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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Delta Green: God’s Teeth – God’s Breath– Episode 4 Apr 29, 2016
    Show notes

    News: The Agent's Handbook for Delta Green is now available on PDF! Buy it now on DrivethruRPG. Synopsis: Working Group M is sent back into action after the bloody events of the previous mission. The legalization of marijuana in Colorado has led to a booming pot industry and a problem for the Group. One new corporation has been flagged for investigation. Their product is unusual and their CEO has tenuous connections to a previous operation, conducted decades ago. When Sredni Vashtar is hungry, no one is safe...


    Red Markets Beta: The Brutalists episode 6 Apr 23, 2016
    Show notes

    The Brutalists have been hired to transport a prisoner for a trial, a trail that will almost certainly end in her execution. To ease their consciences, they have agreed to investigate her case and save her. In order to do that, they must cross the line into the Recession. It is heavily guarded and evidence of her innocence is not guaranteed to still exist. Even worse, what profit is there in this mission?


    Base Raiders: Saurian Solutions LLC, Part 2 Apr 17, 2016
    Show notes

    And now, the second half of Saurian Solutions LLC! Our heroes plan their attack on Mr Tyrranous, getting allies from rebels within the saurian ranks. They also get help from the outside, as a grizzled old SAS soldier, who also happens to be a werewolf, joins the fight. They also seek help from a local militia that has been trapped in the jungle. But will these armed, and somewhat crazy gunmen be more trouble than they are worth?


    Base Raiders: Saurian Solutions LLC, Part 1 Apr 12, 2016
    Show notes

    Extinction is not always forever. A group of Base Raiders are on their way across the country when they happen upon a strange situation in Arizona. A small town has been cut off from the rest of the world, and its population have been transformed into dinosaurs by a new villain, Mr Tyrrannous. Now, The Violet Vision, an alien robot, and a magical talking cat must stop this new villain, before the rest of the world is forced to go dino.


    Red Markets Beta: The Brutalists episode 5 Apr 07, 2016
    Show notes

    Justice exists in the Loss, albeit in a crude and unfair manner. The Brutalists are hired to help enforce the law by escorting a prisoner through the Loss to a tribunal for a 'trial', sentencing, and punishment. Of course, justice is more about politics and keeping the peace out here. If the innocent have to die in order to appease the masses, so be it. They take on a new team member and take a side trek in order to make even more profit. Of course, no endeavor is without its risks. The side trek may cost more than just profit if their gamble does not pay off.


    Bullwinkle and Rocky RPG: The Jet Fuel Formula Apr 01, 2016
    Show notes

    As you know, we only play serious, grim, and dark role playing games, so we have continued this legacy with a daring indie storytelling game of a moose and squirrel hunted by a rogue government assassin and a femme fatale. Find out the truth behind the secret of the 'jet fuel' that some are willing to kill to get.


    Trail of Cthulhu: General Order 11 Mar 29, 2016
    Show notes

    News: Why were we gone for so long? Read this for more info. We are now on a new web host, so hopefully, everything will be smooth sailing from here on out. Amidst the chaotic guerrilla warfare of Civil War Missouri, a small force of Union militia troops is tasked with carrying out General Order No. 11, the expulsion of all civilians from four counties on the Kansas-Missouri border. But each soldier has his own motivations, not all of them noble. When they encounter some unusual opposition, their commitment to their mission, their unit, and even their sanity will be tested. This is an early playtest version of this scenario, and also Ethan's first time running Trail of Cthulhu.


    Delta Green: Inheritance – Part 2 Mar 11, 2016
    Show notes

    News: Delta Green: Need To Know, a FREE PDF quick start rulebook is now available to everyone. Download it here. Decades after an operation in the Catskills Mountains ended, Delta Green has detected a possible threat in the same region. A biotech company has built a research lab at the site where the old mission ended and now the company is acting in a suspicious manner. A working group of Delta Green agents are sent in to investigate the company and follow up on the old case. The sins of the old conspiracy live to torment the next generation of agents...


    Red Markets Beta: The Brutalists episode 4 Mar 06, 2016
    Show notes

    Because the enclave of Le Corbusier is close to the Recession, every once in a while tourists from the zombie-free part of the country visit to go on a 'safari.' Specifically, they hire takers to guide them out into the Loss so they can shoot as many zombies as they want. The Brutalists are taking a father and son out for just such a safari. The father also hired out a latent bodyguard, who seems to have his own agenda. This is no simple run and gun job though. Nothing is that simple in the Loss.


    Eclipse Phase: Forced Retirement Mar 01, 2016
    Show notes

    A group of Firewall agents awaken in a remote underground bunker built on a distant exoplanet. Firewall has built a sanctuary to restart humanity if the TITANs destroy everything else. It is hidden to the best of Firewall's capabilities and designed with their most extreme safeguards. The team is one such safeguard. They are an erasure squad tasked with reclaiming the facility from rogue Firewall agents. Instead of following the standard wake up protocols, the first wave of agents have turned on each other. The team must stop them before they destroy the facility. They have no communication or news from the outside universe. Has humanity fallen? Was this a test or an error gone awry? Did an enemy of Firewall sabotage the base? As the team prepares for battle, the questions rattle in their heads... (Please note that the first 20 or so minutes of the AP are missing due to a technical error on my part. I re-summarized the game, so you won't miss any important details. Sorry!)


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