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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Call of Cthulhu: Hex Hollow May 19, 2014
    Show notes

    In 1928, in York County Pennsylvania, two men murdered another because they believed they were being hexed. The crime caught the attention of the country, as many were astounded to discover that some still believed in witches and curses in the 20th century. Of course, the reality was far darker than even the authorities ever realized. The next year, a group of strangers come together to learn that the Pow-Wow men of York County hold darker secrets than anyone suspected. Secrets worth killing over. Can the strangers come together to find out the truth and stop a great supernatural evil before it's too late? Find out as a full table of veteran and newbie players plunge into the depths of Hex Hollow!


    A Dirty World: A Very Thorough Murder part 2 May 13, 2014
    Show notes

    The trio of murderers are only digging themselves deeper as they try to cover up their crimes and figure out what to do with the money. Between drug dealers and crooked cops, can these bloodstained bumblers find a happy end? There's only one way to find out!


    Better Angels: The Spared and the Spoiled episode 9 May 07, 2014
    Show notes

    The troubles of the Fiendish Four never end! Their actions have attracted the attentions of their angelic counterparts, who can pose more danger than any rival demonically possessed superperson. Not only are they equipped with incredible powers, beating up on an angelically possessed person sure sounds like a sin, doesn't it? But for the sake of the KEEDZZZ, the Fiendish (or Framed Four if you prefer) won't let them get in their way. Plus, they do have a guy who turn things into other things. Who can beat that?


    Eclipse Phase: The Devotees part 2 May 03, 2014
    Show notes

    The Firewall agents sent into Legba have uncovered a conspiracy that threatens all of transhumanity and only they can stop it! Doing so is easier than said than done. Between the ruthless ego traffickers versus the insane cultists and military-grade security systems, do they have a chance of stopping Nine Lives? Their only hope is in turning each faction against the others. Will the agents manipulate the paranoid gangsters and madmen that make up Nine Lives? Find out in the thrilling conclusion of The Devotees! This adventure was written by Caleb Stokes and is now available for purchase at DrivethruRPG. This AP is a playtest of the scenario so your experiences may vary.


    Eclipse Phase: The Devotees part 1 Apr 28, 2014
    Show notes

    Normally a crossroads for Nine Lives (the ego trading cartel) trafficking, the gang’s asteroid stronghold, Legba, has grown more violent and strange than usual. Slaves participating in gladiatorial deathmatch XPs display disturbing enthusiasm and devotion. Upper echelon Nine Lives lieutenants are farcasting in for an unprecedented important meeting. A Firewall operative undercover on the habitat has requested sentinel support, warning that Nine Lives may be in possession of something representing an x-threat. This adventure was written by Caleb Stokes and is now available for purchase at DrivethruRPG. This AP is a playtest of the scenario so your experiences may vary.


    A Dirty World: A Very Thorough Murder part 1 Apr 23, 2014
    Show notes

    Joe Bilby was a bad man. Even his murderers underestimated how badly he deserved to die...until they found all that money in his office. The petty revenge of a deputy, an artist, and a country doctor has accidentally uncovered a criminal conspiracy undermining the entire town, and the snake's nest is stirring. Many want to find the men responsible for Bilby's death, but justice is the last thing they have in mind. Can the conspirators resist temptation and scrutiny long enough to return to their regular lives? Or has their shared sin started a cycle of violence from which there is no escape? Find out in this A Dirty World mini-campaign featuring Aaron, David, and Tom.


    Better Angels: The Spared and the Spoiled episode 8 Apr 18, 2014
    Show notes

    The school year is over halfway complete, yet the problems of the Fiendish Four never let up! A new super villain has set up shop in the area, a gang boss who is more than ready to unleash his powers on the public. He's also challenging the Four's own gang, in that he pays them and offers them work. Clearly, this gross injustice cannot be allowed to stand. What ace does the villain up his sleeve? Find out in this action packed episode!


    Call of Cthulhu: Payday Apr 12, 2014
    Show notes

    Tom steps up to the plate to run yet another game of Call of Cthulhu. He's calling it Desert Heist, but I write the show notes so it's going up as Payday. Anyway, the player characters are criminals hired to steal a particular item from a FBI evidence storage warehouse. It's a very straightforward job with no unseen complications. No, it's the other thing, where there are tons of complications and twists. Enjoy!


    Dungeon World: The Colossus Archipelago Apr 08, 2014
    Show notes

    Sara and Marc join the "campaign" as the agents of the Kingdom of Skull. General Noxia Thackarry orders our intrepid heroes to recruit the Palm Pirate fleet for a mission to cut Manta's supply lines, but how much are they will to sacrifice for their corpse-y homeland? Bone cannons, stabtopuss, and halfing gladiatorial fights all await in this high seas episode of The Colossus Archipelago!


    Better Angels: The Spared and the Spoiled episode 7 Apr 03, 2014
    Show notes

    The conflict between the Fiendish Four and the Brands of Justice heats up! Taking down a group of hardened corporate-backed 'heroes' will take every bit of cleverness the Four can manage. Finding out their weaknesses and secrets and setting up an ambush to take them down might work, but only if the team can pull it together. Given the track record of the Four, it may be too much for them to handle. On the other hand, chloroform is an awfully useful substance...


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