Scott Johnson and Brian Dunaway talk about retro video games!
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Scott Johnson and Brian Dunaway talk about retro video games!
Hosted on Acast. See acast.com/privacy for more information.
Copyright: © 2021 Frogpants Studios
The Story of Video Game Pinball during the 80s and 90s. The Best. The worst. What makes a good/great pinball video game. What were the inspirations? How to co-exist with physical pinball? Physical replacements or its own thing? Pinball Video Game Superstar. Pioneers, Innovators and Game Changers. The ultimate Video Game Pinball experience.
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Created by Tokuro Fujiwara, the game was unforgiving yet addictive. Players controlled Arthur, a knight on a mission. Goal? Rescue the princess Prin Prin from the gargoyles/demons/devil/satan. Gameplay was brutal. One hit, lose your armor. Another hit, lose a life. Armed with lances, daggers and other throwable weapons, the challenge was real.
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All the big and small baseball games that made a splash back in the day, and informed what we think about sports games today.
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Player leads a party of five from Missouri to Oregon. Manage supplies, hunt for food. Cross rivers, face illnesses. Make decisions: which path to take, when to rest. Random events: broken wagon wheels, snakebites. Goal: reach Oregon alive, high score. Developed by Don Rawitsch, Bill Heinemann, Paul Dillenberger. Originally in 1971 as part of their senior teaching program. MECC adopted the game and made available to schools.
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Nintendo has a long history with crossing over between toy and video game system. Bring video games to life and giving its user base a more physical experience.
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"Smash TV" and "Total Carnage" are top-down arcade shooters. "Smash TV" is set in a violent game show in 1999, with players battling through stages for prizes. "Total Carnage" is a spiritual successor, featuring a similar dual-stick control scheme but in a war setting. Both games are known for intense action, multitude of enemies, power-ups, and a challenging difficulty level. They capture a chaotic and thrilling arcade experience.
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Gex is a platform video game series, developed by Crystal Dynamics, that details the adventures of an anthropomorphic gecko named Gex. He has served as the mascot of Crystal Dynamics, appearing on their company logo for several years until 2000. In the North American version, Gex is voiced by comedian Dana Gould; the United Kingdom version features Gould, Leslie Phillips and Danny John-Jules as Gex's voice. Gex was voiced by Mitsuo Senda for the Japanese release of the second game.
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"Warcraft: Orcs & Humans" (1994) kickstarts the saga with humans battling orc invaders in real-time strategy. "Warcraft II: Tides of Darkness" (1995) expands the lore and introduces naval and air units, with an epic face-off in Azeroth and beyond. The sequel, "Warcraft III: Reign of Chaos" (2002), shakes up the game by adding two new races (Undead and Night Elves), a hero system, and a rich story involving a demonic invasion and the fall of a prince.
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A British franchise of video games featuring the titular characters Banjo the bear and Kazooie the bird going on various adventures. The series began in 1998 with the release of Banjo-Kazooie on the Nintendo 64. The series and characters were developed by Rare and published by Nintendo, who at the time had an exclusive publishing agreement together. In 2000, a direct sequel to the original game, Banjo-Tooie, was released.
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The Mana series, known in Japan as Seiken Densetsu (聖剣伝説, lit. The Legend of the Sacred Sword), is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as Final Fantasy Adventure, a Game Boy handheld side story to Square's flagship franchise Final Fantasy.
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