in web2 to web3. From creating educational content and authoring one of the first "Intro to Solana" programming articles, to founding Developer DAO and building the infrastructure for the next generation of web3 social apps.Show Notes:00:49 - Intro02:43 - Origin story / Background 06:13 - AHA moment in Web 3.0 ?10:49 - Lens and Aave 18:30 - Composability between blockchains 21:45 - Advice to newcomers24:15 - A builder he admires in the Web3 ecosystemFull Transcript:Brian (00:00):Hey, everyone, and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom. And I'm super excited to introduce our guest, Nader Dabit, the director of developer relations at Aave & Lens Protocol. Nader, welcome to the show.Nader (00:25):Hey, thank you for having me. Good to be here.Brian (00:27):I'm really excited to talk to you today. A lot of folks may know you from Crypto Twitter. You've been around a lot of different places in the Web3 ecosystem. But for some folks who might not know, you actually wrote one of the earliest intro to Solana programming articles that there were at the time, back in, I believe, summer 2021. And it's special to me, because this is actually the first article that I found on Solana that got me working at Phantom full time. So, before we dive into everything, I want to say thank you and welcome, and it's great to be talking to you today.Nader (00:58):Yeah, I remember very clearly when I wrote that article, because at the time I was trying to learn how to build on Solana. And I had a hard time finding all of the pieces that I needed to build out the types of application that I was used to building, just for a hello world type of thing. And I was actually traveling at the time from Croatia, and also Mexico during that week. And I remember just staying up sometimes all night, just trying to figure out what I thought was some basic stuff. And I was like, I have to document this stuff. It has to be documented somewhere, in a way that I would want it.(01:32):Because it's probably documented in other ways, like bits and pieces. But putting it all together, I was like, okay, this is going to be what I wanted to find. And I remember when I tweeted it out, it was one of the most popular tweets that I maybe have ever had, in the top five. That tutorial, the reception was just enormous. So, there was a lot of interest in Solana for developers, and I think that this was one of the things that enabled a lot of developers at the time to just get up and running, and see how it felt to build a full-stack application on Solana.Brian (02:02):No, I couldn't agree more. It was a time where there was a ton of demand, and just not enough resources or infrastructure. And it's been really cool, to just see all the derivative pieces that have come from that. A ton of folks have taken that article, built their own version, extended it in some ways. And view that and the initial paulx escrow tutorial as the two sparks that kicked off Solana development, and DevRel and all that. But before we get into everything today, you have a really interesting background. You were early to Solana, but then you worked across a number of different protocols already in the Web3 ecosystem. And before that, you were deeply involved in React and Web2 land. Could you walk us through a little bit about who you are and your background?Nader (02:43):Yes, so I've been a developer for about 10 years now, a little over 10 years. And I've specialized in, I would say four main areas of specialization during that time. I started off as a front end and single page application developer, I would call it, working with stuff from just plain JavaScript and HTML, to Angular, to React. And then, I moved into mobile development for a little over three years, specializing in cross platform application development with React native.(03:16):One of those years I was running a company called React Native Training, where I would train teams of engineers, where they had these siloed teams that were focused on either iOS or Android, and I would introduce them to React Native. And there was quite a bit of demand for that. So, a lot of the clients that I had, were large companies that had a lot of overhead with their developer budgets, and they were trying to find ways to not only have less resources needed to build out applications, but also to be able to build faster, and also to have a better singular code base, so we don't have to have two separate code bases.(03:54):So yeah, I had clients like Amazon and Teams at Microsoft, or individual engineers from Microsoft that would come to my training. Teams like Warner Brothers, and banks and stuff, were also my clients. So, that was really fun for about a year. And then, the next thing that I did is, I got interested in cloud computing. So, I ended up moving and working at AWS for a little over three years. And during that time I was doing developer relations there, which is what I'm doing now as well. And after a little over three years there, I got interested in the blockchain space. And I thought that while the work that we were doing at AWS was super important and very real world, there was a lot of applications and companies using it. I thought that the blockchain space was a little more exciting, just because it was newer. I thought the opportunities that were available for this technology, once it became mature enough to actually be usable for the ideas that we had, were really powerful and stuff.(04:50):And I felt like it was so early that there was a lot of room for growth, because a lot of these ideas were there and the technology... The primitives were there, but the maturity of those primitives weren't quite there. So, being part of that growth and stuff, to me it seemed really exciting. So yeah, I moved into blockchain space.Brian (05:07):And what year was that, Nader, real quick before you jumped in?Nader (05:11):So, I joined the blockchain world in April of 2021. So, a year and eight months ago, I guess, seven months ago.Brian (05:22):You made a huge impact in just that little time. I would've put you back at least a couple years on that, but that's really cool.Nader (05:28):Yeah, definitely the first time I got into this from the perspective of a developer was then, I had dabbled in crypto as an investor before that, but knew nothing about anything actually until then. And then, in that time, in the last 18 months, I've worked at the graph protocol, I've worked with Celestia, which is the first modular blockchain. And now, I'm working with Aave and Lens Protocol.Brian (05:48):That's great. And was there anything at that time, you had this great job at AWS, you've written a number of books, React Native in Action, all of these great resources that are used across a number of traditional companies. But was there anything about Web3 in particular that was an aha moment for you, or just made you just say, "I have to work in this space"? Or do you think it was more of a culmination of just years of watching it off to the side?Nader (06:13):Yeah, there was a few things. I'll look at this technology as a new way to build certain applications that wasn't possible in the past. I don't look at it as, oh, Web3 is going to replace everything that we had before. Instead, I think I look at it as it's going to probably disrupt certain types of industries, but it also just opens the door for new types of applications that are really exciting to me. And I think the one thing that stood out the most to me, is that we had public immutable and permanent infrastructure that developers could share, and use, and build on top of, almost like the way that we have code that is open source, that everyone can share, and use it, and clone it, and fork it, and do whatever. If we applied those same principles to actual software infrastructure, that was instead of the... We're kind of used to brittle infrastructure.(07:02):Most of the time when you're building on top of someone else's API, you don't know if it's going to be there tomorrow or even later today. You also have no control over the access of that. Someone can shut you off, someone can prevent you from using it at any time. So, you can't really share backend infrastructure. So, everyone's out there building out their own backend infrastructure for their own ideas, which is great if you need something custom. But there's a lot of things, I think, that would be very valuable for other people to share and not have to rebuild themselves. But it's just not possible through the traditional software infrastructure primitives that we have. Because a database can go down, someone can go and delete things from a database. You can't depend on that data being there, but with blockchain infrastructure you actually have those properties.(07:49):And that's really exciting to me, because what we're seeing exactly I think with Lens, is that if you provide a really high quality backend, and you bring a really high quality API that enables developers to build on top of it, you've done away with a large majority of the work that's needed to build an app, building out the backend. Just imagine if you only had to build out the front end, and you didn't have to worry about this, and everyone could share that backend infrastructure.(08:16):And that's what excited me the most. There weren't really a lot of real world implementations of this though at the time. There was NFTs and DeFi stuff, which is great, but I don't think the coming to market use case is going to be that. I think that will be things that are used a lot in the future, but not that.(08:32):And then, the other thing that excited me about this stuff, it's payments. And I think that also stablecoins, this idea of stablecoins, and offering stability to currencies around the world that don't have that, was pretty exciting to me. And also, just being able to permissionlessly access and send payments was revolutionary, as someone who has a lot of family in the Middle East and stuff, and is also familiar with what's going on in different parts of the world. I think one thing that was an aha moment for me, was someone was a cryptocurrency is very volatile. And I realized that some people in parts of the world, like the United States and Europe, they don't realize that everyone else's currencies are also volatile. If they think that everyone's currency is the US dollar, just is always... But they don't realize that the majority of the world lives in places that where their currency is just as volatile as cryptocurrency.(09:20):So, realizing that so many people just don't understand that, and there's so much privilege in the world that there's opportunities to build out these things, that bring equality around the world for stuff, just having stability in their currencies. So, stable coins to me, are really exciting. And that's again, one of the things that excites me actually about working at Aave is, we're going to be launching a stable coin. So, being able to be part of something like that, is pretty cool.Brian (09:44):Yeah, no, I couldn't agree more. And for folks who might be based in the US, or don't have the privilege, not having to worry about their own currency not being stable, even just having to go through the pain of sending a bank wire somewhere across different countries, it's like pulling teeth. And once you send something over crypto rails, and it's near instant, you're paying near nothing, and you realize it's on this public infrastructure that you just talked about. It's like an aha moment, where it's like how could we not use this in some capacity? It's pretty incredible.(10:15):So, you hit on a couple different things there. You hinted at Lens Protocol and Aave, both of which you are the director of DevRel at. Could you talk us through a little bit about what each of those two protocols are? For folks who have been in crypto for a little while, they probably know Aave, it's a household name. Darling of the DeFi Summer days. But it's quite interesting that then Lens is also under the same house as Aave, two very different protocols. Could you walk us through a little bit about what each of those are doing, and maybe why the similar teams are building both of them?Nader (10:50):Yeah, basically I'm working a lot more closely with Lens. Just the first couple of months that I've been here to get a lot of the ideas that I personally had off the ground, as someone who's been building on Lens. And I think we're going to be doing a lot of work in Aave though, starting at the beginning of next year. A lot of work actually is happening right now in Aave, but from the DevRel perspective, we're launching some stuff. So, we're going to use DevRel power to help bring that to market. But yeah, Aave is basically a Defi protocol, and allows people to lend and borrow crypto and real world assets, without having to go through a centralized intermediary. So, that's the main value prop of Aave. And then, Lens is a Web3... Or I wouldn't even bucket in that. It's essentially a social media protocol and social media application API, that allows developers to build social graph applications.(11:41):And with Lens, you can have a lot of this backend infrastructure, like I mentioned, already there, ready for you to use to build out applications. And I think that when we think of the five billion or so people on the internet today, we might say there isn't maybe a single thread that ties everyone online together. But if you do look at the most widely used applications in the world today, you could almost probably assume that a high nineties percent of those five billion people around the world, have used a social application so far. So TikTok, YouTube, Instagram, Facebook, Twitter, all of these applications, are social graph applications. And they have very similar characteristics. You go to the app, and you have to create a profile. So you do that, you have a profile. You then have the opportunity to create content. You then have the opportunity to follow people. You're then given a feed of content based on who you follow, and then people that are following you, your content is put into their feed.(12:39):So, if you think about an application from that perspective, you can actually bucket a large majority of internet traffic into social graph applications. And they all literally copy, and have these exact same characteristics. So, what if we could abstract some of that away, and make it to where people could actually have those features in their application, without having to build all of that from scratch. And that's what Lens is doing. And I think that from the sheer user adoption perspective, it's the first real world use case to me, that actually appeals to people without having to teach them anything off the bat.(13:15):And that's just one thing, but making that accessible, is another story, because historically blockchain applications are very not approachable by the average person. In fact, the UX is terrible for most blockchain applications. And I don't think people understand how much friction is involved in most web three applications, for the average person I know at AWS, we would literally spend weeks and months with customers. Sometimes those customers wou…

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    Ryan Wyatt - Polygon Studios CEO, EP 15 Dec 12, 2022
    Show notes

    What do Nike, Starbucks, reddit, and AAA gaming studio 12am have in common?They all use Polygon to build in web3.Polygon Studios CEO Ryan Wyatt joined Brian Friel to discuss crypto's mainstream adoption and the future of web3 gaming on Episode 15 of The Zeitgeist.Show Notes:01:36 - Background / How he started working at Polygon?05:09 - Why Polygon and web 3.0 gaming?11:29 - Partnerships16:58 - The state of web 3.0 gaming today20:28 The future of web 3.0 gaming22:29 How will wallets evolve in the space24:35 - A builder he admiresFull Transcript:Brian (00:06):Hey everyone, and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web 3.0 space forward. I'm Brian Friel, developer relationship fan, and I'm thrilled to announce my guest, Ryan Wyatt, the CEO of Polygon Studios. Polygon is a platform for scaling and building decentralized blockchain apps on Ethereum. Polygon Studios specifically is the business team working to help advance the Polygon ecosystem across its various products. Ryan, welcome to the show.Ryan (00:35):Dude, you've got a perfect podcast voice. Let me tell you, man.Brian (00:39):Thank you. It's a good thing no one can see my face. It's a voice for podcasting, but we'll keep it at that.Ryan (00:44):Yeah, that's fair. That's all that matters. That's all that matters. Thanks for having me.Brian (00:48):Yeah. Hey, we're really excited. By the time that this episode's live, the announcement will be out that Phantom and Polygon are joining forces and bringing the Phantom experience to the EVM ecosystem. We couldn't be more thrilled to be working with you guys.Ryan (01:01):Yeah, we're super excited. Long time coming. Glad the day has finally arrived. We can share it with everybody. You can't see it, but I'm wearing my Phantom shirt, so I'm fully celebrating the moment.Brian (01:12):I love it. And we definitely got some more of those Phantom shirts in stock. We can be giving it out to all the Polygon community.Ryan (01:19):That's right, man.Brian (01:19):Getting the merch going.Ryan (01:20):Send them my way.Brian (01:20):Hey, well, you know, you have a really interesting background. I really want to dig into that before we get started on everything that's in what we can be teaming up together across Polygon and Phantom. But for the uninitiated, can you tell us a little bit about yourself and how you became to be working at Polygon?Ryan (01:36):Yeah, so my whole background was really in the creator economy all the way back to my days in college. So I played games competitively. I commentated tournaments for Major League Gaming. I ran the online tournament infrastructure for Major League Gaming, 2008, 2009. Ultimately went to Machinima, which was a really early gaming company on YouTube, and then went to YouTube to start the gaming vertical where I was the head of gaming for almost eight years at YouTube. And gaming is the second largest vertical for YouTube. It's got 350 million logged in users. It generates billions of dollars for the platform. So a really fun time that I had of 12, 13, 14 years in the creator economy. Last year in 2021, I really started getting into angel investing of Web 3.0 projects. And the way that I actually got connected into Web 3.0 projects was just really game developers that I really believed in that had a high degree of talent that were going over and they were making at the time, calling blockchain based games.(02:33):And I just became very enamored and fascinated with the concept of what can you do when you really own your digital items and how big of a business that's becoming. And so as I spent more time in that space while still at YouTube, I got really excited about what can I do to jump in full time. And I came to Polygon and I thought I really like Polygon for a couple key reasons. First and foremost, I was already sold on Ethereum where that was going to be a base layer for developers and users, and not to say that other alt ones don't have a place in the world. Ethereum had kind of already checked that box that they'd been able to gravitate a lot of users and developers. And clearly there was this conundrum that existed at Ethereum of the inability to let it scale.(03:12):And so I started focusing on protocols and companies that were really looking at this idea of how do you scale Ethereum? And landed on Polygon because I had liked their ZK tech acquisitions that they had done. They spent about a billion dollars acquiring three different ZK companies. I looked at that as like, okay, that's a real scaling L2 future for this platform.(03:35):And I thought I could come in given that I worked at a platform like YouTube, saw a lot of verticals, saw what it's like to scale a company, and knew Web 3.0 and Web 2.0 really. Well, I thought I was in a unique position to come into the company and help out. And so I joined Polygon Studios in January of this year. I lead our whole business team. So if you can think of Polygon as there's a product and engineering team that's focusing on ID and our different ZK solutions, our POS chain, avail, our super nets, a lot of work going into our product efforts across the board over there. Everything else kind of sits under my camp of everything from BD to partnerships to marketing, finance, legal, compliance, a lot of these different other business areas. And so it's been an awesome opportunity. I've really enjoyed being here and Polygon had such a tremendous year. It's been fun to be on the ride, that's for sure.Brian (04:24):Yeah, I couldn't agree more. I think Polygon is a bit of a meme that you guys have the most legendary BD team in the Web 3.0 space.Ryan (04:31):I love that meme too. I won't lie to you.Brian (04:33):Yeah, I want to get into all that and what you guys have cooking over at Polygon, but just to quickly go back a little bit on your background, you mentioned you were the head of gaming at YouTube, and that's at a time when it really wasn't popular opinion that it would be a popular thing to watch people play video games on the internet. I think you were very early to that movement and now you see that movement potentially heading to the blockchain space, you know, mentioned that your interest in Polygon really peaked from seeing game developers move over. For you, what was the aha moment for you that made you leave a job like YouTube to come into the Web 3.0 space?Ryan (05:08):Yeah, no, I love the question. I think the funny thing too is, so, taking a step back at the first part of hey, you know, you got involved before the creator economy was even a thing. And the reason I got involved was I really was such a gamer and it was fun to watch gaming highlights and clips from other cool moments in games. And what got me into it was simply, I think there's other people like me that might enjoy this, other gamers that are watching these videos and stuff. And so it started just with something as innocent and simple as that and kind of kept building off of it. Okay, how do you introduce this to more people? What barriers do you break down in order to get it into more people's hands and so forth? And so some of it you control, some of it you don't.(05:54):So a good example was really where you started to see scaling of more gaming videos being uploaded was when the Dazzle capture card came out, it was like a 50 or $60 capture card you plugged into your Xbox or PlayStation very simply captured to a hard drive. You had this raw footage output that you could just clip up and then upload, right? Then also software got better with Final Cut and Premier and all these different things. And so you started to see a lot of these things happen that other companies were contributing to and really what you don't ever sit there. And at the time I was never like, oh, some of the biggest celebrities in the world one day are going to be people that upload videos on YouTube. You don't start with such an insane point of view that I wouldn't have believed it at the time.(06:38):You didn't need to sell this huge idea and you just believe, hey, there's people that are interested in it and this is going to keep getting bigger as more people progress. I say all of that because clearly the outcome was, again, 350 million logged-in people watch gaming video on YouTube every day. Some of the biggest celebrities in the world now come from YouTube. Mr. Beast was uploading gaming videos, Dream, all these different people, right? And so I saw a bunch of similarities in Web 3.0. I love this idea of decentralization. I really did believe that, hey, there is a power dynamic that negatively impacts users. You see it in gaming, a lot of this is anchored around gaming and that as people are spending more money on digital goods, there's going to be this desire and push for more genuine ownership over it. So I started to see something where I was like, hey, this is interesting to me and I think it will be interesting to other people.(07:27):And now I also saw a lot of capital in the space, and by that I mean there is so many different people focusing on so many different problems like Phantom with the wallet, us with a protocol, Magic Eden who we just partnered with on the marketplace. You saw all these great talented people contributing their part in advancing the overall ecosystem. And so I had this perspective of, well, the creator economy took about 15, 16 years to really hit its stride in a meaningful way. I think that Web 3.0, if you think about where we're at, can really cut that timeline in half because of the type of people, the capital and resources that are in this space. And I felt that there was already a really good product market fit as far as people wanting this. And so for me, it actually was a really easy jump.(08:11):I had no issue leaving. I did awesome. I loved my job at YouTube, running gaming YouTube was so fun. Great people love Susan, our CEO. Really enjoyed who I worked with. But even saying all that, it was actually really easy to come make the jump here because I was like, oh, this is going to be so fun over the next decade, there's going to be so many different learning opportunities, things to build. There's this blank canvas of creativity and yeah, it's littered with a bunch of issues. That was no different than YouTube in these early days with people uploading porn or videos that had copyright or music. You're dealing with a bunch of abuse factors in crypto right now. We're seeing it play out, but that's okay. It's a lot of what you expect in first movers and early adopters of a new product. And so I'm really optimistic about how this stuff shakes out and what the future looks like and how even on a personal level I can contribute to shaping that in some way.Brian (09:01):Yeah, no, I agree. There's nothing quite working on the frontier attack. It's really exciting.Ryan (09:07):Frontier indeed it is. Yes. We're reminded of that every two months at this rate.Brian (09:13):Absolutely. So let's turn a little bit to Polygon specifically. And you mentioned that you just jumped in with two feet into this space. What is it about Polygon that piqued your interest and why do you think it's particularly well suited for this movement into Web 3.0 gaming?Ryan (09:29):So going back to Ethereum, I was betting on Ethereum, so I was like, I want to be associated with a protocol that's focused on scaling Ethereum. And so there's some great companies, Immutables out there and so forth. I just really liked Polygon because I love the founders, so I got to spend some time with Sandeep. I mean these guys have the heart and spirit, JD, Milo, Onarog. It's really inspirational. I kind of like an underdog story too. And if you think about even where YouTube was relative to Twitch and some of these other things in the gaming category, we had to overcome some of these battles to stay being the largest video platform. Facebook, Mixer with Microsoft, it was just fun to kind of compete. And so I just really like the heart that they had of one, they were really well intended about how much they believed in the future of decentralization and polygons' role in it.(10:20):And two, that passion, you can't recreate that stuff. And so I just very easily gravitated towards them. I also, again, well capitalized the product and engineering team, brilliant people on the ZK side. We have some of the best engineers, mathematicians, PhDs when it relates to cryptography and ZK work in the world on Polygon. So it was, it shot up. I don't think we're an underdog anymore, obviously I think we've arrived, right? We have all this great talent across the organization. We've got a really clear vision of what we think it's going to look like. And so it's just fun. It's just fun to be on a team when you work with people that are really talented, it makes you want to work harder, it makes you get excited to get up every day to work. And so we've just got one of those teams and organizations and I love it.Brian (11:13):That's awesome. So you have a great team that you guys have here at Polygon. We mentioned a little bit earlier that you guys are at the legendary BD team in the Web 3.0 space. Let's talk a little bit about some of those partnerships that you guys have landed recently. What partnerships are you particularly excited about?Ryan (11:29):Well, I mean honestly, selfishly, the Magic Eden and Phantom partnerships are pretty fun. Seeing these, a great marketplace, a great wallet go multichain is so good for the space. I think multi chain is a good thing for the space. Oftentimes too, I say it's just like we're so small and so early to be super competitive. And so I think multi chain is just a great way for all companies to look. Even games and things that are building on Polygon. So that's been really fun. We've also had a lot on the gaming side this past year. We partnered with Tilting Point, we partnered with Midnight Society, which is Dr. Disrespect’s game. I mean obviously we had just a heyday on the enterprise side. We had Nike and Starbucks and Reddit and Meta. I mean, honestly, that list gets crazy. Super proud of all the team's work there.(12:19):DeFi, we had a really fun year too. I really feel good about what we've done with DeFi, Robinhood, who was a really exciting announcement. So there's just been great momentum. The teams really, it's a mix of Web 2.0 background folks from big tech with Web 3.0 native gurus, and they just really work well as far as learning from each other. It doesn't come without its hiccups, but it really has been a great collaborative effort. So we've just had a lot of fun partnerships this year. It's great to be able to announce Phantom as we come to the end too as well. I think that's going to be exciting as we go into the new year, especially with all the projects we announced and so many of them we haven't even launched yet. If you think about Starbucks and some of these other ones, we haven't even debuted them yet. So 23 is going to be a fun year. I'm really excited. I know people right now are pessimistic bears because that's the season when the highs are high, they're really high and the lows, they're really low. I'm kind of pretty excited going into 2023 with all this momentum we have. Then our ZK tech coming out, we're going to be able to do a bunch more and the DeFi space with our ZK tech as well. Vibes are high on IM my man.Brian (13:27):I love it. That's great. You mentioned a ton there that hits ac…

    Full show notes at the publisher

    Boris Renski - GM of Wireless at Nova Labs, EP 14 Nov 30, 2022
    Show notes

    Helium is the first people-powered decentralized wireless network.In episode 14 of The Zeitgeist, Boris Renski, GM of Wireless at Nova Labs sits down with Brian Friel to discuss how crypto is enabling new ways to deploy wireless infrastructure.Show Notes:00:52 - Who is Boris Renski / Background 03:23 - What is Helium? 06:44 - Catalyst behind creating a network11:20 - People's network built by the people14:50 - Is Web3 essential to this network? 17:08 - Partnerships 20:20 - How do Saga users benefit from Helium?24:41 - Building in a bear market / Roadmap29:05 - Things Boris is excited about 33:30 - A Solana builder Boris admiresFull Transcript:Brian (00:05):Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web through the space forward. I'm Brian Friel, Developer Relations at Phantom, and I'm super excited to have with me today, Boris Renski.(00:20):Boris is the General Manager of Cellular Wireless at Nova Labs. At Nova, Boris is responsible for leading the charge of all things related to Helium Mobile, the world's first people's carrier. Boris, welcome to the show.Boris (00:33):Thank you. Great to be here.Brian (00:35):Great to have you here as well. I'm really excited about what you guys are building. For those who were at BreakPoint, you might have seen a little bit about how you guys are going to be powering some of the upcoming Saga phones. But before we get into all that, I'd love to learn a little bit more about you. Who are you, and how did you come to start working at Nova Labs?Boris (00:52):Yeah so, this happened fairly recently. I, what the people in the cryptosphere refer to as the normie, not a Degen, so to speak. Most of my career, I spent in open source cloud infrastructure. Prior to my [inaudible 00:01:11] to Web3, I've helped build and co-found a company called Mirantis, which to this day remains one of the bigger players packaging this cloud, open source cloud operating system, so to speak.(01:29):My journey towards crypto was the extension of the work that I did in the open source cloud infrastructure, in that when I was still working for Mirantis, one of the open source projects at that time my team was focusing on, was this project called Magma that is can think of it as the open source software that allows anybody to build a cellular network.(01:58):And I, about three years ago, left Mirantis with the idea of taking this open source Magma project and creating a very simple way for people to basically take advantage of it such that anybody can just click a few buttons, get a small hardware appliance and have a small cellular network that they can operate.(02:25):And the original focus was very much towards the private LT and private 5G space. There was no even thinking of crypto at the origination of this company, FreedomFi that I've started, but then midway for our journey with come across Helium and some of the folks of the Helium team and they've pitched to us to look into this other use case which is a distributed wireless.(02:52):And we did a couple of pilots and basically the rest is history, and the whole thing culminated, and Nova acquiring FreedomFi, and my joining the team and now working on Helium Mobile.Brian (03:05):That's awesome. Yeah, I definitely think you have a unique path towards coming towards crypto building, very practical open source everyday solutions, and then finding your way into this industry.(03:17):For those who maybe aren't familiar with Helium, how would you describe what is Helium and what do they do?Boris (03:22):So Helium is a people-powered decentralized wireless network. In a nutshell, it's from the standpoint of a builder. It's a new way to build a wireless network where anybody, be it an individual or a company, can buy a piece of hardware, click a few buttons to enable it, and then this piece of hardware effectively becomes a node on a wireless network. And then the Helium blockchain aggregates all of its individual nodes into a single macro network that is usable effectively by anybody.(04:04):And I think that Helium started this with the idea to build a global worldwide network for sensors using this IOT protocol called Laura, but it ultimately has become so successful and was built out so quickly, there's over a million nodes on the network now, that it's almost like it's become a beacon for a new way to deploy wireless infrastructure. Not so much just specifically for Laura, but for almost any use case.(04:40):So that drove the community to explore, okay, well we've built out this global worldwide network for sensors, but the model, this bottoms up model of building the wireless coverage is so powerful where else can we apply that model? And that led to this concept of introducing the network of networks of which I think the cellular network for not the sensors, but the phones which Helium Mobile is all about, is the first instantiation.Brian (05:16):Yeah, and when you say sensors specifically, what type of sensors are you talking about?Boris (05:20):So any sensors that use this protocol called Laura, which is a particular protocol with a couple of aspects to it that make it useful for situations where you would have very low bandwidth and very low power usage. So if you have for example, a sensor to see if there's termites in the ground, you will have that sensor of a battery buried in the ground that'll just live there forever, and it needs access to some global network to transmit something once a day, whether or not there's termites eating something.(05:57):So there's basically a huge ecosystem of these types of Laura sensors, and any Laura sensor can work with the Helium network. So I come from a cellular side, so I'm a little bit less in the weeds with the types of lower sensors specifically, but at a high level that's what it is.Brian (06:19):That's great. Well then let's jump into the cellular side of things. So, you described this network of networks essentially that Helium now is, and one of the initiatives though as you've pointed out is this Helium Mobile.(06:31):You talked a little bit about how "Hey, we have this network that's growing very fast and is very popular and worldwide," but what specifically was the catalyst for starting a mobile network and then what does this mobile network look like today?Boris (06:44):Yeah, so let me see if I can give you a little bit of history and that will also share, provide the bigger context. So at FreedomFi prior to my joining Nova, like I said, what we have built is a very straightforward way for anybody to deploy a mini cell tower. You can think of it like a cellular wireless node, which was our technical know-how and the core differentiation for FreedomFi as a company.(07:17):And at that time, Helium was already fairly far down their path of creating global coverage for Laura. And when they saw what we did with respect to simplifying the cellular deployments, I got that pinned literally by a buy who was chief product officer at Helium, and he said, "Hey, look at the stuff that we have built with Laura and what you guys have done with the simplification of deploying cellular infrastructure at FreedomFi is amazing. How about we marry these two concepts? We enable people to deploy mini cellular towers or small cells and basically compensate them in crypto depending on whether or not the placement of the small cell is useful or not."(08:10):So it was like, "okay, that's very interesting." And we did some pilots, and we did then a bunch of work to actually productize that and we launched that to the general public just some months ago. And obviously the community just took that up and started building all of a sudden. So in the matter of, I think, now three or four months, we have close to 7,000 small cells around the US that people have deployed and that are operational.(08:43):And in parallel with doing this work to marry a Helium way of building networks with our know-how, making it very simple to deploy, we started talking to a whole bunch of operators, the mobile network operators as they call them in the US, about saying, "Hey, look at this network that we are building. How about you guys partner with us and integrate this network that we're building with your macro network?"(09:17):And we got to some degree of success there. We've announced a couple of partners, but at the same time it's also become clear that the carriers in general are very conservative and very importantly slow moving entities. So in our thinking of how we can further accelerate this? We've decided that an important pillar to doing this would be us actually eating our own dog food and launching our own people's carrier as we call it, which is Helium Mobile.(09:54):So this was the catalyst to the partnership with T-Mobile and the people's carrier announcement that we did recently.Brian (10:01):That's awesome. And so this people's carrier, this is essentially what people would expect from their normal iPhone or Android phone carrier 5G connectivity being able to make calls throughout the US. Is that right?Boris (10:15):Yes, that is absolutely correct. So it's basically a US nationwide network for cell phones that provides connectivity for data and voice globally. And what makes it unique is that unlike almost any other carrier, we are not exclusively using one macro network, but we're using the macro network of our partner, T-Mobile, which we've talked about, and we compliment that with the people built network that is basically being built by the Helium community using this very model that I have described.(10:55):So the back end to the service that the people yet to take advantage of is actually very much also built by the community.Brian (11:06):I see. So The Peoples Network quite literally means the network built by people who go in and they take the effort themselves to put up these infrastructure and then they're compensated in crypto for the effectiveness of that?Boris (11:20):Yes. That is correct. And that's the whole notion behind this concept of the people's carrier. And I think that the unique and interesting thing about it is that if you look at the mobile wireless industry at large, if you look, peek under the hood of how a mobile operator functions, there are always dozens of different entities that are collaborating under the hood to make a carrier. So if a consumer, you go to AT&T, you buy a cell phone, you buy a subscription, and then you just start using it.(11:57):But if you peek under the hood, it's not really almost one company. Any carrier is an entity that has assets in the form of wireless spectrum and there are subscribers. And then under the hood there is dozens of different organizations that actually do work to comprise a carrier.(12:22):So most carriers, they don't build their own radios, they don't build their own wireless software, they don't install or operate their own towers. Most of the time, don't even own and operate their own stores. So many different companies aggregated under one umbrella.(12:40):And I think that this notion of a people's carrier that we're trying to pioneer with Helium Mobile is all about using blockchain and crypto economics to dramatically improve the efficiencies of the value chain that is basically the modern day carrier. So instead of having dozens of different independent entities all shuffle paperwork between each other, but ultimately roll into this one umbrella of whatever, like AT&T, or Verizon, or whatever it is, you actually simplify a lot of this overhead by actually having the blockchain take care of it.(13:25):And probably the most capital intensive part of any carrier and the most complicated is actually building the network. So finding a location for deploying a radio, contracting with somebody who either builds a tower there or who maintains a building, then actually deploying it, maintaining, et cetera. So this is all very capital intensive, complicated process that usually involves a lot of entities that we are making significantly more efficient.Brian (13:56):Let's talk a little bit about that crypto element. I mean you yourself said that you consider yourself a normie and that you found yourself into this crypto environment. I think this is pretty unique because we, as a wallet, we see a lot of different players in the crypto space so much or just inherently digital. It's either DeFi or NFTs is the vast mass 95% of the use cases we see. This is very different. This is taking something that's very much real world cellular infrastructure and trying to incentivize a network around that.(14:29):I think also everything you described too, it seems other carriers may be more potentially top down, whereas this is almost a bottoms up movement of getting individuals to go out and create this network. To you, what is the importance of this Web3 element? Do you actually think this could be made without Web3? Or is Web3 really a vital ingredient to all of this?Boris (14:54):I mean, I think that this is next to maybe solving some of the problems in the financial space, probably the second biggest opportunity for the Web3, because from my standpoint, Web3 is really the key enabler, is the new way to coordinate economic activity. That's when various parties, I would argue. This is what the crux of where Web3 can unlock the most value.(15:18):And if you look at various industries, the mobile network industry is one where you have a tremendous number of different parties that are collaborating with each other with a tremendous amount of inefficiencies in between. So if you could, instead of having a company that is building and operating cellular towers, and a company that is building the radios, and a separate company that is operating the stores, and a separate company that is doing the RF planning, combine all of that using blockchain and coordinate the economic activity between these parties using blockchain and radically distribute the value that is created by this collaboration using crypto economics, you will cut out a tremendous amount of inefficiency from the value chain, and then consequently you can transfer this value to the end user, meaning the subscriber of the user of the cellular network.(16:28):So there's a few industries I think that they're like that, and I would argue that the cellular wireless space is up there and to the extent that you can apply this concept that Web3 allows more efficient collaboration and then better and more creativity around the economic activity between the different parties, can apply that to that space. There's an enormous amount of opportunity to unlock value.Brian (16:54):Yeah, I love that. I couldn't agree more. Let's switch gears a little bit and talk about some of the partnerships that you've been mentioning, so.(17:00):The first one that you brought up is T-Mobile. What specifically does that partnership entail and what made them get involved with Helium Mobile?Boris (17:08):The network that we're building uses a particular type of wireless spectrum called CBRS. And this is a shared spectrum, which is a new innovative model that allows basically anybody in the US with just a little bit of money to get access to clean wireless spectrum that is usable for the cellular use case. That spectrum and the radios that are built to operate in that spectrum, the physical properties of it are such that the reach of the wireless radio is limited to a couple of city blocks. And because of that, using that technology, it's very challenging to build a network that would be c…

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