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    Games

    RPGBOT.Podcast

    The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

    You can find more information at https://rpgbot.net/ – Analysis, tools, and instructional articles for tabletop RPGs.

    Support us at the following links:

    Patreon: https://www.patreon.com/rpgbot
    BlueSky: https://bsky.app/profile/rpgbot.net
    TikTok: https://www.tiktok.com/@rpgbotdotnet

    The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

    Advertise

    Copyright: © RPGBOT.net

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    2024 DMG - First Look: The Dungeon Master's Guide to Pandemonium Nov 14, 2024
    Show notes

    Get ready, adventurers—this week on the RPGbot.podcast, we're cracking open the 2024 Dungeon Master's Guide (aka "D&D 5.5: Now with Extra Crunch!") and going deep! From traps to revamped monster mechanics, and maybe a bit too much love for Lesser Restoration, we're tackling it all. Is Greyhawk back? Are magic item prices going up? Will combat ever stop feeling like wizarding math homework? Join us for a wild ride through dungeons, dragons, and dungeon dragons. Listen in, laugh along, and maybe—just maybe—take that leap into a whole new RPG system!

    Summary

    In this raucous rollercoaster of an episode, the RPGbot crew dives headfirst into the 2024 Dungeon Master's Guide, or as they affectionately dub it, "D&D 5.5: Now with Extra Crunch!" With laughter and some mildly controlled frustration, they tackle everything from trap hazards to reworked monster mechanics, sprinkling in a fair share of "why, Wizards, why?" moments. From marveling at the rebalanced Tomb of Horrors (a little less horror, a lot more trap insurance) to dissecting the Greyhawk revival as a "setting comeback nobody asked for," the hosts leave no stone unturned.

    There's something for everyone in this episode—whether you're curious about new magic item pricing (hint: dragons might actually start haggling) or just hoping to understand why balancing a combat encounter suddenly feels like filing taxes. Plus, with epic riffs on spells like Lesser Restoration and a side quest into safety tools, they manage to skewer and celebrate D&D's evolution all at once.

    Will they convince you to stick with the game, or inspire a brave leap into the weird and wonderful world of other RPGs? Tune in for laughs, hot takes, and a dungeon's worth of insights!

    Links

    • 2024 Dungeon Master's Guide (affiliate link)
    • RPGBOT.Podcast Episodes
      • 2024 PLAYER'S HANDBOOK: The RPGBOT.Review

    Takeaways

    • The new DMG focuses on accessibility, especially for newcomers.
    • With low initial expectations, the 2024 DMG brought some pleasant surprises.
    • Chapter 1 offers a beginner-friendly foundation for new Dungeon Masters.
    • Safety tools are included but cleverly rebranded to sidestep backlash.
    • The hosts are skeptical about the new edition's marketing approach.
    • They explore player dynamics and how different player types impact game flow.
    • Dungeon design has evolved to meet changing player expectations.
    • Tomb of Horrors is called out for being a bit... unforgiving in design.
    • Fun remains the top priority in gameplay, according to the hosts.
    • Community reactions to safety tools reveal a split in player opinions.
    • For better or worse, "a bag of rats" won't be helping in combat anymore.
    • The DM's toolbox is met with mixed reviews from the crew.
    • Hazards feel softened—danger with a little less bite.
    • Traps aren't the deadly trials they once were.
    • Player feedback has clearly shaped some rule updates.
    • Monster creation options are more limited now.
    • New mob-handling rules make things simpler for DMs.
    • Settlements now come with additional mechanics and tools.
    • Creating adventures and campaigns received some welcome enhancements.
    • Options for both DMs and players are heavily emphasized.
    • Encounters now include more than just combat—social and exploration play are on equal footing.
    • Greyhawk is used as an example setting, though not the new default.
    • Combat encounter balancing is streamlined.
    • Magic item pricing updates feel half-baked.
    • Crafting magic items now needs proficiency in Arcana and tools.
    • New crafting rules are solid but don't quite rival Pathfinder 2.
    • Lore updates in the DMG are minimal, with no major revelations.
    • The hosts feel disappointed with the limited magic item pricing details.
    • Low-level characters can create legendary items if they have enough gold—a fun twist!
    • Diseases and magical contagions are introduced but feel underwhelming.
    • Lesser Restoration raises questions on the relevance of disease mechanics.
    • The 2024 DMG has its highs and lows, with various improvements and setbacks.
    • Simplified mechanics divide the community's reception.
    • A general apathy toward D&D's current state seems prevalent.
    • The hosts encourage exploring other RPG systems for a fresh experience.
    • Players are urged to try new games to discover what truly excites them.
    • Corporate influence in game development worries some players.
    • The hosts hope for more meaningful and engaging game mechanics.
    • Engaging with new systems could bring a renewed love for tabletop gaming.
    • The broader D&D community seems to share in the hosts' mixed feelings.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    LYCANTHROPES - You do get to make a constitution save to resist the curse Nov 11, 2024
    Show notes

    Think you can handle a werebear hug? Or maybe you're just here for the were-rat cheese jokes? This week on the RPGBOT.Podcast, we're going fur-deep into lycanthropes in D&D and Pathfinder! From the terrifying to the downright ridiculous, we're talking werewolves, were-tigers, and, yes, even were-penguins.

    Brace yourself for:

    • Full-moon transformation tips
    • Curing curses (spoiler: wolfsbane doesn't smell great)
    • Debates on infinite polymorph (trust us, it's a thing)
    • And a healthy dose of "What on earth were they thinking?" were-creatures

    Tune in, laugh with us, and maybe howl at the moon a little.

    Summary

    In this beastly episode of the RPGBOT.Podcast, the hosts go fur-deep into the intricate and endlessly entertaining world of lycanthropes in D&D and Pathfinder! Dive in as they explore everything from the mythic origins to the quirky mechanics of these furry (and occasionally ferocious) creatures. Werewolves? Check. Werebears? Absolutely. Were-rats and were-tigers? You bet! They tackle the unique alignments, behaviors, and lore for each type, uncovering surprising personality traits—who knew a werebear's alignment could be so… complex?

    But it's not all snarls and bites. The hosts serve up plenty of laughs as they debate the absurdity of "lesser-known" werecreatures found in games like Dwarf Fortress. Who wouldn't want to face off with a were-penguin or a were-carp? They delve into the gameplay challenges of becoming a werecreature, including the dreaded curse, healing dilemmas, and whether the whole "infinite polymorph" theory is a brilliant hack or a cursed nightmare for DMs everywhere.

    From strategies for curing lycanthropy to tips for players eager to bring their inner were-creature to life, this episode packs in all the storytelling and character-building advice you need to make lycanthropy a howling success in your campaign. It's filled with insights, clever lore, and plenty of tabletop antics, so tune in, grab your wolfsbane, and prepare for a conversation that's part D&D myth and part midnight monster mash-up. Warning: May cause uncontrollable howling and urges to challenge nearby werebears to arm-wrestling.

    Links

    • DnD 3.5
      • d20SRD.org
    • DnD 5e
      • Monster Manual (affiliate link)
      • Van Richten's Guide to Ravenloft (affiliate link)
    • Pathfinder 2e
      • Monster Core (affiliate link)
      • Wolfsbane
    • Pathfinder 1e
      • Archives of Nethys - Lycanthropy
    • RPGBOT.Podcast Episodes
      • How to Play Werewolf 1
      • How to Play Werewolf 2
      • How to Play Werewolf 3
      • How to Play Werewolf 4
      • How to Play Werewolf 5
    • Other Stuff
      • Adolescent Radioactive Black Belt Hamsters
      • Bebop and Rocksteady
      • Dwarf Fortress
      • Street sharks
      • Them!
      • Wikipedia: Belladonna

    Takeaways

    • Lycanthropes bring both terror and intrigue to storytelling, with rich lore and mythology that deepen gameplay.
    • D&D and Pathfinder offer unique mechanics for lycanthropy, with natural lycanthropes having more transformation control.
    • Werebears are portrayed as nature's reclusive guardians, while were-rats and were-tigers have surprising alignments and clan dynamics.
    • Lycanthropy's alignment shifts and curse mechanics add complexity to character arcs, often sparking moral dilemmas.
    • Infinite polymorph mechanics and silver's role in combat highlight the quirks of playing (and fighting!) lycanthropes.
    • Pathfinder allows for more player lycanthropy options, while D&D's lycanthropes lean toward evil alignments and Constitution-based curse resistance.
    • Humorous moments—like Dwarf Fortress's random were-creatures—shine a light on the creativity of game lore and design.
    • Hosts emphasize consent in curse-spreading, while cures like Belladonna add urgency and spice to the challenge.
    • Lycanthropy creates both low-level threats and high-level triviality, urging balance between storytelling and gameplay simplicity.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    CRAFTING (Remastered) - DIY Disasterpiece: Crafting Items Your Party Pretends to Appreciate! Nov 09, 2024
    Show notes

    Wanna make your own +1 Spoon of Soup Stirring? Or brew a potion that tastes just as magical as it feels? In this episode of the RPGBOT.Podcast, we're diving into the mystical, sometimes messy world of crafting mechanics in TTRPGs! Join us as we discuss D&D, Pathfinder, and other faves to figure out what works, what doesn't, and the tools of the trade to make crafting actually... worth the time (and the in-game gold.) So grab your imaginary hammers, folks, and let's get crafting!

    Links

    RPGBOT.Podcast Episodes

    • Survival – RPGBOT.Podcast S2E64
    • RPGBOT.Podcast Episode 18 – Downtime
    • Sentient Items – RPGBOT.Podcast S2E49

    DnD 5e

    • Dungeon Master's Guide (affiliate link)
    • Xanathar's Guide to Everything (affiliate link)
    • Frog God Games' Tome of Alchemy for 5e (affiliate link)

    Pathfinder 2e

    • Core Rulebook (affiliate link)

    Other Stuff

    • Critical Role
    • Dimension 20
    • FFG Star Wars
    • Forbidden Lands (affiliate link)
    • Minecraft
    • Something Something Soup Something

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    PF2E WAR OF IMMORTALS PART 2 - Welcome Mortals to the War of Immortality Nov 07, 2024
    Show notes

    In part 2 of this RPGBOT.Podcast: Pathfinder 2's War of Immortals—where mythic feats, tech glitches, and epic laughs collide! Join us as we break down Bloodragers, Avengers, and the glorious chaos that is the Warrior of Legend (warning: may break your party and your friendships). Mythic Points? Mythic destinies? We're covering it all and comparing the new rules to old-school chaos, with a side of troubleshooting. Come for the insights, stay for the hilarity of three podcasters battling not only Pathfinder but also their own audio setup.

    Summary

    Buckle up for an epic romp through the second part of the intricacies of Pathfinder 2's War of Immortals in this hilariously insightful episode, where the RPGBOT team dives headfirst into everything from character archetypes to game-breaking mythic feats—and tackles some epic tech issues along the way! With lively banter, the hosts dissect the archetypes of Avenger, Bloodrager, Cineshal, Vindicator, and the dangerously unpredictable Warrior of Legend. As they unpack each archetype, expect serious laughs as they navigate the high-stakes, high-reward gameplay styles, especially around the Warrior of Legend—the archetype that's equally likely to save or doom the party with its over-the-top abilities.

    The show takes a mythic turn as the team delves into Mythic Rules, exploring how these rules transform characters into veritable legends with god-like abilities and even deadlier mythic monsters. Their discussion on the Mythic Points system will have you debating your own campaigns, as they compare it to older systems and debate if it balances or completely shatters gameplay. Along the way, they share side-splitting insights on mythic destinies and mythic feats, pondering which epic paths might be too powerful for their own good.

    Expect a deep-dive into variant rules for mythic characters, as the hosts brainstorm extra options for GMs and players to keep campaigns fresh, all while troubleshooting technical difficulties that threaten to become mythic themselves! Whether you're a Pathfinder expert or just here for laughs, this episode promises a wild journey through lore, mechanics, and the bizarre art of keeping an episode together when your setup's in open rebellion. Tune in for the RPG wisdom; stay for the podcast party gone gloriously awry!

    Links

    • War of Immortals (affiliate link)
    • Mythic Variant Rules
    • Pathfinder Wiki
    • Gorum
    • Death of Gorum

    Takeaways

    • Archetype Deep-Dive: Detailed breakdowns of Pathfinder 2 archetypes, including the Avenger, Bloodrager, Cineshal, Vindicator, and Warrior of Legend, highlight unique mechanics and lore for each, from high-risk, high-reward playstyles to rage-fueled power.
    • Gameplay Mechanics: The episode explores how Bloodrager's rage mechanics, Cineshal's familiar-powered abilities, and Vindicator's supernatural hunting shape gameplay, with each archetype catering to different playstyles and creative storytelling.
    • Mythic Rules in Pathfinder 2: A simplified but robust new system, Mythic Rules introduces Mythic Points as a meta-currency, allowing rerolls, enhanced checks, and improved character feats that add depth to role-play and combat encounters.
    • The Doomed Condition & Strategy: Discussion on how the doomed condition and the ability to reroll saves add strategic depth, making encounters more challenging and rewarding.
    • Collaborative Storytelling: Emphasized as a core of mythic gameplay, the hosts discuss how the Mythic framework encourages cooperative storytelling, with players and GMs working together to create epic narratives.
    • Mythic Monsters & Kaiju: The introduction of mythic monsters and Kaiju presents major challenges that demand careful planning, with hosts excited about their potential to make campaigns feel like legendary battles.
    • Pop Culture & Humor: Fun references to pop culture, including Firefly, add humor to the discussion, making it accessible and entertaining even for Pathfinder newcomers.
    • Mythic Feats & Destinies: Choosing mythic destinies and feats is highlighted as a pivotal character moment, adding layers to gameplay, from iconic archetypes like the Lich and Godling to thrilling high-level feats.
    • Creative Flexibility with Variant Rules: Variant rules for mythic characters offer flexibility, providing options for players to shape their gameplay experience and advance characters through narrative-driven deeds.
    • High-Risk, High-Reward Dynamics: The Warrior of Legend's high-stakes abilities are ideal for one-shots, with the potential to save or doom a party, sparking discussion on the thrill of high-risk archetypes.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    DUNGEONS, MONSTERS, and MAGAZINES: AAW Games' Future of Tabletop Awesomeness! Nov 04, 2024
    Show notes

    UPDATE: Unfortunately, in the time between the recording and the release of this episode, AAW Games decided to cancel the Kickstarter for Adventure Arcs.

    In this episode of RPGBOT.Podcast, we get the inside scoop with Jonathan G. Nelson from AAW Games! Join us as we dive into Adventure Arcs' Kickstarter, mini-dungeons, and all the magazine goodness you didn't know you needed in your life! Expect wild folklore, mythological monsters, and enough campaign hacks to make your dice blush. Listen now for tips, laughs, and a roadmap to tabletop greatness!

    Summary

    In this laugh-out-loud episode of the RPGBOT.Podcast, hosts Randall James, Ash Ely, and Tyler Kamstra sit down with Jonathan G. Nelson from AAW Games to uncover the true secrets behind Adventure Arcs Magazine (hint: it involves mini dungeons, monsters, and possibly more magazines than you can fit in a bag of holding). Together, they dive into the finer details of Adventure Arcs' Kickstarter launch, dream up epic mashups for future issues, and reveal how the team plans to pack high-stakes RPG action into bite-sized, campaign-friendly formats. AAW Games spills the tea on their ambitious plans for folklore-rich Mini-Dungeon and Monster Magazines, explaining why top-notch quality, community love, and mythological twists are their recipe for RPG greatness. Tune in for tabletop tips, game design gold, and a peek behind the screen at what's next in the world of RPG magazines!

    Links

    Adventure Arcs Magazine

    AAW Games

    • @AAWGames
    • Rultmoork
    • Mini-Dungeon Tome II for PF2

    Previous RPGBOT.podcast Episodes

    • RPGBOT.News - Jonathan G. Nelson of AAW Games
    • Rultmoork from AAW Games – RPGBOT.News S2E71

    Takeaways

    • Mini Dungeons: Perfect for quick, ready-to-play adventures.
    • Adventure Arcs Magazine: Streamlines game prep with eight essential building blocks.
    • Content-Rich Issues: Each magazine will pack in 32 articles across diverse RPG topics.
    • Kickstarter Launch: AAW Games is leveraging Kickstarter to bring Adventure Arcs to life.
    • System Flexibility: Adventure Arcs is designed to adapt to multiple RPG systems.
    • Loot Design: Thoughtfully designed loot is key to an engaging adventure.
    • Playtesting Matters: Rigorous testing and intention underpin every product.
    • Innovative Adventure Design: Adventure Arcs aims to shake up traditional RPG formats.
    • Premium Quality: Each magazine edition will be crafted as a high-quality collectible.
    • Quarterly Releases: New issues will launch every three months for fresh content.
    • Collectible Appeal: Limited editions make each release a must-have for fans.
    • Future Projects: Look out for the Mini Dungeon Magazine and Monster Magazine!
    • Community-Centric: AAW Games prioritizes fan input and engagement.
    • Design Focus: Each release emphasizes both aesthetic appeal and player usability.
    • Myth & Folklore: Upcoming content will feature rich mythological themes.
    • Quality First: AAW Games maintains a commitment to quality over volume.
    • STL Miniatures: Kickstarter backers can receive STL files for miniatures.
    • Fan Feedback: Community suggestions for folklore and monster content are welcome.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    SURVIVAL (Remastered) - Endure the Unforgiving: The Mechanics of Desperation Nov 02, 2024
    Show notes

    In this remastered episode of the RPGBOT.Podcast, we venture into the dark, unforgiving world of TTRPG survival mechanics. Join us as we confront the harsh truths of survival in tabletop games, asking the tough questions:

    • What should a true survival experience feel like?
    • What do games like D&D and Pathfinder offer in terms of survival mechanics?
    • What can we borrow or steal from other games to make survival really work in our campaigns?

    When the world grows cold and the resources dwindle, will your players have what it takes to endure? Tune in now… before the darkness consumes us all.

    Links

    RPGBOT.Podcast Episodes

    • RPGBOT.Podcast Episode 15 – Food
    • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs

    Articles from RPGBOT.net

    • Forbidden Lands – A Review

    DnD 5e

    • Xanathar's Guide to Everything (affiliate link)

    Other Stuff

    • Derek Batts and the The Third Gallon Podcast
    • Giffyglyph

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    PF2e WAR OF IMMORTALS - It's just really a cool system! Oct 31, 2024
    Show notes

    Ready to take your Pathfinder 2 campaign from epic to IMMORTAL? Join us on the RPGBOT.Podcast as we dive into War of the Immortals and break down mythic feats, legendary archetypes, and the all-new Mythic Rules—tech issues and hilarious mishaps included!

    From high-risk Bloodragers to Warrior of Legend madness, we're giving you insights, laughs, and some seriously powerful gameplay ideas. Don't miss this epic journey through Pathfinder's biggest expansion yet!

    Summary

    In this unmissable episode, our fearless hosts dive into Pathfinder 2's epic War of the Immortals expansion with the energy of an over-caffeinated Bloodrager and just as many technical hiccups. From unexpected mic drops to internet glitches, the journey to becoming a mythical hero has never been so... relatable.

    Our brave podcasters dissect Pathfinder's most intense archetypes, each bringing its own flavor of chaos to the table. First, they take on the Bloodrager, whose berserk rage will make you wonder if they're recording from a live battlefield. Then there's the Avenger, for when you're morally obligated to protect the party but really just want to smash things. The Cineshal and Vindicator make their debut too, adding layers of strategic flair (and some eyebrow-raising plot twists) to any party composition. Finally, the Warrior of Legend emerges, and they aren't kidding about "high-risk, high-reward"—this class takes bold gameplay to mythic extremes, ensuring that death is just another Tuesday.

    Next, our heroes turn their attention to Mythic Rules, a toolkit designed to push the boundaries of both gameplay and sanity. They break down Mythic Points, which fuel incredible powers and a few not-so-incredible debates about balance. The hosts dive into the shifting mechanics between old and new systems, discussing how these rules allow players to bend reality, rewrite history, and save—or totally wreck—the world.

    In the grand finale, they tackle mythic feats, destinies, and monsters, each with its own lore-heavy implications and godlike powers. It's a goldmine for fans looking to add dramatic stakes and mind-blowing moments to their sessions, but not without a side of absolute hilarity. With variant rules and endless options, the episode is packed with all the details, laughs, and chaotic banter you need to take your campaign from epic to "immortal."

    Links

    War of Immortals (affiliate link)

    Mythic Variant Rules

    Pathfinder Wiki

    • Gorum
    • Death of Gorum

    Other Stuff

    • Kaos on Netflix for some reason

    Takeaways

    • Deep dive into the lore of Gorham and War of the Immortals.
    • Detailed discussion of the Avenger archetype, covering both mechanics and lore.
    • Introduction to the Bloodrager archetype, exploring its rage mechanics and blood-drinking features.
    • Emphasis on the importance of understanding archetypes in Pathfinder 2 for more immersive gameplay.
    • Insights into how the "doomed" condition impacts gameplay and character strategy.
    • Humorous references to pop culture, with nods to shows like Firefly.
    • In-depth look at mechanics for Avenger and Bloodrager archetypes.
    • Cineshal archetype's unique mechanic, enabling power access through a familiar.
    • Vindicator archetype's role in hunting supernatural creatures, though less impactful than other options.
    • Warrior of Legend archetype offers high-risk, high-reward gameplay, ideal for intense one-shots.
    • Overview of Pathfinder 2's Mythic Rules, simplifying the previous system but keeping core mechanics.
    • Mythic Points as a new meta-currency, used for rerolls, enhanced checks, and skill boosts.
    • Importance of player-GM collaboration when introducing Mythic Rules.
    • Each archetype has distinct flavor and mechanics, catering to various playstyles.
    • Hosts' enthusiasm for storytelling potential within the Mythic framework.
    • Mythic feats introduce unique gameplay and narrative mechanics.
    • Rerolling saves adds strategic depth to encounters.
    • Choosing a mythic destiny becomes pivotal for characters beyond level 10.
    • Character archetypes like Lich and Godling offer diverse role-playing options.
    • Mythic monsters bring intense challenges, requiring players to strategize.
    • Kaiju inclusion adds an epic new layer to campaign possibilities.
    • Variant rules for mythic characters offer flexible gameplay customization.
    • Mythic deeds support character progression in a narrative-focused way.
    • Mythic mechanics enhance collaborative storytelling, allowing for epic narratives through mythic powers and destinies.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    SPOOKTOBER - HOW TO PLAY WEREWOLF THE APOCALYPSE - Part IV: Q&A Oct 28, 2024
    Show notes

    Howl with us as we dive into the Werewolf: The Apocalypse RPG! Ever wondered what it's like to juggle inner rage, healing powers, and... a meat child? Yeah, we're still trying to figure that one out too.

    Join us for a wild ride through the World of Darkness, where character progression moves slower than a werewolf caught in quicksand but at least the adventures are setting-agnostic! Healing? Complex. Rage? Always lurking. Delirium? Humans, you've been warned. Werewolves, fangs, and fur... oh my!

    Summary

    In this outrageously deep-dive episode, the hosts unleash their inner rage monsters as they howl through their experiences with Werewolf: The Apocalypse. It's like Vampire: The Masquerade, but furrier and with a lot more emotional baggage. They break down all the intense, and sometimes hilarious, aspects of the game, from navigating your inner wolf with a delicate balance of rage to debating whether or not Hirano and Hogloss are secretly werewolf therapy terms.

    Ever wondered what it's like to heal while trying not to explode in a fit of fury? Or what on Earth a "meat child" could be? Yeah, same. The hosts bravely dive into these burning questions, all while comparing character advancement to a snail's pace—but hey, at least you can take your time in this world of shape-shifting chaos! Between Delirium-induced humans and the complexities of regeneration, this episode will have you howling with laughter. Who knew werewolf RPGs could be so healing (and weird)?

    Takeaways

    • Lunar-timed podcast arc to enhance your thematic werewolf immersion!
    • Werewolf ≠ Vampire—this one's all about investigation and character arcs.
    • Transformations and unique powers—because being a human is overrated.
    • Love solving mysteries? This RPG is packed with them!
    • Focus on storytelling, not just clawing through your enemies.
    • Beware Hirano and Hogloss—they could kill your character emotionally!
    • Rage: Fuel your powers or spiral out of control—your call.
    • Healing? Aggravated damage is no joke, even for a werewolf.
    • Fight the Weaver and Worm—the ultimate cosmic baddies.
    • Medicine skill could save you… if Rage doesn't get there first!
    • Character advancement is slow, but XP and renown make the wait worthwhile.
    • Delirium: Humans forget werewolves exist—lucky for them!
    • Oh, and don't forget about the meat child. Yes, it's as weird as it sounds.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    Links

    • Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link)
      • Physical
      • Digital

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    VILLIANS (Remastered): How to Stop Your Baddies from Just Monologuing Oct 26, 2024
    Show notes

    Ever wonder why your party's nemesis feels more "meh" than "muhahaha"? In this episode of the RPGBOT.Podcast, we're diving into the world of villains and antagonists in TTRPGs! Want your baddies to be more than just big bags of hit points? Tune in as we reveal the secret sauce to creating villains so devious, your players will actually remember their names (and curse them for it)! Listen now, unless you want your next villain to just… monologue forever.

    Links

    RPGBOT.Podcast Episodes

    • RPGBOT.Podcast S2E9 – Alignment (part 1 of 2)
    • RPGBOT.Podcast S2E9 – Alignment (part 2 of 2)

    Articles from RPGBOT.net

    • DnD 5e – Practical Guide to Alignment
    • DnD 5e – The Monsterizer
    • DnD 5e – Encounter Builder

    Other Stuff

    • ALS Ice Bucket Challenge
    • Batman - The Joker
    • Beauty and the Beast - Gaston
    • Big Bad Booklet, Hitpoint Press
    • Colby "Bea" Munro from the Crit Fails Podcast
    • Exemplars of Evil (affiliate link)
    • Hamlet
    • Halo - Forerunners
    • Jason
    • Fight Club
    • Final Fantasy 14 - Emmet Silk
    • Fullmetal Alchemist - Dante
    • Game of Thrones - Tyrion Lannister
    • I am Legend (the book) (affiliate link)
    • Jeff Bezos
    • Les Misérables - Inspector Javert
    • Loki, The Series
    • Mean Girls - Regina George
    • Moana
    • Phantom of the Opera
    • Portal
    • Prometheus
    • Romancing the Stone
    • Romeo and Juliet
    • Se7en
    • Starcraft - Arcturus Mensk
    • Star Wars - Darth Maul; Darth Vader
    • Stranger Things
    • Thanos
    • The Cable Guy Movie
    • The Mummy
    • The Northman
    • Voldemort
    • Warcraft - Arthus
    • Wandavision
    • Vecna
    • Xanathar

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

    SPOOKTOBER - HOW TO PLAY WEREWOLF THE APOCALYPSE: Actual Play Part II Oct 24, 2024
    Show notes

    In Part II of our Werewolf the Apocalypse Actual Play, we enter Birgit Van Gelder's Creepy House of Glitches—where werewolves transform, supernatural attacks strike, and... our audio equipment needs a blessing. Will our heroes defeat the mysterious intruder or will the real battle be against Wi-Fi demons and rogue microphones? Tune in for epic combat, unconscious allies, and the deep philosophical question: Why does tech always fail when things get spooky? Listen now, if you dare… just don't blame us for any supernatural buffering.

    Summary

    In this hilarious and suspenseful second half our Werewolf the Apocalypse Actual Play episode of the RPGBOT.Podcast, the crew completes a thrilling RPG adventure—complete with supernatural chaos and… technical glitches. The scene is set in a spooky house belonging to none other than Birgit Van Gelder, a mysterious character whose backstory is as complex as the podcast's audio problems.

    As the tension builds, the team battles not only their game adversaries but also a rogue microphone and a few unexpected software crashes. Just as they're about to face down a creepy intruder, the sound cuts out, leaving listeners to wonder: who will emerge victorious—our heroes or the glitch gremlins?

    Cue intense combat mechanics, character transformations, and one very unconscious ally. Between strategizing their next move and fighting off supernatural baddies, the players also find time to contemplate life's big questions—like why the Wi-Fi always fails at the worst moment.

    Tune in for epic battles, emotional stakes, and some unforgettable Werewolf: The Apocalypse chaos that leaves the team with more questions than answers—and an introduction to some shady new factions. Don't worry, though; they promise the next episode will have fewer technical issues. Probably.

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    Links

    • Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link)
      • Physical
      • Digital

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati

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