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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

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    Latest Episodes:
    Biography of a Board Game Classic 264.5 - Mystery Rummy Dec 05, 2021
    Show notes

    In this re-air of a Biography of a Board Game from July 2017, Scott takes us through the history of former Ludology co-host Mike Fitzgerald's Mystery Rummy series of games.


    Ludology 264 - NIBCARD-ed Nov 28, 2021
    Show notes

    Gil and Sen welcome game designer, manufacturer, publisher, game cafe owner, and convention runner Kenechukwu Ogbuagu ("KC") of NIBCARD Games to the show. From his home city of Abuja, KC has built up the board gaming scene in Nigeria almost singlehandedly, recently winning the prestigious Diana Jones award for his efforts.

    SHOW NOTES

    12m46s: Hobby World, Spyfall, Viceroy, Cosmodrome

    14m58s: KC mentions the classic board game Ludo, which was based on the Indian game Pachisi. The American games Parcheesi, Sorry, Aggravation, Headache, and Trouble were based on Ludo or Pachisi; British people may know it as Uckers, while Canadians may know it as Tock.

    22m07s: NGOs are Non-Governmental Organizations. In the US, most of them tend to be non-profits.

    25m58s: See the Smart People Play Chess TV trope

    34m08s: Bastard Café in Denmark, one of NIBCARD Cafe's supporters

    44m20s: Designer Eric Lang will be at AB Con, the convention that KC organizes in Nigeria.

    45m36s: InstantSync

    46m08s: Legendary designer Reiner Knizia

    46m52s: Village War

    54m12s: Kuli kuli, Okpa, Akara


    GameTek Classic 263.5 - Losing Levels Nov 21, 2021
    Show notes

    Geoff discusses one of the most feared characteristics of early RPGs: the loss of a level. Why is this mechanism so hated and feared among players?


    Ludology 263 - Keepsakes and Tokens Nov 14, 2021
    Show notes

    Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.

    Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory.

    Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.

    SHOW NOTES

    4m15s: Gasha/gacha machine

    7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.

    10m04s: The Oraclebird

    12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.

    16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.

    17m05s: Space Gnome Space

    19m05s: Paul Bunyan

    25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.

    26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.

    30m34s: The RPGs For the Queen and The Quiet Year

    34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime.

    39m39s: A helpful visual: 41m37s: Car Wars


    Biography of a Board Game 262.5 - Risk Legacy Nov 07, 2021
    Show notes

    Scott Rogers takes us to the inception of the legacy game, and the one that started it all: Rob Daviau's Risk Legacy.

    BIBLIOGRAPHY OF A BOARD GAME:

    • https://www.eurogamer.net/articles/2016-04-03-the-legacy-of-rob-daviau-the-man-who-helped-flip-boardgames-on-their-head
    • https://www.gdcvault.com/play/1024259/Legacy-Games-From-Risk-to
    • https://www.polygon.com/tabletop-games/22740263/risk-legacy-sequel-shadow-forces-announcement-release-date-price
    • https://boardgamedesignlab.com/designing-legacy-games-with-jamey-stegmaier/

    Ludology 262 - This Guilty Podcast Oct 31, 2021
    Show notes

    Erica and Gil are delighted to welcome designer Amabel Holland of Hollandspiele, known for making games with challenging themes using an unconventional publishing model.

    SHOW NOTES

    0m58s: Supply Lines of the American Revolution, Table Battles, Irish Gauge, This Guilty Land, Nicea, The Vote.

    7m08s: Amabel is talking about her forthcoming game Eyelet.

    15m02s: This is Geoff's game Versailles 1919, co-designed with Mark Herman.

    17m28s: Benedict Arnold

    18m34s: The Shackleton Expedition

    21m16s: The Vote

    28m22s: Nicea

    31m38s: Irish Gauge, Northern Pacific, Iberian Gauge

    32m29s: Winsome, Rio Grande

    34m23s: Chicago Express

    34m55s: Meltwater, An Infamous Traffic

    36m11s: RIBBIT: The Jump, Move, and Block Game, Table Battles

    38m51s: New Mill

    43m45s: Westphalia

    48m18s: Freddie Mac and Fannie Mae

    49m52s: Cheapass Games

    53m46s: Tobacco misinformation campaign

    54m37s: Gil was thinking of Brandolini's Law, aka the BS Asymmetry Principle.

    57m55s: Horse & Musket

    59m03s: Deinocheirus, Pterodactyl, Therizinosaurus


    GameTek Classic 261.5 - Rent Oct 24, 2021
    Show notes

    Geoff explains a mathematical algorithm that can help potential roommates figure out how to split the rent, if an even split would be unfair and the roommates do not value the rooms the same way. This mechanism is just dying to be used in a game!


    Ludology 261 - Tinner's Tips and Tricks Oct 17, 2021
    Show notes

    Gil and Scott are delighted to welcome Martin Wallace back to the show. Martin was first on the show on Ludology 46 - Getting Down to Brass Tacks back in 2012 with Geoff Engelstein and a very enthusiastic Ryan Sturm. In this episode, we catch up with Martin to see what he's been up to in the last 9 years.

    Martin is the designer of many well-loved strategy games, like Brass, Age of Steam (and all its related games, like Railways of the World), London, A Study in Emerald, AuZtralia, and A Study in Emerald.

    Technical note: Martin's recording has some dropouts in it; unfortunately, those seemed to come straight from his microphone, so there wasn't much we could do about them. We hope you enjoy the episode anyway!

    SHOW NOTES

    1m25s: Lords of Creation

    4m31s: Gloomhaven, the North Sea Trilogy from Garphill Games, Jamey Stegmaier.

    8m06s: The Exit games, and the Unlock! games

    11m53s: Games Workshop, Ian Livingstone, the British Steve Jackson, the American Steve Jackson, and the Fighting Fantasy books.

    16m18s: Anno 1800

    20m08s: Catan, Dune Imperium

    23m55s: Age of Industry

    25m18s: "Canal holidays"

    27m28s: The World Transplant Games

    32m46s: A Study in Emerald

    34m18s: Gil regrets not pushing back on this point a bit harder; he doesn't think turning indigenous people into monsters is as effective a technique as Martin does. For a good perspective, check out Dan Thurot's post about this on his excellent blog Space-Biff.

    35m53s: Terry Pratchett and Discworld

    38m41s: Martin is referring to the events of May 68 in France.

    43m53s: Imperium Legends, De Vulgari Eloquentia

    45m28s: Ankh: Gods of Egypt, Medina, and "zugzwang"

    48m40s: Our favorite Star Wars clones: Starcrash, Battle Beyond the Stars, and a special shout-out to Fugitive Alien.

    49m10s: Carcassonne

    53m03s: Discworld: Ankh-Morpork, Doctor Who: The Card Game

    55m13s: Disclaimer: Many of us on Ludology are pretty down on the HP series these days, due to the bigoted views of its author.

    56m59s: The video game Stellaris, the fantasy series His Dark Materials, and the fantasy collection The Silmarillion.

    1h00m05s: Rocketmen

    1h00m57s: The humble pasty

    1h03m32s: Hobo code


    Biography of a Board Game Classic 260.5 - Risk Oct 10, 2021
    Show notes

    For this week, we're replaying the very first Biography of a Board Game that aired on Ludology. In it, Scott talks about the classic game that got so many fans and designers into the hobby: Risk.


    Ludology 260 - An App-titude for Game Design Oct 03, 2021
    Show notes

    Scott and Gil welcome Nikki Valens, designer of Mansions of Madness: Second Edition, Eldritch Horror, Legacy of Dragonholt, Quirky Circuits, and the upcoming Artisans of Splendent Vale. We talk about making programming games like Quirky Circuits, app-driven games like Mansions of Madness, and campaign games like Legacy of Dragonholt.

    SHOW NOTES

    1m27s: Brown College

    3m22s: Robo Rally

    3m50s: Colt Express

    5m53s: Magic Maze

    8m18s: The Mind

    12m26s: Ra, Medici

    35m49s: Betrayal Legacy

    42m00s: "FFG" refers to Fantasy Flight Games, where Nikki worked for several years.

    43m07s: XCOM: The Board Game

    52m24s: Here's a compilation video of cats riding Roombas...


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