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    Games

    The Covenant Cast

    We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way — featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.

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    Copyright: Copyright © 2019 Covenant TCG Inc.

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    Latest Episodes:
    169: Release Dates Apr 07, 2021
    Show notes

    After years of watching release dates get delayed, confused, and broken (even by publishers themselves), it's worth backing up and really asking - what's the point of release dates for the majority of tabletop products?


    168: Balancing Principles Over Power Level Mar 31, 2021
    Show notes

    In our "How to Ruin a Game" series, we talked a lot about balancing a game and sticking to foundational principles instead of throwing things at the wall and banning whatever created problems. Flesh and Blood, Ashes, and Skytear are all demonstrating "principle-first" design in their own way, and it is wonderful to see. Join us for a conversation spurred by the first FAB ban, Drone of Brutality.


    167: Is PvE the Next Paradigm? Mar 24, 2021
    Show notes

    With the announcement of KeyForge Adventures and Flesh and Blood rumored to be testing a PvE variant of the game (as well as Skytear having a similarly positioned new offering on the horizon), we can't help but discuss the possibilities of head to head games giving players an opportunity to cooperate against a common enemy. Aren't those the best experiences anyway? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    166: The Exploding Collectibles Market (and Moralism?) Mar 16, 2021
    Show notes

    How is it possible that the least amount of in-person play, maybe ever, is creating an unbelievable surge in demand for collectible games? We try to make sense of the current seller's market and unexpectedly veer into a discussion that would make Chidi proud...hopefully. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    165: The End of Competitive LCGs Mar 05, 2021
    Show notes

    With the recent announcement that Legend of the Five Rings is reaching its end, an era of competitive games in the LCG format comes to a close. Starting with Game of Thrones, Living Card Games promised a reprieve from the costs of collectible games and a monthly injection of excitement for players. But given they've all ended, we have to ask - does this format even work?

    Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    164: A New Approach to Playing In-Person Feb 23, 2021
    Show notes

    The pandemic has brought many new changes to the tabletop landscape, and like other industries, those changes are likely here to stay (and perhaps overdue, in retrospect). One incredible shift, particularly for card games, is playing over web cam. As it becomes normalized, we may well see larger, more connected audiences for games that play to this new paradigm.

    Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    163: The Competitive Spark Feb 07, 2021
    Show notes

    We certainly never expected a pandemic to be the event that re-opened the door to competitive games, but with Skytear, Ashes Reborn, and Flesh and Blood all hitting the scene in 2020, it was, in retrospect, unavoidable. Join us as we talk about re-discovering that competitive spark, and the undeniable energy and excitement that comes with the genre.

    Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    162: The Future of Dead Games Jan 31, 2021
    Show notes

    We've grown up in a world of our favorite games being discontinued (and the majority of players moving on). Going from game to game, hoping that your current obsession keeps getting published, so that you can keep playing, is the result of community building and retail sales being connected - a retail store has no incentive to build community around a game it can't sell. It certainly makes sense, but does it have to be this way? And wouldn't we all be better off if it wasn't? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    161: Really, What's the Point of Collectibility? Jan 15, 2021
    Show notes

    Watching Flesh and Blood has brought up numerous questions about the strengths and frustrations of collectible games among players, investors, and collectors - particularly among our audience. But more than that, it demands inquiry into the deeper question of how and why collectibility exists, and whether it should be promoted or prevented.

    Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


    160: Looking Forward to 2021 Dec 29, 2020
    Show notes

    Having looked back at this year - and what a notable year it has been - we discuss what it will be like to move on in 2021. More games? Less games? More social engagement? Less social engagement? Calling it right is an unrivaled opportunity. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com


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