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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    Designing a Betting Game with Victoria Caña and Alex Uboldi Feb 26, 2020
    Show notes

    Victoria Caña and Alex Uboldi, designers of Gladius, discuss the design process for creating a game with betting at its core.
    We go into the ins and outs of balancing hidden vs open information, tension, and why people like these games so much.

    The post Designing a Betting Game with Victoria Caña and Alex Uboldi appeared first on Board Game Design Lab.


    Designing Big Games with Tim Eisner Feb 19, 2020
    Show notes

    Tim Eisner, designer of Tidal Blades, discusses the design process for creating big games.
    Tim is a master of designing games that take up a bunch of space on your table, but his games are also super approachable.

    The post Designing Big Games with Tim Eisner appeared first on Board Game Design Lab.


    Designing a Farming Game with Juma Al-JouJou Feb 12, 2020
    Show notes

    Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game.
    We talk about market economies, resources, balance, and more.

    The post Designing a Farming Game with Juma Al-JouJou appeared first on Board Game Design Lab.


    Localization with Mohamed Alqadi Feb 05, 2020
    Show notes

    Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level.
    We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold.

    The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab.


    Designing a Nature-Themed Game with Erica Bouyouris Jan 29, 2020
    Show notes

    Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game.
    We talk about bringing a theme to life, mechanisms, art, components, and more.

    The post Designing a Nature-Themed Game with Erica Bouyouris appeared first on Board Game Design Lab.


    Publishing Your First Game with David Smith and Travis Winstead Jan 22, 2020
    Show notes

    David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game.
    We talk about idea selection, creating a product, long-term planning, and more.

    And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

    The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.


    The Making of Dungeon Ball with Gabe Barrett Jan 15, 2020
    Show notes

    For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.
    I talk about how the game came to be and what went into its design process. I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

    The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.


    Designing Adventure Games with Mike Gnade Jan 08, 2020
    Show notes

    Mike Gnade, designer of Maximum Apocalypse, Set a Watch, The Few and Cursed, discusses what all goes into designing an adventure game.
    We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

    The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.


    Designing an Awesome Print-n-Play with Martin Gonzalvez Jan 01, 2020
    Show notes

    Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important.
    We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

    The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.


    How to Market a Board Game (Part 2) with Andrew Lowen Dec 25, 2019
    Show notes

    Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

    The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.


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