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    Games

    Magic: The Gathering Drive to Work Podcast

    Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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    Copyright: © Copyright 2024 Wizards of the Coast 627890

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    Latest Episodes:
    #494: Kicker Dec 08, 2017
    Show notes

    In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.


    #493: 20 Lessons: Challenging Players Dec 01, 2017
    Show notes

    This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."


    #492: Printing Dec 01, 2017
    Show notes

    I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.


    #491: Being Spokesperson Nov 22, 2017
    Show notes

    Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.


    #490: Unstable, Part 3 Nov 22, 2017
    Show notes

    This podcast is the third and final part of the story of Unstable's design.


    #489: Unstable, Part 2 Nov 17, 2017
    Show notes

    This podcast is part 2 of 3 of the story of Unstable's design.


    #488: Unstable, Part 1 Nov 17, 2017
    Show notes

    The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.


    #487: Pitching Nov 09, 2017
    Show notes

    An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.


    #486: Getting Unstable Made Nov 09, 2017
    Show notes

    I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.


    #485: HASCON 2017 Nov 03, 2017
    Show notes

    The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.


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