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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Ryan Laukat on Creating Art for a Kickstarter Project Feb 10, 2017
    Show notes

    The post [BONUS] Ryan Laukat on Creating Art for a Kickstarter Project appeared first on Board Game Design Lab.


    The Intersection of Art and Game Design with Ryan Laukat Feb 08, 2017
    Show notes

    Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.

    We also talk about some best practices when hiring and working with an artist.

    The post The Intersection of Art and Game Design with Ryan Laukat appeared first on Board Game Design Lab.


    [BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life Feb 03, 2017
    Show notes

    The post [BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life appeared first on Board Game Design Lab.


    The Importance of Story in Games with Jerry Hawthorne Feb 01, 2017
    Show notes

    Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.

    Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.

    My favorite idea from the interview: “Create a story. Not a series of incidents.”

    The post The Importance of Story in Games with Jerry Hawthorne appeared first on Board Game Design Lab.


    [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game Jan 27, 2017
    Show notes

    The post [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game appeared first on Board Game Design Lab.


    How to Get Your Game Published with Stephen Buonocore Jan 25, 2017
    Show notes

    Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

    The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.


    [BONUS] Richard Launius on His Favorite Game Mechanics Jan 13, 2017
    Show notes

    The post [BONUS] Richard Launius on His Favorite Game Mechanics appeared first on Board Game Design Lab.


    Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius Jan 11, 2017
    Show notes

    Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.

    This episode is packed full of wisdom from a game design legend.

    The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board Game Design Lab.


    [BONUS] Jay Vales on How to Make a Good “Take That” Game Jan 06, 2017
    Show notes

    The post [BONUS] Jay Vales on How to Make a Good “Take That” Game appeared first on Board Game Design Lab.


    Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales Jan 04, 2017
    Show notes

    Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.

    We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.

    The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.


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