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    Games

    SIX FEATS UNDER

    Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

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    Copyright: © Characters and concepts copyright 2013. All game names, rules, etc. rights reserved to respective publishers and designers.

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    Latest Episodes:
    13A campaign 29a: Caper Commences Dec 31, 2013
    Show notes

    In what we all agree to be our best session yet, the Elements pile into bad disguises and successfully sneak into the vaults beneath the palace of Drakkenhall in search of the next relic, the Scales of the Three.


    13A campaign 28b: The Gladiatorial Greatest Dec 31, 2013
    Show notes

    With everyone in the free-for-all agreeing their best strategy is to take out the Elements first, things are getting hairy in the arena. Victory goes to those who use the shifting landscape to their advantage.


    13A campaign 28a: Gladiatorial Glitz p1 Dec 24, 2013
    Show notes

    av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.


    13A campaign 27c: Plotting Purloin Dec 09, 2013
    Show notes

    At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.


    13A campaign 27b: Discovering Drakkenhall Dec 09, 2013
    Show notes

    The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.


    13A campaign 27a: Undercover Underground Dec 09, 2013
    Show notes

    The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.


    13A campaign 26c: Redcaps Resolve, p3 Dec 01, 2013
    Show notes

    In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.


    13A campaign 26b: Redcaps' Resolve Nov 22, 2013
    Show notes

    Scarlett manages to patch up some ley lines fractured by the Hellhole’s passing, and the party makes it to the secret entrance into Drakkenhall— only to be halted by a foe that may not exist at all.


    13A campaign 26a: Splashes, Surfers, and Spirits Nov 18, 2013
    Show notes

    After a fierce battle, the spirit of Rip’s rage, Mercury, manifests at last. Small Rigby has reached the Koru strait, and with a little luck everyone survives the massive wave from his splashdown.


    13A campaign 25b: Shoring Up the Past p2 Sep 05, 2013
    Show notes

    Journeying north, it is clear that the speeding hellhole had unforseen consequences. Well, more translucent than clear, since the snapped leylines have loosed aberrant cubes across the countryside.


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