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    TV & Film

    SoundWorks Collection

    The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

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    Copyright: © Colemanfilm Media Group

    • Apple Podcasts
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    Latest Episodes:
    The Sound of Rick and Morty Dec 23, 2019
    Show notes

    Supervising Sound Editor Hunter Curra describes his work over the past four seasons of Rick and Morty and collaborating with co-creators Justin Roiland and Dan Harmon. We discuss the various interdimensional adventures, unique animation workflow and Rick's burping sound library.

    After having been missing for nearly 20 years, Rick Sanchez suddenly arrives at daughter Beth's doorstep to move in with her and her family. Although Beth welcomes Rick into her home, her husband, Jerry, isn't as happy about the family reunion. Jerry is concerned about Rick, a sociopathic scientist, using the garage as his personal laboratory. In the lab, Rick works on a number of sci-fi gadgets, some of which could be considered dangerous. But that's not all Rick does that concerns Jerry. He also goes on adventures across the universe that often involve his grandchildren, Morty and Summer.


    The Sound of Star Wars with Matthew Wood and David Acord Dec 16, 2019
    Show notes

    Matthew Wood and David Acord, co-sound supervisors on Star Wars: The Rise of Skywalker, have been working on the sound of the SW films for nearly two decades. Join us for a wide-ranging conversation on the audio restorations of the original films, the voice of Baby Yoda from the new streaming series The Mandalorian, the importance of sound to George Lucas...and even the controversy about whether Han or Greedo shot first and the notorious “Maclunkey.”


    The Sound of The Aeronauts Dec 13, 2019
    Show notes

    We chat with re-recording mixer and supervising sound editor Lee Walpole about his recent work on Director Tom Harper's film, The Aeronauts. The film is in theaters now and will be streaming on Amazon Prime Video starting December 20th!

    In 1862, daredevil balloon pilot Amelia Wren (Felicity Jones) teams up with pioneering meteorologist James Glaisher (Eddie Redmayne) to advance human knowledge of the weather and fly higher than anyone in history. While breaking records and advancing scientific discovery, their voyage to the very edge of existence helps the unlikely pair find their place in the world they have left far below them. But they face physical and emotional challenges in the thin air, as the ascent becomes a fight for survival.


    The Sound of Uncut Gems Dec 10, 2019
    Show notes

    Join filmmakers Josh & Benny Safdie for a behind-the-scenes conversation about their new film Uncut Gems. The brothers discuss how they used sound design and music to create the perilous, uncomfortable world of Adam Sandler’s character, Howard Ratner. They are joined by composer Daniel Lopatin, who talks about using the classic 1970s Moog synthesizer to create the movie’s emotional score, and re-recording mixer Skip Lievsay, who talks about how he used Dolby Atmos to give the audience the experience of being in the world of the characters. Recorded in front of a live audience at the New York Film Festival Artist Academy.

    Josh Safdie, Co-writer, Co-director
    Benny Safdie, Co-writer, Co-director
    Daniel Lopatin, Composer
    Skip Lievsay, Re-recording mixer


    In Conversation with Composer Tom Salta Dec 02, 2019
    Show notes

    ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games’ WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft’s iconic HALO series (G.A.N.G. Best Original Soundtrack Award), Ubisoft’s PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy’s GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN’s BATTLEGROUNDS, which has sold in excess of 50 million units with over 400 million players.

    Salta’s long-time collaborations with 343 Industries and Microsoft Studios include the re-imagined soundtracks to HALO: Combat Evolved Anniversary and HALO 2: Anniversary, as well as composing the original scores for HALO: Spartan Assault and HALO: Spartan Strike (the first HALO video game to be released on Apple devices). Additionally, Salta returned to the beloved sci-fi franchise to score the animated series, HALO: The Fall of Reach, adapted from the best-selling novel and produced by the award-winning animation studio Sequence. His third solo outing in the iconic HALO universe, Salta also composed, arranged and produced the first original pop song in the franchise’s history, “Take This Life”, featured exclusively on HALO: The Fall of Reach soundtrack.

    Prior to his composing career, Salta toured with and worked on releases by a diverse array of popular recording artists. After several years of touring, Salta became increasingly immersed in studio work, producing, remixing and songwriting. Recording under the artist name “Atlas Plug,” Salta released the critically acclaimed electronic / orchestral music album “2 Days or Die” which quickly caught the attention of leading music supervisors. His album introduced a new hybrid sound to the visual entertainment industry at large, garnering high-profile placements on numerous television shows, international commercials and movie trailers, simultaneously launching his music career in video games, which he continues to embrace as a cutting-edge and powerful musical voice in modern scoring.


    The Sound of Rocketman Nov 26, 2019
    Show notes

    In this episode we catch up with the picture editor and sound team behind the Elton John biopic Rocketman to discuss the film’s unique blend of pre-recorded music, live singing on set, and post-recorded songs. The team unpacks numerous musical sequences in the film, including the famous Troubadour concert featuring the song “Crocodile Rock,” and the collaboration with music producer Giles Martin to create the film’s signature sound.

    Danny Sheehan, Supervising sound editor
    Matthew Collinge, Supervising sound editor & re-recording mixer
    Mike Prestwood Smith, Re-recording mixer
    Chris Dickens, Film editor


    Robby Stambler and Lindsey Alvarez Masterclass Nov 25, 2019
    Show notes

    Join Lindsey Alvarez and Robert Stambler as they share their creative process behind some of today’s most interesting-sounding creatures, superheroes, and villains. This masterclass presentation will illuminate the important role of creative sound work and the close collaboration of the sound team and director.

    Moderated by Michael Coleman, SoundWorks Collection

    Recorded on October 28th, 2019 at the Savannah Film Festival


    The Sound of The Outer Worlds Nov 14, 2019
    Show notes

    We chat with the Obsidian Entertainment sound team to discuss their recent video game release, The Outer Worlds!

    Justin E. Bell, Studio Audio Director – Audio Director, Composer
    Scott Gilmore, Senior Audio Designer – Creatures and Gameplay
    Zachary Simon, Senior Audio Designer – Weapons and Foley
    Dylan Hairston, Audio Designer – Ambiences and Emitters
    Jerrick Flores, Technical Designer – Chatter, Spatialization, and Optimization

    Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later than you expected only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony.

    As you explore the furthest reaches of space and encounter a host of factions all vying for power, who you decide to become will determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable.

    www.obsidian.net


    The Sound of Carnival Row Nov 05, 2019
    Show notes

    Carnival Row is an expansive, visually and aurally opulent murder mystery series from Amazon. Join re-recording mixers Marc Fishman and Robert Carr as they talk about how one goes about creating the sound of flying faeries’ wings, why Dolby Atmos was part of the concept of the sound of the series right from the beginning, and how one of the major plot points of the series was communicated to the audience through Foley, with no dialog.

    Marc Fishman - Re-recording Mixer
    Robert Carr - Re-recording Mixer

    Moderated by Glenn Kiser, Director of the Dolby Institute

    Recorded at the Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019


    The Sound of Stranger Things 3 Oct 29, 2019
    Show notes

    Join the team behind the sound and music of Stranger Things 3 for a discussion about how the sound of the show has evolved and grown over three seasons, delivering cinema quality sound on an episodic schedule and budget, how to preserve that experience across all home platforms, the challenges of keeping creature sounds fresh and new, and finally, how the famous Neverending Story sequence came together.

    Craig Henighan - Sound Supervisor
    Mark Patterson - Dx and Music Mixer
    David Klotz - Music Editor
    Angelo Palazzo - SFX Editor
    Katie Halliday - SFX Editor

    Moderated by Glenn Kiser, Director of the Dolby Institute
    Recorded at the Mix Magazine Sound for Film & TV event at Sony Studios on Saturday, September 28, 2019.


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