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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    How to Demo Games at Conventions with Sam Stockton Sep 23, 2020
    Show notes

    Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).
    Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more.

    The post How to Demo Games at Conventions with Sam Stockton appeared first on Board Game Design Lab.


    Designing with Tabletop Simulator with Dustin Hendrickson Sep 16, 2020
    Show notes

    Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.
    Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

    The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.


    How to Simplify a Game with Stephanie Kwok Sep 09, 2020
    Show notes

    Stephanie Kwok, designer of Ducks in Tow, discusses the process of simplifying a game down to its best possible version.
    Stephanie is both a designer and a publisher, so she offers both perspectives as we talk through ways to trim, cut, slice, and dice a game so that its most fun parts shine through.

    The post How to Simplify a Game with Stephanie Kwok appeared first on Board Game Design Lab.


    Self Care and Dealing with Designer Burnout with Kirk Dennison Sep 02, 2020
    Show notes

    Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.
    Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.

    And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.

    The post Self Care and Dealing with Designer Burnout with Kirk Dennison appeared first on Board Game Design Lab.


    Dice Drafting Games with Al Leduc Aug 26, 2020
    Show notes

    Al Leduc, designer of Yukon Airways, discusses what all goes into designing a dice drafting game.
    We talk about balance, dice mitigation, why the d6 is king, and more!

    The post Dice Drafting Games with Al Leduc appeared first on Board Game Design Lab.


    How to Turn Gamers into Raving Fans with Casey Hill Aug 19, 2020
    Show notes

    Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans.

    Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans.

    The post How to Turn Gamers into Raving Fans with Casey Hill appeared first on Board Game Design Lab.


    Why Game Design Matters with Gabe Barrett Aug 12, 2020
    Show notes

    In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.

    I tell some personal stories and also get into where the Board Game Design Lab is headed.

    And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.

    The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.


    Designing Party Games with Alex Hague Aug 05, 2020
    Show notes

    Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game.

    We talk about simplicity, expectations, scoring systems, time constraints, and more!

    And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

    The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.


    Miniatures with John de Campos Jul 29, 2020
    Show notes

    John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game.

    We talk about the design process, materials, manufacturing, and more.

    And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

    The post Miniatures with John de Campos appeared first on Board Game Design Lab.


    Designing More than Just a Game with Malachi Ray Rempen Jul 22, 2020
    Show notes

    Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game.

    We talk about branding, spinoff products, merchandise, and more.

    And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE.

    The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab.


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