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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Fear Itself: Journey to the City Dec 22, 2013
    Show notes

    An earthquake links a group of survivors together. If not for a seemingly miraculous event, they should have all died. Drawn to a mysterious professor who seems to know how and why they were saved, the survivors agree to follow him on a trip to a strange city. The city was built by visionaries but has been forgotten by history. Where is it? What secrets lurk within? The survivors know they must answer these questions or the they will never find peace. But once inside, the survivors find that leaving the city may be impossible. What price will they pay to find a way out?


    Iron Heroes: Fortunes of War Episode 15 Dec 17, 2013
    Show notes

    The journey of Xin's Crows is at an end. The assassin must reclaim his cult from a corrupt leader and the remaining Crows agree to help with the final assault. First, they must find the new temple for the death cult and only then can they begin the fight. Are the Crows ready for their last battle as a group? Can the faithful assassin make the right decisions? What about the ex-gladiator? Find out the final destinies of every Crow in the Fortunes of War!


    Night’s Black Agents: Tribes of Tokyo episode 11 Dec 11, 2013
    Show notes

    The Ronin have returned to their own time and have decided to take on Sheng. They need critical intel from Sheng's cult. Of course, the cult's headquarters are heavily guarded so gaining access will be no easy task. But the Ronin are nothing if not creative problem solvers. An infiltration plan that includes the use of a popular children's character, sniper rifles, and going undercover as a new cultist will be the last thing Sheng expects.No plan works perfectly though. Can the Ronin escape with the intel before they're caught?


    Base Raiders: Bayou Beatdown 2 Dec 07, 2013
    Show notes

    Due to some tactical mistakes on the part of the heroes, the villains know they are in the base. The fight is on! The ragtag group of base raiders will face a serious battle against empowered villains and their nefarious Neo-confederate steampunk gang. Joining the fight is a recently freed vampire named Elizabeth, who may help turn the tide. Unfortunately, Silver Dollar Steve, the mastermind of the gang, is nowhere in sight. Even if the players defeat the gang, they must find the alchemist before he escapes again!


    Iron Heroes: Fortunes of War Episode 14 Dec 02, 2013
    Show notes

    The epilogue continues with a martial arts tournament! Even though only one of the Crows is participating in the tournament, the rest have decided to aid their comrade behind the scenes. Can their schemes guarantee victory? With special guest Tom role playing as the announcer for the tournament, this episode is not to be missed!


    Night’s Black Agents: Tribes of Tokyo episode 10 Nov 27, 2013
    Show notes

    It is the year 444 of Sheng the Immortal’s rule. As Sheng has always existed, he had the foresight to find brave warriors and cunning tacticians and send their minds through time so they may be useful long after their natural deaths. Now, as a ruler, Sheng uses Pilgrims for missions of great importance. Most arrivals of the Pilgrims are foretold, but not all of them. Guides wait to greet the Pilgrims, should they arrive unexpectedly. The latest group of Pilgrims is unlike the others though...


    Base Raiders: Bayou Beatdown 1 Nov 21, 2013
    Show notes

    In a continuation from Transit, the RPPR crew begins their career raiding bases! After building characters and using the collaborative base creation system, the group decides to venture to Louisiana in order to find a base rumored to have once been owned by David Bowie. Now, the base is held by a rogue alchemist who exploits magical beings in order to make his potions. The party has agreed to track the villain down and stop him before he can create an army of magically enhanced gators and gang members. Before the heroic base raiders can stop him, they first have to find the base. All they know is that is in the bayou, near a town called Paradise. You won't believe what they encounter in this first part of the adventure! BTW, you can totes buy Base Raiders now!


    Iron Heroes: Fortunes of War Episode 13 Nov 15, 2013
    Show notes

    Vo's quest continues in the epilogue! Determined to strike a fatal blow against the Grey Sky Horde, Vo and the rest of Xin's Crows fight to sabotage the food supply of the capital city. Of course, destroying the food is one thing but getting alive is entirely another. Will they make it? There's only one way to find out!


    Night’s Black Agents: Tribes of Tokyo episode 9 Nov 09, 2013
    Show notes

    The Ronin have agreed to help John McAfee on a job. It has nothing to do with their quest to stop the vampire conspiracy, but they are men of their word and they need the money. The job, of course, is not so simple. Triad gangsters have kidnapped a sushi chef and are auctioning him off to the highest bidder. The Ronin must rescue the chef but he is being held on a ship run by covert North Korean agents. Infiltrating a ship in international waters held by paranoid and heavily armed soldiers is one thing, but the Ronin are nothing if not cunning. But when they stumble across a panda being held by the North Koreans, they realize they must save the hapless bear, no matter the cost. Find out how this most epic of side missions unravels! Thanks to Crazon for the art!


    Base Raiders: Transit Nov 03, 2013
    Show notes

    A group of commuters in a New York subway find themselves stranded after crazed robots start attacking the subway station. Fleeing into the tunnels, the commuters stumble across the base of a masked crime boss. What secrets lurk within it? What are the robots after? This scenario was run using new playtest rules for running origin story adventures, when unlikely heroes answer the call to action and gain superpowers to fight evil (or villains gain superpowers for fun and profit, whatever floats your boat.) Playtest rules are available on the Base Raiders website. Buy Base Raiders for PDF or print. Email proof of purchase of a print copy to get the PDF.


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