Software Unscripted, A weekly podcast of casual conversations about code hosted by Richard Feldman.
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Software Unscripted, A weekly podcast of casual conversations about code hosted by Richard Feldman.
Hosted on Acast. See acast.com/privacy for more information.
Copyright: © 2024 Software Unscripted Software Unscripted
Richard talks with Kyle Boddy about the biomechanical and data analysis software Kyle wrote—and continues to write—as the founder and CTO of Driveline Baseball, a data-driven player development company that has landed numerous players in Major League Baseball, including multiple Most Valuable Players and 2024's number one draft pick. They talk about Kyle's background in PHP and the C++ he wrote to coordinate budget high-speed cameras back when Driveline was a one-programmer garage shop, up through today where large language models have become an integral part of the development team's daily work.
Driveline Baseball: https://www.drivelinebaseball.com/
Washington Post article: https://www.washingtonpost.com/opinions/2024/04/10/op-moneyballai/
Documentary about Driveline: https://youtu.be/K5Dnshu7atU
Phind AI: https://www.phind.com
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For the 100th episode of Software Unscripted, Richard talks with Chris Lattner, creator of Swift, the Clang C++ compiler, LLVM, and now the Mojo programming language, about Mojo, Roc, API design, compiler optimizations, and language design!
"Swift for C++ Practitioners" by Doug Gregor - https://www.douggregor.net/posts/swift-for-cxx-practitioners-value-types/
Mojo - https://www.modular.com/mojo
Modular Computing - https://www.modular.com
Roc - https://roc-lang.org
LLVM - https://llvm.org
Clang - https://clang.llvm.org
Swift - https://www.swift.org
CUDA - https://developer.nvidia.com/cuda-zone
SIMD - https://en.wikipedia.org/wiki/Single_instructionmultipledata
cmov instruction - https://github.com/marcin-osowski/cmov
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Richard talks with Eli Dowling about his contributions to the Roc programming language, as well as the intersection of language design and editor tooling, parsers that recover from errors, tree-sitter, going beyond the language server protocol, and the downsides of macros.
Perceus paper - https://www.microsoft.com/en-us/research/uploads/prod/2020/11/perceus-tr-v1.pdf
The Koka Programming Language - https://koka-lang.github.io
"The Quicksort Talk" (Outperforming Imperative with Pure Functional Languages) - https://youtu.be/vzfy4EKwG_Y
Tree-Sitter - https://tree-sitter.github.io
Neovim Editor - https://neovim.io
Helix Editor - https://helix-editor.com
Zed Editor - https://zed.dev
Language Server Protocol (LSP) - https://microsoft.github.io/language-server-protocol
Hygienic Macros - https://en.wikipedia.org/wiki/Hygienic_macro
Rust Macros - https://doc.rust-lang.org/book/ch19-06-macros.html
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Richard talks with Kelly Shortridge about the CrowdStrike Incident that caused many computers worldwide to get stuck in a boot loop on July 19, 2024.
A video version of this episode is available on YouTube at https://www.youtube.com/watch?v=rzjaZssBEiI or ad-free to our wonderful Patreon supporters! https://www.patreon.com/posts/109888395
The incident: https://en.wikipedia.org/wiki/2024_CrowdStrike_incident
Kelly Shortridge: https://www.kellyshortridge.com
Kelly's book: https://securitychaoseng.com
Hillel Wayne's interviews with traditional engineers who have also been software engineers: https://www.hillelwayne.com/talks/crossover-project
Gell-Mann amnesia effect: https://en.wikipedia.org/wiki/Michael_Crichton#Gell-Mann_amnesia_effect
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Richard talks with distributed systems scientist Jonathen Magen about functional programming in distributed systems, including languages like Gleam, Elixir, Ballerina, and Jolie. They also talk about type inference, big data, and a few other topics.
Jonathan Magen: https://yonkeltron.com or https://jawns.club/@yonkeltron
Programming languages mentioned:
https://ballerina.io
https://www.jolie-lang.org
https://gleam.run
https://elixir-lang.org
Richard's talk: Why Static Typing Came Back - https://youtu.be/Tml94je2edk
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Richard talks with Tom Ballinger about undo and redo in the context of REPLs and running effects, stateful systems in general, hot code loading, and database query planning.
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Richard talks with Juan Vuletich, creator of Cuis Smalltalk, about the past, present and future of Smalltalk - including quite a bit of interesting history and programming philosophy!
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Richard talks with Wolfgang Schuster about his experiences first as a professional game developer, and then later as a professional Web developer. Theytalk about the differences in programming practices he's seen between the two, including things like automated testing, dependency management, and releases.
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Richard talks with Brendan Hansknecht, an AI compiler engineer at Modular, about various testing techniques, including fuzzing, property-based tests, database tests, tests involving network requests, and more!
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Richard talks with Ian Jeffries about his experiences as a Haskeller exploring modern Smalltalk (arguably the original object-oriented programming language), including both the historical context of where Smalltalk came from as well as what it's like using it in a modern context.
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