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    Games

    Rolling Dice & Taking Names Gaming Podcast

    Rolling Dice and Taking Names is a podcast where two seasoned tabletop gamers have discussions about board games, RPGs, and miniatures that are entertaining and informative to casual gamers and experienced hobbyists alike. The level of conversation would be similar to friends sitting around the kitchen table playing the latest game, discussing their likes and dislikes of a style of game, or just trying to make sense of the latest gaming news. In addition, special guests add their gaming knowledge to help the hosts sound more credible. Family friendly, informative and always striving to be entertaining.

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    Latest Episodes:
    Episode 386: Lord of the Rings Circle of Conflict, Cyberpunk 2077 TCG, Cat Trick Sep 22, 2026
    Show notes

    00:00:30 Intro
    00:05:15 Arkham Horror: Children of the Blood
    00:09:00 Xenology
    00:12:15 Jump Masters
    00:15:00 Flamecraft – Digital Version
    00:17:45 Pretzels
    00:18:45 Beer, Mug, Dice
    00:21:45 Triangulation
    00:24:00 Taste Buds
    00:29:00 Game Toppers LLC
    00:31:30 LOTR: Circle of Conflict
    00:59:15 Cat Trick
    01:04:30 Miniature Market
    01:07:00 Cyberpunk 2077 – TCG
    01:39:00 Outro

    Some weeks, the game table feels like a tour through entirely different mechanics and level of challenges. We kicked things off in Middle‑earth with The Lord of the Rings: Circle of Conflict, a game that thrives on tight choices with every roll of the die. It is not the normal Roll and Write, but one with clear objectives in order to win the game and not just get the most victory points. Every turn feels like a small story—heroes clashing, shadows pressing in, and players trying to outmaneuver one another while waging war on two fronts. It’s the kind of game that leaves you wanting one more round just to see if you can pull off the perfect combo.

    From there, the mood shifted dramatically with Cat Trick, a clever little card game that proves you don’t need a big box to create big laughs. It’s quick, mischievous, and full of those delightful “gotcha” reveals that make everyone team up against one another. Then came Jump Masters, which brought out a game reminiscent of Checkers. This one thrives on setting up the best combo and tactical maneuvering to gain victory over your opponent. It is quick and easy to teach and the art and components are amazing.

    Cyberpunk 2077 TCG, a game that channels the neon‑soaked grit of the franchise into a sharp, tactical card duel. More to come on this as we continue to explore the game and the meta that surrounds it. But for now, we will continue to put that one the table as we wait for others to show up for game night.

    Once again, thanks for dropping by and giving us a listen.

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    Episode 385: Abroad, Bunny Kingdom Town, All Mine Sep 08, 2026
    Show notes

    00:00:30 Intro
    00:04:45 Recent RDTN Poll
    00:14:00 LOTR: Fellowship of the Ring Trick Taking Game
    00:17:00 Quick Hits
    00:17:30 Sandcastles
    00:19:45 Gruntz
    00:22:11 Computer Junkyard
    00:27:45 Enemies of Gotham City
    00:32:15 Six Sided Seas
    00:36:15 Miniature Market
    00:39:00 Abroad
    00:53:30 Bunny Kingdom Town
    00:59:30 Game Toppers LLC
    01:01:00 All Mine
    01:10:00 Outro

    Some game nights feel like a whirlwind tour through every corner of the hobby, and this week’s lineup delivered exactly that. Sand Castles and Grunts are two wildly different flavors of competition—one a charming, tactical puzzle of building and defending fragile seaside creations, the other a scrappy, tongue‑in‑cheek skirmish game where your squad of blocky little soldiers bumbles bravely toward victory. Both games share that delightful “easy to teach, surprisingly clever” vibe that keep things fresh in the hobby at times.

    Then we have world of Computer Junkyard and the comic‑book chaos of Enemies of Gotham City. Computer Junkyard scratches that nostalgic itch, letting players sift through piles of retro tech to assemble the best contraptions—half strategy, half puzzler. Enemies of Gotham City flips the script into full superhero mayhem, where iconic villains clash, plot, and posture in a fast‑moving battle of wits and wickedness.

    Then there is a trio of games that each bring their own distinct charm. Six Sided Seas turns dice‑driven piracy into a pirate battle across unpredictable waters, while Abroad offers a gentle, globe‑trotting experience built around exploration and cultural discovery. Bunny Kingdom Town offers a bright, two player, family‑friendly strategy—one about expanding adorable rabbit realms, with enough take‑that spice to keep it from being a solitaire style game. All Mine is a gamer’s trick taking game where the play is fast, but the planning is what wants you coming back for more. This is one of those games that stays in the game bag to be pulled out to end the evening or get things started.

    And speaking of big swings, this is the perfect moment to remind listeners to sign up for notifications on Game Toppers’ upcoming Kickstarter. We rave about their mats for a reason—the quality is top‑tier, the artwork is stunning, and this next series looks like one people will be proud to show off on game night. We’ve already got our eyes on the Lord of the Rings designs, and that purple plain mat is calling our name. Honestly, who doesn’t need another game mat.

    Thanks for listening

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    Episode 384: Greylune, Gunsen: The Battle for Toshi Ranbo, Mythologies Aug 25, 2026
    Show notes

    00:00:30 Intro
    00:01:15 Sleeved and Confused
    00:07:15 AI in TCG Deck Creation
    00:13:30 Backflow failed inspection
    00:16:30 Quick Hits
    00:17:30 Tag Team: Arthur’s Legacy
    00:20:45 Warp 99
    00:25:30 Tug of Roar
    00:31:50 Miniature Market
    00:33:30 Greylune
    00:44:15 Mythologies
    00:50:15 Gunsen: The Battle for Toshi Ranbo
    01:07:00 Comic Books Resurgence
    01:15:00 Outro

    Man, listening back at the episode, didn’t realize just how much we covered. And what we cover —Tag Team: Arthur’s Legacy, Warp 99, Tug of Roar, Greylune, Mythologies, and Gunsen: The Battle for Toshi Ranbo — is a very broad spectrum of board game mechanics. But what is interesting with these games, there are cross over mechanics that exist that making learning the next one simpler because we already understand what is expected.

    Tag Team: Arthur’s Legacy is a follow up to the initial Tag Team game. However, this time we have Arthurian heroes teaming up, chaining abilities, and pulling off last minute heroics to pull out a win. It’s the kind of game tension builds each round. Warp 99 is a fast‑paced card game where players race to shed their hands, aiming for massive point bursts driven by the tableau they build. The twist is in the scoring, every card you manage to keep in your tableau gets squared, turning even a modest spread of cards into a surprisingly explosive payoff.

    Then comes Tug of Roar, a clever lane battler that thrives on tension and brinkmanship. It’s quick, tight, and surprisingly dramatic for such a streamlined design. And the card drafting mechanic really adds to the strategy of this game. Greylune offers a fresh twist on the classic Spyrium formula. Games in this genre can sometimes slip into feeling like pure resource spreadsheets—convert this into that, chase efficiency, tally points. Greylune pushes back against that monotony by layering in a quest system that lets players build small narrative arcs as they play. Those stories aren’t just flavor; they can provide meaningful advantages that shape your path to victory, giving the game a welcome sense of accomplishment alongside its familiar economic core. Mythologies is a card drafting game that offers a twist on the style of drafting that is refreshing in a very crowded field of these types of games. We really appreciated this change and welcome the twist that this game provided.

    Finally, Gunsen: The Battle for Toshi Ranbo delivers a crisp, tactical showdown rooted in samurai warfare. It’s all about positioning, timing, and reading your opponent. For an area control style game, is not about a big push but more about reading the board’s subtle signals. Victory can be quick for someone if the others are caught napping, so you always should be on your toes. However, this may also create an unsatisfying finish for some.

    Thanks for listening

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    Episode 383: Hunt for Blackbeard, Star Wars Unlimited Galactic Championship, Southern Fried Gaming Expo Aug 11, 2026
    Show notes

    00:01:00 Intro
    00:02:00 SWU Vegas
    00:15:00 SFGE
    00:20:00 1775: Rebellion
    00:25:00 Las Vegas
    00:27:30 Ashes Ascendency: Natural Magic Expansion
    00:29:30 New Twin Suns Decks
    00:32:00 Miniature Market
    00:33:00 Hunt for Blackbeard
    00:49:30 Gen Con Thoughts
    00:56:00 Outro

    We kicked things off at the Star Wars Unlimited Galactic Championship in Las Vegas, not as competitors in the main event but as fans soaking in the convention atmosphere and jumping into SWU games with some of the best players in the world during their breaks. The vibe at every table was incredible—full of camaraderie, excitement, and a shared love for a truly outstanding trading card game. No matter your skill level, players were patient, welcoming, and happy to walk you through plays in the side events. Now, the main event, that was all business. One more thing worth noting: the crowd spanned all ages, including families, which was great to see. Next year’s event is heading to Disneyland, so if you’re thinking about going, start planning now!

    While we were in Vegas, we also tried a new game from Fort Circle Games: Hunt for Blackbeard. It’s a two‑player hidden‑movement game that really picks up speed once you understand the action flow, and the tension spikes beautifully in the final two rounds. The rules take a bit to settle in, but by the second playthrough we had it down. And if Blackbeard’s history isn’t familiar to you, keep reading below.

    Blackbeard, born Edward Teach around 1680 in Bristol, England, became one of the most feared and legendary pirates of the Golden Age of Piracy, terrorizing the Caribbean and the Atlantic coast between 1716 and 1718. Known for his dramatic appearance—most famously his long black beard and the smoldering fuses he tied into it to intimidate enemies—he commanded the formidable Queen Anne’s Revenge, a 40‑gun warship crewed by hundreds of men. Blackbeard’s exploits included blockading Charleston, capturing merchant vessels, and cultivating a fearsome reputation that often allowed him to win without violence. He also operated with a small fleet that included the Adventure, a sloop commanded by his lieutenant Israel Hands, as well as smaller vessels such as the Margaret and the Sea Captain. His pirating career was short-lived, ending in November 1718 when he was killed in a fierce battle at Ocracoke Island, NC by Lieutenant Robert Maynard’s forces, cementing his place as one of history’s most iconic pirates.

    Thanks for listening

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    Designer Series: David Thompson - Rebels Against Rebellion Aug 04, 2026
    Show notes

    We are excited to kick off our designer series with one of our favorite designers, David Thompson. Undaunted is one of our all time favorite series along with War Chest.

    He has a catalog of great historical games and is adding a new one designed along beside Trevor Benjamin called Rebels Against Rebellion. In this episode we talk about the historical significances of this Civil War era game. But look at the design and development process.


    For more information, check out the Kickstarter and the publisher, Flying Pig Games.

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    Episode 382: Container, Dogfight: 1917, Moonrollers, Southeast Game Exchange Jul 28, 2026
    Show notes

    00:01:00 Intro
    00:06:45 Southeast Game Exchange
    00:14:45 Quick Hits
    00:16:00 Guerre Eclair
    00:19:00 Tap 4
    00:25:00 Crits & Tricks
    00:32:00 Traveluencer
    00:36:00 Taste Buds
    00:41:30 Portal Games
    00:43:15 Dogfight: 1917
    00:43:30 Container
    01:09:30 Miniature Market
    01:11:00 Moonrollers
    01:17:00 Outro

    Welcome back to the podcast blog, tabletop fans! Today, we’re diving into a lineup that spans high-flying dogfights, historical blitzkriegs, and economic struggles. If you love razor-thin margins and tactical positioning, you’ll want to look at Dogfight 1917 and Guerre Éclair. Dogfight 1917 drops you straight into the skies over the Western Front, where every maneuver card forces you to anticipate your rival’s path to line up that perfect shot. Meanwhile, Yasushi Nakaguro’s Guerre Éclair condenses the 1940 Fall of France into a tense, card-driven duel of deception and momentum. The German player pushes armored breakthroughs with hidden operational plans while the Allies scramble to hold fragile defenses, delivering deep strategic tension in a crisp 45 minutes.

    For players who prefer fighting over profit margins, Container delivers incredible table presence. Container remains the undisputed king of closed-economy board games, where players produce goods, set dockside prices, and operate shipping vessels. Because every price, purchase, and subsidy is entirely player-driven, a single miscalculated shipment can trigger a hilarious, full-blown economic recession at your table. On the lighter side when just need to roll dice, Moonrollers brings the sleek sci-fi universe of Moonrakers into a fast-paced push-your-luck dice chucker. Captains roll dice to fulfill crew contracts, juggling hazardous bonus points against the very real danger of busting and walking away with nothing. This game provides the necessary dice manipulation that we expect in our push-your-luck games.

    Thanks for listening, we really do appreciate the support.

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    Episode 381: Realm of Reckoning and Devious Jul 14, 2026
    Show notes

    00:01:00 Intro
    00:04:00 SWU in Vegas
    00:06:00 New Game Store
    00:08:15 Which is better?
    00:11:15 The Vale of Eternity
    00:14:00 Pagan
    00:15:00 July 4th Gaming
    00:23:30 Portal Games
    00:24:30 Realm of Reckoning
    00:24:00 IV Studio – Tend
    00:45:30 Devious
    00:51:45 Miniature Market
    00:52:30 Summer Movie Thoughts

    Realm of Reckoning sharpens its identity as an area‑control showdown built on tight timing and escalating tension. The simultaneous card play is the engine that keeps everyone leaning forward—every reveal forces you to decide whether you’re shoring up your economy or muscling into position before a Reckoning reshapes the board. That push‑and‑pull between long‑term planning and immediate tactical pressure gives the game its pulse. Factions rise, collide, and retreat in a rhythm that feels both dramatic and cleanly mechanical, creating turns where a single decision can swing the entire map. You wrap a session already replaying key moments in your head, plotting what you’ll try on your next run through its volatile world.

    Devious looks disarmingly simple at first, but that’s part of the trick. As players draw, flip, and react, the hidden layers of bluffing and timing begin to reveal themselves. Set collection becomes a delicious gamble—you want just enough cards to score well, but every additional draw risks a bust, especially since the pile you’re pulling from was set by your opponents. That tension turns every flip into a moment of doubt and second‑guessing: is this really the best card available, or did someone bury something better to lure me into overreaching? The result is a fast, mischievous game where the table’s collective psychology matters just as much as the cards in your hand.

    Thanks for listening and be sure to join our Discord server to keep the conversation going

    Buy Me a Moon Pie

    Sponsors

    “RDTN

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    Episode 380: Obsession, Bomb Busters, Lincoln, El Grande and Top 3 Lord of the Rings Games Jun 30, 2026
    Show notes

    00:01:00 Intro
    00:04:00 Moving the Kids
    00:10:15 AI in Board Games
    00:16:30 Obsession
    00:20:15 Bomb Busters
    00:23:30 El Grande
    00:25:00 Neuroshima Hex
    00:28:30 Miniature Market
    00:30:00 Our Top 3 LOTR Games
    00:30:00 Lincoln
    00:53:30 Portal Games
    00:55:00 Guild Wars 3
    01:03:30 Outro

    Even though our regular game night has been on pause for a few weeks, we still managed to squeeze in some great plays with family and friends. Marty kicked things off with Bomb Busters, a title getting a lot of well‑deserved praise. The way he described it reminded me a bit of Hanabi—that same feeling of relying on your teammates to guide you toward the right moves. There’s something deeply satisfying about working together toward a shared victory, especially when the puzzle finally clicks.

    He also finally got Obsession to the table, a game that’s been floating around one his radar for a while. I’ll admit it’s one I wasn’t familiar with, but that’s hardly surprising given how many games slip past me. Marty had some thoughtful pros and cons, but even with those caveats, it still sounds like something I’d love to try on a future game night, there’s a charm to that Victorian engine‑building vibe that’s hard to resist.

    And of course, El Grande continues to shine as a perfect introduction to area control, teaching new players the tension and timing that make the genre sing. Every cube, every power card—it all matters. Lincoln, on the other hand, offers a lean, card‑driven take on the American Civil War, capturing momentum, attrition, and asymmetry in a way that feels brisk yet thoughtful. If it weren’t for a few rulebook hiccups, this would’ve been one of those plays that makes you wonder why it took so long to get it to the table in the first place.

    Thanks for listening and until next time, keep rolling dice and taking names.


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    Episode 379: Zombie Princess, Chang’an, Comic Book Boom w/Chaz Marler Jun 16, 2026
    Show notes

    00:01:15 Intro

    00:06:30 Chaz is back!

    00:09:45 ⁠Fun collaboration⁠

    00:12:00 How has gaming changed over the years

    00:40:00 ⁠Miniature Market⁠

    00:41:00 New Review System

    00:47:00 ⁠Chang’an

    ⁠00:58:00 ⁠Zombie Princess⁠

    01:05:00 ⁠Portal Games⁠

    01:06:00 ⁠Comic Book Boom⁠

    01:17:30 Outro with Chaz

    In this episode, Marty is joined by Chaz Marler from ⁠Game Night Picks⁠. They talk about all the different ways the table top industry has changed over the past 10 years from content creation, to games, to the community.

    Marty and Tony review some new games using their new format. Shorter, more concise and with a numerical rating. Let us know your thoughts on the new format over on our ⁠Discord ⁠Channel


    Learn more about your ad choices. Visit podcastchoices.com/adchoices


    Episode 378: Castelnuovo 1539, Rebuilding Chicago, Toy Battle Jun 02, 2026
    Show notes

    00:01:15 Intro
    00:06:30 Gencon 2026 Update
    00:10:30 Quartermaster General: WWII
    00:15:00 Moon Colony: Bloodbath
    00:20:15 Star Wars Unlimited Update
    00:21:45 Portal Games
    00:23:30 Rebuilding Chicago
    00:41:30 Castelnuovo 1539
    00:55:30 Miniature Market
    00:56:30 Toy Battle
    01:01:30 Pragmata
    01:04:30 R-Type Dimensions III
    01:09:00 Sektori
    01:10:00 Outro

    For history fans who enjoy thoughtful, asymmetric challenges, Castelnuovo 1539 offers a compelling take on the “last stand” style of wargame. Blending classic conflict simulation with Euro‑style area control, this two‑player design places you with the Spanish defenders doing everything they can to slow an advancing Ottoman siege. The Spanish side isn’t trying to win outright so much as hold firm and make every step costly, creating a tense, measured experience where each decision carries real weight. With custom card decks and hidden wooden blocks shaping the flow of play, the game builds a steady, immersive pressure without ever feeling overwhelming.

    Shifting to a much lighter tone, Rebuilding Chicago and Toy Battle trade battlefield grit for creativity and quick, satisfying play. As the standalone follow‑up to Rebuilding Seattle, Rebuilding Chicago invites up to five players to reshape neighborhoods and guide a growing population after the Great Fire of 1871. It’s a warm, engaging tile‑laying puzzle with plenty of room for clever planning. And if you’re looking for something breezy to wrap up a game night, Paolo Mori’s Toy Battle delivers a delightful 15‑minute burst of abstract strategy. With charming toy‑themed troops and whimsical double‑sided maps like the Volcanic Jungle or City of Clouds, it pairs simple rules with just enough tactical bite to leave everyone smiling.

    We’re truly disappointed that we won’t be able to host the Strike tournament at Gen Con this year. It’s always a highlight for us, and we’ll miss the energy, laughter, and chaos that only Gladiators in an Arena, I mean, a bowl of dice can create.

    Thanks for listening and a special guest joins us for our next episode, assuming he is on his best behavior.

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