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    Games & Hobbies

    Pirate Radio (Noclip Interview Dump)

    Pirate radio is a feed that contains unedited audio versions of the interviews we use in our Noclip documentary features on YouTube.com/noclipvideo

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    Latest Episodes:
    James Schmalz on the History of Digital Extremes - Extended Interviews Apr 28, 2018
    Show notes

    In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.


    Warframe's Rebb Ford on Community Management - Extended Interviews Apr 27, 2018
    Show notes

    In this extended cut of our interview with Digital Extremes' Rebb Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.


    The Fight for Accessibility (Ian Hamilton) - Noclip Sessions Apr 26, 2018
    Show notes

    Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games available to more people.


    A Brief History of FMV Games (Zoë Quinn) - Noclip Sessions Apr 25, 2018
    Show notes

    We talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.


    Bug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions Apr 24, 2018
    Show notes

    Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.


    Mental Health in Game Design (Samantha Cook) - Noclip Sessions Apr 22, 2018
    Show notes

    We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.


    John Gonzalez on Writing Horizon Zero Dawn - Extended Interview Jan 16, 2018
    Show notes

    In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around her, and the unique culture of this Dutch studio. [WARNING: CONTAINS SPOILERS]


    Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions Jan 12, 2018
    Show notes

    Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.


    Deus Ex to Dishonored (Harvey Smith) - Noclip Sessions Jan 12, 2018
    Show notes

    We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.


    Designing Thumper (Brian Gibson & Marc Fury) - Noclip Sessions Aug 17, 2017
    Show notes

    Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.


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