The Magpies board the morning train back to Duskwall in an effort to claim the Hand of Kotar before it can be secured by the Circle of Flame. But with no allies, few resources, and aboard a speeding train, will they be able to hold on to the artifact until they're back home?
CONTENT WARNING: appearance of a disembodied, mobile hand.
Tracy Barnett is a non-binary game designer and podcaster. You can find their games at theothertracy.itch.io, and you can find their podcast, Another Blank Page, by searching for them on iTunes, or wherever you find your podcasts. Fireside Games Theater is a weekly streamed, cozy game of D&D 5e, done by Tracy and their partner, Elissa. Every Tuesday at 7pm EST on their Twitch channel. To talk to them directly, find @TheOtherTracy on Twitter.
Hazel Stapp is an occasional Voice Actor and co-creator of the audio drama Interference, and the Actual Play Legends of Chel. You can find more information at orczone.com, or on twitter @TheOrcZone. She is also @Hazel_da_Basil on twitter.
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