The podcast of a long-running 5th edition Dungeons & Dragons actual play campaign featuring a talented cast and crew.
Watch us live Sundays @ 10a Pacific, Noon Central, 1p Eastern, https://twitch.tv/RivalsOfWaterdeep
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The podcast of a long-running 5th edition Dungeons & Dragons actual play campaign featuring a talented cast and crew.
Watch us live Sundays @ 10a Pacific, Noon Central, 1p Eastern, https://twitch.tv/RivalsOfWaterdeep
Ep14: Purpose
The party exits a burning building to hunt down the remaining Grells in their nest. Shaka solves a riddle and reveals a hidden message/map on the business card he found. The access point to the map is in the cellar of a basement. Nim tags along for the adventure while Volo and Ash exchange some harsh words with each other. The cast sings Aggressive Healing song.
Summary: Rinn talks to his new Nimblewright acquaintance, while Ashbourne takes a look around the cellar. Outside Perrin and Selise hear someone calling for help and go investigate. While checking out a small apartment, Selise and Perrin are ambushed by a Grell. Meanwhile Ashbourne realizes she has stumbled upon an entire Grell nest in the cellar and immediately leaves. The party meets with Perrin and Selise as they fight the Grell, burn down an apartment and run into a very famous writer.
The party makes it to Three Daggers Alley to investigate the disappearance of locals. They run into their old friend Melanie who reveals what she has been up to. The crew tries to learn more about the apothecary, but are distracted by entertaining children with a song / dance about an octo-bird. Rinn discovers a ticking trunk in an abandoned building while Shaka and Selise explore a prestine tailor shop.
The party heads to Three Daggers Alley while having flashbacks of how they've spent the past 3 months training. Perrin makes friends with merchant owners while Ashbourne races Selise on the rooftops. Shaka gets several positions as help staff to blend in, while Rinn stays in shadows to pickpocket. Selsie decides to show her softer side... Err trys to at least.
The party makes it's way to the safe house but there is a surprise in store. Character history's are shared.
It's a race against time as the party tries to make it to the safe house in time to get the mindworms removed
The party tries to escape the waterdeep soldiers by scaling down the side.
Perrin performance is interrupted by two mothers seeking revenge.
The group is confronted by a Bugbear and Kobolds in an alley and prepare for the event and the amphitheater .
Everyone splits up in hopes of gathering more information. Perrin enters a talent contest hoping to win entry into an exclusive event.