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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

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    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

    • Apple Podcasts
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    Latest Episodes:
    Ludology Episode 27 - Case Study: Eclipse Mar 04, 2012
    Show notes

    In this episode, Ryan and Geoff look at the hot new space game Eclipse as a way of revisiting topics from prior shows. How does Eclipse handle issues like multiple strategies, turn sequence, and victory points? What works and what doesn't? Please join us for an in depth exploration of the design of Eclipse.


    Ludology Bonus Episode - Evolution Feb 26, 2012
    Show notes

    In this classic GameTek, Geoff examines games about evolution. Which work, and which don't, and do any of them accurately capture the key concepts of evolutionary science?


    Ludology Episode 26 - Epic Games Feb 19, 2012
    Show notes

    Ryan and Geoff are joined by Dr. Lewis Pulsipher to talk about games that feel epic. What features are required for a game to feel epic? Can a short game be epic? Is it impossible to make an epic game about certain topics?

    Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.


    Ludology Bonus Episode - Past, Present, and Future Feb 12, 2012
    Show notes

    In this classic GameTek, Geoff takes a look at hot streaks, cold streaks, and our predisposition to see patterns in what is actually random data.


    Ludology Episode 25 - Sports Spectacular! Feb 05, 2012
    Show notes

    Today is Superbowl Sunday, and Team Ludology is tackling sports boardgames with guests Cody Jones and John Richard from Game On with Cody & John. Are there game design challenges particular to sports games? What has worked and what doesn't? And what do we want to see more of? All your questions will be answered in this action packed episode! (Well, not really, but some questions and a bit of action).


    Ludology Bonus Episode - Voting Jan 29, 2012
    Show notes

    In this GameTek from 2008 Geoff discusses voting in general, and the specific voting system in the United States. Do the rules in the United States lead towards a two-party system? Or is it possible for a third party to have a shot at the presidency?

    (Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact results)


    Episode 24 - State of The Game Hobby, 2012 Jan 22, 2012
    Show notes

    A bit of a departure for Ludology, as we take a more topical look at the state of the gaming hobby as we move into the new year.

    To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this have to do with the movie industry?


    Bonus Episode - Prospect Theory Jan 15, 2012
    Show notes

    In this classic GameTek, Geoff talks about how people approach gains and losses differently. This peculiarity of human psychology is the basis for Prospect Theory, developed by Kahneman and Tversky in the 1970's.


    Episode 23 - Arts and Crafts Jan 08, 2012
    Show notes

    We are pleased to welcome special guest Russ Wakelin, from The D6 Generation to discuss graphic design. The graphic design of a game can have a huge impact on the playability of the game and our enjoyment. What do we look for in great graphic design? What games have excellent graphic design and which are lacking?


    Bonus Episode - Expectation Value Dec 18, 2011
    Show notes

    Are the kids out of school yet? If so, here's a bonus GameTek that is sure to keep their math skills freshly honed during the break. Geoff discusses how to estimate the 'Expectation Value' and how you can use that to help your gaming.


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