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    Games

    Magic: The Gathering Drive to Work Podcast

    Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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    Copyright: © Copyright 2024 Wizards of the Coast 627890

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    Latest Episodes:
    #1244: Formats I Made May 23, 2025
    Show notes

    Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.


    #1243: Vision Design Issues May 23, 2025
    Show notes

    In this episode, I walk through many of the design issues that occur during vision design.


    #1242: Repeats and Tweaks May 16, 2025
    Show notes

    In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.


    #1241: Making Mechanics May 16, 2025
    Show notes

    Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.


    #1240: Communications May 09, 2025
    Show notes

    In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.


    #1239: Top 20 Worst Mechanics, Part 3 May 09, 2025
    Show notes

    This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.


    #1238: Top 20 Worst Mechanics, Part 2 May 02, 2025
    Show notes

    This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.


    #1237: Top 20 Worst Mechanics, Part 1 May 02, 2025
    Show notes

    This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.


    #1236: Mel Apr 25, 2025
    Show notes

    This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.


    #1235: Bigger than the Box Apr 25, 2025
    Show notes

    When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.


    Previous 1 13 14 15 16 17 139 Next

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