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    Games

    Magic: The Gathering Drive to Work Podcast

    Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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    Copyright: © Copyright 2024 Wizards of the Coast 627890

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    Latest Episodes:
    #1214: Why Is Magic So Good? Feb 07, 2025
    Show notes

    I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.


    #1213: Aetherdrift Set Design with Yoni Skolnik Feb 07, 2025
    Show notes

    In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.


    #1212: Drawbacks Jan 31, 2025
    Show notes

    I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.


    #1211: Fresh Out of Design – Aetherdrift Jan 31, 2025
    Show notes

    I recorded this podcast two years ago when I handed off the Aetherdriftvision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.


    #1210: Rarity Changes Jan 24, 2025
    Show notes

    In this podcast, I walk through the various reasons why we reprint cards at a different rarity.


    #1209: Protection Jan 24, 2025
    Show notes

    In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.


    #1208: History of Creature Types Jan 17, 2025
    Show notes

    In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.


    #1207: Lessons Learned – The Lost Caverns of Ixalan Jan 17, 2025
    Show notes

    This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.


    #1206: Draft Archetypes Jan 10, 2025
    Show notes

    Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.


    #1205: Innistrad Remastered with JC Tao Jan 10, 2025
    Show notes

    In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.


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