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    Games

    Magic: The Gathering Drive to Work Podcast

    Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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    Copyright: © Copyright 2024 Wizards of the Coast 627890

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    Latest Episodes:
    #454: Flashback Jul 21, 2017
    Show notes

    In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.


    #453: Amonkhet, Part 2 Jul 14, 2017
    Show notes

    This is second part of my two-part series on the design of Amonkhet.


    #452: Amonkhet, Part 1 Jul 14, 2017
    Show notes

    I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.


    #451: Becoming a Game Designer Jul 07, 2017
    Show notes

    One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.


    #450: R&D, Wave Three Jul 07, 2017
    Show notes

    From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."


    #449: Counters Jun 30, 2017
    Show notes

    In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.


    #448: Other Wizards Games, Part 2 Jun 30, 2017
    Show notes

    Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.


    #447: Other Wizards Games Jun 22, 2017
    Show notes

    Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.


    #446: 20 Lessons: Bluntness Jun 22, 2017
    Show notes

    This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."


    #445: Frames Jun 16, 2017
    Show notes

    I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.


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