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    Technology

    Smoke Learning Channel

    The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to help you learn Autodesk® Smoke®.

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    Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.

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    Latest Episodes:
    Position Tracking with Action in ConnectFX Oct 31, 2013
    Show notes

    Part 3 shows you how to do a single point position track using the Action 3D compositor in ConnectFX. We also look at the AXIS node offset workflow after tracking.


    Position Tracking with Axis TimelineFX Oct 31, 2013
    Show notes

    Part 2 shows you how to do a single point position track in the sequence using layers. This does not require going into the ConnectFX modules.


    Tracking Primer Oct 31, 2013
    Show notes

    Part 1 introduces tracking in Autodesk Smoke. You'll learn about its application, location of tracking tools and what to look forward to in this series of videos.


    Working with 3D Models: Depth of Field Blurring with an Action Z-Depth Pass Oct 02, 2013
    Show notes

    In part 6, we end off this series by creating a Z-Depth pass out of Action. This is used in the Depth of Field node to create depth of field blurring effects.


    Working with 3D Models: Light Blooming, Filtering and Motion Blur Oct 02, 2013
    Show notes

    In part 5, we add a bit of glowing with some light blooming. We also up the filtering to increase the texture quality as well as finish off with some motion blur.


    Working with 3D Models: Painting on Texture Maps Oct 02, 2013
    Show notes

    In part 4, we extract the texture map of the spotlight model out of Action in order to do some painting touch ups as well as add more elements on the texture. We also adjust the texture to better fit it around the model.


    Working with 3D Models: Enhancing the Spotlight 3D Model Oct 02, 2013
    Show notes

    In part 3, we start adding finishing touches to the 3D model of the spotlight. We add a light cone (rays) and lens flares. We also show how to quick replicate 3D geometry and scene set up to keep up with client's changing their minds.


    Working with 3D Models: Creating a Spherical Environment Oct 02, 2013
    Show notes

    In part 2, we import in a giant 3D sphere as 3DS model. We texture it with a background image as well as invert the faces to create a spherical background that interacts with the composite.


    Working with 3D Models: Importing FBX 3D Model Oct 02, 2013
    Show notes

    In part 1, we go through recommended points to set up your models for export from your 3D application. We also import the FBX 3D model and prepare Smoke for making adjustments and finishing.


    Making 2D into 3D: Lighting, 3D Beveled Text and Multi-Object Texturing Sep 17, 2013
    Show notes

    In part 3, you add the finishing touches like lighting, 3D text, beveling and texturing.


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