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    Technology

    Rustacean Station

    Come journey with us into the weird, wonderful, and wily world of Rust.

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    Latest Episodes:
    Rust Nation with Ernest Kissiedu Jan 13, 2023
    Show notes

    Allen Wyma talks with Ernest Kissiedu, organizer of Rust Nation, a Rust-focused conference geared towards Rust beginners and the Rust-curious.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@0:00] - Introduction
    • [@3:21] - Rust Nation’s purpose and goal
    • [@5:14] - Ernest’s background and being the community lead of Rust London Community
    • [@13:29] - Rust communities all around the world
    • [@16:14] - Possible guests and speakers at the Rust conference.
    • [@22:39] - Why you should attend the Rust conference regardless of how experienced you are with Rust
    • [@26:44] - Choosing and narrowing down the list of speakers for the conference
    • [@31:55] - How the Rust conference will be different from other conferences
    • [@35:29] - How to join the Rust London Community Meetup group
    • [@42:20] - Get 15% off on Rust conference ticket price use promo code RUSTACEAN-STATION
    • [@50:31] - How to reach out to Ernest
    • [@51:27] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Fermyon with Matt Butcher Jan 08, 2023
    Show notes

    Allen Wyma talks with Matt Butcher, CEO of Fermyon, who is working on Fermyon Cloud, a platform to deploy and host WebAssembly applications, with a prime focus on hosting Spin applications written in Rust.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@0:00] - Introduction
    • [@2:13] - A deeper dive into the Cloud and its impact
    • [@9:39] - Matt’s work experience on HP and HP Cloud.
    • [@13:40] - Kubernetes
    • [@20:07] - WebAssembly
    • [@30:27] - Krustlet
    • [@36:21] - Edge Computing
    • [@41:05] - Fermyon Cloud
    • [@50:48] - Where to learn more about Fermyon Cloud
    • [@52:58] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    C2Rust with Stephen Crane Dec 16, 2022
    Show notes

    Allen Wyma talks with Stephen Crane, CTO of Immunant, who is working on C2Rust, a library that transpiles C99-compliant C code into unsafe Rust.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:00] - C2Rust Introduction
    • [@01:50] - How C2Rust works and its goal as a transpiler
    • [@05:49] - Transpilers vs compilers
    • [@12:30] - Unstructured control flow vs structured control flow
    • [@16:32] - The process of transforming C to Rust projects
    • [@19:15] - Parsing C code correctly
    • [@22:13] - The importance of compiler flags on interpreting C Code
    • [@28:45] - C++ vs C
    • [@38:50] - When you should you look at using C2Rust
    • [@45:04] - The best way to run your tests in Rust
    • [@48:15] - Projects that are currently using C2Rust
    • [@50:29] - Improving the usability and safety of the output of rust code
    • [@53:55] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Kernel Density Estimation with Seaton Ullberg Dec 09, 2022
    Show notes

    Allen Wyma talks with Seaton Ullberg, developer of kernel-density-estimation, a Rust library that computes kernel density estimations.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@0:00] - Introduction
    • [@0:55] - Crate overview and how it works
    • [@17:49] - Kernel Density Estimation vs other competing algorithms
    • [@24:05] - Application uses of Kernel Density Estimation
    • [@33:38] - Why write this library
    • [@35:03] - Why use Rust when re-writing this library
    • [@40:26] - Seaton using f64 as a feature
    • [@42:20] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Presser with Gray Olson Dec 02, 2022
    Show notes

    Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:00] - Gray’s background and introduction
    • [@04:18] - Gray’s art and graphic designing work for Embark Studio
    • [@08:40] - Ray tracing and fractals
    • [@13:44] - The most expensive process in a video game
    • [@16:48] - Vector graphics are so hard on the GPU
    • [@18:57] - What makes triangles very useful in drawing and designing
    • [@22:41] - Matrix math as a fundamental building block of computer graphics
    • [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
    • [@36:31] - LLVM’s “No Uninitialized Memory” attribute.
    • [@39:06] - Rust’s virtual machine
    • [@40:52] - Allocating memory for data
    • [@49:34] - Safety invariants and validity invariants in the Rust ecosystem
    • [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
    • [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
    • [@1:07:27] - Embark Studio’s Rust game projects
    • [@1:09:08] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Leptos with Greg Johnston Nov 25, 2022
    Show notes

    Allen Wyma talks with Greg Johnston, creator of Leptos, a full-stack, web framework using a reactive design to build declaritive user interfaces.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:00] - Introduction of Greg
    • [@02:12] - Programming languages has Greg worked with
    • [@05:14] - Greg’s other passions besides programming
    • [@10:59] - How Elm has set the agenda for a lot of Javascript front-end frameworks
    • [@13:25] - Elm vs Rust in terms of error handling
    • [@18:16] - What is Leptos and why Greg created it
    • [@33:44] - Pros of using Leptos
    • [@38:19] - Leptos’ Server Side Rendering feature
    • [@45:44] - Leptos’ build tool limitations
    • [@51:40] - Leptos’ ability to interact with other languages
    • [@59:25] - Greg’s work and projects using JavaScript
    • [@1:00:45] - Greg’s Flutter experience
    • [@1:04:21] - Greg’s Ionic experience
    • [@1:08:28] - HTML
    • [@1:12:46] - Leptos’ version
    • [@1:14:14] - Leptos’ production readiness
    • [@1:16:23] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Kanal with Khashayar Fereidani Nov 20, 2022
    Show notes

    Allen Wyma talks with Khashayar Fereidani, creator of Kanal, a sync and async channel library boasting the fastest implementation of channels in Rust.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:10] - Introduction
    • [@03:10] - Where did the idea of creating Kanal come from?
    • [@04:10] - Go vs Rust performance
    • [@06:32] - How Kanal works with synchronous Rust
    • [@07:40] - When did work on Kanal get started
    • [@11:08] - What’s left to get done for Kanal to be production ready
    • [@13:48] - Feedback so far for Kanal
    • [@15:54] - Async frameworks that work with Kanal
    • [@16:59] - Kinds of problems that are solved with channels
    • [@19:11] - Channels can help in learning Rust
    • [@19:48] - What’s next for Kanal
    • [@20:49] - Parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    cargo-auditable with Sergey Davidoff Nov 11, 2022
    Show notes

    Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:10] - Introduction to cargo-auditable
    • [@07:51] - Guarantees that cargo-auditable provides
    • [@17:33] - Trivy and other crates that are in cargo-auditable
    • [@19:47] - cargo-auditable vs cargo audit
    • [@21:09] - Sergey’s programming background
    • [@34:49] - Vulnerabilities Sergey was able to encounter and reported to RustSec
    • [@39:47] - Feedbacks and reactions from library owners that were found to have issues
    • [@48:52] - How does Sergey handle problems and issues he encounters?
    • [@56:48] - Sergey’s tips and advice to those who want to improve security on their projects
    • [@59:36] - Parting thoughts and shoutouts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Pants with Eric Arellano and Stu Hood Nov 04, 2022
    Show notes

    Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:10] - Pants’ Introduction
    • [@01:26] - Different languages used in building Pants
    • [@03:25] - Pants versions
    • [@06:00] - Pants’ history and why it started
    • [@11:09] - What is a Monorepo and why you would want to use it
    • [@13:48] - Polyrepo vs Monorepo
    • [@19:04] - What makes Pants unique
    • [@21:03] - Why Pants needed to rewrite some parts from Python to Rust and other languages
    • [@22:31] - Why Pants chose Rust
    • [@25:46] - Pants 1 vs Pants 2
    • [@27:12] - Challenges integrating Python and Rust
    • [@29:03] - How Eric and Stu figured out which parts should be written in Python and which should be in Rust
    • [@32:27] - Future plans and what’s next for Pants?
    • [@36:15] - Shoutouts and parting thoughts

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


    Veloren with Forest Anderson Oct 07, 2022
    Show notes

    Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust.

    Contributing to Rustacean Station

    Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

    • Twitter: @rustaceanfm
    • Discord: Rustacean Station
    • Github: @rustacean-station
    • Email: hello@rustacean-station.org

    Timestamps

    • [@00:11] - Introduction
    • [@03:31] - The Rust Game Dev Team
    • [@07:31] - The size of the community for Rust game development
    • [@10:48] - The complexity of game development
    • [@12:43] - How Veloren was created
    • [@18:30] - What is Veloren
    • [@22:52] - The kinds of games that can be developed in Veloren
    • [@25:36] - The advantage of using Rust in game development
    • [@31:51] - Game development experience in Linux vs Windows
    • [@34:46] - Gaming community for Linux
    • [@37:40] - System Requirement for running Veloren
    • [@42:17] - Parting thoughts
    • [@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community

    Credits

    Intro Theme: Aerocity

    Audio Editing: Plangora

    Hosting Infrastructure: Jon Gjengset

    Show Notes: Plangora

    Hosts: Allen Wyma


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