Show notes
World models are the bet that AI should learn the world by watching it and acting in it, not just by reading about it. At RAAIS 2026, Odyssey co-founder and CTO Jeff Hawke makes the case: a world model is a neural simulator - an interactive stream of pixels that runs in real time, models physics, and answers back.
He walks through Odyssey's four research fronts - streaming interactive pixels (Odyssey-2), joint audio and video (Starchild-1), shared multiplayer worlds (Agora-1, demoed live as a fully generated game of GoldenEye), and PROWL, which sends a reinforcement-learning agent to find and fix a world model's own failures - and argues the field is at its GPT-2 moment: promising, but pre-ChatGPT, with the GPT-3-style commercial unlock still ahead.
Recorded at the 10th Research and Applied AI Summit (RAAIS), London, June 2026.
Timestamps
00:00 Intro: Nathan on Odyssey and world models
01:05 Jeff Hawke: from self-driving to world models
01:40 The bet — a missing form of intelligence
02:40 Why world models suddenly matter (the late-2025 flip)
03:16 What a world model actually is (and isn't)
04:45 The neural simulator
06:34 Two principles: end-to-end learning and generality
07:19 The "GPT-3 of world models" and four research themes
08:46 Odyssey-2: streaming, interactive pixels
10:33 Starchild-1: generating audio and video together
13:03 Agora-1: multiplayer world models
13:57 Live demo: the room plays GoldenEye
16:20 PROWL: improving the model by breaking it
18:39 Where Odyssey goes next
19:55 Still the GPT-2 era
21:30 Q&A: physics limits, safety, compute cost, merging with LLMs