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    TV & Film

    SoundWorks Collection

    The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

    Advertise

    Copyright: © Colemanfilm Media Group

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Erik Aadahl Presentation at Savannah Film Festival 2016 Nov 03, 2016
    Show notes

    Sound Designer and Supervising Sound Editor Erik Aadahl recently joined Michael Coleman of SoundWorks Collection on Friday, October 29, at the Savannah Film Festival, where sound-savvy SCAD students and intrigued festivalgoers packed the SCAD Museum of Art theater as Aadahl discussed his work on such films as Transformers, Godzilla, Kung Fu Panda, Argo, and Tree of Life.

    This podcast is sponsored by THX, a globally renowned brand focused on delivering premium entertainment experiences and is passionate about telling the stories of the creators behind great productions. Find out more at www.thx.com


    Composer Lesley Barber - Manchester by the Sea Nov 01, 2016
    Show notes

    This week we talk with Composer Lesley Barber who recently worked on Director Kenneth Lonergan's new film, Manchester by the Sea starring Casey Affleck and Michelle Williams.

    Barber previously worked with Lonergan on his acclaimed debut feature, “You Can Count On Me,” and she has provided music for films such as “Mansfield Park,” “Hysterical Blindness,” “A Price Above Rubies,” and “When Night Is Falling.” For ‘Manchester,’ Barber utilized harmonized vocal performances and atmospheric orchestral work to create a memorable score that makes an excellent companion to the classical pieces curated by the award-winning music supervisor Linda Cohen.

    After the death of his older brother Joe, Lee Chandler (Casey Affleck) is shocked that Joe has made him sole guardian of his teenage nephew Patrick. Taking leave of his job as a janitor in Boston, Lee reluctantly returns to Manchester-by-the-Sea, the fishing village where his working-class family has lived for generations. There, he is forced to deal with a past that separated him from his wife, Randi (Michelle Williams), and the community where he was born and raised.


    The Sound of Battlefield 1 Oct 21, 2016
    Show notes

    Attention soldier! In this episode we talked with Lead Sound Designer Andres Almstrom and Audio Director Bence Pajor from EA Dice studios located in Stockholm, Sweden who recently finished work on Battlefield 1.

    In Battlefield 1 the player will experience the origins of modern warfare where the old world was destroyed, giving way to the new one. The player will experience innovative, modern weaponry and vehicles of World War I as you battle across the land, air and sea.

    This podcast is sponsored by THX, a globally renowned brand focused on delivering premium entertainment experiences and is passionate about telling the stories of the creators behind great productions. THX certifies the world’s best consumer electronics to provide users with the assurance of superior quality. Find out more at thx.com


    VR Sound Design Panel at Pyramind Studios Oct 18, 2016
    Show notes

    This week we are featuring a special event hosted by Pyramind studios based in San Francisco who hosted a panel on VR Sound Design.

    This panel was moderated by Greg Gordon, CEO and Creative Director of Pyramind and included Sharosh Khuwaja from Subpac, Kevin Bolen from Skywalker Sound, David Grunzweig from Dysonics and Brennan Anderson from Pyramind.

    You can find out more about Pyramind's music production school and creative studio services at www.pyramind.com

    This podcast is brought to you in part by RØDE Microphones – providing premium audio products at an accessible price, enabling people around the world to achieve their creative goals. With mics for studio, video-recording and podcasting; you’re bound to find the mic you need. To find out more visit www.rode.com


    Sound Inspiration Within the Storytelling Process - Mix Magazine Sound for Film & Television 2016 Oct 03, 2016
    Show notes

    How do sound designers find inspiration? What paths do they take to tap into their creative minds to create unique sound tracks? Leading sound designers in film and television will discuss those moments where sound becomes the driving factor of the story, and then detail how those sounds are achieved.

    Moderator: Carolyn Giardina, Hollywood Reporter

    Panelists:
    Will Files, MPSE
    Mark P. Stoeckinger, MPSE
    Paula Fairfield, MPSE
    Ben L. Cook, MPSE
    Harry Cohen
    Paul Menichini, MPSE

    This podcast is brought to you in part by RØDE Microphones – providing premium audio products at an accessible price, enabling people around the world to achieve their creative goals. With mics for studio, video-recording and podcasting; you’re bound to find the mic you need. To find out more visit www.rode.com


    Workflow for Musicals in Film and TV Production - Mix Magazine Sound for Film & Television 2016 Oct 03, 2016
    Show notes

    Historically, musical sequences in film and television have been done with pre-records, playback and lip-synching. There has been a move in recent years toward a more organic approach to recording live performances for these types of scenes.

    Moderator: Glen Trew, CAS

    Panelists: Gary Bourgeois, CAS
    Phil Palmer, CAS
    David Klotz
    Gary Raymond
    Joseph Magee

    This podcast is brought to you in part by RØDE Microphones – providing premium audio products at an accessible price, enabling people around the world to achieve their creative goals. With mics for studio, video-recording and podcasting; you’re bound to find the mic you need. To find out more visit www.rode.com


    Building an Immersive Room: Small, Medium and Large - Mix Magazine Sound for Film & Television 2016 Oct 03, 2016
    Show notes

    You don’t need a Hollywood-sized re-recording stage to create a compelling immersive soundtrack. But you do need to know the basic requirements of system design and setup—from console/DAW integration to monitor placement—to ensure that the tracks translate to the outside world. In this discussion, chief engineers, studio designers, system integrators and leading immersive manufacturers detail how to build small, medium and large immersive post-production spaces to fit any need.

    Moderator: Jonathan Deans, CTO, Westlake Pro

    Panelists:
    Bill Johnston, VP of Engineering, Formosa Group
    Nathan Oishi, Director of Engineering, Sony Pictures Studios
    Jerry Steckling, CTO, JSX
    Mark Binder, re-recording mixer
    Tom Brewer, re-recording mixer
    Brett Crockett, Vice President, Sound Technology Research and Development, Dolby
    Peter Chaikin, JBL

    This podcast is brought to you in part by RØDE Microphones – providing premium audio products at an accessible price, enabling people around the world to achieve their creative goals. With mics for studio, video-recording and podcasting; you’re bound to find the mic you need. To find out more visit www.rode.com


    Nevin Steinberg: The Sound of Hamilton Sep 26, 2016
    Show notes

    Leading Broadway sound designer Nevin Steinberg discusses his work on hit shows including Hamilton, Bright Star, The Full Monty, and Spamalot; why he doesn’t listen to the cast albums of his shows, the trials of redesigning theater sound for touring companies, coming trends in Broadway sound design, and his experiences working with such legendary artists as Lin-Manuel Miranda, Mike Nichols, Steve Martin, and Edie Brickell.

    This podcast is sponsored by The Dolby Institute:
    www.dolby.com/us/en/dolby-institute.html


    Tim Gedemer: Sound for VR Sep 26, 2016
    Show notes

    Tim Gedemer, one of the most experienced artists working in sound for Virtual Reality with collaborations with studios including Jaunt, Specular Theory, and others, joins us to discuss the current state of sound for VR. In this episode we discuss the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble in their first VR experiences. Tim also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration of having to take off the headset so you can see the mixing console. He also discusses some of his most successful collaborations, and the differences between audio for cinematic, game-based, and live VR experiences.

    This podcast is sponsored by The Dolby Institute:
    www.dolby.com/us/en/dolby-institute.html


    Sophie Clements: Sound and Visual Art Sep 26, 2016
    Show notes

    Visual artist Sophie Clements joins her longtime sound design/music collaborator Jo Wills to discuss their site-specific piece “Attempting to Delay the Inevitable,” an installation at the Dolby Gallery; the role of sound in her visual art pieces; why CG images would never work in her art; and how sound and image collaborate to strike wonder, awe, and seduction for the audience. We’re joined for this conversation by Kevin Byrd, Dolby’s Head of Visual Experiences.

    This podcast is sponsored by The Dolby Institute:
    www.dolby.com/us/en/dolby-institute.html


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