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    TV & Film

    SoundWorks Collection

    The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

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    Copyright: © Colemanfilm Media Group

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    Latest Episodes:
    Mix Sound Event - Sound Editing For Animation Panel Oct 24, 2018
    Show notes

    Sound Editing For Animation Panel Featuring:

    Paul Ottoson, Sound Designer
    Geoffrey Rubay, Sound Engineer
    Erik Aadahl, Sound Editor
    Eileen Horta, Sound Supervisor
    Dave Fluhr, Sound Designer

    Moderated by Carolyn Giardina, Hollywood Reporter

    Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.

    The boom in television and streaming services, along with the emergence of Virtual Reality, has led to a technology/workflow change in how content is produced. The techniques and tools are merging, and studios and producers have adapted their methods. We bring film, television and virtual reality all together on the legendary Sony Pictures Studios lot in Culver City, California on October 13th, 2018.


    Mix Sound Event - The Business Of Immersive Panel Oct 24, 2018
    Show notes

    The new streaming networks are demanding immersive audio as a deliverable, and it’s now expected that Hollywood releases will include a Dolby Atmos, DTS or Auro 3D version. To be a part of the present and future of sound for picture an audio post facility will need to convert to an immersive workflow. It’s not as expensive as one might think, and the return on investment can be significant. Our expert panel discusses the cost/benefits of outfitting a facility, the new distribution paradigms and the return on an investment in future-proofing a facility.

    Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.

    The boom in television and streaming services, along with the emergence of Virtual Reality, has led to a technology/workflow change in how content is produced. The techniques and tools are merging, and studios and producers have adapted their methods. We bring film, television and virtual reality all together on the legendary Sony Pictures Studios lot in Culver City, California on October 13th, 2018.


    Mix Sound Event - Mixing Dialog: The Audio Pipeline Panel Oct 24, 2018
    Show notes

    Mixing Dialog: The Audio Pipeline Panel Featuring:

    Karol Urban, CAS
    Gary Bourgeois, Rerecording Mixer, CAS
    Mathew Waters, Rerecording Mixer, CAS
    Phil Palmer, Production Mixer, CAS
    Andrew DeCristofaro, Sound Supervisor, CAS

    Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.

    The boom in television and streaming services, along with the emergence of Virtual Reality, has led to a technology/workflow change in how content is produced. The techniques and tools are merging, and studios and producers have adapted their methods. We bring film, television and virtual reality all together on the legendary Sony Pictures Studios lot in Culver City, California on October 13th, 2018.


    Mix Sound Event - Composer Profile: Nathan Barr Oct 24, 2018
    Show notes

    Moderated by Michael Coleman, SoundWorks Collection

    Two-time Emmy-nominated composer Nathan Barr has received critical acclaim for his unmatched versatility, incorporating eclectic instruments from musical cultures across the world. Nathan recently completed construction on his new 8,000 square foot personal studio in Tarzana, California. The studio, named Bandrika, houses the original Wurlitzer pipe organ that was installed at Fox studios in 1928. With 1,500 pipes, its music can be heard in iconic films including "Journey to the Center of the Earth," "The Sound of Music," and "Patton." Nathan recently used the Wurlitzer to score Eli Roth’s upcoming adventure film "The House with a Clock in Its Walls" starring Jack Black and Cate Blanchett. The film's release on September 21 marked the Wurlitzer's 21st-century debut for movie audiences.

    Additionally, Nathan recently completed the score for the gritty dystopian action thriller, “The Domestics,” starring Kate Bosworth and Tyler Hoechlin, coming to theaters June 28. He is currently scoring season two of AMC’s multi-generational western epic, “The Son,” starring Pierce Brosnan and later in 2018, Nathan will score Amazon’s upcoming fantasy, period drama, “Carnival Row,” starring Orlando Bloom and produced by Guillermo del Toro. He also scored Columbia Pictures’ sci-fi drama, “Flatliners,” starring Keifer Sutherland, Ellen Page and Nina Dobrev, and both seasons of Amazon’s acclaimed con man drama “Sneaky Pete,” starring Giovanni Ribisi.

    Nathan’s hallmark adaptability has led him to scoring an eclectic roster of some of television’s biggest shows. He scored all six seasons of FX’s “The Americans,” starring Keri Russell and Matthew Rhys, which earned him an Emmy nomination for Outstanding Original Main Title Theme Music in 2013. Nathan’s music can also be heard on all seven seasons of HBO’s Emmy-winning and fan-favorite series, “True Blood” and Netflix’s “Hemlock Grove,” for which Nathan earned his second 2013 Emmy nomination for the main title theme.

    With two Emmy nominations for both “The Americans” and “Hemlock Grove,” Nathan has the distinction of being the first composer to have two nominations in the Main Title category in the same year.

    Alongside his extensive career in television, Nathan has a long record of scoring successful films, as he approaches his fortieth feature. A frequent collaborator with gore-horror master Eli Roth, Nathan scored Roth’s early cult-classics “Cabin Fever” and “Hostel.” Some of Nathan’s other feature scores include Jason Blum’s box office hit thriller “The Boy Next Door,” starring Jennifer Lopez, Warner Bros.’ “The Dukes of Hazard,” Lionsgate’s “The Last Exorcism,” and Stephen Moyer’s “The Parting Glass,” starring Anna Paquin.

    Nathan began studying music in Tokyo, Japan at four years old. He grew up surrounded by music ranging from Kabuki Theater to the sounds of his mother performing on the koto and piano, and his father playing the banjo, guitar and shakuhachi.

    In addition to writing scores, he performs many of the instruments heard in his compositions, and is skilled in many styles and genres ranging from orchestral to rock. Nathan is also known for his collection and inclusion of rare and unusual instruments from around the world such as: a human bone trumpet from Tibet, dismantled pianos, a rare Glass Armonica, gourd cellos and many others.


    Mix Sound Event - Composer Profile: Paul Lipson Oct 24, 2018
    Show notes

    An award-winning executive, audio director and composer, Paul Lipson’s career has taken him all over the world and has helped him innovate and advocate as a leading figure in the interactive entertainment industry. As the creative leader of Formosa Interactive, he works as Senior Vice President, driving strategy, content development, and audio pipelines with the famed team in Los Angeles.

    Lipson previously worked as Senior Audio Director at Microsoft Studios/343 Industries, and the Chief Operating Officer of Pyramind Studios He has created award-winning content and managed extensive AAA teams and audio pipelines for leading clients like Microsoft Studios, SEGA, 343 Industries, Ubisoft, LucasArts, 2K Games, Sony Interactive Entertainment, EA, Hewlitt-Packard, Harmonix, etc. Recent AAA game credits include God of War, Halo Wars 2, Call of Duty franchise, Halo: The Master Chief Collection, Halo: Online, Halo: Spartan Strike, Halo: Nightfall, Halo Channel, Sunset Overdrive, Forza Motorsport 5, Halo:Spartan Assault, Crimson Dragon, Project Spark, Halo Combat Evolved Anniversary, Disneyland Adventures, Galactic Reign, Crimson Dragon, Microsoft Flight, Infamous 2, 5th Cell’s Hybrid, Rocksmith, Bioshock 2, Iron Man 2, Lego Indiana Jones: The Adventure Continues, and many more.

    Lipson and his team have been nominated for numerous awards, and recently won an 2018 MPSE Golden Reel Award for Halo Wars 2, Best Original Instrumental at the 2015 GANG Awards, Best Original Soundtrack Album at the 2014 GANG Awards, the Best Interactive Score and Best Use of Licensed Music awards at the 2012 GANG Awards, and the Best Audio – Other Award at the 2011 GANG awards/GDC for work on the Halo Universe. Paul was also awarded the GANG Distinguished Service Award at the 2006 GANG Awards/GDC for his wide-ranging work in interactive audio.

    Lipson holds a BM and MM with summa/highest distinction from the world-renowned New England Conservatory of Music in Boston. He is a member of the International Game Developers Association, The Academy of Interactive Arts and Sciences, BMI, The Recording Academy Producers and Engineers Wing Advisory Council, and the Game Audio Network Guild.


    Mix Sound Event - Ambisonic Recording: The Future Is Back Oct 24, 2018
    Show notes

    A panel of experts discuss the return of the 3D ambisonic recording method and it’s implications for cinema.

    Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.

    The boom in television and streaming services, along with the emergence of Virtual Reality, has led to a technology/workflow change in how content is produced. The techniques and tools are merging, and studios and producers have adapted their methods. We bring film, television and virtual reality all together on the legendary Sony Pictures Studios lot in Culver City, California on October 13th, 2018.


    Mix Sound Event - Composing for Video Games Masterclass Oct 24, 2018
    Show notes

    Composing for Video Games Masterclass Featuring:

    Moderated by Michael Coleman, SoundWorks Collection

    Composer Jesper Kyd
    Hitman Series, Assassins Creed Series, Borderlands Series

    Composer Jack Wall
    Call of Duty: Black Ops II & III, Mass Effect Series

    Composer Inon Zur
    Fallout Series, Dragon Age Series, and Prince of Persia Series


    Mix Sound Event - Opening Keynote with Scott Gershin Oct 24, 2018
    Show notes

    Mix Magazine presented the fifth annual Sound for Film and TV event, an all-day exhibition and conference spotlighting the technologies and techniques behind sound for picture, from production to playback.

    The boom in television and streaming services, along with the emergence of Virtual Reality, has led to a technology/workflow change in how content is produced. The techniques and tools are merging, and studios and producers have adapted their methods. We bring film, television and virtual reality all together on the legendary Sony Pictures Studios lot in Culver City, California on October 13th, 2018.


    The Sound of Venom Oct 18, 2018
    Show notes

    In this exclusive SoundWorks Collection podcast episode we chat with the sound team of the box office hit comic-book villain tale of Venom. Featuring Kami Asgar - Supervising Sound Editor, Will Files - Re-recording Mixer and Supervising Sound Editor and Robby Stambler - Sound Design.


    Shadow of the Tomb Raider - Mixing at Pinewood Shepperton Conversation Sep 21, 2018
    Show notes

    In this special podcast episode we feature a chat between Eidos-Montreal Audio Director Rob Bridgett and Pinewood Shepperton Re-recording Mixer Adam Scrivener who discuss their work on the recently released video game Shadow of the Tomb Raider.

    Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.


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