TopPodcast.com
Menu
  • Home
  • Top Charts
  • Top Networks
  • Top Apps
  • Top Independents
  • Top Podfluencers
  • Top Picks
    • Top Business Podcasts
    • Top True Crime Podcasts
    • Top Finance Podcasts
    • Top Comedy Podcasts
    • Top Music Podcasts
    • Top Womens Podcasts
    • Top Kids Podcasts
    • Top Sports Podcasts
    • Top News Podcasts
    • Top Tech Podcasts
    • Top Crypto Podcasts
    • Top Entrepreneurial Podcasts
    • Top Fantasy Sports Podcasts
    • Top Political Podcasts
    • Top Science Podcasts
    • Top Self Help Podcasts
    • Top Sports Betting Podcasts
    • Top Stocks Podcasts
  • Podcast News
  • About Us
  • Podcast Advertising
  • Contact
Not in our directory?
Add Show Here
Podcast Equipment
Center

toppodcastlogoOur TOPPODCAST Picks

  • Comedy
  • Crypto
  • Sports
  • News
  • Politics
  • True Crime
  • Business
  • Finance

Follow Us

toppodcastlogoStay Connected

    View Top 200 Chart
    Back to Rankings Page
    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Ludology 280 - Refuse to Leave the Room Aug 07, 2022
    Show notes

    Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia.

    SHOW NOTES

    2m01s: Emma and Gil chatted with Dr. Mary Flanagan on Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo. 7m37s: Two seminal works in the theory behind fun and play are Johan Huizinga's Homo Ludens and Roger Caillois' Man, Play, and Games. 27m05s: Analog Game Studies provides an academic, analytic look at non-digital games. 39m12s: Leonard Anetta's research paper The "I's" Have It: A Framework for Serious Educational Game Design. 43m34s: Elizabeth Sampat's book Empathy Engines: Design Games that are Personal, Political, and Profound.


    GameTek Classic 279.5 - FPS FTW Jul 31, 2022
    Show notes

    In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.


    Ludology 279 - Two Princes Jul 24, 2022
    Show notes

    Erica and Gil discuss Erica's time so far working at Spinmaster, making mass-market games for kids and families. How is it different from making games for the hobby market?

    SHOW NOTES

    0m43s: We recently chatted with Sydney Engelstein of Indie Boards & Cards in Ludology 274 - Indie 500, and with Carol Mertz of Exploding Kittens in Ludology 277 - Combustible Felines.

    7m28s: The Rubiks brand of puzzles, toys, and games, centered around the world-famous Rubik's Cube. And the legendary brand of Gund plush toys.

    19m04s: Kinetic Sand

    33m39s: The marvelous game designer Maureen Hiron.

    42m00s: Splendor, 7 Wonders, Sushi Go

    56m10s: Busen Memo


    Biography of a Board Game Classic 278.5 - Agricola Jul 17, 2022
    Show notes

    In this classic GameTek, Scott tells us about the history of Agricola, which sparked new life in worker-placement games.


    Ludology 278 - Everyone's a Critic Jul 10, 2022
    Show notes

    Sen and Gil have a talk with game reviewer and critic Daniel Thurot of the marvelous game review site Space-Biff! about his distinctive style of writing, the difference between review and criticism, and theming in games.

    SHOW NOTES

    4m48s: The Settlers of Zarahemla 5m26s: Roger Ebert was a movie critic; Gil remains a big fan of his writing. Also: Tom Chick (whom Dan interviewed on his own podcast), Tom Francis 14m55s: Fort 29m35s: The recent film Men 31m56s: Sen and Jay's game MIND MGMT 34m37s: Sen may be referring to The Long View Podcast 35m40s: Mike Barnes, There Will Be Games 44m06s: Frontierland is indeed a part of Disneyland (California), as well as the Magic Kingdom in Disneyworld (Florida) 49m12s: Dan's review of Heading Forward. We had publisher Amabel Holland on Ludology 262 - This Guilty Podcast. 50m27s: Pope Alexander VI, Antipopes 52m37s: Charlie Theel, Matt Thrower, Thinker Themer 53m04s: That's about 1.2x1.2x0.9 meters.


    GameTek 277.5 - Tabletop Network 2022 Jul 03, 2022
    Show notes

    Geoff tells us about big changes in store for Tabletop Network 2022, and why he's so excited for it! This is an amazing show for game designers, and you can easily stay for BGG.CON immediately afterwards. Please consider attending!


    Ludology 277 - Combustible Felines Jun 26, 2022
    Show notes

    Sen and Gil chat with game designer Carol Mertz, senior game designer at Exploding Kittens. Carol has worked on many Exploding Kittens games, like Hand To Hand Wombat, Exploding Kittens: Recipe for Disaster, and Exploding Kittens: 2-Player Version. She's also known for her own designs, especially the wildly creative HELLCOUCH, the only couch co-op that uses an actual couch.

    SHOW NOTES

    2m28s: We chatted with Sydney Engelstein of Indie Game Studios recently, on Ludology 274 - Indie 500.

    17m28s: But Wait There's More, Bad Medicine

    25m40s: We spoke with Mike Elliot in Ludology 256 - You're Big in Japan, and with Justin Gary in Ludology 207 - Card Advantage.

    39m26s: Inhuman Conditions

    45m08s: Pass the Buck: A Game of Corporate Responsibility Management

    48m25s: The Pixel Pop festival.

    57m02s: Hellcouch, and the customizable hardware board Arduino.


    Biography of a Board Game Classic 276.5 - Bang Jun 19, 2022
    Show notes

    Scott rassles up the tangled history of the Western-themed social deduction game Bang!


    Ludology 276 - Text Messages Jun 12, 2022
    Show notes

    Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games, in which he covered one important game for each year between 1971 and 2020. The project will be made into a book.

    SHOW NOTES

    2m21s: The Oregon Trail

    3m13s: Gil mentions a bunch of games that Aaron wrote about: Adventure, Hunt the Wumpus, games made with Inform and Twine, 80 Days, Fallen London.

    9m22s: Sen's childhood PET computer, Gil's childhood Panasonic computer

    10m24s: The game Adventure, the company Infocom, and the rise of Multi-User Dungeons (MUDs).

    14m16s: You can probably add board games like Gloomhaven to this list too!

    17m28s: The Hitchhiker's Guide to the Galaxy game, with the infamous Babel Fish puzzle. Here is the text of the Infocom hint guide for that puzzle. Click "Next Answer" for the next step. Each step has spoilers, obviously!

    Also, Gil was wrong, it was "only" 30 steps.

    18m33s: Myst

    20m07s: Infocom's "feelies." Several fan sites have information on them; this is one.

    20m38s: Infocom's game Suspended had a ridiculously cool cover; a plastic injection-molded face with cut-outs for the eyes. The eyes you see on the cover are printed on cardboard beneath the face. Because the images for the eyes are recessed, they will seem to follow you if you walk past the game on the shelf.

    22m54s: Robert Lafore's "Interactive Fiction"

    26m46s: St. Bride's School

    30m45s: The Oz Project

    33m09s: The digital game Façade.

    36m00s: Adventuron, Choice of Games' ChoiceScript, Inkle

    37m00s: So Far, Photopia, Galatea, Trinity

    42m01s: The harrowing dramatic film The Sweet Hereafter, which was an inspiration for Photopia.

    44m46s: The seminal ARG The Beast, created to promote the film AI

    49m47s: Here's the article Gil was talking about. Also, Porpentine's game With Those We Love Alive

    52m35s: PixelBerry's interactive romances Choices, of which The Freshman is a story in the game.

    56m10s: Ludology 151, where Geoff and Gil discuss what a game actually is.

    57m57s: Aaron's book Subcutanean, which is different for everyone who buys it.

    58m51s: Sen is likely thinking of Cain's Jawbone, a puzzle released in 1934 by Edward Mathers, under the pseudonym Torquemada.

    1h01m27s: Archives of the Sky

    1h03m03s: The short IF game 9:05. It's really quick; play it if you can!

    1h04m10s: Star Saga One: Beyond the Boundary.

    1h05m05s: Above & Below, Near & Far, Tales of the Arabian Nights

    1h06m02s: Aaron's 50 Years of Text Games book


    GameTek Classic 275.5 - MENACE Jun 05, 2022
    Show notes

    Geoff tells us about MENACE; not Phantom or Dennis, but the Matchbox Educable Noughts and Crosses Engine, which Donald Michie designed in 1961 as a relatively simple AI that would allow anyone to see how a machine could be trained to get better at a task.


    Previous 1 15 16 17 18 19 71 Next

    Related Podcasts

    Nerd Poker

    1

    Nerd Poker Comedy
    Kinda Funny Gamescast: Video Game Podcast

    2

    Kinda Funny Gamescast: Video Game Podcast Games
    Critical Hit: A Major Spoilers Real Play RPG Podcast

    3

    Critical Hit: A Major Spoilers Real Play RPG Podcast Games
    Limited Resources

    4

    Limited Resources Games
    Dungeon Delve – An Official Dungeons & Dragons Podcast

    5

    Dungeon Delve – An Official Dungeons & Dragons Podcast Games
    Magic: The Gathering Drive to Work Podcast

    6

    Magic: The Gathering Drive to Work Podcast Games
    footer-logo

    Contact Us

    Toll Free: 844-670-7747

    Links

    • Home
    • Top Charts
    • Networks
    • Apps
    • Independents Podcasts
    • Podcast Advertising
    • Podcast News
    • Contact Us
    • About Us
    • Analytics & Insights

    Stay Connected

      Privacy, Terms of Use & Our Code of Ethics Protecting Content Creators Copyrights