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    Copyright: © 2005-2013

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    Latest Episodes:
    After Hours Preview: Synnibarr Book of Fate Nov 16, 2022
    Show notes

    We’re back for one more round with Synnibarr 3ED. Caleb, Thad, Baz, and I dive into the GM (or Fate in the parlance of Synnibarr). We’re all guests in Raven’s house, so find out what his wisdom for running a RPG is. What is the ADDA model? Why are there


    Episode 194: Game Design in Horror Movies Oct 23, 2022
    Show notes

    News: There’s a horror video marathon on the RPPR Patreon Discord on Sunday October 30, starting at 3 pm CDT! Sign up for the RPPR Newsletter and get a FREE Monster PDF! Synopsis: After watching the first 7 Saw movies in the last week, I realized that game design comes


    Preview of After Hours: Synnibarr Third Edition – Character Creation Oct 10, 2022
    Show notes

    Making a player character for Synnibarr Third Edition is perhaps the most challenging part of the game. Baz, Noah, Thad, and I attempt to make a group of characters for the game and discover that do not perceive reality in the same way that Raven McCracken does. We do learn


    Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes Sep 19, 2022
    Show notes

    Designing new monsters for your RPG is a time honored tradition for most GMs. I got Greg Stolze and Caleb Stokes to talk about their approaches to creating new creatures for games. Is the monster a metaphor or just a weird new enemy to fight? Get some tips on becoming


    After Hours Preview: Synnibarr Third Edition Ultimate Adventurer’s Guide Sep 13, 2022
    Show notes

    The Worldship is back! There’s a new edition of the Synibarr and we’re diving into it. I got a full round table of RPPR regulars to explore the Ultimate Adventurer’s Guide. Baz, Caleb, Noah, and Thad and I found so many different things, it’s hard to keep track of them


    Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World Aug 23, 2022
    Show notes

    Like so many other things, game design has changed in the post-pandemic world. Jeff Barber, author of Blue Planet, and Caleb Stokes, author of Red Markets, and I talk about work and the industry. Jeff’s been hard at work on Blue Planet: Recontact and Caleb talks more about Fae’s Anatomy


    After Hours Preview: Aesthetic Games Aug 15, 2022
    Show notes

    The Consumer Aesthetics Research Institute (CARI) is an amazing website that categorizes popular aesthetic trends from the last 70 years in pop culture. Baz, Thad, and I browsed through the categories and used them to come up with ideas for new RPGs, campaigns for existing RPGs, D&D source books, and


    Episode 192: Multiverse Mayhem Aug 02, 2022
    Show notes

    The Multiverse is back! Films and TV shows featuring the concept of a multiverse are more popular than ever, even though they are old hat in tabletop RPGs. Special guest Patrick from RPX and Tech Diff podcasts and I talk about ways you can implement a multiverse in your RPG


    Ludonarrative Dissidents Season 2 Episode 0: Card Mechanics in RPGs Jul 18, 2022
    Show notes

    Many RPGs use cards in their mechanics, from playing cards to Tarot to custom decks of cards. We discuss some of these games, the types of mechanics we’ve seen and the history of card-based games. If you enjoy this episode, back our Kickstarter for Season 2 of Ludonarrative Dissidents. This


    Episode 191: The Terminator RPG and Licensed Games Jun 27, 2022
    Show notes

    The Terminator RPG was released as a PDF recently. A special guest, Jacqueline Bryk and I went through the game. It contains a lot of rules, including a dense system for hacking, something I hadn’t seen since Shadowrun and Cyberpunk. What makes a licensed game good or bad? We talk


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