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    Latest Episodes:
    RPPR Episode 102: Rules Fetish Jul 21, 2014
    Show notes

    News: The No Soul Left Behind Kickstarter is HERE. Buy Caleb’s book! The Morph Recognition Guide is out, featuring some of my material from Transhuman. We’re coming to Gencon and we’ll our RPPR meetup on Thursday night. Details here. Raillery is still putting out silly Payday 2 videos (mostly). Synopsis:


    RPPR Episode 101: No Soul Left Behind Post Mortem Jul 01, 2014
    Show notes

    Thanks to Laura for the art! Caleb’s Better Angels campaign, No Soul Left Behind (formerly known as The Spared and the Spoiled) is complete. We decided to take a look back, discussing the origins of the campaign, our favorite moments, and the dubious morality of the protagonists. The Kickstarter for


    Game Designer Workshop Episode 5: Con Work Jun 24, 2014
    Show notes

    Caleb and I recently attended Fear the Con 7,(Thanks Fear the Boot!) running events, and promoting our work. It was a great con and we both had a blast there, but gaming conventions can be tricky for new game designers. For this episode, Caleb and I talk about our experiences


    RPPR Episode 100: Where Did the Time Go? (Part 2 of 2) Jun 09, 2014
    Show notes

    Synopsis: Our 100th episode was so long I had to break it up into two parts! In this half, I first talk to Adam Scott Glancy of Pagan Publishing for a sneak preview of the upcoming Gencon WW1 Call of Cthulhu games, among other topics. Then it’s back to the


    RPPR Episode 100: Where did the time go? (part 1 of 2) Jun 05, 2014
    Show notes

    News: A new hero has been released for Base Raiders. Check out Elizabeth Solomon, a scholarly vampire! Synopsis: For some reason, we’ve kept up making podcast episodes since 2007. It’s taken us that long to get to 100 episodes of the main podcast, but here we are. Of course, we


    Game Designer Workshop Episode 4: Playtesting May 16, 2014
    Show notes

    News: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out! Synopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be


    RPPR Episode 99: Gaming with a Full Table Apr 30, 2014
    Show notes

    News: Check out the Devotees, a new Eclipse Phase adventure written by Caleb Stokes! The first part of the actual play is up. We also have a new digital audio recorder for the APs, a Zoom H2N. Higher quality APs for everyone! Also, I’m working on a new horror RPG


    Modernizing Fantasy RPGs panel at PAX East 2014 Apr 22, 2014
    Show notes

    Luke Crane (Burning Wheel, Mouse Guard, Torchbearer), Thor Olavsrud (Torchbearer) and Adam Koebel (Dungeon World) talk trash about boring (and offensive) ideas in fantasy RPGs while waxing poetic about OSR and indie RPGs. Drawing on over a decade of experience publishing fantasy RPGs, they promise to offend sensibilities and enlighten


    What Is Happening to Tabletop Roleplaying Games? panel at PAX East 2014 Apr 19, 2014
    Show notes

    The past 20 years have been a roller-coaster ride for RPGs. The release of Magic: The Gathering in 1993 changed the fundamental nature of the hobby gaming industry and forever altered the business of making and selling RPGs. Explore the recent history of the category through the lens of Dungeons


    Indie Boardgames: Design and Crowdfunding panel at PAX East 2014 Apr 17, 2014
    Show notes

    Do you have a great boardgame design, want to make it yourself, but have no idea how to start? Join us as we take you through the trials, tribulations, and triumphs of independent tabletop game publishing. Thomas Eliot of Sixpence Games designed, Kickstarted, manufactured, and brought to retail Professor Pugnacious,


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