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    Games

    RPGBOT.Podcast

    The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

    You can find more information at https://rpgbot.net/ – Analysis, tools, and instructional articles for tabletop RPGs.

    Support us at the following links:

    Patreon: https://www.patreon.com/rpgbot
    BlueSky: https://bsky.app/profile/rpgbot.net
    TikTok: https://www.tiktok.com/@rpgbotdotnet

    The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

    Advertise

    Copyright: © RPGBOT.net

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    2024 DnD PHB - BARBARIAN CHANGES with DnD Shorts Sep 05, 2024
    Show notes

    DnD Shorts joins us to discuss changes to the Barbarian class in the 2024 edition of Dungeons & Dragons Players Handbook.

    We discuss:

    • The new Rage feature
    • Primal Knowledge and out-of-combat utility
    • Enhanced Brutal Strike
    • Epic Boons and the capstone feature
    • Why the 2024 Barbarian is a winner compared to the 2014 version!

    Tune in for a deep dive into the mechanics, flavor, and what makes the new Barbarian more versatile and fun to play!

    Summary

    In this episode, DnD Shorts joins Ash, Tyler, and Randall and break down the Barbarian class updates in the 2024 edition of Dungeons & Dragons. They discuss the shortcomings of the 2014 Barbarian, focusing on its melee-centric design and limited utility outside of combat. The conversation then shifts to the 2024 rules, covering key updates such as:

    • Rage feature adjustments
    • The introduction of Primal Knowledge
    • Improvements to Brutal Strike
    • The new Epic Boons
    • Changes to the Primal Champion capstone feature

    The hosts praise these changes, agreeing that the 2024 Barbarian is more versatile, engaging, and balanced compared to both the 2014 version and Natasha's Barbarian. They particularly appreciate the enhanced mechanics, flavor, and subclass options, while also noting potential concerns with the push/slow mechanics and the increasing emphasis on ranged combat.

    Overall, they declare the 2024 Barbarian a clear winner, delivering a more enjoyable play experience for fans of the class.

    Links

    • Children International
    • Will, DnD Shorts
      • DnD Shorts on Youtube
      • DnD Shorts on TikTok
      • Ryoko's Guide to the Yokai Realms
    • Content from RPGBOT.net
      • 2024 DnD 5e Transition Guide
      • 2024 DnD 5e Barbarian Class Guide
      • 2024 DnD 5e Barbarian Subclasses Guide
      • 2024 DnD 5e Path of the World Tree Barbarian Subclass Guide
    • RPGBOT.Podcast
      • BARBARIAN Levels 1 - 4: The Frat Bro' of the DnD World
      • BARBARIANS Levels 5 – 20: Woohoo! Smash, smash, smashy smash! – RPGBOT.Podcast S4E77

    Takeaways

    • The 2014 Barbarian class had problems with its melee focus and lack of out-of-combat utility.
    • The 2024 Barbarian class has made significant improvements, including changes to the Rage feature and the addition of Primal Knowledge.
    • The improvements to Brutal Strike make it a more powerful and versatile feature.
    • The Epic Boons and Primal Champion capstone feature add further enhancements to the Barbarian class.
    • Overall, the changes to the Barbarian class make it more versatile and enjoyable to play. The 2024 Barbarian is considered better than both the 2014 Barbarian and Natasha's Barbarian.
    • The improvements in mechanics, flavor, and subclass options are highlighted.
    • The push and slow mechanics and the dominance of ranged combat are potential issues.
    • The Barbarian is considered a winner in the 2024 rules.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    2024 D&D PLAYERS HANDBOOK - Epic Boons Sep 02, 2024
    Show notes

    Join Tyler, Ash, and Randall in the latest episode of The RPGBOT.Podcast as they dive deep into Epic Boons in Dungeons & Dragons! From the classic 2014 rules to the new 2024 updates, the hosts break down these powerful abilities for 20th-level characters. We explore what's new, what's missing, and what these changes mean for your high-level play.

    Summary

    In this episode of the RPGBOT.Podcast, Tyler, Ash, and Randall dive deep into the world of epic boons in Dungeons & Dragons. The conversation quickly shifts to the main topic: epic boons, the powerful abilities available to 20th-level characters. The hosts explore the rules surrounding epic boons, offering examples from the 2014 Dungeon Master's Guide, and share their thoughts on the usefulness of certain boons.

    As they compare the 2014 and 2024 rules, the hosts express disappointment in the lack of new additions and the removal of certain boons like the Boon of Quick Casting and Boon of the Stormborn. They also speculate on the potential for future updates to reintroduce or tweak these boons. The discussion moves on to the new boons in the 2024 rules, including the Boon of Combat Prowess and Boon of Energy Resistance, where the hosts analyze their benefits and drawbacks.

    In the final segment, they touch on the mechanics of invisibility and hiding, and discuss the impact of energy resistances in high-level play.

    Takeaways

    • Epic boons are special powers available to 20th level characters in Dungeons & Dragons.
    • Epic boons can be earned through major quests or notable accomplishments.
    • The 2024 rules allow for the inclusion of bonus feats as a form of advancement after reaching level 20.
    • Some epic boons from the 2014 Dungeon Master's Guide include Boon of High Magic, Boon of Immortality, and Boon of Magic Resistance.
    • Opinions on the usefulness of epic boons vary, with some boons being more powerful or desirable than others. Some Epic Boons did not make it into the 2024 rules, but they could still be used with some tweaks
    • The hosts discuss the potential for future updates to include more Epic Boons
    • The new Epic Boons in the 2024 rules offer interesting abilities for characters
    • The Boon of Combat Prowess allows you to turn a missed attack into a hit once per round
    • The Boon of Dimensional Travel allows you to teleport 30 feet as part of the attack or magic action
    • The Boon of Fate allows you to add or subtract 2d4 from a d20 test once per short rest
    • The Boon of Energy Resistance, which is new in the 2024 rules, grants resistance to a specific type of energy damage The hosts express disappointment in the lack of new epic boons in the 2024 rules compared to the 2014 rules.
    • They discuss the benefits and drawbacks of each epic boon, highlighting their usefulness for different character classes.
    • The Boon of Speed is particularly powerful for monks and rogues, while the Boon of Spell Recall is underwhelming.
    • They speculate on the potential changes to monster stat blocks in the 2024 rules and how the epic boons may impact gameplay.
    • Overall, they feel that the epic boons could have been more exciting and impactful. The mechanics of invisibility and hiding in D&D can be complex and have specific conditions for activation and maintenance.
    • The hosts express frustration with the changes made to the Epic Boons in the new D&D book, feeling that it was unprofessional and negatively impacted content creators.
    • Energy resistances can be valuable in high-level play, especially with the prevalence of damage types that bypass resistances to physical damage.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    MOVEMENT (Remastered May 25, 2022) - Move It or Lose It: Mastering TTRPG Movement Mechanics Aug 31, 2024
    Show notes

    Dive into the world of movement mechanics in TTRPGs with the latest RPGBOT.Podcast. We break down how different games handle movement, its impact on the action economy, and those tricky tactical elements like opportunity attacks. Plus, we share a simple solution for managing tactical movement in theater of the mind. Perfect for GMs and players alike!

    Summary

    In this episode of the RPGBOT.Podcast, we dive into the intricacies of movement mechanics in tabletop role-playing games (TTRPGs). We explore how various games approach movement, its role within the action economy, and the complexities of tactical elements like opportunity attacks. Additionally, we provide a straightforward and practical solution for managing tactical movement in theater of the mind gameplay. Whether you're a seasoned GM or a new player, this episode offers valuable insights to enhance your gaming experience.

    Materials Referenced in this Episode

    RPGBOT.Podcast Episodes

    • RPGBOT.Podcast S2E7 – Random Encounters
    • RPGBOT.News – The One Ring 2nd Edition
    • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
    • ALIEN RPG – RPGBOT.News S2E34

    Articles from RPGBOT.net

    • PF1 Area Control Defender Handbook

    DnD 5e

    • Dungeon Master's Guide (affiliate link)

    Other Stuff

    • A Knight's Tale
    • Alan Tudyk
    • Alien RPG
    • d20 Star Wars RPG
    • DnD 3.x
    • Fantasy Flight Star Wars RPG (affiliate link)
    • Lord of the Rings
    • Mork Borg
    • Pathfinder 1e
    • Pathfinder 2e
    • The square root of 2 is 1.41421356237
    • Vampire: The Masquerade (affiliate link)

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    DUELS - Hello, my name is Asher Fry Eli. You stole my intro. Prepare to die!!! Aug 29, 2024
    Show notes

    In this episode of the RPGBOT.Podcast, we dive into the art of dueling in tabletop RPGs! From the narrative and mechanical challenges in D&D 5e to the dynamic strategies in Pathfinder 2E, we explore how to make duels truly epic. Whether you're navigating the limitations of 5e or enjoying the tactical depth of Pathfinder, we've got tips to enhance your game. Plus, we tackle a listener question on powerful character builds!

    Summary

    In this episode of the RPGBOT.Podcast, the hosts delve into the intricacies of incorporating duels into tabletop RPGs, with a particular focus on Dungeons & Dragons 5th Edition (5e) and the Pathfinder series. They discuss the narrative and mechanical challenges of dueling in 5e, noting the limitations such as rocket tag combat and the absence of recovery mechanics. While acknowledging that duels can be adapted in 5e with homebrew rules, they suggest that systems like Pathfinder 1st Edition handle duels more effectively.

    The conversation then shifts to Pathfinder 2nd Edition, where the hosts explore its more dynamic and strategic dueling mechanics, including varied skills for initiative and unique reactions available to duelists. They appreciate the balance between martial and magic duels in this system, which offers a richer tactical experience.

    Finally, the hosts discuss how to create effective duels in both Pathfinder 2 and 5e, emphasizing player agency, fair challenges, and the complexities of PvP duels in 5e. They share personal experiences and provide advice on crafting balanced dueling encounters, concluding the episode by addressing a listener's question about powerful yet well-played character builds.

    Links

    • People who tried to do PVP for 5e
      • https://scrollforinitiative.com/2022/01/21/welcome-to-the-arena-how-to-run-pvp-dd/
      • https://www.dndpvp.ca/the-rules
    • Legend of the Five Rings (affiliate link)
    • PF2 Duels on Archives of Nethys

    Takeaways

    • Duels can add dramatic moments and character development to tabletop RPGs.
    • The mechanics of duels in Dungeons & Dragons 5th Edition (5e) are limited and can result in rocket tag combat.
    • Pathfinder 1st Edition offers some solutions for duels, including unique actions for duelists.
    • Homebrew rules may be necessary to make duels work effectively in 5e.
    • Duels are better suited for systems like Pathfinder 1st Edition. Dueling in Pathfinder 2nd Edition is more dynamic and strategic compared to previous editions
    • Different skills can be used for initiative in duels, allowing for a variety of approaches
    • Duelists have access to special reactions and abilities based on the skill they used for initiative
    • There is a balance between martial duels and magic duels, with different options and strategies for each
    • Establishing ground rules and agreements before a duel can add depth and excitement to the experience Player agency is crucial when incorporating duels into tabletop RPGs.
    • Pathfinder 2 has rules that make duels work well, while 5e lacks effective rules for fair player duels.
    • PvP duels can cause drama and imbalance in the game and are generally not recommended.
    • Creating a balanced encounter for a solo player in Pathfinder 2 involves selecting an NPC or monster of a similar level.
    • Broken character builds can be played well and not necessarily break the game if the player is considerate and doesn't overshadow other players.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    COUNTERSPELL - I'm going to counterspell a Spellcaster's counterspell Aug 26, 2024
    Show notes

    Join us as we dive into the mechanics and challenges of Counterspell across different editions of D&D and Pathfinder! We break down what works, what doesn't, and how it impacts gameplay. Whether you're a fan of the 2014 D&D rules or prefer Pathfinder's approach or looking forward to the 2024 D&D rules, this episode has something for every tabletop RPG enthusiast!

    Summary

    In this episode of the RPGBOT.Podcast, we dive into the mechanics and challenges of the Counterspell ability across various editions of Dungeons & Dragons and Pathfinder. We discuss the complexities and limitations of Counterspell in the 2024 Edition D&D and Pathfinder 1e, such as the need to ready an action and the high DC for spellcraft checks. The conversation shifts to Pathfinder 2, where Counterspell is streamlined into a reaction-based feat with a DC tied to the caster's save DC, reflecting notable improvements.

    We compare Counterspell mechanics in Pathfinder 2nd Edition and D&D 5th Edition, examining the strengths and weaknesses of each system. Topics include spell preparation, action economy, and the overall impact of Counterspell on gameplay and player agency. We offer differing perspectives, with one favoring D&D 5th Edition's 2014 rules and another finding Pathfinder 2nd Edition's approach more appealing. This episode provides an in-depth look at Counterspell across RPG systems, touching on its impact on the player experience and exploring possible improvements.

    Takeaways

    • Counterspell in 3rd edition and Pathfinder 1 has limitations and complexities, including the need to ready an action and the high DC for the spellcraft check.
    • Counterspell in Pathfinder 2 is a feat that can be used as a reaction, and the DC is based on the caster's save DC.
    • The hosts express frustration with the mechanics of Counterspell and suggest potential improvements.
    • Identifying the spell being cast is an important factor in successfully countering a spell.
    • The limitations of Counterspell make it a niche ability that is rarely used in gameplay. Counterspells in Pathfinder 2nd Edition require spellcasters to have the exact spell prepared or use the Clever Counterspell feat at level 12.
    • In D&D 5th Edition, counterspells can be cast as a reaction and require an ability check or a successful saving throw against the caster's spell save DC.
    • The effectiveness of counterspells in both systems depends on factors such as spell level, spellcasting ability, and the target's saving throw proficiency.
    • The changes in Pathfinder 2nd Edition give the target of a counterspell more agency and allow for more strategic decision-making.
    • The 2014 rules of D&D 5th Edition provide a simpler and more accessible approach to counterspells, but some players may find them less satisfying or balanced. Counterspell can be a divisive mechanic in tabletop RPGs, with some players finding it frustrating and others enjoying its strategic elements.
    • The hosts discuss the mechanics of counterspell in Pathfinder and D&D, including the use of spell slots, ability checks, and critical success/failure.
    • They explore potential improvements to counterspell, such as removing the requirement to have the same spell prepared or adding additional action costs.
    • The conversation also touches on other dice systems, including the D10 pool system and the D100 system, and the hosts share their preferences.
    • Listeners are encouraged to share their favorite episodes and questions of the week, as well as support the podcast through Patreon and spreading the word to friends.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    CRAFTING THE COSMERE w/ Andrew Fischer and Lydia Suen: Adapting Brandon Sanderson's Fantasy World into an Epic RPG Aug 24, 2024
    Show notes

    Join us as we chat with Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter! We dive into the challenges of adapting Brandon Sanderson's expansive universe into a tabletop RPG, discuss the Kickstarter's success, and explore key game mechanics like the plot die and focus resource. Plus, get a sneak peek at character creation and the upcoming Stonewalkers adventure. Whether you're a Sanderson superfan or a TTRPG lover, this episode is a must-listen!

    Summary

    In this episode of the RPGBOT.Podcast, the team talks to Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter, discussing the challenges of bringing Brandon Sanderson's vast fantasy universe to life as a tabletop role-playing game. They explore the success of the Kickstarter campaign, the balance between narrative and mechanics, and the intricacies of adapting Sanderson's complex lore. The conversation highlights key game mechanics, such as the plot die and focus resource, and provides insights into character creation, including ancestry, path selection, and combat mechanics. The team's dedication to staying true to the source material is evident as they discuss the upcoming Stonewalkers adventure and tease future releases like the Mistborn RPG. Whether you're a die-hard Sanderson fan or a TTRPG enthusiast, this episode offers a deep dive into the exciting world of the Cosmere RPG.

    Links

    • Cosmere RPG Kickstarter
    • Cosmere RPG Youtube Playlist
    • Andrew Fischer
      • andrewfischergames.com
      • @AFischerGames
      • @EarthborneGames
    • Lydia Suen
      • https://www.lydiasuengames.com/
      • @LydiaSuen31810
    • Cosmere RPG on Demiplane
    • Cosmere RPG digital content
      • Free Beta PDF (affiliate link)
      • Bridge Nine Adventure (affiliate link)

    Chasmfiend Magazine #1 (affiliate link)

    Takeaways

    • The Cosmere RPG Kickstarter has been a massive success, surpassing its funding goal and breaking records.
    • The design vision for the game includes balancing uniqueness and familiarity, narrative and crunch, and combat and non-combat encounters.
    • The lore in Brandon Sanderson's books is extensive and interconnected, making it a challenge to adapt into a game.
    • The team behind the Cosmere RPG is passionate about the project and has put a lot of effort into creating a comprehensive and enjoyable game.
    • The World Guide serves as a valuable resource for fans of the Cosmere universe. Designing game systems that align with the lore of a fictional universe can be a challenge, but it is important for creating a cohesive experience.
    • The plot die is a narrative mechanic that adds layers to skill tests and allows for interesting outcomes in the game.
    • The focus resource is used for non-magical abilities and can be replenished during combat, adding strategic decision-making to gameplay.
    • Character creation involves choosing an ancestry, a path, and setting goals, allowing for diverse and unique character development.
    • Combat mechanics in the Cosmere RPG include slow turns, fast turns, and the limitation of one attack per turn, encouraging players to explore different actions and abilities. Character creation in the Cosmere RPG offers flexibility and allows players to fulfill their desired fantasy.
    • The Stonewalkers adventure is suitable for both fans of the Stormlight Archive series and newcomers, offering multiple choices and paths.
    • The adventure can lead to a canonical ending, but also allows players to make their own decisions and go off the beaten path.
    • The release timeline for the Stormlight Archive books is expected to be in Q3 of 2025, while the Mistborn RPG is still in early alpha testing.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    STARFINDER 2E PLAYTEST - The RPGBOT.Preview Aug 22, 2024
    Show notes

    Summary

    In this episode of the RPGBOT.Podcast, we preview the Starfinder second edition playtest and the promise of the Starfinder setting. We explore the different ancestries in the playtest book, including androids, barathu, kasathas, lashuntas, patra, ratfolk, shearin, and skittermanders. We highlight the unique features and abilities of each ancestry and share their initial thoughts. We also discuss the interactive nature of the playtest and the opportunity for players to shape the game before the release of Starfinder 2.

    We break down the different races and classes in Starfinder 2e and describe the Skittermander race, which is like Stitch with six arms, and the VESC, which are lizard men in space. We discuss the Soki, which are rap folk, and the Borai and Prismeni heritages. We dig into the different classes, including the Envoy, which is like a warlord and bard, the Mystic, which is the healer class, the Operative, which is like a rogue but better, the Solarian, which is like a Starfinder Jedi, and the Technomancer, which will be added in the February playtest. We highlight the unique features and abilities of each class.

    We follow up with a discussion on the classes in Starfinder and our experiences playing them. We touch on the Solarian, Soldier, Witch Warper, and Operative classes, highlighting their unique abilities and mechanics. We discuss the action economy and balance of the classes, as well as the equipment and skills in the game. Overall, We're excited about the game and its potential, but feel some areas may need adjustment.

    Takeaways

    • The Starfinder second edition playtest allows players to shape the game before the release of Starfinder 2.
    • The different ancestries in the playtest book offer unique features and abilities, such as the emotionally unaware trait for androids and the vent gas ability for barathu.
    • The playtest book includes sidebars that provide insight into the designer's intent for each class and allow players to provide feedback.
    • The interactive nature of the playtest encourages players to read the material, playtest it, and provide feedback to help shape the final version of Starfinder 2. Starfinder 2e introduces new races like the Skittermander, VESC, Soki, Borai, and Prismeni.
    • The classes in Starfinder 2e include the Envoy, Mystic, Operative, Solarian, and Technomancer.
    • Each class has unique features and abilities that make them distinct and interesting to play.
    • The game allows for inter-compatibility with Pathfinder 2e, allowing players to take options from one game into the other.
    • The classes in Starfinder 2e offer a variety of playstyles, from support roles to high damage dealers. The Solarian class offers a mix of melee combat and powerful control abilities.
    • The Soldier class is like a space marine, focusing on big guns and frontline combat.
    • The Witch Warper class can rewrite reality with their spells and has different paradoxes to choose from.
    • The action economy of the Witch Warper class may need further testing and adjustment.
    • The Operative class is powerful but requires careful management of hero points.
    • The equipment in Starfinder includes a variety of sci-fi weapons, armor, and body modifications.
    • The game introduces new skills like computers and piloting, as well as new rules for gravity, air density, and radiation.
    • Hero points can enhance gameplay but do not guarantee automatic success.
    • The hosts are excited to play Starfinder and see its potential, while also recognizing areas that may need improvement.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    2024 PF2E PLAYER CORE 2: The RPGBOT.Review Aug 19, 2024
    Show notes

    They did it. Rage is a free action whenever you roll initiative now.

    Dive into our latest RPGBOT.Podcast episode where we review the new Pathfinder 2e Player Core 2 Handbook! We break down the exciting changes to the Alchemist, Barbarian, Champion, Investigator, Monk, Oracle, and Sorcerer classes in Pathfinder 2nd Edition. From reworked mechanics to powerful new features, these updates make your favorite classes even more versatile and fun to play. Tune in to hear our thoughts on these improvements and how they enhance the gameplay experience!

    Summary

    In this episode of the RPGBOT.Podcast, we review the new Pathfinder Player Core 2 Handbook from Paizo. We begin with the changes and improvements made to the Alchemist and Barbarian classes in Pathfinder 2e. The Alchemist class received a rework of its Infused Reagents and Versatile Vials, allowing for more versatility and better resource management. The Barbarian class saw the removal of the action cost for raging, making it a free action at the start of combat. Overall, these changes were seen as improvements for both classes.

    We then break down the changes to the Barbarian, Champion, Investigator, Monk, and Oracle classes in Pathfinder 2nd Edition. We touch on the removal of the AC penalty for Barbarian Rage, the new dragons and dragon instincts for the Champion, the improvements to the Investigators Pursue a Lead action, and the changes to curses for the Oracle. We talk about the renaming of Ki to Chi for the Monk class. Overall, we're satisfied with the changes and believe that the classes are in a good design spot.

    Then Ash and Tyler discuss the changes to the Oracle and Sorcerer classes in Pathfinder 2nd Edition. We agree that the Oracle has improved significantly, with the removal of the curse mechanic and the addition of free spells and customizable curse-bound features. The Sorcerer class didn't change much, but we appreciate the addition of Sorcerer's Potency, which allows for increased spell damage or healing. We dig into changes to the Sorcerer subclasses, such as the improved blood magic features and the new bravado actions. Overall, the changes are positive and we believe that the classes are more playable and enjoyable.

    Links

    • Player Core 2 (affiliate link)

    Takeaways

    • The Alchemist class in Pathfinder 2e received a rework of its Infused Reagents and Versatile Vials, allowing for more versatility and better resource management.
    • The Barbarian class saw the removal of the action cost for raging, making it a free action at the start of combat.
    • These changes were seen as improvements for both classes, addressing pain points and enhancing gameplay.
    • The Alchemist class now has separate pools for Infused Reagents and Versatile Vials, with the latter recharging outside of combat.
    • The Barbarian class now automatically rages at the start of combat, eliminating the need to spend an action to rage. The removal of the AC penalty for Barbarian Rage is seen as a positive change
    • The new dragons and dragon instincts for the Champion class add variety and align with the new monster core
    • The improvements to the Investigator's Pursue a Lead action provide clearer guidance for players and GMs
    • The changes to curses for the Oracle class make them less debilitating and more manageable
    • The renaming of Ki to Chi for the Monk class aligns with the concept of Chi in Eastern philosophy The Oracle class in Pathfinder 2nd Edition has improved significantly, with the removal of the curse mechanic and the addition of free spells and customizable curse-bound features.
    • The Sorcerer class didn't change much, but the addition of Sorcerer's Potency, which allows for increased spell damage or healing, distinguishes it from the Wizard class.
    • The Sorcerer subclasses have also been improved, with more versatility and viability, such as the Imperial subclass now providing a bonus to AC or saving throws.
    • The addition of new feats and bravado actions for the Sorcerer class enhances the blood magic feature and allows for more customization and options in combat.
    • Overall, the changes to the Oracle and Sorcerer classes in Pathfinder 2nd Edition are seen as positive, making the classes more playable and enjoyable.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    CHARACTER VOICES (Remastered May 2022) - Tips and Tricks for Finding Your Voice Aug 17, 2024
    Show notes

    In this episode of the RPGBOT.Podcast, we delve into the art of voicing characters in tabletop RPGs. Join us as we explore the do's and don't's of using real-world accents and suggest alternative approaches that are often easier to master. Whether you're a seasoned player or a beginner like Tyler, you'll learn how to give your characters a distinct voice without the pressure of perfecting an accent. Tune in for practical advice that will help bring your RPG characters to life!

    Special thanks to @CyberCollosus for this week's question of the week.

    Please remember to support our show sponsors!

    Materials Referenced in this Episode

    RPGBOT.Podcast Episodes

    • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
    • Dames and Dragons' Hannah Culbert – RPGBOT.News S2E30
    • RPGBOT.News – DnD 5e Errata 3.0
    • RPGBOT.Podcast S2E8 – Flight
    • RPGBOT.News – Jonathan G. Nelson of AAW Games

    DnD 5e

    • Player's Handbook
    • Eberron: Rising From the Last War

    Other Stuff

    • Basic Fair Accent
    • Dames and Dragons Podcast
    • English-language accents in film
    • Hot Fuzz (affiliate link)
    • J.R.R. Tolkien
    • Klingon Language
    • List of Futurama Characters
    • Muppets Characters
    • Naruto
    • Dattebayo
    • Nick Frost
    • Producer Dan
    • The Problem with Apu
    • Regional accents of English
    • Rise of the Runelords (affiliate link)
    • Saturday Night Live
    • Jon Lovitz as Tommy Flanagan
    • Simon Pegg
    • Star Wars Species
    • The Simpsons
    • TV Tropes
    • Dungeon Punk
    • Who Framed Roger Rabbit?

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    D&D 2024 PHB MONK CHANGES: Monks are scary now guys… And I love that! Aug 15, 2024
    Show notes

    In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons.

    Summary

    In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons. We highlight the problems with the previous version of the Monk class, including resource limitations and lack of damage output. We then go on to discuss the improvements in the 2024 rules, such as the increase in the martial arts die, the ability to use Dexterity for save DCs, and the removal of the requirement to take the attack action for bonus action attacks. We also cover the new features like Monk's Focus, Deflect Attacks, and the changes to Stunning Strike.

    We're excited about the improvements made to the Monk class. We cover the changes to the Stunning Strike ability, the addition of force damage to the Empowered Strikes feature, and the improvements to the Way of Mercy and Way of Shadow subclasses. There are improvements to the Monk's saving throws but a lack of a level 20 feature.

    We warp up with the changes to the Monk class in the 2024 rules. We talk about the new wording of the Shadow Arts feature and how it affects the Darkness spell. We discuss the changes to the Way of the Four Elements subclass, which has been greatly improved and is now considered one of the most fun subclasses to play. They share their thoughts on the Open Hand Monk subclass and its underwhelming features. The episode ends with a discussion on how to balance powerful monster effects like Stun or Paralyzed versus player enjoyment.

    Links

    • Player's Handbook (affiliate link)
    • Content from RPGBOT.net
      • 2024 DnD 5e Transition Guide
      • 2024 DnD 5e Monk Class Guide
      • 2024 DnD 5e Monk Subclasses Guide
    • Previous RPGBOT.Podcast Episodes
      • MONKS Levels 1 – 4 – Ascend to Greatness or Stumble in the Shadows – RPGBOT.Podcast S4E53
      • MONKS Levels 5 - 20 - Beyond the Flurry of Blows

    Takeaways

    • The previous version of the Monk class had resource limitations and lacked damage output.
    • The 2024 rules of Dungeons and Dragons have made significant improvements to the Monk class.
    • The martial arts die has been increased, allowing for more damage.
    • Dexterity can now be used for save DCs, making the Monk more versatile.
    • Bonus action attacks no longer require the attack action, providing more flexibility in combat.
    • New features like Monk's Focus and Deflect Attacks enhance the Monk's abilities.
    • Stunning Strike has been modified, offering advantage on the next attack against the target.
    • Overall, the hosts are excited about the improvements made to the Monk class in the 2024 rules. The Stunning Strike ability has been modified in the 2024 rules, with changes to the duration of the stun and the requirement for a melee weapon attack.
    • The Empowered Strikes feature now allows Monks to deal force damage with their attacks, which bypasses common damage resistances.
    • The Way of Mercy subclass remains largely unchanged, but the Way of Shadow subclass has undergone significant revisions, including the ability to see in magical darkness.
    • Monks now have proficiency in all saving throws and can reroll any failed save with the Disciplined Survivor feature.
    • The lack of a level 20 feature for Monks in the 2024 rules is seen as a disappointment. The wording of the Shadow Arts feature in the 2024 rules has caused confusion regarding the Darkness spell and its interaction with the Monk's abilities.
    • The Way of the Four Elements subclass has been greatly improved in the 2024 rules and is now considered one of the most fun subclasses to play.
    • The Open Hand Monk subclass is seen as the most underwhelming subclass in the 2024 rules.
    • Balancing powerful monster effects like Stun or Paralyzed with player enjoyment can be achieved by making combat turns faster and allowing players to still do something on their turn.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

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