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    Technology

    Ozone Nightmare

    The Ozone Nightmare covers a wide range of subjects, from gaming to politics, comics to culture. We speak our minds, for better or worse, but we also try to keep the conversation approachable for everyone.

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    Latest Episodes:
    Ozone Runway (Part I) Oct 03, 2007
    Show notes

    Man, we got a big show for you this week and next. What started as a possible follow-up to our iconic weaponry show ended up as a massive deep dive into the memorable clothing that colors so many forms of our popular entertainment. We knew this would be a long one, but I don't think either of us expected over 4 hours of time devoted to clothing. It's a fun ride though, and like so many of our 'lighter' shows we butt heads about some of the most inane things imaginable. Enjoy the first half of the show, and as always let us know what you think! Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


    Quick Note Sep 27, 2007
    Show notes

    Hey all, We didn't forget to post a new show, I'm just a little behind after getting married last weekend. I'll have the new show up within the next couple of days. Take er easy, Joe


    A Clockwork Universe Sep 19, 2007
    Show notes

    For the last week of my existence as a bachelor, we're examining an idea spawned by the ongoing struggle of how to approach the environment. Would the environment, and our world in general, benefit if we began to take a more 'mechanized view' of how things work? Aren't there advantages to approaching life as a series of systems, similar to the mechanics of a car or a computer? We break down why we think that the 'mechanized view' in all things might help us reach what is truly essential to anything in in life: balance. Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


    Scratching The Surfaces Sep 12, 2007
    Show notes

    This week we're talking about what seems to be the latest trend in personal computing, the magical touchscreen. Microsoft has their table, the iPhone was the rage 2 months ago, and now the seemingly invulnerable iPod has gone button-free with the new iTouch. But is the touchscreen the future, or are we just seeing the latest in a long line of overhyped but underadopted technologies? Will touchscreens dominate our lives from now on, or are we looking at another product architecture that will fail to impress the masses? Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


    Banhunt 2 Sep 12, 2007
    Show notes

    So hot on the heels of our last show, I've been reading about the release of the newly altered Manhunt 2 video game. For those who aren't gamers, the original Manhunt was essentially a mix of the survival horror game genre and a dose of the film 8MM. In the game, you were the star attraction in a maniac's live snuff film, where you fought to the death against an assortment of freakish games in a real world deathmatch. The game was grindhouse gaming, emphasizing gruesome executions that were graphically displayed. The sequel made some headlines back in June when it was banned in some countries and given the AO (Adults Only) rating by the ESRB. AO is equivalent to a film getting an X rating, and soon after the game developer Rockstar announces they would change the game to lower the rating. The first post change reviews have come out, and the difference amounts to blurring the death sequences so you can't specifically make out what you're doing to the person you're executing. I was quite interested to get the game before the changes were made, and now that I've read how it's been altered I wouldn't take a free copy. I can't blame Rockstar for making the changes it did, since the rating would no doubt impact some sales, but it still irks the hell outta me. These blurs are just as empty a statement on the content of the game as when people alter curse words to make them socially acceptable. For example, I know people who use the phrase "jacked up" instead of simply saying "fucked up." It's just a silly example of how we superficially look down on something while accepting it context wise. If we all know what the person is really saying when they say "jacked up," why can't we just let them say what the phrase is code for? Have we still not come far enough to value the context of language? The same vacuous reasoning applies to Manhunt 2: so by obscuring the method in which you kill someone, have we suddenly found that execution is more tolerable? Why not just sit your kids down and let them know that violence is acceptable only as long as they don't look at who they're hitting? Hey, wait a minute. This game isn't meant for kids you say? Then WHY CENSOR THE GAME AT ALL. Are adults not able to decide what to buy or not to buy? And if the worry is that young kids will buy the game, why not put the burden on the stores and the parents to ensure they don't? Oh, hold on. Someone might buy the game and then let a young kid see it. Again, why not place the burden on parents to make sure their children know right from wrong? Then again, why not simply make society the responsible party for children being raised properly. That so often works out well. Just take a look at our polished foster care system.


    Ban Spider Solitaire Sep 05, 2007
    Show notes

    Now landing midweek, we're delving into the extremely complex topic of human reaction. Where do the responses we actively demonstrate every day come from? What makes one man cheer the death penalty as justice served and another view it as the failure of law? Are these reactions taught or intrinsic? It's a road that branches in as many directions as people choose to walk, but we take a stab at figuring out some of the signposts along the way. Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


    Show News - Updated Aug 28, 2007
    Show notes

    Hey everyone, Obviously a new show hasn't been posted yet, and very shortly it will be along with some show news. Nothing bad, just shifting some things around. Stay tuned. UPDATED OK, so now that the show is up, the change really just amounts to the show moving from Saturday to a weekday, either Monday or Wednesday. It's entirely in your hands, dear listeners, by email or commenting. Whichever day ends up with the biggest demand will be the new show day. It's just going to fit our schedules so much better, and keep us from scrambling at the last minute to get the shows done. Like I said earlier, no big deal, just a shift. Joe


    Great Expectations Aug 27, 2007
    Show notes

    Better late than never, this week we're going back a bit to look at the extremely incorrect assumptions we made about how our lives would turn out. The eccentric, moody artist in the expansive loft who hangs out in coffee houses being too cool all day and producing masterworks by twilight. The idea-packed writer cranking out brilliant novels by day before sipping fine wine at night and discussing the finer points of Steinbeck and Hemingway. Oh yes, we were quite deluded. But why wouldn't we be? Isn't this the ideal we are presented? What are the roots of our delusions of grandeur in these careers and others, and is there a way to avoid the trap they present? Come with us as we balance the myth and the truth of what we expect out of life...see if you hear anything that sounds familiar. Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


    Godhammers Aug 18, 2007
    Show notes

    Show 55 has Lando and I exploring the iconic weaponry found in popular entertainment. Mjolnir, Batman's utility belt, the dual .45s employed by the Shadow...it's all here and more as we wind our way through the various armaments that our heroes choose. Along the way we find that these weapons are both new and old, creative and derivative, mixtures of classic myth and fresh creativity. Fire up that Batmobile baby, we're goin' for a ride! Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


    Necessary Evil Aug 11, 2007
    Show notes

    This week Lando and I are expanding on an idea that came from the preamble of show 53. We're taking that last segment of Lord Acton's famous quote and dissecting it, exploring the notion of great men almost always being evil men. Is evil a necessity of greatness, or is there something more subtle involved in the transition of an individual from meager to mighty? Opening Music: "Fire In The Sky" by Dave London Closing Music: "ET" by Peplab


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