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    Games & Hobbies

    Pirate Radio (Noclip Interview Dump)

    Pirate radio is a feed that contains unedited audio versions of the interviews we use in our Noclip documentary features on YouTube.com/noclipvideo

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    Latest Episodes:
    CD Projekt's Past, Present & Future (Marcin Iwiński) - Noclip Sessions Jul 15, 2017
    Show notes

    Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.

    Noclip is 100% funded by our patrons. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/

    Produced by Danny O'Dwyer & Jeremy Jayne


    The Movies & Games That Inspire id Software (Hugo & Marty) - Noclip Sessions May 24, 2017
    Show notes

    From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.

    Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/

    Produced by Danny O'Dwyer & Jeremy Jayne


    Unraveling VR's Potential (Theresa Duringer) - Noclip Sessions May 17, 2017
    Show notes

    The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.

    Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/

    Produced by Danny O'Dwyer & Jeremy Jayne

    Follow Theresa and her work: https://twitter.com/tduringer http://store.steampowered.com/app/230860/Cannon_Brawl/ http://www.templegatesgames.com/


    Kevin Cloud on Snapmap & The Art of DOOM - Extended Interview Dec 30, 2016
    Show notes

    In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.

    Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer

    Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer

    Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.


    Mick Gordon on Composing DOOM's Soundtrack - Extended Interview Dec 25, 2016
    Show notes

    In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.

    Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer

    Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer

    Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.


    Hugo Martin on the Creativity Behind DOOM - Extended Interview Dec 23, 2016
    Show notes

    In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.

    Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer

    Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer

    Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.


    Dave Hagewood Explains The History of Rocket League - Extended Interview Nov 20, 2016
    Show notes

    In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.


    The Music & Sounds of Rocket League with Mike Ault - Extended Interview Nov 14, 2016
    Show notes

    We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.


    Jeremy Dunham on Marketing Rocket League - Extended Interview Nov 11, 2016
    Show notes

    In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.


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