TopPodcast.com
Menu
  • Home
  • Top Charts
  • Top Networks
  • Top Apps
  • Top Independents
  • Top Podfluencers
  • Top Picks
    • Top Business Podcasts
    • Top True Crime Podcasts
    • Top Finance Podcasts
    • Top Comedy Podcasts
    • Top Music Podcasts
    • Top Womens Podcasts
    • Top Kids Podcasts
    • Top Sports Podcasts
    • Top News Podcasts
    • Top Tech Podcasts
    • Top Crypto Podcasts
    • Top Entrepreneurial Podcasts
    • Top Fantasy Sports Podcasts
    • Top Political Podcasts
    • Top Science Podcasts
    • Top Self Help Podcasts
    • Top Sports Betting Podcasts
    • Top Stocks Podcasts
  • Podcast News
  • About Us
  • Podcast Advertising
  • Contact
Not in our directory?
Add Show Here
Podcast Equipment
Center

toppodcastlogoOur TOPPODCAST Picks

  • Comedy
  • Crypto
  • Sports
  • News
  • Politics
  • True Crime
  • Business
  • Finance

Follow Us

toppodcastlogoStay Connected

    View Top 200 Chart
    Back to Rankings Page
    Games

    RPGBOT.Podcast

    The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

    You can find more information at https://rpgbot.net/ – Analysis, tools, and instructional articles for tabletop RPGs.

    Support us at the following links:

    Patreon: https://www.patreon.com/rpgbot
    BlueSky: https://bsky.app/profile/rpgbot.net
    TikTok: https://www.tiktok.com/@rpgbotdotnet

    The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

    Advertise

    Copyright: © RPGBOT.net

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    AN OTHER WORLDS STARFINDER 2 ADVENTURE: Pt. 2 - The plan was solid until the bugs started thinking... Apr 16, 2026
    Show notes

    Show Notes

    Part 2 of our Starfinder 2 actual play podcast escalates quickly from contained sci-fi mystery to we absolutely made this worse. Picking up after the initial chaos, the crew leans into survival mode as the Other Worlds crew pushes deeper into a compromised research station that clearly should have been shut down several bad decisions ago.

    The tone swings between sharp humor and creeping dread as the party uncovers exactly what kind of horror they've walked into. Swarm creatures are no longer just enemies, they're evolving threats that adapt, heal, and coordinate in ways that make every encounter feel more dangerous than the last. The mechanics of Starfinder 2 gameplay shine here, especially in how combat rewards positioning, reactions, and opportunistic abilities like kill-steal style follow-ups that turn fights in an instant.

    Exploration brings its own problems. Locked doors, vacuum hazards, and failed hacks stack tension as the group tries to navigate the station without getting spaced or eaten. The party's attempt to control the environment often backfires, reinforcing a recurring theme of this series: every solution comes with a new problem.

    The real shift happens when the crew discovers the lab experiments. What starts as bad science decisions turns into full-on nightmare fuel with swarm breeding, necrosynthesis, and restrained humanoids that are very much not okay. It lands squarely in space horror RPG territory, blending Dead Space vibes with classic TTRPG improvisation.

    By the end of the episode, the stakes are clearly rising. The station is unstable, the enemies are getting stronger, and the party is starting to realize they may have helped unleash something much worse. It is messy, funny, and just a little terrifying in all the right ways.

    Key Takeaways
    • Combat highlights advanced gameplay mechanics like reactions, suppression, and area effects
    • Swarm enemies evolve beyond basic encounters, adding tactical complexity to this session
    • Environmental hazards like vacuum exposure and locked systems create constant pressure
    • Failed hacking attempts reinforce risk and unpredictability
    • Narrative shifts into space horror themes with disturbing lab experiments and necrosynthesis
    • Party decision making drives both success and new complications, showcasing improvisation in tabletop RPGs
    • Discovery of corpse fleet style enemies introduces deeper lore and higher stakes

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    AN OTHER WORLDS ADVENTURE Part 1: Boldly going where no one has a backup plan Apr 13, 2026
    Show notes

    Show Notes

    On the latest installment of RPGBOT's "Other Worlds" Actual Play, the crew touches down on a mysterious alien world with a simple objective: survive. Within minutes, someone presses the wrong button, something horrible wakes up, and the carefully planned Starfinder 2 actual play mission turns into a live demonstration of "what if we just… improvise and hope space forgives us?"

    Now the party is juggling hostile environments, questionable technology, and the growing realization that their plan was more of a suggestion. Every decision somehow raises the stakes, every roll of the dice adds a new complication, and the GM is quietly watching it all unfold like a proud parent of chaos. If you have ever wondered how a Starfinder 2 TTRPG actual play turns a straightforward objective into a spiraling sci-fi mess, congratulations, you are about to find out.

    We dive headfirst into an actual play blending chaotic problem solving with cinematic sci-fi storytelling. From the opening moments, the players test the edges of the Starfinder 2e system while the GM keeps the narrative grounded in a living, reactive universe. The episode balances humor and tension as the party navigates alien environments, strange technology, and the ever-present risk of things going spectacularly wrong.

    The group showcases the flexibility of Starfinder 2 gameplay mechanics, especially during encounters that mix tactical combat with improvisational roleplay. Players experiment with abilities, push creative solutions, and occasionally pay the price for bold decisions. The table chemistry keeps everything moving, turning rules discussions into part of the entertainment rather than a slowdown. The episode also works as a strong introduction for listeners curious about how to play Starfinder 2, highlighting both the game's mechanics and its setting.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    2014 DnD 5e BARD Levels 5–20 (Remastered): From Lute to Legend, Tips and Tricks for the Perfect Build Apr 11, 2026
    Show notes

    Show Notes

    Once the Bard survives the awkward early levels, levels 5 through 20 are where the class stops being the party's emotional support musician and becomes a full-blown tactical menace. This episode of the RPGBOT.Podcast explores how Bards evolve from flexible generalists into highly optimized specialists while still keeping their trademark versatility.

    The hosts break down the critical turning point at level 5, where Bardic Inspiration refreshes on a short rest. This shift turns your support engine from a limited resource into something you can use freely in nearly every encounter. From there, the discussion focuses on spell scaling, action economy, and how to fully leverage your role as the party's ultimate problem solver.

    A major focus is Magical Secrets, which allows the Bard to snag powerful spells from other classes. By selecting top-tier spells from any class, whether for battlefield control, healing, or raw damage, the Bard becomes a hybrid caster capable of competing with specialists in their own niche.

    The episode also explores how different Bard Colleges perform at higher levels. Lore Bards lean further into spellcasting dominance, while Valor and Swords Bards become legitimate front-line options. Other subclasses offer strong identities in social or narrative-heavy campaigns. The hosts consistently highlight that high-level Bard play is not about dealing the most damage, but about control, utility, and enabling the rest of the party.

    As the episode moves into late-game play at levels 15 through 20, the tone shifts toward survival and decision-making. High-level encounters require careful positioning, smart spell selection, and a strong understanding of action economy. The Bard is not the toughest or the most explosive class, but in the hands of a skilled player, it often becomes the reason the party succeeds.

    The Bard does not just scale in power, it expands in capability. Every level adds new tools, new options, and new ways to outthink the game itself.

    Key Takeaways
    • Bard levels 5 through 10 represent a major power spike due to short-rest Bardic Inspiration and stronger spell access
    • Charisma remains the primary stat, but Dexterity and Constitution become more important for survivability
    • Magical Secrets defines mid-to-high-level Bard play by granting access to powerful spells from any class
    • Bards shine as support casters, controllers, and party problem-solvers rather than primary damage dealers
    • Subclass choice strongly influences playstyle: Lore focuses on spell flexibility and dominance, Valor and Swords support hybrid martial builds: and other subclasses emphasize niche strengths such as social influence or thematic utility
    • Action economy is critical, and choosing when to buff, control, or cast matters more than raw damage output
    • High-level Bard play rewards creativity and system mastery
    • The Bard's greatest strength is adaptability, allowing it to fill nearly any party role when built well

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    MAPS - Spaghetti Layouts and Bad Decisions Apr 09, 2026
    Show notes

    Show Notes

    The hosts have surprisingly practical discussion: maps in tabletop RPGs and why so many of them just don't work. At their core, maps aren't just visuals. They help players navigate, understand space, and engage with the world. But not all maps serve the same purpose. Some guide movement, some highlight important features, and others exist purely for combat or immersion. But there are so many ways that maps can go wrong.

    Maps should be built around intent and scale. A single room, a dungeon, a city, and a world map all need different levels of detail and serve different roles. Treating them the same is where things fall apart. At the room level, simplicity wins. You don't need perfect art, but provide just enough detail to support the scene. A few objects, a clear focal point, and something interesting to discover can turn even a basic box map into something memorable. But every detail you include matters because players will assume it's important.

    Dungeons scale that idea up. They're just collections of rooms, but they need to make sense. Layout, distance, and flow all affect gameplay, especially when combat, stealth, or noise comes into play. A good dungeon map isn't just connected rooms; it's a space that feels intentional and playable. City maps shift focus again. You don't need every building, just the parts players care about. A few landmarks, key districts, and notable locations are enough to give the city identity without overwhelming the table. And at the largeer scales the advice is simple: don't overbuild. Focus on major features and let the rest grow as the campaign does. Players won't see most of it anyway.

    The takeaway is clear: maps don't need to be perfect but they do need to be useful. Whether you're sketching quick shapes or using advanced tools, the goal is always the same: help your players understand the world and make interesting decisions inside it.

    Key Takeaways
    • Maps serve multiple roles in tabletop RPGs including navigation, immersion, combat clarity, and storytelling
    • Not all maps are created equal and design depends heavily on scale such as room, dungeon, city, region, and world
    • Good map design starts with intent and what the map is meant to help players do
    • Overly detailed maps can mislead players because anything visible will be treated as important
    • Simple maps can work effectively when supported by clear description and purpose
    • A strong room design includes set dressing, a focal point, and a hidden or revealed element
    • Dungeon maps should make logical and mechanical sense including layout, sound distance, and flow
    • Hallways and room placement directly impact encounter design and player strategy
    • City maps should focus on landmarks, districts, and important locations rather than every building
    • Regional and world maps should prioritize major features such as mountains, rivers, and capitals
    • Players rarely explore everything so maps should focus on likely points of interaction
    • Maps can enhance immersion in virtual tabletop play but may hinder roleplay if overused
    • Pre-made maps can inspire encounters but may require improvisation to match the scene
    • Tools like Dungeon Alchemist, Inkarnate, and Dungeon Scrawl can speed up map creation
    • The best maps are not the most detailed but the ones that support gameplay and storytelling effectively

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    PLANE OF AIR - "It Doesn't Suck… It Blows" Apr 05, 2026
    Show notes

    This week on the RPGBOT.Podcast, we dive into the Plane of Air, a place where gravity is optional, directions are meaningless, and your best travel strategy is throw yourself into a wind tunnel and see what happens. Tyler leans fully into his identity as a being of pure hot air, Randall realizes that falling forever is somehow worse than dying, and Ash compares the whole experience to falling into Jupiter… but without the decency of being crushed.

    It's weird. It's confusing. And somehow, it's one of the more playable planes we've covered.

    Show Notes

    The Plane of Air is exactly what it sounds like: endless sky in every direction. No ground, no horizon, no real sense of up or down, just air stretching out forever. But the twist, and the thing that makes it usable in a game, is how travel and movement work. Gravity isn't constant here. You only start "falling" when you get close to something big enough to pull you in. Otherwise, you just drift, carried along by powerful wind currents that act like invisible highways. So getting from one place to another isn't about walking or even flying in a straight line. It's about finding the right current, jumping in, and hoping it takes you where you meant to go.

    The whole thing feels less like travel and more like being aggressively transported. The Plane of Air doesn't follow normal physics, and trying to force it to is missing the point. It works best when you lean into the absurdity and let it be a place where navigation is vibes, physics is negotiable, and down is more of a suggestion than a rule.

    What really sells the setting, though, is how alive it is in ways you don't immediately notice. Air elementals are often completely invisible unless they pick up dust or debris, which means you could be surrounded by intelligent creatures at any moment and never realize it. On top of that, you've got Djinn building cities on floating rock islands and solidified clouds, flying species that never bother to land, and ancient beings like the Wind Dukes quietly existing on their own isolated domains. It's not empty; it just feels empty until it suddenly doesn't.

    The episode also highlights differences between D&D and Pathfinder's versions of the plane. In D&D, the Plane of Air is defined by a few noteworthy named locations that Tyler can't pronounce. In Pathfinder, it's a fully fleshed-out setting with trade cities, hidden tunnel networks, elemental politics, and enough weird landmarks to support an entire campaign. It's the same idea, just taken much further.

    Key Takeaways
    • The Plane of Air is infinite sky with no natural ground, and gravity only matters when something big enough pulls on you.
    • Movement is defined by wind currents, which makes travel feel unpredictable and a little chaotic—in a good way.
    • It's far more populated than it seems, especially with invisible or hard-to-detect creatures like air elementals.
    • Pathfinder turns the concept into a much richer setting, with cities, factions, and enough structure to support a full campaign.

    The Plane of Air isn't about survival like the Plane of Fire—it's about disorientation. Nothing is actively trying to kill you… but you might drift forever, miss your destination entirely, or realize too late that you've been surrounded the whole time. And honestly? That's what makes it fun.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    2014 DnD 5e BARD Levels 1-4 (Remastered): Beyond Music and Magic, the Jack of All Trades Apr 03, 2026
    Show notes

    Show Notes

    In this episode of the RPGBOT.Podcast, we dive deep into 2014 D&D 5e Bard from levels 1 through 4, breaking down how to build and optimize one of the most versatile classes in DnD. The Bard is explored not just as a performer, but as a true "jack of all trades" support class, capable of filling nearly any party role from face, to scout, to battlefield controller.

    Early-level Bard gameplay revolves around maximizing Charisma, leveraging Bardic Inspiration, and choosing the right skill proficiencies to complement party composition. Rather than trying to do everything yourself, the hosts stress the importance of intentional specialization within versatility: being broadly capable, but exceptional in key areas. We discuss how proper timing and resource management can dramatically influence combat, social encounters, and skill checks. Overusing limited resources can leave you to struggle when challenges arise.

    Spellcasting also takes center stage. As a full caster with limited spells known and limited ability to change them, the Bard requires careful spell selection. We highlight the importance of choosing spells that provide maximum flexibility and impact, especially control and support options rather than raw damage.

    Finally, the episode reinforces that while Bards can do almost anything, they are not front-line damage dealers or tanks. Much of their strength lies in adaptability, creativity, and enabling the rest of the party to succeed, making them one of the most strategically rewarding classes in early-level D&D play.

    Key Takeaways
    • Jack of All Trades = Flexibility, Not Mediocrity Bards can fill nearly any role, but perform best when they specialize in a few key areas.
    • Charisma Is Everything Your spells, social skills, and core features all depend on high Charisma—prioritize it early.
    • Bardic Inspiration Is a Tactical Resource Use it at critical moments (saving throws, key attacks, clutch skill checks) rather than casually.
    • Spell Selection Matters More Than Quantity Limited spells known means every choice must count—favor versatile, high-impact options.
    • You're a Support Engine, Not a Damage Dealer Buffing allies and controlling encounters is more valuable than trying to out-damage other classes.
    • Skills Are Your Superpower With broad proficiency and Expertise, Bards dominate social encounters and utility challenges.
    • Party Synergy Is Key Choose skills and spells that fill gaps in your party composition.
    • Early Levels Define Your Role Decisions made at levels 1–4 shape your effectiveness for the rest of the campaign.
    • Positioning and Survival Matter Low durability means staying out of danger while influencing the battlefield from a safe distance.
    • Creativity Wins Games The Bard rewards inventive problem-solving more than almost any other class in D&D 5e.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 4: 10 out of 10, Would Play Again Apr 02, 2026
    Show notes

    Show Notes

    In this final installment of the RPGBOT.Podcast How to Play Fantasy Flight Star Wars: Edge of the Empire series, the crew wraps things up with a deep dive into questions, answers, and overall system impressions after completing their multi-part Star Wars RPG actual play. After surviving pirate stations, clone cults, and barely escaping Imperial pursuit, the hosts analyze what worked, what didn't, and what makes the Fantasy Flight Games Star Wars RPG system stand out compared to other tabletop RPGs.

    The discussion opens with discusson of the system's signature narrative dice mechanics, widely praised for creating dynamic storytelling through success, advantage, threat, triumph, and despair results. The hosts emphasize how the dice system encourages collaborative storytelling and reduces reliance on binary success/failure outcomes, especially when supported by dice roller tools or the very cool but very expensive custom dice.

    From there, the conversation moves into practical gameplay considerations, including the pros and cons of using physical rulebooks vs digital tools. While the books are visually impressive, the lack of searchable digital resources creates friction (especially for online play) highlighting a common challenge in Fantasy Flight Star Wars RPG accessibility and cost in today's digital-heavy TTRPG landscape.

    We explore character effectiveness and build satisfaction, with players reflecting on how their builds performed during the actual play. What worked, what didn't, and how it help up against what we wanted from the fantasy of Star Wsars.

    The episode also pulls back the curtain on the adventure itself, with Tyler revealing behind-the-scenes design choices like the origin of the bizarre clone cult and reused campaign elements, offering insight into how to build memorable Star Wars RPG adventures and also whatever absolute madness drives Tyler's games.

    Key Takeaways
    • The narrative dice system is the standout feature of Fantasy Flight Star Wars, enabling rich storytelling through multi-dimensional outcomes.
    • Using a dice roller or custom dice is strongly recommended, as manual symbol interpretation slows gameplay significantly.
    • Character roles feel impactful but uneven, with combat-focused builds shining more consistently than technical roles like slicing.
    • Combat balance relies on GM intuition, as the system lacks traditional level-based scaling.
    • The game can feel more lethal than Star Wars fiction, with player characters going down more easily than expected for cinematic heroes.
    • Wound thresholds, strain, and critical injuries create meaningful tension, but may clash with the heroic fantasy tone.
    • Enemy design (minions, rivals, nemeses) provides flexible encounter building and narrative pacing.
    • Destiny Points add a strong collaborative storytelling element, allowing players and GMs to influence outcomes dynamically.
    • Starship combat is cinematic but mechanically uneven, with shields feeling underpowered compared to other defensive options.
    • Force powers scale through investment, offering flexibility but requiring XP commitment to reach cinematic potential.
    • Lack of digital support is a major barrier, especially for online play and new players.
    • Improvisation and GM creativity are essential, as the system thrives on narrative flexibility over rigid structure.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - "In a galaxy where everything is broken..." Mar 30, 2026
    Show notes

    Show Notes

    In Part 3 of this Star Wars Edge of the Empire actual play, the RPGBOT crew finally delivers on the promise teased since Episode 1: full-on Star Wars space combat! And it is every bit as chaotic, cinematic, and barely-survivable as you'd hope.

    Picking up immediately after their explosive escape from the pirate station, the crew aboard the Malarkey finds themselves pursued by TIE fighters. What follows is a crash course in Fantasy Flight Games Star Wars starship combat mechanics, including initiative slots, range bands, shield management, and the ever-chaotic narrative dice system.

    Ash's pilot (Nehl) takes center stage, showcasing how gunnery checks, autofire mechanics, and Destiny Points can turn a desperate dogfight into a highlight reel of explosions. Meanwhile, Randall's Wookiee slicer (Fricata) attempts to disable enemy ships mid-combat using computers checks and slicing mechanics, with… mixed results.

    The real wildcard? Brap-Brap.

    The party's astromech droid is tasked with performing astrogation calculations to escape to hyperspace, but apparenly no one told him that the party was in hurry. A series of stunnin failures turn what should be a tactical retreat into a frantic, high-stakes fight for survival, pushing the ship and the crew to the brink.

    Peak Star Wars, honestly.

    Key Takeaways
    • Starship combat in Fantasy Flight's Star Wars RPG emphasizes narrative over precision, using range bands instead of grids.

    • Initiative slots (not fixed turns) allow flexible team strategy, letting players choose optimal action order.

    • Autofire is incredibly powerful, especially when stacking advantage—capable of destroying multiple enemies in one turn.

    • Destiny Points are critical for survival, enabling upgrades that can swing entire encounters.

    • Astrogation is a bottleneck mechanic for escape, creating tension when the party is under pressure.

    • Critical hits don't end the fight—they escalate it, adding narrative consequences like engine damage instead of instant destruction.

    • Support roles (like slicing or repairs) matter, but can feel situational depending on enemy design.

    • Shield management and evasive maneuvers are essential for survivability in multi-enemy encounters.

    • Failure can still generate advantage, reinforcing the system's focus on story over binary outcomes

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    UNDERWATER COMBAT (Remastered); Randall Sinks to the Bottom; Hilarity Ensues! Mar 28, 2026
    Show notes

    The party stands heroically on the docks.

    The bard composes a sea shanty. The fighter sharpens his sword. The wizard prepares a speech about buoyancy physics he read on a forum at 3:00 AM. The rogue realizes sneak attack requires not drowning. The cleric discovers healing word does not cure lack of oxygen (or does it?). The DM Googles drowing rules mid-initiative because everyone forgot how breathing works.

    Welcome to underwater combat, where your character sheet becomes a flotation device and the real boss monster is physics.

    Show Notes

    In this episode the RPGBOT crew dives into underwater combat in tabletop RPGs (especially D&D 5e's mechanics), exploring how the environment radically changes tactics, character builds, spell effectiveness, and encounter design. From fighting sea monsters to exploring sunken cities, the episode focuses on helping both players and Dungeon Masters survive combat in aquatic environments.

    The hosts discuss how underwater encounters fundamentally alter normal assumptions about combat: movement slows, weapon effectiveness changes, ranged attacks suffer, and suddenly everyone cares deeply about breathing. Holding your breath and weapon limitations become major survival mechanics, sometimes more dangerous than the enemies themselves.

    They also cover adventure design inspiration from nautical campaigns and aquatic modules, emphasizing that underwater sessions feel memorable because they force players to rethink their habits. Instead of pure damage math, success often depends on preparation, environment-appropriate gear, teamwork, and creative problem solving.

    The episode balances mechanical analysis with humor, especially the universal tabletop experience of realizing too late that your character was designed exclusively for land combat and is now essentially a confused housecat thrown into the ocean.

    Ultimately, the crew frames underwater encounters as a powerful storytelling tool: when used intentionally, aquatic combat becomes less about hit points and more about tension, creative problem solving, and environmental immersion.

    Key Takeaways
    • Underwater combat changes the meta: normal D&D 5e tactics don't always work the same way.
    • Breathing mechanics and suffocation rules can be deadlier than monsters.
    • Many weapons and ranged attacks are dramatically less effective underwater.
    • Spell choice matters. Some spells become amazing while others become useless.
    • Movement restrictions force teamwork and positioning strategy.
    • Preparation (gear, magic, planning) beats raw DPR optimization.
    • Aquatic encounters create memorable sessions because players must adapt.
    • Environmental storytelling works best when mechanics reinforce danger.
    • DMs should telegraph danger so failure feels fair, not arbitrary.
    • Randall should not be trusted with physics experiments.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 2 - We accidentally started a Robot Cult. Mar 26, 2026
    Show notes

    Last time on RPGBOT.Podcast: we attempted a stealth infiltration of a pirate space station and immediately turned it into a full-blown crisis involving the Empire.

    This time? It gets worse.

    Show Notes

    In Part 2 of this Star Wars Edge of the Empire actual play, the RPGBOT crew continues their mission to infiltrate a hidden pirate station and hack its central maintenance terminal, but things escalate in the most RPGBOT way possible.

    After escaping the chaos of an iconic Star Wars-style cantina and evading Imperial forces, the crew descends into the station's maintenance tunnels. What should have been a straightforward infiltration quickly turns bizarre when they encounter a massive group of inexplicable clones. While Fricata (the Wookiee slicer) attempts to complete the objective using computers checks and slicing mechanics, Nehl Bren (the Twi'lek smuggler) distracts the crowd using deception, persuasion, and sheer confidence. The slicing operation becomes a race against time, demonstrating how GMs can structure skill challenges in the Genesys / Edge of the Empire system.

    Just as the crew completes their objective and retrieves the data, they decide to liberate (maybe kidnap?) the clone cult's robotic deity and escape. Unfortunately, their exit is interrupted by the arrival of Imperial forces… including a familiar enemy from Nehl's past.

    The episode ends with a bang.

    Key Takeaways
    • Actual play sessions highlight the strength of narrative dice systems, especially how Advantage and Threat shape scenes beyond success/failure.

    • Improvisation is core to Star Wars RPG gameplay—players turned a random encounter into a full cult infiltration scenario.

    • Skill challenges (like slicing a terminal) can be structured as multi-roll objectives to build tension.

    • Social encounters can be as complex as combat, especially when dealing with unstable NPC groups.

    • Creative roleplay can bypass traditional obstacles, including turning enemies into allies (or followers).

    • Force powers and talents add narrative depth, even when they don't fully succeed.

    • Destiny Points and narrative control mechanics reinforce the push-and-pull between players and GM.

    • Edge of the Empire thrives on chaos, especially in morally gray Outer Rim scenarios.

    • Recurring character backstories (like Nel's Imperial ties) are powerful tools for introducing conflict.

    • No plan survives contact with the players. Ever.

    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

    Meet the Hosts
    • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra
    • BlueSky: @rpgbot.net
    • TikTok: @RPGBOTDOTNET
    Ash Ely
    • Professional Game Master on StartPlaying.Games
    • BlueSky: @GravenAshes
    • YouTube: @ashravenmedia
    Randall James
    • BlueSky: @GrimoireRPG
    • Amateurjack.com
    • Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    • @Lzr_illuminati

    Previous 1 6 7 8 9 10 68 Next

    Related Podcasts

    Nerd Poker

    1

    Nerd Poker Comedy
    Kinda Funny Gamescast: Video Game Podcast

    2

    Kinda Funny Gamescast: Video Game Podcast Games
    Critical Hit: A Major Spoilers Real Play RPG Podcast

    3

    Critical Hit: A Major Spoilers Real Play RPG Podcast Games
    Limited Resources

    4

    Limited Resources Games
    Dungeon Delve – An Official Dungeons & Dragons Podcast

    5

    Dungeon Delve – An Official Dungeons & Dragons Podcast Games
    Magic: The Gathering Drive to Work Podcast

    6

    Magic: The Gathering Drive to Work Podcast Games
    footer-logo

    Contact Us

    Toll Free: 844-670-7747

    Links

    • Home
    • Top Charts
    • Networks
    • Apps
    • Independents Podcasts
    • Podcast Advertising
    • Podcast News
    • Contact Us
    • About Us
    • Analytics & Insights

    Stay Connected

      Privacy, Terms of Use & Our Code of Ethics Protecting Content Creators Copyrights